From e6abf86a6f952e7a4ec712b7789d4410ace3656f Mon Sep 17 00:00:00 2001
From: yurui <952870061@qq.com>
Date: Mon, 18 Mar 2024 14:29:03 +0800
Subject: [PATCH] =?UTF-8?q?=E6=BC=94=E5=87=BA=E5=8A=9F=E8=83=BD=E6=95=B4?=
=?UTF-8?q?=E5=90=88?=
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---
.../CampScene_PostProcess.unity | 262 +-
.../CampScene_PostProcess.unity.meta | 2 +-
.../GroundSplit/Ground_0_0.mat | 26 +-
.../GroundSplit/Ground_0_1.mat | 26 +-
.../GroundSplit/Ground_0_2.mat | 2 +-
.../GroundSplit/Ground_0_3.mat | 2 +-
.../GroundSplit/Ground_0_4.mat | 26 +-
.../GroundSplit/Ground_0_5.mat | 26 +-
.../GroundSplit/Ground_0_6.mat | 2 +-
.../GroundSplit/Ground_0_7.mat | 2 +-
.../GroundSplit/Ground_1_0.mat | 2 +-
.../GroundSplit/Ground_1_1.mat | 26 +-
.../GroundSplit/Ground_1_2.mat | 26 +-
.../GroundSplit/Ground_1_3.mat | 2 +-
.../GroundSplit/Ground_1_4.mat | 26 +-
.../GroundSplit/Ground_1_5.mat | 26 +-
.../GroundSplit/Ground_1_6.mat | 2 +-
.../GroundSplit/Ground_1_7.mat | 26 +-
.../GroundSplit/Ground_2_0.mat | 26 +-
.../GroundSplit/Ground_2_1.mat | 26 +-
.../GroundSplit/Ground_2_2.mat | 2 +-
.../GroundSplit/Ground_2_3.mat | 26 +-
.../GroundSplit/Ground_2_4.mat | 2 +-
.../GroundSplit/Ground_2_5.mat | 2 +-
.../GroundSplit/Ground_2_6.mat | 2 +-
.../GroundSplit/Ground_2_7.mat | 26 +-
.../GroundSplit/Ground_3_0.mat | 26 +-
.../GroundSplit/Ground_3_1.mat | 26 +-
.../GroundSplit/Ground_3_2.mat | 2 +-
.../GroundSplit/Ground_3_3.mat | 2 +-
.../GroundSplit/Ground_3_4.mat | 2 +-
.../GroundSplit/Ground_3_5.mat | 26 +-
.../GroundSplit/Ground_3_6.mat | 2 +-
.../GroundSplit/Ground_3_7.mat | 26 +-
.../MainScene_PostProcess.unity | 4346 +++---
.../MainScene_PostProcess.unity.meta | 2 +-
.../Art/Camp/CampTimeLineCollector.asset | 21 -
.../chairfire/camp_timeline_temp.playable | 11450 ----------------
.../Art/Camp/camp_main_timeline.playable | 137 -
.../Assets/Art/{Camp.meta => Show.meta} | 0
.../Timeline/toilet.meta => Show/Camp.meta} | 2 +-
.../Camp/show_camp_1.playable} | 2 +-
.../Camp/show_camp_1.playable.meta} | 0
.../Camp/show_camp_2.playable} | 2 +-
.../Camp/show_camp_2.playable.meta} | 0
.../Camp/show_camp_3.playable} | 2 +-
.../Camp/show_camp_3.playable.meta} | 0
.../Camp/show_camp_4.playable} | 2 +-
.../Camp/show_camp_4.playable.meta} | 0
.../Camp/show_camp_5.playable} | 2 +-
.../Camp/show_camp_5.playable.meta} | 0
.../{Camp/Timeline.meta => Show/Main.meta} | 2 +-
.../Assets/Art/Show/Main/show_main_1.playable | 2506 ++++
.../Main/show_main_1.playable.meta} | 2 +-
.../Assets/Art/Show/Main/show_main_2.playable | 2506 ++++
.../Main/show_main_2.playable.meta} | 2 +-
.../Assets/Art/Show/Main/show_main_3.playable | 668 +
.../Main/show_main_3.playable.meta} | 6 +-
.../Assets/Art/Show/Main/show_main_4.playable | 2498 ++++
.../Main/show_main_4.playable.meta} | 6 +-
.../Assets/Art/Show/Main/show_main_5.playable | 2241 +++
.../Art/Show/Main/show_main_5.playable.meta | 8 +
.../Assets/Art/Show/Main/show_main_6.playable | 1069 ++
.../Art/Show/Main/show_main_6.playable.meta | 8 +
.../Art/Show/ShowTimelineCollector.asset | 26 +
.../ShowTimelineCollector.asset.meta} | 0
.../Assets/AssetBundleCollectorSetting.asset | 4 +-
.../Gameplay/Camp/CampManager.SceneLogic.cs | 12 +-
.../Gameplay/Camp/CampTimeLineCollector.cs | 77 -
.../MainSceneLoadingExecutor.cs | 8 +-
.../Scripts/Gameplay/Show/CampShowManager.cs | 15 -
.../Gameplay/Show/CampShowManager.cs.meta | 11 -
.../Code/Scripts/Gameplay/Show/IShow.cs | 12 -
.../Code/Scripts/Gameplay/Show/IShow.cs.meta | 11 -
.../Scripts/Gameplay/Show/MainShowManager.cs | 142 -
.../Gameplay/Show/MainShowManager.cs.meta | 11 -
.../Code/Scripts/Gameplay/Show/ShowManager.cs | 342 +-
.../Gameplay/Show/ShowTimelineCollector.cs | 125 +
.../ShowTimelineCollector.cs.meta} | 0
.../Scripts/Gameplay/Utils/CommonUtils.cs | 10 +-
ProjectNLD/Assets/Scenes/CampScene.unity | 5 +-
ProjectNLD/Assets/Scenes/MainScene.unity | 142 +-
.../Assets/Scenes/ObjectPostProcessData.asset | 4 +-
83 files changed, 14460 insertions(+), 14723 deletions(-)
delete mode 100644 ProjectNLD/Assets/Art/Camp/CampTimeLineCollector.asset
delete mode 100644 ProjectNLD/Assets/Art/Camp/Timeline/chairfire/camp_timeline_temp.playable
delete mode 100644 ProjectNLD/Assets/Art/Camp/camp_main_timeline.playable
rename ProjectNLD/Assets/Art/{Camp.meta => Show.meta} (100%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/toilet.meta => Show/Camp.meta} (77%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/toilet/camp_timeline_1.playable => Show/Camp/show_camp_1.playable} (99%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/toilet/camp_timeline_1.playable.meta => Show/Camp/show_camp_1.playable.meta} (100%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/toilet/camp_timeline_2.playable => Show/Camp/show_camp_2.playable} (99%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/toilet/camp_timeline_2.playable.meta => Show/Camp/show_camp_2.playable.meta} (100%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/toilet/camp_timeline_3.playable => Show/Camp/show_camp_3.playable} (99%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/toilet/camp_timeline_3.playable.meta => Show/Camp/show_camp_3.playable.meta} (100%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/dance/camp_timeline_4.playable => Show/Camp/show_camp_4.playable} (99%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/dance/camp_timeline_4.playable.meta => Show/Camp/show_camp_4.playable.meta} (100%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/dance/camp_timeline_5.playable => Show/Camp/show_camp_5.playable} (99%)
rename ProjectNLD/Assets/Art/{Camp/Timeline/dance/camp_timeline_5.playable.meta => Show/Camp/show_camp_5.playable.meta} (100%)
rename ProjectNLD/Assets/Art/{Camp/Timeline.meta => Show/Main.meta} (77%)
create mode 100644 ProjectNLD/Assets/Art/Show/Main/show_main_1.playable
rename ProjectNLD/Assets/Art/{Camp/Timeline/chairfire/camp_timeline_temp.playable.meta => Show/Main/show_main_1.playable.meta} (79%)
create mode 100644 ProjectNLD/Assets/Art/Show/Main/show_main_2.playable
rename ProjectNLD/Assets/Art/{Camp/camp_main_timeline.playable.meta => Show/Main/show_main_2.playable.meta} (79%)
create mode 100644 ProjectNLD/Assets/Art/Show/Main/show_main_3.playable
rename ProjectNLD/Assets/Art/{Camp/Timeline/chairfire.meta => Show/Main/show_main_3.playable.meta} (52%)
create mode 100644 ProjectNLD/Assets/Art/Show/Main/show_main_4.playable
rename ProjectNLD/Assets/Art/{Camp/Timeline/dance.meta => Show/Main/show_main_4.playable.meta} (52%)
create mode 100644 ProjectNLD/Assets/Art/Show/Main/show_main_5.playable
create mode 100644 ProjectNLD/Assets/Art/Show/Main/show_main_5.playable.meta
create mode 100644 ProjectNLD/Assets/Art/Show/Main/show_main_6.playable
create mode 100644 ProjectNLD/Assets/Art/Show/Main/show_main_6.playable.meta
create mode 100644 ProjectNLD/Assets/Art/Show/ShowTimelineCollector.asset
rename ProjectNLD/Assets/Art/{Camp/CampTimeLineCollector.asset.meta => Show/ShowTimelineCollector.asset.meta} (100%)
delete mode 100644 ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampTimeLineCollector.cs
delete mode 100644 ProjectNLD/Assets/Code/Scripts/Gameplay/Show/CampShowManager.cs
delete mode 100644 ProjectNLD/Assets/Code/Scripts/Gameplay/Show/CampShowManager.cs.meta
delete mode 100644 ProjectNLD/Assets/Code/Scripts/Gameplay/Show/IShow.cs
delete mode 100644 ProjectNLD/Assets/Code/Scripts/Gameplay/Show/IShow.cs.meta
delete mode 100644 ProjectNLD/Assets/Code/Scripts/Gameplay/Show/MainShowManager.cs
delete mode 100644 ProjectNLD/Assets/Code/Scripts/Gameplay/Show/MainShowManager.cs.meta
create mode 100644 ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowTimelineCollector.cs
rename ProjectNLD/Assets/Code/Scripts/Gameplay/{Camp/CampTimeLineCollector.cs.meta => Show/ShowTimelineCollector.cs.meta} (100%)
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diff --git a/ProjectNLD/Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/CampScene_PostProcess.unity.meta b/ProjectNLD/Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/CampScene_PostProcess.unity.meta
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diff --git a/ProjectNLD/Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_MainScene/GroundSplit/Ground_0_0.mat b/ProjectNLD/Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_MainScene/GroundSplit/Ground_0_0.mat
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diff --git a/ProjectNLD/Assets/Art/Show/Main/show_main_6.playable.meta b/ProjectNLD/Assets/Art/Show/Main/show_main_6.playable.meta
new file mode 100644
index 00000000000..4eec0763b12
--- /dev/null
+++ b/ProjectNLD/Assets/Art/Show/Main/show_main_6.playable.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 282c6804c526ac44a93d4811addf13b8
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ProjectNLD/Assets/Art/Show/ShowTimelineCollector.asset b/ProjectNLD/Assets/Art/Show/ShowTimelineCollector.asset
new file mode 100644
index 00000000000..177383baa79
--- /dev/null
+++ b/ProjectNLD/Assets/Art/Show/ShowTimelineCollector.asset
@@ -0,0 +1,26 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
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+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: b7c3aa9251a69b94c98c2c3fe81c01a2, type: 3}
+ m_Name: ShowTimelineCollector
+ m_EditorClassIdentifier:
+ listAllTimelineAssetPath:
+ - Assets/Art/Show/Camp/show_camp_1.playable
+ - Assets/Art/Show/Camp/show_camp_2.playable
+ - Assets/Art/Show/Camp/show_camp_3.playable
+ - Assets/Art/Show/Camp/show_camp_4.playable
+ - Assets/Art/Show/Camp/show_camp_5.playable
+ - Assets/Art/Show/Main/show_main_1.playable
+ - Assets/Art/Show/Main/show_main_2.playable
+ - Assets/Art/Show/Main/show_main_3.playable
+ - Assets/Art/Show/Main/show_main_4.playable
+ - Assets/Art/Show/Main/show_main_5.playable
+ - Assets/Art/Show/Main/show_main_6.playable
diff --git a/ProjectNLD/Assets/Art/Camp/CampTimeLineCollector.asset.meta b/ProjectNLD/Assets/Art/Show/ShowTimelineCollector.asset.meta
similarity index 100%
rename from ProjectNLD/Assets/Art/Camp/CampTimeLineCollector.asset.meta
rename to ProjectNLD/Assets/Art/Show/ShowTimelineCollector.asset.meta
diff --git a/ProjectNLD/Assets/AssetBundleCollectorSetting.asset b/ProjectNLD/Assets/AssetBundleCollectorSetting.asset
index 82b2bfb0466..6cfeccce0a3 100644
--- a/ProjectNLD/Assets/AssetBundleCollectorSetting.asset
+++ b/ProjectNLD/Assets/AssetBundleCollectorSetting.asset
@@ -484,12 +484,12 @@ MonoBehaviour:
FilterRuleName: CollectPrefab
AssetTags:
UserData:
- - GroupName: Camp
+ - GroupName: Show
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- - CollectPath: Assets/Art/Camp
+ - CollectPath: Assets/Art/Show
CollectorGUID: c072f7dfa8197734fa36f3e8dbeff83f
CollectorType: 0
AddressRuleName: AddressByFileName
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampManager.SceneLogic.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampManager.SceneLogic.cs
index 8dd23dd6c7d..e0cb440c000 100644
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampManager.SceneLogic.cs
+++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampManager.SceneLogic.cs
@@ -34,9 +34,9 @@ public partial class CampManager
private EProcess curProcess = EProcess.None;
///
- /// 营地演出管理器
+ /// 演出管理器
///
- private CampShowManager campShowManager;
+ private ShowManager showManager;
public async void EnterCamp()
{
@@ -51,8 +51,8 @@ public partial class CampManager
UISceneResult uiSceneResult = await OpenUIWithScene(UINameConst.UI_Camp, Framework.Constants.CAMP_SCENE_PATH, null, false);
curProcess = EProcess.RefreshCamp;
- campShowManager = GetSceneRootComponent(uiSceneResult.sceneHandle.Scene);
- if (campShowManager == null)
+ showManager = GetSceneRootComponent(uiSceneResult.sceneHandle.Scene);
+ if (showManager == null)
{
DebugUtil.LogError($"无法进入营地场景,campSceneManager不存在,scene path:{Framework.Constants.CAMP_SCENE_PATH}");
curProcess = EProcess.None;
@@ -60,7 +60,7 @@ public partial class CampManager
return;
}
- await campShowManager.RefreshShow();
+ await showManager.RefreshShow();
curProcess = EProcess.Present;
}
@@ -84,7 +84,7 @@ public partial class CampManager
EProcess.None => 0f,
EProcess.LoadingScene => GameSceneManager.Instance.GetSceneLoadingProgress(Framework.Constants.CAMP_SCENE_PATH) * 0.5f,
EProcess.LoadingUI => 60f,
- EProcess.RefreshCamp => 60f + campShowManager.GetRefreshProcess() * 40f,
+ EProcess.RefreshCamp => 60f + showManager.GetRefreshProcess() * 40f,
EProcess.Present => 100f,
_ => 0f,
};
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampTimeLineCollector.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampTimeLineCollector.cs
deleted file mode 100644
index 493c35807cb..00000000000
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampTimeLineCollector.cs
+++ /dev/null
@@ -1,77 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.IO;
-using PhxhSDK;
-using Sirenix.OdinInspector;
-using UnityEngine;
-using UnityEngine.Timeline;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-//[CreateAssetMenu(menuName = "营地TimeLine收集")]
-public class CampTimeLineCollector : ScriptableObject
-{
- private const string PATH = "Assets/Art/Camp/CampTimeLineCollector.asset";
-
- private static CampTimeLineCollector _instance;
-
- public static CampTimeLineCollector Instance =>
- _instance ??= AssetManager.Instance.LoadAsset(PATH);
-
- [ReadOnly]
- [SerializeField]
- private List _allTimelineAssetPaths = new();
-
- private Dictionary _timelineID2Path = new();
-
- private void Awake()
- {
- _timelineID2Path.Clear();
- foreach (var path in _allTimelineAssetPaths)
- {
- var timeLineName = Path.GetFileNameWithoutExtension(path);
- var index = timeLineName.LastIndexOf("_", StringComparison.Ordinal);
- if (index < 0)
- {
- DebugUtil.LogError($"timeline名字中找不到_,path:{path}");
- continue;
- }
-
- var idStr = timeLineName[(index + 1)..];
- if (!int.TryParse(idStr, out var id))
- {
- DebugUtil.LogError($"timeline名字中找不到id,path:{path}");
- continue;
- }
-
- _timelineID2Path.Add(id, path);
- }
- }
-
- public string this[int id] => _timelineID2Path.GetValueOrDefault(id);
-
-#if UNITY_EDITOR
- [MenuItem("Tools/营地/收集所有TimeLine")]
- private static void CollectAllTimeLineInMenu()
- {
- Instance.CollectAllTimeLine();
- }
-
- public void CollectAllTimeLine()
- {
- EditorUtility.SetDirty(this);
- _allTimelineAssetPaths.Clear();
- var guids = AssetDatabase.FindAssets("t:TimelineAsset", new[] { "Assets/Art/Camp/Timeline" });
- foreach (var guid in guids)
- {
- var path = AssetDatabase.GUIDToAssetPath(guid);
- _allTimelineAssetPaths.Add(path);
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-#endif
-}
\ No newline at end of file
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/LoadingExecutor/MainSceneLoadingExecutor.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/LoadingExecutor/MainSceneLoadingExecutor.cs
index 078ebcc8f01..9d8970541cf 100644
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/LoadingExecutor/MainSceneLoadingExecutor.cs
+++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/LoadingExecutor/MainSceneLoadingExecutor.cs
@@ -24,15 +24,15 @@ namespace Gameplay
UISceneResult uiSceneResult = await OpenUIWithScene(UINameConst.UI_MainPanel, scenePath, null, false,
LoadSceneMode.Single);
- MainShowManager mainShowManager = GetSceneRootComponent(uiSceneResult.sceneHandle.Scene);
- if (mainShowManager == null)
+ ShowManager showManager = GetSceneRootComponent(uiSceneResult.sceneHandle.Scene);
+ if (showManager == null)
{
- DebugUtil.LogError($"无法进入主场景,mainShowManager不存在,scene path:{scenePath}");
+ DebugUtil.LogError($"无法进入主场景,{typeof(ShowManager).Name}不存在,scene path:{scenePath}");
return LoadingResult.ErrorTest;
}
- await mainShowManager.RefreshShow();
+ await showManager.RefreshShow();
_destProgress = 100f;
EventManager.Instance.Send(EventManager.EventName.CheckNeedShowSignUp);
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/CampShowManager.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/CampShowManager.cs
deleted file mode 100644
index 54d66f8001f..00000000000
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/CampShowManager.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using cfg.ShowCfg;
-
-///
-/// 营地演出管理
-///
-public class CampShowManager : ShowManager
-{
- protected override E_ShowSceneType ShowSceneType
- {
- get { return E_ShowSceneType.Camp; }
- }
-}
\ No newline at end of file
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/CampShowManager.cs.meta b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/CampShowManager.cs.meta
deleted file mode 100644
index deb53b8083c..00000000000
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/CampShowManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 20df75fffc984b44ca1450867e104ba8
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/IShow.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/IShow.cs
deleted file mode 100644
index 09ef50c941f..00000000000
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/IShow.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using cfg.PlayerSkillCfg;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-///
-/// 演出接口
-///
-public interface IShow
-{
- PlayerSkillType skillType { get; }
-}
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/IShow.cs.meta b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/IShow.cs.meta
deleted file mode 100644
index ede2ba9d046..00000000000
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/IShow.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 3d31afa5cc3a88d4096ad2bf7aab2738
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/MainShowManager.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/MainShowManager.cs
deleted file mode 100644
index 067c7d54d53..00000000000
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/MainShowManager.cs
+++ /dev/null
@@ -1,142 +0,0 @@
-using cfg.PlayerSkillCfg;
-using cfg.ShowCfg;
-using Cysharp.Threading.Tasks;
-using Gameplay;
-using Sirenix.OdinInspector;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Playables;
-using UnityEngine.Timeline;
-
-///
-/// 主场景演出管理
-///
-public class MainShowManager : ShowManager
-{
- ///
- /// 主场景演出点结果
- ///
- public class MainShowPointResult
- {
- ///
- /// 演出点索引
- ///
- public int showPointIndex;
-
- ///
- /// 角色数据
- ///
- public CharacterDataInfo characterDataInfo;
- }
-
- ///
- /// Timeline
- ///
- [LabelText("Timeline")]
- [SerializeField]
- private PlayableDirector playableDirector;
-
- ///
- /// 最终的主场景演出点数据
- ///
- private readonly List listMainShowPointResult = new();
- ///
- /// Timeline绑定
- ///
- private readonly Dictionary dicTimelineBinding = new();
-
- protected override E_ShowSceneType ShowSceneType
- {
- get { return E_ShowSceneType.Main; }
- }
-
- protected override void Awake()
- {
- base.Awake();
-
- if (!CommonUtils.IsInGame())
- return;
-
- if (playableDirector == null || playableDirector.playableAsset == null)
- {
- DebugUtil.LogError("空数据");
- return;
- }
-
- int i = 0;
- foreach (PlayableBinding playableBinding in playableDirector.playableAsset.outputs)
- {
- dicTimelineBinding.Add(i, playableBinding.sourceObject);
- ++i;
- }
- }
-
- ///
- /// 刷新演出
- ///
- ///
- public override async UniTask RefreshShow()
- {
- ExtractShowCharacter();
- await ExecuteShowResult();
- }
-
- ///
- /// 抽取演出角色
- ///
- ///
- protected override void ExtractShowCharacter()
- {
- base.ExtractShowCharacter();
-
- listMainShowPointResult.Clear();
-
- CharacterDataInfo[] characterDataInfos = CommonUtils.GetRandomItems(listRemindCharacter, CharacterMaxCount);
- int[] pointIndexs = (int[])CommonUtils.GetRandomList(0, listShowPoint.Count - 1);
- for (int i = 0; i < characterDataInfos.Length; ++i)
- {
- MainShowPointResult mainShowPointResult = new()
- {
- showPointIndex = pointIndexs[i],
- characterDataInfo = characterDataInfos[i],
- };
-
- listMainShowPointResult.Add(mainShowPointResult);
- }
- }
-
- ///
- /// 执行演出结果
- ///
- ///
- protected override async UniTask ExecuteShowResult()
- {
- if (playableDirector == null || playableDirector.playableAsset == null)
- {
- DebugUtil.LogError("空数据");
- return;
- }
-
- for (int i = 0; i < listMainShowPointResult.Count; ++i)
- {
- MainShowPointResult result = listMainShowPointResult[i];
-
- Transform tsShowPoint = listShowPoint[result.showPointIndex].transform;
- if (tsShowPoint == null)
- return;
-
- GameObject goModel = await GetModel(result.characterDataInfo);
- if (goModel == null)
- continue;
-
- goModel.transform.SetPositionAndRotation(tsShowPoint.position, tsShowPoint.rotation);
-
- if (goModel.TryGetComponent(out PlayableDirector director)) // 禁用角色自身的Timeline
- director.enabled = false;
-
- if (dicTimelineBinding.TryGetValue(result.showPointIndex, out Object sourceObject))
- playableDirector.SetGenericBinding(sourceObject, goModel.GetComponentInChildren());
- }
- }
-}
\ No newline at end of file
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/MainShowManager.cs.meta b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/MainShowManager.cs.meta
deleted file mode 100644
index dfd782fe29d..00000000000
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/MainShowManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a0d5ea7f416a128408c6b330eac1d0f9
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowManager.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowManager.cs
index d02d4bae840..dc10e7cd9e0 100644
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowManager.cs
+++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowManager.cs
@@ -1,6 +1,4 @@
-using cfg.PlayerSkillCfg;
using cfg.ShowCfg;
-using CodeStage.AntiCheat.EditorCode.ICSharpCode.SharpZipLib.Zip;
using Cysharp.Threading.Tasks;
using Framework;
using Gameplay;
@@ -8,13 +6,9 @@ using PhxhSDK;
using Sirenix.OdinInspector;
using SRF;
using System;
-using System.Collections;
using System.Collections.Generic;
-using System.Linq;
-using UnityEditor;
using UnityEngine;
using UnityEngine.Playables;
-using UnityEngine.Serialization;
using UnityEngine.Timeline;
using static ShowManager;
using Object = UnityEngine.Object;
@@ -22,7 +16,7 @@ using Object = UnityEngine.Object;
///
/// 演出管理器
///
-public abstract class ShowManager : MonoBehaviour
+public sealed class ShowManager : MonoBehaviour
{
///
/// 当前状态
@@ -67,6 +61,13 @@ public abstract class ShowManager : MonoBehaviour
}
#region 外部序列化字段
+ ///
+ /// 演出场景类型
+ ///
+ [LabelText("演出场景类型")]
+ [SerializeField]
+ private E_ShowSceneType ShowSceneType;
+
///
/// 角色根节点
///
@@ -93,7 +94,7 @@ public abstract class ShowManager : MonoBehaviour
///
[LabelText("是否忽略看板娘")]
[SerializeField]
- protected bool IsIgnoreKanbanban;
+ private bool IsIgnoreKanbanban;
///
/// 抽取记录
@@ -106,30 +107,22 @@ public abstract class ShowManager : MonoBehaviour
#endregion
///
- /// 所有演出点
+ /// 当前场景所有演出点
///
- protected List listShowPoint;
+ private List listShowPoint;
///
- /// 可以抽取的演出组数据
+ /// 当前场景所有演出组字典 key:组id value:演出组数据
///
- private readonly List listRemindCampShowConfigGroup = new();
+ private readonly Dictionary dicShowGroup = new();
+
///
- /// 可以抽取演出的角色数据
+ /// 最终的演出点数据
///
- protected readonly List listRemindCharacter = new();
- ///
- /// 演出组字典 key:组id value:演出组数据
- ///
- private readonly Dictionary dicShowConfigGroup = new();
- ///
- /// 最终的营地演出点数据
- ///
- private readonly List listCampShowPointResult = new();
+ protected readonly List listShowPointResult = new();
///
/// Timeline资源字典
///
private readonly Dictionary dicTimeLineAsset = new();
-
///
/// 已经加载的资源集合
///
@@ -142,10 +135,33 @@ public abstract class ShowManager : MonoBehaviour
/// 当前状态
///
private E_CurState currState = E_CurState.None;
+
+ #region (刷新数据,抽取)过程临时变量
///
- /// 演出场景类型
+ /// 可以抽取的演出组数据(排序用)
///
- protected abstract E_ShowSceneType ShowSceneType { get; }
+ private List listRemindShowGroup = new();
+ ///
+ /// 可以抽取演出的角色数据(排序用)
+ ///
+ protected List listRemindCharacter = new();
+ ///
+ /// 随机抽取的演出组链表
+ ///
+ private LinkedList linkShowGroup;
+ ///
+ /// 随机抽取的角色链表
+ ///
+ private LinkedList linkCharacter;
+ ///
+ /// 已经抽取的演出点索引集合
+ ///
+ private readonly HashSet setUseShowPointIndex = new();
+ ///
+ /// 已经抽取的角色id
+ ///
+ private readonly HashSet setUseCharactrtId = new();
+ #endregion
///
/// 可以抽取的角色最大数量
@@ -165,7 +181,7 @@ public abstract class ShowManager : MonoBehaviour
}
#endif
- protected virtual void Awake()
+ private void Awake()
{
if (!CommonUtils.IsInGame())
return;
@@ -196,25 +212,25 @@ public abstract class ShowManager : MonoBehaviour
continue;
int groupID = showConfig.GroupID;
- if (!dicShowConfigGroup.TryGetValue(groupID, out ShowGroupData group))
+ if (!dicShowGroup.TryGetValue(groupID, out ShowGroupData group))
{
group = new(groupID);
- dicShowConfigGroup.Add(groupID, group);
+ dicShowGroup.Add(groupID, group);
}
group.Add(showConfig);
}
- foreach (ShowGroupData group in dicShowConfigGroup.Values)
+ foreach (ShowGroupData group in dicShowGroup.Values)
{
- group.Sort();
+ group.Shuffle();
}
#endregion
#endregion
}
- protected virtual void OnDestroy()
+ private void OnDestroy()
{
foreach (string path in setAssetToUnload)
{
@@ -225,7 +241,7 @@ public abstract class ShowManager : MonoBehaviour
///
/// 刷新演出
///
- public virtual async UniTask RefreshShow()
+ public async UniTask RefreshShow()
{
currState = E_CurState.LoadingCharacters;
@@ -239,12 +255,12 @@ public abstract class ShowManager : MonoBehaviour
///
/// 刷新演出数据
///
- protected virtual void RefreshShowData()
+ private void RefreshShowData()
{
- listRemindCampShowConfigGroup.Clear();
+ listRemindShowGroup.Clear();
listRemindCharacter.Clear();
- listRemindCampShowConfigGroup.AddRange(dicShowConfigGroup.Values);
+ listRemindShowGroup.AddRange(dicShowGroup.Values);
foreach (CharacterDataInfo characterDataInfo in CharacterDataInfoManager.Instance.DataList)
{
@@ -254,51 +270,49 @@ public abstract class ShowManager : MonoBehaviour
}
listRemindCharacter.Add(characterDataInfo);
}
+
+ CommonUtils.Shuffle(listRemindShowGroup);
+ CommonUtils.Shuffle(listRemindCharacter);
+
+ linkShowGroup = new(listRemindShowGroup);
+ linkCharacter = new(listRemindCharacter);
}
///
/// 抽取演出角色
///
- protected virtual void ExtractShowCharacter()
+ private void ExtractShowCharacter()
{
listExtractRecord.Clear();
- listCampShowPointResult.Clear();
+ listShowPointResult.Clear();
- List listTempResult = new();
- while (listCampShowPointResult.Count < CharacterMaxCount)
+ List listTempResult = new(); // 临时存放抽取的结果
+
+ while (linkShowGroup.First != null)
{
- ShowGroupData randomGroup = CommonUtils.GetRandomItem(listRemindCampShowConfigGroup, true);
- if (randomGroup == null) // 如果所有组都抽完了,则直接返回
- return;
+ ShowGroupData groupData = linkShowGroup.First.Value;
+ linkShowGroup.RemoveFirst();
- ExtractRecord record = new()
+ // 如果组里的演出点和当前已经使用的演出点重复,则踢出该组
+ if (IsShowPointExist(groupData))
{
- groupID = randomGroup.GroupID
- };
- listExtractRecord.Add(record);
-
- // 如果组里的演出点和当前已经使用的演出点重复,则跳过该组
- if (IsShowPointExist(randomGroup))
- {
- record.isDispose = true;
- record.disposeReason = E_DisposeReason.ShowPointRepeat;
+ listExtractRecord.Add(new ExtractRecord(groupData.GroupID, E_DisposeReason.ShowPointRepeat));
continue;
}
- // 如果组里有限定演员,但演员已使用,则跳过该组
- if (!CanUseCharacter(randomGroup))
+ // 如果是固定角色的组的角色已经被使用,则踢出该组
+ if (!IsCanUseFixCharacter(groupData))
{
- record.isDispose = true;
- record.disposeReason = E_DisposeReason.FixedCharacterNotExist;
+ listExtractRecord.Add(new ExtractRecord(groupData.GroupID, E_DisposeReason.FixedCharacterNotExist));
continue;
}
- // 临时存放抽取的结果
listTempResult.Clear();
- foreach (DataShowConfig dataShowConfig in randomGroup.ListConfig)
+ ExtractRecord extractRecord = new(groupData.GroupID, E_DisposeReason.None);
+ foreach (DataShowConfig dataShowConfig in groupData.ListConfig)
{
// 如果当前没有剩余的演员,则直接跳出抽取
- if (listRemindCharacter.Count == 0)
+ if (linkCharacter.First == null)
break;
// 抽取timeline
@@ -307,77 +321,95 @@ public abstract class ShowManager : MonoBehaviour
{
timelineID = timelineID
};
- record.listRecord.Add(singlePointRecord);
+ extractRecord.Add(singlePointRecord);
if (timelineID == 0) // 说明不站人
continue;
+ #region 角色抽取
CharacterDataInfo characterDataInfo = null;
if (ValueValidator.IsIdValid(dataShowConfig.CharacterID)) // 抽取指定演员
{
- int index = listRemindCharacter.FindIndex(characterInfo => characterInfo.ID == dataShowConfig.CharacterID);
- characterDataInfo = listRemindCharacter[index];
- listRemindCharacter.RemoveAt(index);
- }
- else // 随机抽取演员
- characterDataInfo = CommonUtils.GetRandomItem(listRemindCharacter, true);
+ foreach (CharacterDataInfo character in linkCharacter)
+ {
+ if ((int)character.ID == dataShowConfig.CharacterID)
+ {
+ characterDataInfo = character;
+ break;
+ }
+ }
- CampShowPointResult result = new()
+ if (characterDataInfo == null)
+ continue;
+ else
+ linkCharacter.Remove(characterDataInfo);
+ }
+ else
{
- groupID = randomGroup.GroupID,
- showPoint = dataShowConfig.PointID,
- timelineID = timelineID,
- characterDataInfo = characterDataInfo
- };
+ characterDataInfo = linkCharacter.First.Value;
+ linkCharacter.RemoveFirst();
+ }
+ #endregion
+
+ ShowPointResult result = new(groupData.GroupID, dataShowConfig.PointID, timelineID, characterDataInfo);
singlePointRecord.showPoint = dataShowConfig.PointID;
singlePointRecord.characterID = characterDataInfo.ID;
listTempResult.Add(result);
}
- if (randomGroup.IsMustHasCharacter && listTempResult.Count < randomGroup.ListConfig.Count)
+ if (groupData.IsMustHasCharacter && listTempResult.Count < groupData.ListConfig.Count)
{
// 如果该组必须满员但没满员
// 取出来的CharacterDataInfo归还
- foreach (CampShowPointResult result in listTempResult)
+ foreach (ShowPointResult result in listTempResult)
{
- listRemindCharacter.Add(result.characterDataInfo);
+ listRemindCharacter.Add(result.CharacterData);
}
- record.isDispose = true;
- record.disposeReason = E_DisposeReason.CharacterCountNotFull;
+ listExtractRecord.Add(new ExtractRecord(groupData.GroupID, E_DisposeReason.CharacterCountNotFull));
}
else // 添加到最后的result列表中
- listCampShowPointResult.AddRange(listTempResult);
+ {
+ foreach (ShowPointResult result in listTempResult)
+ {
+ listShowPointResult.Add(result);
+ setUseCharactrtId.Add((int)result.CharacterData.ID);
+ setUseShowPointIndex.Add(result.ShowPointIndex);
+ }
+ }
}
- }
+
+ setUseShowPointIndex.Clear();
+ setUseCharactrtId.Clear();
+ }
///
/// 执行演出结果
///
- protected virtual async UniTask ExecuteShowResult()
+ private async UniTask ExecuteShowResult()
{
- if (listCampShowPointResult.Count == 0)
+ if (listShowPointResult.Count == 0)
return;
- foreach (CampShowPointResult result in listCampShowPointResult)
+ foreach (ShowPointResult result in listShowPointResult)
{
- int showPointID = result.showPoint;
- if (showPointID < 0 || showPointID >= listShowPoint.Count || listShowPoint[showPointID] == null)
+ int showPointIndex = result.ShowPointIndex;
+ if (showPointIndex < 0 || showPointIndex >= listShowPoint.Count || listShowPoint[showPointIndex] == null)
{
- DebugUtil.LogError($"找不到演出点!演出点ID:{showPointID}");
+ DebugUtil.LogError($"找不到演出点!演出点索引:{showPointIndex}");
continue;
}
- Transform tsShowPoint = listShowPoint[showPointID].transform;
+ Transform tsShowPoint = listShowPoint[showPointIndex].transform;
- GameObject goModel = await GetModel(result.characterDataInfo);
+ GameObject goModel = await GetModel(result.CharacterData);
if (goModel == null)
continue;
goModel.transform.SetPositionAndRotation(tsShowPoint.position, tsShowPoint.rotation);
- TimelineAsset timelineAsset = await GetTimeLineAsset(result.timelineID);
+ TimelineAsset timelineAsset = await GetTimeLineAsset(result.TimelineID);
if (timelineAsset == null)
continue;
@@ -404,7 +436,7 @@ public abstract class ShowManager : MonoBehaviour
///
///
///
- protected async UniTask LoadAssetAsync(string path) where T : Object
+ private async UniTask LoadAssetAsync(string path) where T : Object
{
T res = await AssetManager.Instance.LoadAssetAsync(path);
if (res != null)
@@ -418,7 +450,7 @@ public abstract class ShowManager : MonoBehaviour
///
///
///
- protected async UniTask GetModel(CharacterDataInfo characterDataInfo)
+ private async UniTask GetModel(CharacterDataInfo characterDataInfo)
{
if (!dicCharacterModel.TryGetValue(characterDataInfo, out GameObject goModel))
{
@@ -448,7 +480,7 @@ public abstract class ShowManager : MonoBehaviour
{
if (!dicTimeLineAsset.TryGetValue(timelineID, out TimelineAsset timelineAsset))
{
- string timelinePath = CampTimeLineCollector.Instance[timelineID];
+ string timelinePath = CampTimeLineCollector.Instance[ShowSceneType, timelineID];
if (string.IsNullOrWhiteSpace(timelinePath))
{
DebugUtil.LogError($"找不到timelinePath,id:{timelineID}");
@@ -475,27 +507,39 @@ public abstract class ShowManager : MonoBehaviour
///
private bool IsShowPointExist(ShowGroupData group)
{
- return group.ListConfig.Any(cfg => IsShowPointExist(cfg.PointID));
+ foreach (DataShowConfig showConfig in group.ListConfig)
+ {
+ if (setUseShowPointIndex.Contains(showConfig.PointID))
+ return true;
+ }
+
+ return false;
}
///
- /// 根据id判断演出点是否重复
+ /// 是否可以使用限定角色
///
- ///
+ ///
///
- private bool IsShowPointExist(int showPointID)
+ private bool IsCanUseFixCharacter(ShowGroupData group)
{
- return listCampShowPointResult.Any(result => result.showPoint == showPointID);
+ foreach(DataShowConfig showConfig in group.ListConfig)
+ {
+ if (!ValueValidator.IsIdValid(showConfig.CharacterID) && !IsCanUseCharacter(showConfig.CharacterID))
+ return false;
+ }
+
+ return true;
}
- private bool CanUseCharacter(ShowGroupData group)
+ ///
+ /// 角色是否可用
+ ///
+ ///
+ ///
+ private bool IsCanUseCharacter(int characterId)
{
- return !group.ListConfig.Any(cfg => ValueValidator.IsIdValid(cfg.CharacterID) && !CanUseCharacter(cfg.CharacterID));
- }
-
- private bool CanUseCharacter(int characterID)
- {
- return listRemindCharacter.Any(characterInfo => characterInfo.ID == characterID);
+ return !setUseCharactrtId.Contains(characterId);
}
///
@@ -507,7 +551,7 @@ public abstract class ShowManager : MonoBehaviour
return currState switch
{
E_CurState.None => 0f,
- E_CurState.LoadingCharacters => (float)listCampShowPointResult.Count / CharacterMaxCount,
+ E_CurState.LoadingCharacters => (float)listShowPointResult.Count / CharacterMaxCount,
E_CurState.Present => 1f,
_ => 0f,
};
@@ -518,13 +562,13 @@ public abstract class ShowManager : MonoBehaviour
/// 抽取流程的记录
///
[Serializable]
-public class ExtractRecord
+public struct ExtractRecord
{
///
/// 单个演出点记录
///
[Serializable]
- public class SinglePointRecord
+ public struct SinglePointRecord
{
[LabelText("演出点ID")]
public int showPoint;
@@ -535,28 +579,38 @@ public class ExtractRecord
}
[LabelText("组ID")]
- public int groupID;
-
- [LabelText("是否抛弃")]
- public bool isDispose;
+ private int groupID;
[LabelText("抛弃原因")]
[ShowIf("isDispose")]
- public E_DisposeReason disposeReason;
+ private E_DisposeReason disposeReason;
[LabelText("角色记录")]
- public List listRecord = new();
+ private List listRecord;
+
+ public ExtractRecord(int groupID, E_DisposeReason disposeReason)
+ {
+ this.groupID = groupID;
+ this.disposeReason = disposeReason;
+
+ listRecord = new();
+ }
+
+ public readonly void Add(SinglePointRecord singlePointRecord)
+ {
+ listRecord.Add(singlePointRecord);
+ }
}
///
/// 演出组数据
///
-public class ShowGroupData
+public struct ShowGroupData
{
///
/// 演出组id
///
- private int groupId;
+ private readonly int groupId;
///
/// 是否必须有角色
///
@@ -564,12 +618,12 @@ public class ShowGroupData
///
/// 该组演出点配置数据
///
- private readonly List listConfig = new();
+ private readonly List listConfig;
///
/// 演出组id
///
- public int GroupID
+ public readonly int GroupID
{
get { return groupId; }
}
@@ -577,12 +631,12 @@ public class ShowGroupData
///
/// 是否必须有角色
///
- public bool IsMustHasCharacter { get { return isMustHasCharacter; } }
+ public readonly bool IsMustHasCharacter { get { return isMustHasCharacter; } }
///
/// 该组演出点配置数据
///
- public List ListConfig
+ public readonly List ListConfig
{
get { return listConfig; }
}
@@ -592,6 +646,7 @@ public class ShowGroupData
this.groupId = groupId;
isMustHasCharacter = false;
+ listConfig = new();
}
public void Add(DataShowConfig dataShowConfig)
@@ -601,36 +656,61 @@ public class ShowGroupData
}
///
- /// 有指定id的排前面
+ /// 打乱顺序
///
- public void Sort()
+ public readonly void Shuffle()
{
- listConfig.Sort((a, b) => b.CharacterID.CompareTo(a.CharacterID));
+ CommonUtils.Shuffle(listConfig);
}
}
///
-/// 阵营演出点结果
+/// 演出点结果
///
-public class CampShowPointResult
+public readonly struct ShowPointResult
{
///
/// 演出组id
///
- public int groupID;
-
+ private readonly int groupID;
///
- /// 演出点
+ /// 演出点索引
///
- public int showPoint;
-
+ private readonly int showPointIndex;
///
/// Timelineid
///
- public int timelineID;
-
+ private readonly int timelineID;
///
/// 角色数据
///
- public CharacterDataInfo characterDataInfo;
+ private readonly CharacterDataInfo characterData;
+
+ public int GroupID
+ {
+ get { return groupID; }
+ }
+
+ public int ShowPointIndex
+ {
+ get { return showPointIndex; }
+ }
+
+ public int TimelineID
+ {
+ get { return timelineID; }
+ }
+
+ public CharacterDataInfo CharacterData
+ {
+ get { return characterData; }
+ }
+
+ public ShowPointResult(int groupID, int showPointIndex, int timelineID, CharacterDataInfo characterData)
+ {
+ this.groupID = groupID;
+ this.showPointIndex = showPointIndex;
+ this.timelineID = timelineID;
+ this.characterData = characterData;
+ }
}
\ No newline at end of file
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowTimelineCollector.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowTimelineCollector.cs
new file mode 100644
index 00000000000..8473174f440
--- /dev/null
+++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowTimelineCollector.cs
@@ -0,0 +1,125 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using PhxhSDK;
+using Sirenix.OdinInspector;
+using UnityEngine;
+using cfg.ShowCfg;
+
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+[CreateAssetMenu(menuName = "演出TimeLine收集")]
+public class CampTimeLineCollector : ScriptableObject
+{
+ private const string PATH = "Assets/Art/Show/ShowTimelineCollector.asset";
+
+ private static CampTimeLineCollector instance;
+
+ public static CampTimeLineCollector Instance
+ {
+ get
+ {
+ if (instance == null)
+ {
+ instance = AssetManager.Instance.LoadAsset(PATH);
+ instance.Init();
+ }
+
+ return instance;
+ }
+ }
+
+ ///
+ /// 所有Timeline资源路径
+ ///
+ [ReadOnly]
+ [SerializeField]
+ private List listAllTimelineAssetPath = new();
+
+ ///
+ /// 外层key:演出场景类型,内层key:Timeline的ID,value:资源路径
+ ///
+ private readonly Dictionary> dicShowTimeline = new();
+
+ public string this[E_ShowSceneType type, int id]
+ {
+ get
+ {
+ if (!dicShowTimeline.TryGetValue(type, out var dicTimeline))
+ {
+ DebugUtil.LogError("不存在的演出场景类型");
+ return string.Empty;
+ }
+
+ if (!dicTimeline.TryGetValue(id, out string path))
+ {
+ DebugUtil.LogError("不存在的TimelineId");
+ return string.Empty;
+ }
+
+ return path;
+ }
+ }
+
+ private void Init()
+ {
+ dicShowTimeline.Clear();
+ foreach (string path in listAllTimelineAssetPath)
+ {
+ DirectoryInfo directoryInfo = new(path);
+ if (!Enum.TryParse(directoryInfo.Parent.Name, false, out E_ShowSceneType result))
+ {
+ DebugUtil.LogError($"timeline文件夹错误,没有和{typeof(E_ShowSceneType).Name}对应");
+ continue;
+ }
+
+ string timeLineName = Path.GetFileNameWithoutExtension(path);
+ int index = timeLineName.LastIndexOf("_", StringComparison.Ordinal);
+ if (index < 0)
+ {
+ DebugUtil.LogError($"timeline名字中找不到_,path:{path}");
+ continue;
+ }
+
+ string idStr = timeLineName[(index + 1)..];
+ if (!int.TryParse(idStr, out int id))
+ {
+ DebugUtil.LogError($"timeline名字中找不到id,path:{path}");
+ continue;
+ }
+
+ if (!dicShowTimeline.TryGetValue(result, out var dicTimeline))
+ {
+ dicTimeline = new Dictionary();
+ dicShowTimeline.Add(result, dicTimeline);
+ }
+
+ dicTimeline.Add(id, path);
+ }
+ }
+
+#if UNITY_EDITOR
+ [MenuItem("Tools/演出/收集所有Timeline")]
+ private static void CollectAllTimeLineInMenu()
+ {
+ Instance.CollectAllTimeLine();
+ }
+
+ public void CollectAllTimeLine()
+ {
+ EditorUtility.SetDirty(this);
+ listAllTimelineAssetPath.Clear();
+ string[] guids = AssetDatabase.FindAssets("t:TimelineAsset", new[] { "Assets/Art/Show" });
+ foreach (string guid in guids)
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guid);
+ listAllTimelineAssetPath.Add(path);
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+#endif
+}
\ No newline at end of file
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampTimeLineCollector.cs.meta b/ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowTimelineCollector.cs.meta
similarity index 100%
rename from ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/CampTimeLineCollector.cs.meta
rename to ProjectNLD/Assets/Code/Scripts/Gameplay/Show/ShowTimelineCollector.cs.meta
diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/CommonUtils.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/CommonUtils.cs
index 2270764202a..f50a501964a 100644
--- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/CommonUtils.cs
+++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/CommonUtils.cs
@@ -690,7 +690,7 @@ namespace Gameplay
arr[i] = beginInt + i;
}
- arr = Shuffle(arr);
+ Shuffle(arr);
return arr;
}
@@ -1411,7 +1411,7 @@ namespace Gameplay
IList listValue = new T[count];
- list = Shuffle(list);
+ Shuffle(list);
for (int i = 0; i < listValue.Count; ++i)
{
@@ -1427,12 +1427,12 @@ namespace Gameplay
///
///
///
- public static IList Shuffle(IList list)
+ public static void Shuffle(IList list)
{
if (list == null)
{
DebugUtil.LogError("空数据");
- return list;
+ return;
}
for (int i = list.Count - 1; i >= 0; --i)
@@ -1443,8 +1443,6 @@ namespace Gameplay
(list[index], list[i]) = (list[i], list[index]);
}
-
- return list;
}
public static T GetSceneRootComponent(Scene scene) where T : Component
diff --git a/ProjectNLD/Assets/Scenes/CampScene.unity b/ProjectNLD/Assets/Scenes/CampScene.unity
index e419cb34af2..be7c9b5ca37 100644
--- a/ProjectNLD/Assets/Scenes/CampScene.unity
+++ b/ProjectNLD/Assets/Scenes/CampScene.unity
@@ -17598,7 +17598,7 @@ GameObject:
- component: {fileID: 1257681355}
- component: {fileID: 1257681356}
m_Layer: 0
- m_Name: CampShowManager
+ m_Name: ShowManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -17628,9 +17628,10 @@ MonoBehaviour:
m_GameObject: {fileID: 1257681354}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 20df75fffc984b44ca1450867e104ba8, type: 3}
+ m_Script: {fileID: 11500000, guid: 57012a906036c894f89473379533acf7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ ShowSceneType: 0
tsCharacterRoot: {fileID: 2008262905}
tsShowPointRoot: {fileID: 1608561687}
characterMaxCount: 20
diff --git a/ProjectNLD/Assets/Scenes/MainScene.unity b/ProjectNLD/Assets/Scenes/MainScene.unity
index ecc514c7fb5..c5d05bfa92f 100644
--- a/ProjectNLD/Assets/Scenes/MainScene.unity
+++ b/ProjectNLD/Assets/Scenes/MainScene.unity
@@ -419,9 +419,7 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
- m_Children:
- - {fileID: 1516697306}
- - {fileID: 1688542927}
+ m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &158125597
@@ -1121,79 +1119,6 @@ Transform:
m_Children: []
m_Father: {fileID: 1232725964}
m_LocalEulerAnglesHint: {x: 90, y: 180, z: 0}
---- !u!1 &845641694
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 845641696}
- - component: {fileID: 845641695}
- m_Layer: 0
- m_Name: Timeline
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!320 &845641695
-PlayableDirector:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 845641694}
- m_Enabled: 1
- serializedVersion: 3
- m_PlayableAsset: {fileID: 11400000, guid: 7f0a0184cda76ee47a12f24d773dcdc2, type: 2}
- m_InitialState: 1
- m_WrapMode: 1
- m_DirectorUpdateMode: 1
- m_InitialTime: 0
- m_SceneBindings:
- - key: {fileID: 8033954692991531443, guid: 913e5375d826c4f4c8cf4d74b38edaf2, type: 2}
- value: {fileID: 0}
- - key: {fileID: -6862285970675656174, guid: 913e5375d826c4f4c8cf4d74b38edaf2, type: 2}
- value: {fileID: 0}
- - key: {fileID: 3131439894240438939, guid: 913e5375d826c4f4c8cf4d74b38edaf2, type: 2}
- value: {fileID: 0}
- - key: {fileID: 1074184894212459683, guid: 913e5375d826c4f4c8cf4d74b38edaf2, type: 2}
- value: {fileID: 0}
- - key: {fileID: 8996189954335961344, guid: 913e5375d826c4f4c8cf4d74b38edaf2, type: 2}
- value: {fileID: 0}
- - key: {fileID: 8676903761886718887, guid: 913e5375d826c4f4c8cf4d74b38edaf2, type: 2}
- value: {fileID: 0}
- - key: {fileID: 7443584707458951820, guid: 7f0a0184cda76ee47a12f24d773dcdc2, type: 2}
- value: {fileID: 0}
- - key: {fileID: 4155594759277150191, guid: 7f0a0184cda76ee47a12f24d773dcdc2, type: 2}
- value: {fileID: 0}
- - key: {fileID: -246988356586829787, guid: 7f0a0184cda76ee47a12f24d773dcdc2, type: 2}
- value: {fileID: 0}
- - key: {fileID: -4617044316659957984, guid: 7f0a0184cda76ee47a12f24d773dcdc2, type: 2}
- value: {fileID: 0}
- - key: {fileID: -8266168239376728924, guid: 7f0a0184cda76ee47a12f24d773dcdc2, type: 2}
- value: {fileID: 0}
- - key: {fileID: 1263292279375096832, guid: 7f0a0184cda76ee47a12f24d773dcdc2, type: 2}
- value: {fileID: 0}
- m_ExposedReferences:
- m_References: []
---- !u!4 &845641696
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 845641694}
- serializedVersion: 2
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
- m_Children: []
- m_Father: {fileID: 0}
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &871916846
GameObject:
m_ObjectHideFlags: 0
@@ -1799,7 +1724,7 @@ GameObject:
- component: {fileID: 1054421165}
- component: {fileID: 1054421166}
m_Layer: 0
- m_Name: MainSceneManager
+ m_Name: ShowManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1829,19 +1754,15 @@ MonoBehaviour:
m_GameObject: {fileID: 1054421164}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a0d5ea7f416a128408c6b330eac1d0f9, type: 3}
+ m_Script: {fileID: 11500000, guid: 57012a906036c894f89473379533acf7, type: 3}
m_Name:
m_EditorClassIdentifier:
- characterMaxCount: 6
+ ShowSceneType: 1
tsCharacterRoot: {fileID: 54667940}
- listShowPoint:
- - {fileID: 979629191}
- - {fileID: 1705299694}
- - {fileID: 669651737}
- - {fileID: 932839240}
- - {fileID: 44803683}
- - {fileID: 2011606367}
- playableDirector: {fileID: 845641695}
+ tsShowPointRoot: {fileID: 1753177013}
+ characterMaxCount: 6
+ IsIgnoreKanbanban: 1
+ listExtractRecord: []
--- !u!1001 &1076410784
PrefabInstance:
m_ObjectHideFlags: 0
@@ -2318,7 +2239,7 @@ PrefabInstance:
serializedVersion: 2
m_Modification:
serializedVersion: 3
- m_TransformParent: {fileID: 54667940}
+ m_TransformParent: {fileID: 1533719808}
m_Modifications:
- target: {fileID: 6770644500165233157, guid: f25b2bc6189e34ed8b865938c6332264,
type: 3}
@@ -2343,17 +2264,17 @@ PrefabInstance:
- target: {fileID: 7803087331950724001, guid: f25b2bc6189e34ed8b865938c6332264,
type: 3}
propertyPath: m_LocalPosition.x
- value: 15.489999
+ value: 41.685932
objectReference: {fileID: 0}
- target: {fileID: 7803087331950724001, guid: f25b2bc6189e34ed8b865938c6332264,
type: 3}
propertyPath: m_LocalPosition.y
- value: 0
+ value: -0.46445358
objectReference: {fileID: 0}
- target: {fileID: 7803087331950724001, guid: f25b2bc6189e34ed8b865938c6332264,
type: 3}
propertyPath: m_LocalPosition.z
- value: 31.55
+ value: 34.314888
objectReference: {fileID: 0}
- target: {fileID: 7803087331950724001, guid: f25b2bc6189e34ed8b865938c6332264,
type: 3}
@@ -2406,6 +2327,39 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 1516697305}
m_PrefabAsset: {fileID: 0}
+--- !u!1 &1533719807
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1533719808}
+ m_Layer: 0
+ m_Name: OtherRoot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1533719808
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1533719807}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -26.195932, y: 0.46445358, z: -2.7648883}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1516697306}
+ - {fileID: 1688542927}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1570180720
PrefabInstance:
m_ObjectHideFlags: 0
@@ -2648,12 +2602,12 @@ Transform:
m_GameObject: {fileID: 1688542926}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.8256171, z: -0, w: -0.564231}
- m_LocalPosition: {x: 35.66289, y: 0, z: 30.539604}
+ m_LocalPosition: {x: 61.858826, y: -0.46445358, z: 33.304493}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1217796783}
- m_Father: {fileID: 54667940}
+ m_Father: {fileID: 1533719808}
m_LocalEulerAnglesHint: {x: 0, y: 248.698, z: 0}
--- !u!95 &1688542928
Animator:
@@ -3806,8 +3760,8 @@ SceneRoots:
m_Roots:
- {fileID: 1054421165}
- {fileID: 780044542}
- - {fileID: 845641696}
- {fileID: 1232725964}
- {fileID: 1753177013}
- {fileID: 875017989}
- {fileID: 54667940}
+ - {fileID: 1533719808}
diff --git a/ProjectNLD/Assets/Scenes/ObjectPostProcessData.asset b/ProjectNLD/Assets/Scenes/ObjectPostProcessData.asset
index e04dd28be37..cb943b829a9 100644
--- a/ProjectNLD/Assets/Scenes/ObjectPostProcessData.asset
+++ b/ProjectNLD/Assets/Scenes/ObjectPostProcessData.asset
@@ -1156,7 +1156,7 @@ MonoBehaviour:
Data: Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_MainScene/MainScene_PostProcess.unity
- Name: hashCode
Entry: 1
- Data: e681a5bc90d9e5b0d877ab0feef15331
+ Data: 416bd7d90ea8d30ef7c15352ca2d108e
- Name:
Entry: 8
Data:
@@ -1180,7 +1180,7 @@ MonoBehaviour:
Data: Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/CampScene_PostProcess.unity
- Name: hashCode
Entry: 1
- Data: c31cb86d13961d4a82ef29c1df06316f
+ Data: e0201e92e36ee27c7c2df6067e45f0ec
- Name:
Entry: 8
Data: