【剧情】修改剧情UI打字机效果
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d685c14df8
commit
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m_GameObject: {fileID: 5167920055620470441}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 51
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m_Right: 0
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m_Top: 49
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m_Bottom: 50
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m_ChildAlignment: 0
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m_Spacing: 20
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ReverseArrangement: 0
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--- !u!114 &2990696402303823139
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5167920055620470441}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_HorizontalFit: 0
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m_VerticalFit: 2
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--- !u!1 &5458646378593024740
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GameObject:
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m_ObjectHideFlags: 0
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@ -3291,9 +3680,9 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 2206581868767613941}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -57, y: 88}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 276, y: -74}
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m_SizeDelta: {x: 450, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1009785222583772209
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@ -5829,6 +6218,7 @@ GameObject:
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- component: {fileID: 456174540843484769}
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- component: {fileID: 3881795603619989684}
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- component: {fileID: 5711817054934293086}
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- component: {fileID: 6568463466929262540}
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m_Layer: 5
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m_Name: TextContent
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m_TagString: Untagged
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@ -5850,11 +6240,11 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 2206581868767613941}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -6, y: -37}
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m_SizeDelta: {x: 550, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 51, y: -126.995}
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m_SizeDelta: {x: 550, y: 60.01}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &3881795603619989684
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -5883,7 +6273,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\u6D4B\u8BD5\u5B57\u4F53\u4E00\u4E8C\u4E09\u56DB\u4E94\u516D\u4E03\u516B\u4E5D\u5341\uFF01\n\u54C8\u54C8\u54C8\u54C8\u54C8\u54C8\u54C8\u54C8\u554A\u54C8\uFF01"
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m_text: "\u6D4B\u8BD5\u5B57\u4F53\u4E00\u4E8C\u4E09\u56DB\u4E94\u516D\u4E03\u516B\u4E5D\u5341\uFF01\u54C8\u54C8\u54C8\u54C8\u54C8\u54C8\u54C8\u54C8\u554A\u54C8\uFF01"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: d996718f19de68245bc356be2938e063, type: 2}
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m_sharedMaterial: {fileID: -8559898196655864114, guid: d996718f19de68245bc356be2938e063,
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@ -5953,6 +6343,20 @@ MonoBehaviour:
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!114 &6568463466929262540
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8256823080965662807}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_HorizontalFit: 0
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m_VerticalFit: 2
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--- !u!1 &8336706757057906441
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GameObject:
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m_ObjectHideFlags: 0
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@ -6379,6 +6783,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2206581868767613941}
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- {fileID: 2033753882560062487}
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- {fileID: 8159813512205391015}
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- {fileID: 6104782591014005104}
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- {fileID: 109264313758130537}
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|
|
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|
|
@ -49,7 +49,7 @@ TextureImporter:
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 0, y: 109, z: 0, w: 136}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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|
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@ -139,7 +139,7 @@ TextureImporter:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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internalID: 1537655665
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vertices: []
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indices:
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edges: []
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|
|
|
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|
|
@ -569,7 +569,10 @@ public class TeamManager
|
|||
{
|
||||
if (LevelManager.Instance.CurrentLevel.IsInBattle())
|
||||
{
|
||||
return GameUnitMapper.Inst.GetUnitById(uid).gameunitType == EGameUnitType.Character;
|
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if (IsInLevel(uid) || !m_allCharactersMap.ContainsKey(uid))
|
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{
|
||||
return GameUnitMapper.Inst.GetUnitById(uid).gameunitType == EGameUnitType.Character;
|
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}
|
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}
|
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return GetUnitType(uid) == SingleTeamCharacterInfo.CharacType.Hero;
|
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}
|
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|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Framework;
|
||||
using Gameplay.Story;
|
||||
using Gameplay.Story.Cmp.Data;
|
||||
|
|
@ -9,12 +10,12 @@ using Gameplay.Story.Cmp.Timeline.UIModChangeAction;
|
|||
using PhxhSDK;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using Utils;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
using ScrollView = AillieoUtils.ScrollView;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIStoryMainController : UIWindow
|
||||
{
|
||||
|
|
@ -65,12 +66,13 @@ public class UIStoryMainController : UIWindow
|
|||
private Dictionary<int, GameObject> _bubblePool; //不用的对话框对象池
|
||||
private Dictionary<int, GameObject> _dispBubblePool; //正在展示的对话框对象池
|
||||
private List<Image> _cgPool; //CG图片池
|
||||
private Dictionary<int, bool> _playingDic; //播放状态
|
||||
|
||||
private bool _isAuto;
|
||||
private bool _isSkipping;
|
||||
private EDOpenChoiceData _openData; //打开对话选项传入Data
|
||||
private int _selectIdx; //剧情分支选择Index
|
||||
private List<LogData> _talkLogs; //剧情记录
|
||||
private List<LogData> _talkLogs; //剧情记录
|
||||
private Dictionary<int, string> _curBlockTalkDic; //当前每个角色对话内容缓存
|
||||
private string _curBlock2DTalk; //2D模式下对话缓存
|
||||
private int _cur2DTalkPlayerId; //2D模式下说话人缓存
|
||||
|
|
@ -81,6 +83,10 @@ public class UIStoryMainController : UIWindow
|
|||
public string msg;
|
||||
}
|
||||
|
||||
private float _offsetX = -2.09f;
|
||||
private float _offsetY = 5.17f;
|
||||
private float _offsetZ = 0.83f;
|
||||
|
||||
// Use this for initialization
|
||||
public override void OnAwake()
|
||||
{
|
||||
|
|
@ -100,6 +106,7 @@ public class UIStoryMainController : UIWindow
|
|||
_dispBubblePool = new Dictionary<int, GameObject>();
|
||||
_bubblePool = new Dictionary<int, GameObject>();
|
||||
_cgPool = new List<Image>();
|
||||
_playingDic = new Dictionary<int, bool>();
|
||||
|
||||
BindButtons();
|
||||
StoryManager.instance.uiManager.LoadUIMainStory(this);
|
||||
|
|
@ -123,6 +130,9 @@ public class UIStoryMainController : UIWindow
|
|||
var player = StoryManager.instance.playerManager.playerDict[playerId];
|
||||
var go = player.rootObj;
|
||||
var playerPos = go.transform.position;
|
||||
// playerPos.x += _offsetX;
|
||||
// playerPos.y += _offsetY;
|
||||
// playerPos.z += _offsetZ;
|
||||
var pos = UIUtils.WorldPos2ScreenPos(playerPos, CameraManager.Instance.MainCamera);
|
||||
|
||||
pos = UIUtils.ScreenPos2WorldPos(pos, CameraManager.Instance.UICamera);
|
||||
|
|
@ -180,6 +190,7 @@ public class UIStoryMainController : UIWindow
|
|||
{
|
||||
_talkLogs.Clear();
|
||||
_curBlockTalkDic.Clear();
|
||||
_playingDic.Clear();
|
||||
ReleaseBubbles();
|
||||
ReleaseCgImg();
|
||||
}
|
||||
|
|
@ -386,18 +397,20 @@ public class UIStoryMainController : UIWindow
|
|||
return;
|
||||
}
|
||||
var player = GetPlayerById(talkData.playerId);
|
||||
ShowPlayerTalk(talkData.playerId, player.playerName, talkData.talkMsg);
|
||||
DoEnableBubbleObj(talkData.playerId);
|
||||
ShowPlayerTalk(talkData.playerId, player.playerName, talkData.talkMsg);
|
||||
_talkLogs.Add(new LogData(){name = player.playerName, msg = talkData.talkMsg});
|
||||
}
|
||||
|
||||
private void ShowPlayerTalk(int playerId, string charName, string content)
|
||||
private async void ShowPlayerTalk(int playerId, string charName, string content)
|
||||
{
|
||||
var go = GetBubbleObj(playerId);
|
||||
var txtName = CommonUtils.GetComponent<TMP_Text>(go, "TextName");
|
||||
var txtContent = CommonUtils.GetComponent<TMP_Text>(go, "TextContent");
|
||||
txtName.text = charName;
|
||||
txtContent.text = StringManager.GetStoryTalkText(content);
|
||||
txtContent.ForceMeshUpdate();
|
||||
await DoTyperText(txtContent, 100);
|
||||
}
|
||||
|
||||
//检测是否旁白
|
||||
|
|
@ -577,7 +590,45 @@ public class UIStoryMainController : UIWindow
|
|||
}
|
||||
return _curBlock2DTalk == content;
|
||||
}
|
||||
|
||||
|
||||
private async UniTask DoTyperText(TMP_Text tmpText, int waitTime)
|
||||
{
|
||||
var textInfo = tmpText.textInfo;
|
||||
for (int i = 0; i < textInfo.materialCount; ++i)
|
||||
{
|
||||
textInfo.meshInfo[i].Clear();
|
||||
}
|
||||
tmpText.UpdateVertexData(TMP_VertexDataUpdateFlags.Vertices);
|
||||
|
||||
for (int i = 0; i < textInfo.characterCount; ++i)
|
||||
{
|
||||
await UniTask.Delay(waitTime);
|
||||
|
||||
TMP_CharacterInfo characterInfo = textInfo.characterInfo[i];
|
||||
|
||||
int materialIndex = characterInfo.materialReferenceIndex;
|
||||
int verticeIndex = characterInfo.vertexIndex;
|
||||
if (characterInfo.elementType == TMPro.TMP_TextElementType.Sprite)
|
||||
{
|
||||
verticeIndex = characterInfo.spriteIndex;
|
||||
}
|
||||
|
||||
if (characterInfo.isVisible)
|
||||
{
|
||||
textInfo.meshInfo[materialIndex].vertices[0 + verticeIndex] = characterInfo.vertex_BL.position;
|
||||
textInfo.meshInfo[materialIndex].vertices[1 + verticeIndex] = characterInfo.vertex_TL.position;
|
||||
textInfo.meshInfo[materialIndex].vertices[2 + verticeIndex] = characterInfo.vertex_TR.position;
|
||||
textInfo.meshInfo[materialIndex].vertices[3 + verticeIndex] = characterInfo.vertex_BR.position;
|
||||
tmpText.UpdateVertexData(TMPro.TMP_VertexDataUpdateFlags.Vertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//打印单个字
|
||||
private void TypeChar(string c, float deltaTime)
|
||||
{
|
||||
|
||||
}
|
||||
/***********/
|
||||
|
||||
//剧情对话记录
|
||||
|
|
@ -635,11 +686,20 @@ public class UIStoryMainController : UIWindow
|
|||
//监听事件
|
||||
private void OnBlockEnd()
|
||||
{
|
||||
|
||||
foreach (var bubble in _dispBubblePool)
|
||||
{
|
||||
CompleteBubble(bubble.Key, bubble.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBlockStart()
|
||||
{
|
||||
HideAllEnableBubble();
|
||||
}
|
||||
|
||||
void CompleteBubble(int playerId, GameObject go)
|
||||
{
|
||||
var txtContent = CommonUtils.GetComponent<TMP_Text>(go, "TextContent");
|
||||
txtContent.text = _curBlockTalkDic[playerId];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue