From d750683e84da05dcf0dde345c759a9d3f9f3c1a1 Mon Sep 17 00:00:00 2001 From: liutao <821580467@qq.com> Date: Mon, 31 Mar 2025 14:18:58 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E5=91=BD=E5=90=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Gameplay/Bullet/State/BulletStateUnitLockFly.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Bullet/State/BulletStateUnitLockFly.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Bullet/State/BulletStateUnitLockFly.cs index 34ca890aff8..b1c068ff52f 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Bullet/State/BulletStateUnitLockFly.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Bullet/State/BulletStateUnitLockFly.cs @@ -9,7 +9,7 @@ namespace Gameplay.Bullet { private Vector3 _targetPos; - private GameUnit targetUnit; + private GameUnit _targetUnit; private float _flySpeed; public BulletStateUnitLockFly(ViewBullet owner) : base(owner, EBulletState.UnitLockFly) @@ -20,8 +20,8 @@ namespace Gameplay.Bullet protected override void _OnEnter(NBaseState exitState, object param) { base._OnEnter(exitState, param); - targetUnit = owner.lockUnit; - _targetPos = targetUnit.transData.pos; + _targetUnit = owner.lockUnit; + _targetPos = _targetUnit.transData.pos; _flySpeed = owner.configData.FlySpeed; } @@ -30,10 +30,10 @@ namespace Gameplay.Bullet base._OnRunning(); var currentPos = owner.rootObj.transform.position; - if (!targetUnit.statusData.isDead) + if (!_targetUnit.statusData.isDead) { // 更新位置 - _targetPos = targetUnit.transData.pos; + _targetPos = _targetUnit.transData.pos; } var targetPos = _targetPos; var toTargetPos = targetPos - currentPos;