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@ -69,7 +69,8 @@ public partial class UIManager
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_WindowMeta(UINameConst.UI_GetItemWindow, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UINoticeOne, UIWindowLayer.Tips);
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_WindowMeta(UINameConst.UI_PVPMain,UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UIMissionWin,UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UIMissionWin,UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_Camp,UIWindowLayer.Normal);
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}
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@ -158,4 +159,5 @@ public static class UINameConst
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public static readonly string UI_Purchase = "Interface/Shop/UI_Purchase";
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public static readonly string UI_GetItemWindow= "Interface/Shop/UI_GetItemWindow";
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public static readonly string UI_PVPMain = "PVP/UI_PVPMain";
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public static readonly string UI_Camp = "Camp/UI_Camp";
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}
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@ -0,0 +1,32 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Framework;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Toggle = UnityEngine.UI.Toggle;
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using ScrollView = PhxhSDK.PhxhScrollView;
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public class UI_CampBinder
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{
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public static void GetComponents(UI_CampController window)
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{
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window.Button_Back = window.GetComponent<Button>("Button_Back");
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window.Button_back = window.GetComponent<Button>("Button_Back/Button_back");
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window.Text_Back = window.GetComponent<TMP_Text>("Button_Back/Button_back/Text_Back");
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window.Button_Home = window.GetComponent<Button>("Button_Back/Button_Home");
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}
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/****** 定义变量语句 ******
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public Button Button_Back;
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public Button Button_back;
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public TMP_Text Text_Back;
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public Button Button_Home;
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****** End ******/
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}
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@ -0,0 +1,58 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Toggle = UnityEngine.UI.Toggle;
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using ScrollView = PhxhSDK.PhxhScrollView;
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using Framework;
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public class UI_CampController : UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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public Button Button_Back;
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public Button Button_back;
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public TMP_Text Text_Back;
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public Button Button_Home;
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///Auto Gen End///
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||||
// Use this for initialization
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public override void OnAwake()
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{
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//bind UI GameObj
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UI_CampBinder.GetComponents(this);
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RegisterEvent();
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}
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private void RegisterEvent()
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{
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BindButton(Button_back, OnClickBack);
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BindButton(Button_Home, OnClickBack);
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}
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private void OnClickBack()
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{
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CampManager.Instance.ExitCamp();
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}
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||||
//invoke when open window
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protected override void OnOpenWindow(object data = null)
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{
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}
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//invoke when reload window
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protected override void OnReloadWindow(object data = null)
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{
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}
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|
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//invoke when close window
|
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protected override void OnCloseWindow()
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{
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}
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}
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