增加debug角色名字显示

main
刘涛 2023-10-24 16:12:25 +08:00
parent ded566bb8f
commit e32f872963
5 changed files with 192 additions and 1 deletions

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@ -7,6 +7,7 @@ using Gameplay.Common;
using Gameplay.Level;
using Gameplay.Skill;
using PhxhSDK;
using TMPro;
using Unity.Mathematics;
using Constants = Framework.Constants;
@ -163,6 +164,32 @@ public class UIHerosHeadItemNode: UIHeadItemNode
RemoveAllClickListener(ButtonEx_CharacterPicRect);
}
#if UNITY_EDITOR
private void _ForceShowName(string showName)
{
// 这里只做测试用,用于显示角色名字
var cmpText = _GetOrCreate();
cmpText.text = showName;
}
private TextMeshProUGUI _GetOrCreate()
{
var findTrans = transform.Find("Text_Name");
if (findTrans != null)
{
return findTrans.GetComponent<TextMeshProUGUI>();
}
var sampleObj = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Art/Debug/UI/Text_Name.prefab");
var newObj = GameObject.Instantiate(sampleObj, transform);
newObj.name = "Text_Name";
var cmp = newObj.GetComponent<TextMeshProUGUI>();
cmp.rectTransform.anchoredPosition = new Vector2(0, -100);
return cmp;
}
#endif
//刷新整个头像Item
public override void RefreshHeadItem(uint id, bool bOnFight = false)
{
@ -172,12 +199,16 @@ public class UIHerosHeadItemNode: UIHeadItemNode
SingleTeamCharacterInfo characterData = TeamManager.Instance.GetCharacterDataInfo(uid);
var configData = characterData.GetConfigInfo();
if (characterData == null || configData == null)
if (configData == null)
{
DebugUtil.LogError("=== 头像Item传入了错误UID!!! ===");
return;
}
#if UNITY_EDITOR
_ForceShowName(characterData.GetConfigInfo().Cfg.NameRead);
#endif
RefreshIcon(characterData);
if (characterData.GetIsDead())