main
pengjunwu 2024-01-24 15:06:59 +08:00
parent 75f0c5a085
commit d683bd1bbe
2 changed files with 0 additions and 14 deletions

View File

@ -142,9 +142,6 @@ internal class BatchBuild
{
try
{
#if !UNITY_WEBGL
var playerSettings = BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions(new());
#endif
// 判断本地是否有define_list.txt文件
var defineListPath = Application.dataPath + "/../define_list.txt";
var appendDefineList = new List<string>();

View File

@ -7,17 +7,6 @@ if [ "$#" -eq 0 ]; then
fi
text="$1"
#text=" at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.GetBuildPlayerOptions (UnityEditor.BuildPlayerOptions defaultBuildPlayerOptions) [0x00001] in /Volumes/jenkins1/sharedspace/ra_2022.3/Editor/Mono/BuildPlayerWindowBuildMethods.cs:209
# at BatchBuild.BuildContentAndPlayer () [0x00000] in /Users/mayuanzheng/.jenkins/workspace/NLD_android_debug/ProjectNLD/Assets/Editor/Common/BuildLauncher.cs:146
# UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Volumes/jenkins1/sharedspace/ra_2022.3/Runtime/Export/Scripting/StackTrace.cs:37)
# UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
# UnityEngine.Logger:Log (UnityEngine.LogType,object)
# UnityEngine.Debug:LogError (object)
# BatchBuild:BuildContentAndPlayer () (at Assets/Editor/Common/BuildLauncher.cs:195)
#
# (Filename: Assets/Editor/Common/BuildLauncher.cs Line: 195)
#
# BuildMethodException"
echo "blame start $text"
if [[ $text =~ (ProjectNLD\/[^:]+)\/([^:]+\.cs):([0-9]+) ]]; then
path="${BASH_REMATCH[1]}"