From e32f87296357ef720e8738db59a84691381990e1 Mon Sep 17 00:00:00 2001 From: LiuTao <821580467@qq.com> Date: Tue, 24 Oct 2023 16:12:25 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0debug=E8=A7=92=E8=89=B2?= =?UTF-8?q?=E5=90=8D=E5=AD=97=E6=98=BE=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ProjectNLD/Assets/Art/Debug.meta | 8 + ProjectNLD/Assets/Art/Debug/UI.meta | 8 + .../Assets/Art/Debug/UI/Text_Name.prefab | 137 ++++++++++++++++++ .../Assets/Art/Debug/UI/Text_Name.prefab.meta | 7 + .../FightReady/UIHerosHeadItemNode.cs | 33 ++++- 5 files changed, 192 insertions(+), 1 deletion(-) create mode 100644 ProjectNLD/Assets/Art/Debug.meta create mode 100644 ProjectNLD/Assets/Art/Debug/UI.meta create mode 100644 ProjectNLD/Assets/Art/Debug/UI/Text_Name.prefab create mode 100644 ProjectNLD/Assets/Art/Debug/UI/Text_Name.prefab.meta diff --git a/ProjectNLD/Assets/Art/Debug.meta b/ProjectNLD/Assets/Art/Debug.meta new file mode 100644 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index 00000000000..3acf6fb48be --- /dev/null +++ b/ProjectNLD/Assets/Art/Debug/UI/Text_Name.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e64b2c3f7077fa941b8a016c6efd0a26 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightReady/UIHerosHeadItemNode.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightReady/UIHerosHeadItemNode.cs index d47845a6c6a..aa16ff5cde0 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightReady/UIHerosHeadItemNode.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightReady/UIHerosHeadItemNode.cs @@ -7,6 +7,7 @@ using Gameplay.Common; using Gameplay.Level; using Gameplay.Skill; using PhxhSDK; +using TMPro; using Unity.Mathematics; using Constants = Framework.Constants; @@ -163,6 +164,32 @@ public class UIHerosHeadItemNode: UIHeadItemNode RemoveAllClickListener(ButtonEx_CharacterPicRect); } + #if UNITY_EDITOR + private void _ForceShowName(string showName) + { + // 这里只做测试用,用于显示角色名字 + var cmpText = _GetOrCreate(); + cmpText.text = showName; + } + + private TextMeshProUGUI _GetOrCreate() + { + var findTrans = transform.Find("Text_Name"); + if (findTrans != null) + { + return findTrans.GetComponent(); + } + + var sampleObj = UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/Art/Debug/UI/Text_Name.prefab"); + + var newObj = GameObject.Instantiate(sampleObj, transform); + newObj.name = "Text_Name"; + var cmp = newObj.GetComponent(); + cmp.rectTransform.anchoredPosition = new Vector2(0, -100); + return cmp; + } + #endif + //刷新整个头像Item public override void RefreshHeadItem(uint id, bool bOnFight = false) { @@ -172,12 +199,16 @@ public class UIHerosHeadItemNode: UIHeadItemNode SingleTeamCharacterInfo characterData = TeamManager.Instance.GetCharacterDataInfo(uid); var configData = characterData.GetConfigInfo(); - if (characterData == null || configData == null) + if (configData == null) { DebugUtil.LogError("=== 头像Item传入了错误UID!!! ==="); return; } + #if UNITY_EDITOR + _ForceShowName(characterData.GetConfigInfo().Cfg.NameRead); + #endif + RefreshIcon(characterData); if (characterData.GetIsDead())