【资源路径】移动 轮胎路径 资源
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0733121cfd
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e692e26537
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b3b65fa9ae65f9a4482b34844de926ec
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -29,14 +29,6 @@ MonoBehaviour:
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AssetTags:
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ActiveRuleName: EnableGroup
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Collectors:
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- CollectPath: Assets/Art/Scene/TireMark
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CollectorGUID: 778348cc5a38284488657416460ee2ed
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackDirectory
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FilterRuleName: CollectAll
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AssetTags:
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UserData:
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- CollectPath: Assets/Scenes/TeamEdit/TeamPreviewNode.prefab
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CollectorGUID: 8b38720b2a034bd47b42be95986ebc2f
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CollectorType: 0
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@ -22,8 +22,6 @@ namespace Framework
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public const string MOVE_AREA_POINT_PATH = "Assets/Art/Other/hud/GfxSelectedGround_green.prefab";
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public const string CHARACTER_SELECT_GROUND_GFX = "Assets/Art/Gfx/Prefabs/GfxSelectedGround.prefab";
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public const string TIREMARK_UNIT_PATH = "Assets/Art/Scene/TireMark/tiremark_panel.prefab";
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public const string TIREMARK_MAT_PATH = "Assets/Art/Scene/TireMark/mat_tiremark_draw.mat";
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public const string LEVEL_NPC_PATH = "Assets/Art/Character/Prefabs/Enemy/{0}.prefab";
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public const string CAPTURE_POINT_PATH = "Assets/Art/Gfx/Prefabs/Fight/item_capture_area_red.prefab";
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@ -44,6 +44,12 @@
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public const string MANAGER_PATH = "Assets/Art_Out/Other/Outline/OutlineManager.prefab";
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}
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public static class TireMark
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{
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public const string TIREMARK_UNIT_PATH = "Assets/Art_Out/Other/TireMark/tiremark_panel.prefab";
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public const string TIREMARK_MAT_PATH = "Assets/Art_Out/Other/TireMark/mat_tiremark_draw.mat";
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}
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}
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}
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@ -327,8 +327,8 @@ namespace Gameplay.Level
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ObjPoolManager.instance.Clear();
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BlackAreaManager.instance.Dispose();
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AssetManager.Instance.Unload(Constants.TIREMARK_UNIT_PATH);
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AssetManager.Instance.Unload(Constants.TIREMARK_MAT_PATH);
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AssetManager.Instance.Unload(PathDefine.TireMark.TIREMARK_UNIT_PATH);
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AssetManager.Instance.Unload(PathDefine.TireMark.TIREMARK_MAT_PATH);
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AssetManager.Instance.Unload(Constants.CHARACTER_SELECT_GROUND_GFX);
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AssetManager.Instance.Unload(Constants.SUMMON_BOTTOM_PATH_SELF);
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AssetManager.Instance.Unload(Constants.SUMMON_BOTTOM_PATH_ENEMY);
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@ -583,8 +583,8 @@ namespace Gameplay.Level
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private async UniTask _LoadOthers()
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{
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AssetManager.Instance.PostPreload(Constants.TIREMARK_UNIT_PATH);
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AssetManager.Instance.PostPreload(Constants.TIREMARK_MAT_PATH);
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AssetManager.Instance.PostPreload(PathDefine.TireMark.TIREMARK_UNIT_PATH);
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AssetManager.Instance.PostPreload(PathDefine.TireMark.TIREMARK_MAT_PATH);
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AssetManager.Instance.PostPreload(Constants.CHARACTER_SELECT_GROUND_GFX);
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AssetManager.Instance.PostPreload(Constants.SUMMON_BOTTOM_PATH_SELF);
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AssetManager.Instance.PostPreload(Constants.SUMMON_BOTTOM_PATH_ENEMY);
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Framework;
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using Gameplay.Common;
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using Gameplay.Level;
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using Gameplay.Performance;
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using Gameplay.Unit;
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@ -78,7 +79,7 @@ namespace Gameplay.Vehicle.TireMark
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var zCount = Mathf.CeilToInt(zSize / panelSize);
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var startX = bounds.min.x + panelSize / 2;
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var startZ = bounds.min.z + panelSize / 2;
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var sampleObj = AssetManager.Instance.GetPreLoadResult<GameObject>(Constants.TIREMARK_UNIT_PATH);
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var sampleObj = AssetManager.Instance.GetPreLoadResult<GameObject>(PathDefine.TireMark.TIREMARK_UNIT_PATH);
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for (int i = 0; i < xCount; i++)
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{
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for (int j = 0; j < zCount; j++)
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@ -94,7 +95,7 @@ namespace Gameplay.Vehicle.TireMark
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}
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// 创建渲染用的材质
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drawMat = AssetManager.Instance.GetPreLoadResult<Material>(Constants.TIREMARK_MAT_PATH);
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drawMat = AssetManager.Instance.GetPreLoadResult<Material>(PathDefine.TireMark.TIREMARK_MAT_PATH);
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_RegistEvents();
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}
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@ -116,8 +117,8 @@ namespace Gameplay.Vehicle.TireMark
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}
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rootTrans.gameObject.Destroy();
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AssetManager.Instance.Unload(Constants.TIREMARK_MAT_PATH);
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AssetManager.Instance.Unload(Constants.TIREMARK_UNIT_PATH);
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AssetManager.Instance.Unload(PathDefine.TireMark.TIREMARK_MAT_PATH);
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AssetManager.Instance.Unload(PathDefine.TireMark.TIREMARK_UNIT_PATH);
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_instance = null;
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}
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