ActivationTrack轨道防裁剪测试
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using PhxhSDK.AOT;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace PhxhSDK
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{
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@ -15,6 +16,9 @@ namespace PhxhSDK
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private void Awake()
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{
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DontDestroyOnLoad(gameObject);
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ActivationTrack activationTrack = new(); // 防止被裁剪
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ActivationControlPlayable activationControlPlayable = new(); // 防止被裁剪
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}
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private void _InitGame()
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