修改命名
parent
8e5977a305
commit
d750683e84
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@ -9,7 +9,7 @@ namespace Gameplay.Bullet
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{
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private Vector3 _targetPos;
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private GameUnit targetUnit;
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private GameUnit _targetUnit;
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private float _flySpeed;
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public BulletStateUnitLockFly(ViewBullet owner) : base(owner, EBulletState.UnitLockFly)
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@ -20,8 +20,8 @@ namespace Gameplay.Bullet
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protected override void _OnEnter(NBaseState exitState, object param)
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{
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base._OnEnter(exitState, param);
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targetUnit = owner.lockUnit;
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_targetPos = targetUnit.transData.pos;
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_targetUnit = owner.lockUnit;
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_targetPos = _targetUnit.transData.pos;
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_flySpeed = owner.configData.FlySpeed;
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}
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@ -30,10 +30,10 @@ namespace Gameplay.Bullet
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base._OnRunning();
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var currentPos = owner.rootObj.transform.position;
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if (!targetUnit.statusData.isDead)
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if (!_targetUnit.statusData.isDead)
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{
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// 更新位置
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_targetPos = targetUnit.transData.pos;
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_targetPos = _targetUnit.transData.pos;
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}
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var targetPos = _targetPos;
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var toTargetPos = targetPos - currentPos;
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