通过道具获取增加双倍活动显示逻辑
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@ -19,13 +19,15 @@ public sealed partial class DataActivityDoubleReward : Luban.BeanBase
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{
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{ if(!_buf["Id"].IsNumber) { throw new SerializationException(); } Id = _buf["Id"]; }
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{ var __json0 = _buf["LevelType"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; LevelType = new LevelCfg.E_LevelType[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { LevelCfg.E_LevelType __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = (LevelCfg.E_LevelType)__e0.AsInt; } LevelType[__index0++] = __v0; } }
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{ if(!_buf["Bonus"].IsNumber) { throw new SerializationException(); } Bonus = _buf["Bonus"]; }
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{ if(!_buf["DescKey"].IsString) { throw new SerializationException(); } DescKey = _buf["DescKey"]; }
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}
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public DataActivityDoubleReward(int Id, LevelCfg.E_LevelType[] LevelType, string DescKey )
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public DataActivityDoubleReward(int Id, LevelCfg.E_LevelType[] LevelType, int Bonus, string DescKey )
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{
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this.Id = Id;
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this.LevelType = LevelType;
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this.Bonus = Bonus;
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this.DescKey = DescKey;
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}
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@ -44,6 +46,10 @@ public sealed partial class DataActivityDoubleReward : Luban.BeanBase
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/// </summary>
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public LevelCfg.E_LevelType[] LevelType { get; private set; }
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/// <summary>
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/// 翻倍倍数
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/// </summary>
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public int Bonus { get; private set; }
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/// <summary>
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/// 描述
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/// </summary>
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public string DescKey { get; private set; }
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@ -60,6 +66,7 @@ public sealed partial class DataActivityDoubleReward : Luban.BeanBase
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return "{ "
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+ "Id:" + Id + ","
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+ "LevelType:" + Luban.StringUtil.CollectionToString(LevelType) + ","
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+ "Bonus:" + Bonus + ","
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+ "DescKey:" + DescKey + ","
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+ "}";
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}
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@ -25,6 +25,6 @@
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"Type": 4,
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"BornDayCount": 7,
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"ConfigID": 1004,
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"PrefabPath": "Assets/Art_Out/UI/Prefab/Activity/ActorTestNode.prefab"
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"PrefabPath": "Assets/Art_Out/UI/Prefab/Activity/SpecialGainNode.prefab"
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}
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]
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@ -5,6 +5,7 @@
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0,
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1
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],
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"Bonus": 2,
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"DescKey": "荒原正展开着双臂迎接开拓者!自准尉上任起7日内,通关主线副本和资源副本均可获得双倍掉落奖励!(不含首通奖励)"
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}
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]
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