修改命名

main
刘涛 2025-03-31 14:18:58 +08:00
parent 8e5977a305
commit d750683e84
1 changed files with 5 additions and 5 deletions

View File

@ -9,7 +9,7 @@ namespace Gameplay.Bullet
{
private Vector3 _targetPos;
private GameUnit targetUnit;
private GameUnit _targetUnit;
private float _flySpeed;
public BulletStateUnitLockFly(ViewBullet owner) : base(owner, EBulletState.UnitLockFly)
@ -20,8 +20,8 @@ namespace Gameplay.Bullet
protected override void _OnEnter(NBaseState exitState, object param)
{
base._OnEnter(exitState, param);
targetUnit = owner.lockUnit;
_targetPos = targetUnit.transData.pos;
_targetUnit = owner.lockUnit;
_targetPos = _targetUnit.transData.pos;
_flySpeed = owner.configData.FlySpeed;
}
@ -30,10 +30,10 @@ namespace Gameplay.Bullet
base._OnRunning();
var currentPos = owner.rootObj.transform.position;
if (!targetUnit.statusData.isDead)
if (!_targetUnit.statusData.isDead)
{
// 更新位置
_targetPos = targetUnit.transData.pos;
_targetPos = _targetUnit.transData.pos;
}
var targetPos = _targetPos;
var toTargetPos = targetPos - currentPos;