【战斗】战斗拖动显示界面
parent
9dc6379c2a
commit
e8575dd5b3
|
|
@ -105,6 +105,7 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 5260383636370141986}
|
||||
- {fileID: 7654477066102010246}
|
||||
- {fileID: 7719534918938043390}
|
||||
- {fileID: 8797797722769182732}
|
||||
m_Father: {fileID: 6327197852501126704}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
@ -113,6 +114,81 @@ RectTransform:
|
|||
m_AnchoredPosition: {x: 960, y: 0}
|
||||
m_SizeDelta: {x: 1920, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &2193621023159843838
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7719534918938043390}
|
||||
- component: {fileID: 8545129227365018213}
|
||||
- component: {fileID: 9027109718808095091}
|
||||
m_Layer: 5
|
||||
m_Name: Image_Paintting
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &7719534918938043390
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2193621023159843838}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children: []
|
||||
m_Father: {fileID: 365248029760201153}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 220, y: 400}
|
||||
m_SizeDelta: {x: 710, y: 1440}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8545129227365018213
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2193621023159843838}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &9027109718808095091
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2193621023159843838}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 0cdafd04e83027142a921aa5bc78cc0b, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &2329328601947059140
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -817,7 +893,6 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 8797797722769182732}
|
||||
- component: {fileID: 9104570272094888291}
|
||||
- component: {fileID: 1370355139069272167}
|
||||
m_Layer: 5
|
||||
m_Name: Image_StandPaintting
|
||||
m_TagString: Untagged
|
||||
|
|
@ -854,36 +929,6 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4779928449035185729}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &1370355139069272167
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4779928449035185729}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 0cdafd04e83027142a921aa5bc78cc0b, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &6556716334687146530
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -3,16 +3,19 @@ using Gameplay.Guide;
|
|||
public partial class TeamManager
|
||||
{
|
||||
private UIWindow _curFightPosterUI;
|
||||
public async void OpenFightPosterUI(uint uid)
|
||||
public async void OpenFightPosterUI(uint uid = 0)
|
||||
{
|
||||
if (GetSingleCharacByUid(uid).Type != SingleTeamCharacterInfo.CharacType.Hero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// if (GetSingleCharacByUid(uid).Type != SingleTeamCharacterInfo.CharacType.Hero)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (_curFightPosterUI == null)
|
||||
{
|
||||
_curFightPosterUI = await UIPosterAndSkillInfoController.Open(uid);
|
||||
if(uid != 0)
|
||||
_curFightPosterUI = await UIPosterAndSkillInfoController.Open(uid);
|
||||
else
|
||||
_curFightPosterUI = await UIPosterAndSkillInfoController.Open();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1032,6 +1032,7 @@ public class SingleTeamCharacterInfo
|
|||
{
|
||||
_vConfigData = configData;
|
||||
//m_leftBlood = configData.Blood();
|
||||
OutUid = configData.nID;
|
||||
m_uid = uid;
|
||||
m_type = type;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,8 @@ public class UIPosterAndSkillInfoController : UIWindow
|
|||
///Auto Gen Start///
|
||||
public Button Button_SkillInfoBg;
|
||||
public Image Image_UI_PosterShadow;
|
||||
public Image Image_StandPaintting;
|
||||
public GameObject Image_StandPaintting;
|
||||
public Image Image_Paintting;
|
||||
public Image Image_CharacterLogo;
|
||||
public Image Image_SkillInfoLogo;
|
||||
public TMP_Text Text_SkillName;
|
||||
|
|
@ -32,10 +33,18 @@ public class UIPosterAndSkillInfoController : UIWindow
|
|||
///Auto Gen End///
|
||||
|
||||
private uint _fightUid;
|
||||
private CharacterDataInfo _data;
|
||||
private object _data;
|
||||
private Image _imgCancel;
|
||||
|
||||
private bool _normalOpen;
|
||||
private EUnitType _unitType;
|
||||
private enum EUnitType
|
||||
{
|
||||
Character,
|
||||
Vehicle,
|
||||
Building,
|
||||
Command
|
||||
}
|
||||
|
||||
public enum OpenType
|
||||
{
|
||||
|
|
@ -87,18 +96,55 @@ public class UIPosterAndSkillInfoController : UIWindow
|
|||
if (_openType == OpenType.Normal)
|
||||
{
|
||||
var singleCharData = TeamManager.Instance.GetSingleCharacByUid(_fightUid);
|
||||
_data = CharacterDataInfoManager.Instance.DataDic[singleCharData.OutUid];;
|
||||
if (CharacterDataInfoManager.Instance.DataDic.TryGetValue(singleCharData.OutUid, out var value))
|
||||
{
|
||||
_data = value;
|
||||
_unitType = EUnitType.Character;
|
||||
}
|
||||
else if (VehicleCultivateDataManager.Instance.DataDic.TryGetValue(singleCharData.OutUid, out var value1))
|
||||
{
|
||||
_data = value1;
|
||||
_unitType = EUnitType.Vehicle;
|
||||
}
|
||||
else if (FightBuildingDataManager.Instance.DataDic.ContainsKey(singleCharData.OutUid))
|
||||
{
|
||||
_unitType = EUnitType.Building;
|
||||
}
|
||||
else
|
||||
{
|
||||
_unitType = EUnitType.Command;
|
||||
}
|
||||
//_data = CharacterDataInfoManager.Instance.DataDic[singleCharData.OutUid];
|
||||
}
|
||||
|
||||
if (_openType == OpenType.PVP)
|
||||
{
|
||||
_data = CharacterDataInfoManager.Instance.DataDic[_fightUid];
|
||||
if (CharacterDataInfoManager.Instance.DataDic.TryGetValue(_fightUid, out var value))
|
||||
{
|
||||
_unitType = EUnitType.Character;
|
||||
_data = value;
|
||||
}
|
||||
else if (VehicleCultivateDataManager.Instance.DataDic.TryGetValue(_fightUid, out var value1))
|
||||
{
|
||||
_unitType = EUnitType.Vehicle;
|
||||
_data = value1;
|
||||
}
|
||||
else if (FightBuildingDataManager.Instance.DataDic.ContainsKey(_fightUid))
|
||||
{
|
||||
_unitType = EUnitType.Building;
|
||||
}
|
||||
else
|
||||
{
|
||||
_unitType = EUnitType.Command;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_normalOpen = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_unitType = EUnitType.Command;
|
||||
_normalOpen = true;
|
||||
}
|
||||
|
||||
|
|
@ -114,18 +160,21 @@ public class UIPosterAndSkillInfoController : UIWindow
|
|||
protected override void OnShowWindow(object data = null)
|
||||
{
|
||||
if (null != LevelManager.Instance.CurrentLevel &&
|
||||
LevelManager.Instance.CurrentLevel.IsPreparing() &&
|
||||
_data.Cfg.RoleID != 0)
|
||||
LevelManager.Instance.CurrentLevel.IsPreparing() )
|
||||
{
|
||||
EventManager.Instance.Send(EventManager.EventName.INFIGHT_AUDIO_SELECT_UNIT, _data.Cfg.RoleID);
|
||||
if (_unitType == EUnitType.Character)
|
||||
{
|
||||
if (_data is CharacterDataInfo charData)
|
||||
{
|
||||
EventManager.Instance.Send(EventManager.EventName.INFIGHT_AUDIO_SELECT_UNIT, charData.Cfg.RoleID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!_normalOpen)
|
||||
{
|
||||
_RefreshPoster();
|
||||
_RefreshInfo();
|
||||
_RefreshSkill();
|
||||
}
|
||||
|
||||
_RefreshPoster();
|
||||
_RefreshInfo();
|
||||
_RefreshSkill();
|
||||
|
||||
InputManager.Instance.OnFingerUpUI += _OnFingerUp;
|
||||
}
|
||||
|
|
@ -164,47 +213,101 @@ public class UIPosterAndSkillInfoController : UIWindow
|
|||
}
|
||||
private void _RefreshPoster()
|
||||
{
|
||||
var path = CommonUtils.GetCharacterPicPath(_data.Cfg.RoleID,CommonUtils.ECharacterPicPathType.LevelUp);
|
||||
_AsyncSetSprite(Image_StandPaintting, path);
|
||||
|
||||
if (_unitType == EUnitType.Character)
|
||||
{
|
||||
if (_data is CharacterDataInfo data)
|
||||
{
|
||||
var path = CommonUtils.GetCharacterPicPath(data.Cfg.RoleID,CommonUtils.ECharacterPicPathType.LevelUp);
|
||||
_AsyncSetSprite(Image_Paintting, path);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Image_Paintting.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private async void _RefreshInfo()
|
||||
{
|
||||
var cfg = _data.Cfg;
|
||||
var professionData = TableManager.Instance.Tables.JobAttri.GetOrDefault((int)cfg.Job);
|
||||
// var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(professionData.IconPath);
|
||||
// if (!sprite)
|
||||
// {
|
||||
// sprite = await LoadAssetAsync<Sprite>(professionData.IconPath);
|
||||
// }
|
||||
var sprite = await LoadAssetAsync<Sprite>(professionData.IconPath);
|
||||
Image_Profession.sprite = sprite;
|
||||
Text_CharacterName.text = CommonUtils.GetLocalizeText(cfg.Name);
|
||||
Text_EnglishName.text = CommonUtils.GetLocalizeText(cfg.NickName);
|
||||
switch (_unitType)
|
||||
{
|
||||
case EUnitType.Character:
|
||||
if (_data is CharacterDataInfo data)
|
||||
{
|
||||
var cfg = data.Cfg;
|
||||
var professionData = TableManager.Instance.Tables.JobAttri.GetOrDefault((int)cfg.Job);
|
||||
var sprite = await LoadAssetAsync<Sprite>(professionData.IconPath);
|
||||
Image_Profession.sprite = sprite;
|
||||
Text_CharacterName.text = CommonUtils.GetLocalizeText(cfg.Name);
|
||||
Text_EnglishName.text = CommonUtils.GetLocalizeText(cfg.NickName);
|
||||
}
|
||||
break;
|
||||
case EUnitType.Vehicle:
|
||||
if (_data is VehicleCultivateData data1)
|
||||
{
|
||||
var cfg = data1.Cfg;
|
||||
var sprite = await LoadAssetAsync<Sprite>("Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_VehicleIcon.png");
|
||||
Image_Profession.sprite = sprite;
|
||||
Text_CharacterName.text = CommonUtils.GetLocalizeText(cfg.Name);
|
||||
Text_EnglishName.text = "";
|
||||
}
|
||||
break;
|
||||
case EUnitType.Building:
|
||||
break;
|
||||
case EUnitType.Command:
|
||||
//指挥官技能信息
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private async void _RefreshSkill()
|
||||
{
|
||||
int skillID;
|
||||
if (_openType == OpenType.PVP)
|
||||
switch (_unitType)
|
||||
{
|
||||
skillID = CommonUtils.GetGameUnitUltraSkillID(_fightUid);
|
||||
case EUnitType.Character:
|
||||
if (_openType == OpenType.PVP)
|
||||
{
|
||||
skillID = CommonUtils.GetGameUnitUltraSkillID(_fightUid);
|
||||
}
|
||||
else
|
||||
{
|
||||
var singleUnitData = TeamManager.Instance.GetSingleCharacByUid(_fightUid);
|
||||
skillID = CommonUtils.GetGameUnitUltraSkillID(singleUnitData.OutUid);
|
||||
}
|
||||
break;
|
||||
case EUnitType.Vehicle:
|
||||
if (_data is VehicleCultivateData dataV)
|
||||
{
|
||||
skillID = VehicleDataHelper.GetVehicleSkillId((int)dataV.nID);
|
||||
}
|
||||
else
|
||||
{
|
||||
skillID = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
//指挥官技能信息
|
||||
skillID = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if (skillID != 0)
|
||||
{
|
||||
DataSkill skillData = TableManager.Instance.Tables.SkillConfig?.Get(skillID);
|
||||
|
||||
if (skillData != null)
|
||||
{
|
||||
Text_SkillName.text = CommonUtils.GetLocalizeText(E_LocalizePrefix.skill, skillID);
|
||||
Text_SkillCD.text = CommonUtils.GetLocalizeText("time_sec", skillData.CDTime);
|
||||
Text_SkillInfoDes.text = CommonUtils.GetLocalizeText(E_LocalizePrefix.skill_desc, skillID);
|
||||
var skillIconPath = CommonUtils.GetSkillIconByID(skillID);
|
||||
Image_CharacterLogo.sprite = await LoadAssetAsync<Sprite>(skillIconPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var singleUnitData = TeamManager.Instance.GetSingleCharacByUid(_fightUid);
|
||||
skillID = CommonUtils.GetGameUnitUltraSkillID(singleUnitData.OutUid);
|
||||
}
|
||||
DataSkill skillData = TableManager.Instance.Tables.SkillConfig?.Get(skillID);
|
||||
|
||||
if (skillData != null)
|
||||
{
|
||||
Text_SkillName.text = CommonUtils.GetLocalizeText(E_LocalizePrefix.skill, skillID);
|
||||
Text_SkillCD.text = CommonUtils.GetLocalizeText("time_sec", skillData.CDTime);
|
||||
Text_SkillInfoDes.text = CommonUtils.GetLocalizeText(E_LocalizePrefix.skill_desc, skillID);
|
||||
var skillIconPath = CommonUtils.GetSkillIconByID(skillID);
|
||||
Image_CharacterLogo.sprite = await LoadAssetAsync<Sprite>(skillIconPath);
|
||||
CommonUtils.GetGameObject(Image_StandPaintting.gameObject, "ImageBG").SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1680,7 +1680,7 @@ public class UITeamFightController : UIWindow
|
|||
{
|
||||
if (_dragingUid == 0)
|
||||
{
|
||||
if(m_curSkillState == SkillPutState.Dragging)
|
||||
if(m_curSkillState == SkillPutState.Dragging || UICommandSkillNode.IsDraggingSkill)
|
||||
TeamManager.Instance.SetCancelImageShow();
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,16 +20,18 @@ public class UICommandSkillNode: UINode
|
|||
|
||||
private UIWindow _bindWindow;
|
||||
|
||||
public static bool IsDraggingSkill => _isDraggingSkill;
|
||||
private float _curCdProgress;
|
||||
private bool _isInCd;
|
||||
private int _skillID;
|
||||
|
||||
private bool _isDraggingSkill;
|
||||
private static bool _isDraggingSkill;
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
Button_CMSkillPress.AddBeginDrag(OnOutDrag);
|
||||
InputManager.Instance.OnFingerUpUI += OnPointUp;
|
||||
_isDraggingSkill = false;
|
||||
//Button_CMSkillPress.AddPointUpListener(OnPointUp);
|
||||
}
|
||||
|
||||
|
|
@ -49,6 +51,8 @@ public class UICommandSkillNode: UINode
|
|||
{
|
||||
InputManager.Instance.OnFingerUpUI -= OnPointUp;
|
||||
}
|
||||
|
||||
_isDraggingSkill = false;
|
||||
}
|
||||
|
||||
public override void SetData(object data)
|
||||
|
|
@ -157,6 +161,7 @@ public class UICommandSkillNode: UINode
|
|||
}
|
||||
|
||||
_isDraggingSkill = true;
|
||||
TeamManager.Instance.OpenFightPosterUI();
|
||||
window.OnOutDragNode();
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
@ -173,6 +178,7 @@ public class UICommandSkillNode: UINode
|
|||
{
|
||||
CameraController.FingerMoveEnable = true;
|
||||
var window = (UI_StartBtn_CMSBtnController)_bindWindow;
|
||||
TeamManager.Instance.CloseFightPosterUI();
|
||||
if (window != null)
|
||||
{
|
||||
window.OnPointUp();
|
||||
|
|
|
|||
|
|
@ -363,14 +363,15 @@ public class UI_StartBtn_CMSBtnController : UIWindow{
|
|||
try
|
||||
{
|
||||
var rect = GoCancelSkill.GetComponent<RectTransform>();
|
||||
bool isCancel = RectTransformUtility.RectangleContainsScreenPoint(rect,
|
||||
InputManager.Instance.GetTouchPosition(),
|
||||
CameraManager.Instance.UICamera);
|
||||
|
||||
if (!GoCancelSkill.activeInHierarchy)
|
||||
{
|
||||
isCancel = false;
|
||||
}
|
||||
// bool isCancel = RectTransformUtility.RectangleContainsScreenPoint(rect,
|
||||
// InputManager.Instance.GetTouchPosition(),
|
||||
// CameraManager.Instance.UICamera);
|
||||
//
|
||||
// if (!GoCancelSkill.activeInHierarchy)
|
||||
// {
|
||||
// isCancel = false;
|
||||
// }
|
||||
bool isCancel = TeamManager.Instance.CheckIsOnCancel();
|
||||
var data = new EDReleasePlayerSkill();
|
||||
data.isCancel = isCancel;
|
||||
|
||||
|
|
|
|||
|
|
@ -438,17 +438,11 @@ public class UI_DefendSettingController : UIWindow
|
|||
HideWindow();
|
||||
if (_curSelectID > 0)
|
||||
{
|
||||
if (CharacterDataInfoManager.Instance.DataDic.ContainsKey(_curSelectID))
|
||||
{
|
||||
await UIPosterAndSkillInfoController.Open(_curSelectID, UIPosterAndSkillInfoController.OpenType.PVP);
|
||||
}
|
||||
await UIPosterAndSkillInfoController.Open(_curSelectID, UIPosterAndSkillInfoController.OpenType.PVP);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CharacterDataInfoManager.Instance.DataDic.ContainsKey(selectID))
|
||||
{
|
||||
await UIPosterAndSkillInfoController.Open(selectID, UIPosterAndSkillInfoController.OpenType.PVP);
|
||||
}
|
||||
await UIPosterAndSkillInfoController.Open(selectID, UIPosterAndSkillInfoController.OpenType.PVP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -17,7 +17,8 @@ public class UIPosterAndSkillInfoBinder
|
|||
{
|
||||
window.Button_SkillInfoBg = window.GetComponent<Button>("GameObj_SkillInfo/Button_SkillInfoBg");
|
||||
window.Image_UI_PosterShadow = window.GetComponent<Image>("GameObj_SkillInfo/Image_UI_PosterShadow");
|
||||
window.Image_StandPaintting = window.GetComponent<Image>("GameObj_SkillInfo/Image_StandPaintting");
|
||||
window.Image_Paintting = window.GetComponent<Image>("GameObj_SkillInfo/Image_Paintting");
|
||||
window.Image_StandPaintting = window.FindObj("GameObj_SkillInfo/Image_StandPaintting");
|
||||
window.Image_CharacterLogo = window.GetComponent<Image>("GameObj_SkillInfo/Image_StandPaintting/ImageBG/Image_CharacterLogo");
|
||||
window.Image_SkillInfoLogo = window.GetComponent<Image>("GameObj_SkillInfo/Image_StandPaintting/ImageBG/Image_SkillInfoLogo");
|
||||
window.Text_SkillName = window.GetComponent<TMP_Text>("GameObj_SkillInfo/Image_StandPaintting/ImageBG/Image_SkillInfoLogo/Text_SkillName");
|
||||
|
|
|
|||
Loading…
Reference in New Issue