【ai编程】默认使用 DebugUitls打印
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@ -9,8 +9,6 @@ globs:
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alwaysApply: true
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---
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# Your rule content
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# 在执行大量代码修改之前,先和用户确认设计思路再继续执行
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# 编码要求
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@ -24,6 +22,11 @@ alwaysApply: true
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## 编辑器开发
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- 使用Odin工具开发编辑器
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## Error Handling and Debugging
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- Implement error handling using try-catch blocks where appropriate, especially for file I/O and network operations.
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- Use DebugUtil class for logging and debugging.
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- Utilize Unity's profiler and frame debugger to identify and resolve performance issues.
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- You can @ files here
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- You can use markdown but dont have to
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