新增角色战斗动作,战斗间隔(interval001)
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|
||||
lastFrame: 30
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -174,7 +174,6 @@ namespace PersonBrowser
|
|||
if (grip != null)
|
||||
{
|
||||
GameObject gun = (GameObject)PrefabUtility.InstantiatePrefab(GunField.value, grip);
|
||||
gun.transform.localEulerAngles = new Vector3(90, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,10 +5,6 @@ using System.Collections.Generic;
|
|||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using Sirenix.Utilities;
|
||||
using BehaviorDesigner.Runtime.Tasks.Unity.UnityString;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
using UnityEditor.Animations;
|
||||
using PersonBrowser;
|
||||
|
||||
|
||||
|
|
@ -48,11 +44,10 @@ public class ShowAniTest : EditorWindow
|
|||
|
||||
points = GameObject.Find("Points");
|
||||
|
||||
|
||||
Button btn5 = new() { text = "Play attack"};
|
||||
Button btn5 = new() { text = "计算行走时间" };
|
||||
rootVisualElement.Add(btn5);
|
||||
btn5.RegisterCallback<ClickEvent>(PlayAttack);
|
||||
|
||||
btn5.RegisterCallback<ClickEvent>(WalkTime);
|
||||
|
||||
}
|
||||
|
||||
public void AddPrefab(ClickEvent evt)
|
||||
|
|
@ -134,16 +129,20 @@ public class ShowAniTest : EditorWindow
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public void PlayAttack(ClickEvent evt)
|
||||
public void WalkTime(ClickEvent ent)
|
||||
{
|
||||
Transform[] players = Selection.transforms;
|
||||
foreach(Transform item in players)
|
||||
Transform[] points = Selection.transforms;
|
||||
if ( points.Length != 2)
|
||||
{
|
||||
Transform assetTransform = item.GetChild(0);
|
||||
Debug.Log(assetTransform.name);
|
||||
Animator animator = assetTransform.GetComponent<Animator>();
|
||||
animator.Play("attack");
|
||||
Debug.LogWarning("请选择两个 player_point");
|
||||
}
|
||||
else
|
||||
{
|
||||
float distance =( points[0].position - points[1].position).magnitude *100;
|
||||
float time1 = distance / 64.5f;
|
||||
float time2 = distance / 63f;
|
||||
Debug.Log($"walk01 需要走 {time1} 秒");
|
||||
Debug.Log($"walk02 需要走 {time2} 秒");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue