【ai编程】默认使用 DebugUitls打印

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马远征 2025-03-27 19:57:42 +08:00
parent 14f3c35346
commit ce2b1c4b22
1 changed files with 5 additions and 2 deletions

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@ -9,8 +9,6 @@ globs:
alwaysApply: true
---
# Your rule content
# 在执行大量代码修改之前,先和用户确认设计思路再继续执行
# 编码要求
@ -24,6 +22,11 @@ alwaysApply: true
## 编辑器开发
- 使用Odin工具开发编辑器
## Error Handling and Debugging
- Implement error handling using try-catch blocks where appropriate, especially for file I/O and network operations.
- Use DebugUtil class for logging and debugging.
- Utilize Unity's profiler and frame debugger to identify and resolve performance issues.
- You can @ files here
- You can use markdown but dont have to