编辑器屏蔽关卡胜利失败星级条件
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@ -538,9 +538,7 @@ namespace Gameplay.Level
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/// 巡逻区域
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/// </summary>
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[HideInInspector] public List<PatrolData> patrolRegionData = new();
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#region 关卡胜利失败星级条件
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@ -680,7 +680,7 @@ public partial class LevelEditorWindow
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taskInfos = currentLevelData.taskInfos.Select(t => new TaskInfoEditor(t)).ToList();
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// 加载胜利失败星级条件
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successTaskID = currentLevelData.successTaskID;
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/*successTaskID = currentLevelData.successTaskID;
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failTaskID = currentLevelData.failTaskID;
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starTaskIDs[0] = currentLevelData.starTaskIDs[0];
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starTaskIDs[1] = currentLevelData.starTaskIDs[1];
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@ -690,7 +690,7 @@ public partial class LevelEditorWindow
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failTask = GetTaskName(currentLevelData.failTaskID);
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oneStarTask = GetTaskName(currentLevelData.starTaskIDs[0]);
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twoStarTask = GetTaskName(currentLevelData.starTaskIDs[1]);
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threeStarTask = GetTaskName(currentLevelData.starTaskIDs[2]);
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threeStarTask = GetTaskName(currentLevelData.starTaskIDs[2]);*/
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// 加载评分条件
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scoreTasks = currentLevelData.scoreTaskID.Select(s => new ScoreTaskEditor(s)).ToList();
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@ -982,7 +982,7 @@ public partial class LevelEditorWindow
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}
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}
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if (!IsTaskInvalid(successTaskID))
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/*if (!IsTaskInvalid(successTaskID))
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{
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DebugUtil.LogError("胜利条件错误, 无法保存关卡");
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CustomPopUpWindow.PopUp("胜利条件错误, 无法保存关卡");
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@ -996,7 +996,7 @@ public partial class LevelEditorWindow
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{
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if (!IsTaskInvalid(starTaskIDs[i]))
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DebugUtil.LogError($"{i + 1}星级条件错误");
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}
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}*/
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return true;
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}
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@ -81,7 +81,7 @@ public partial class LevelEditorWindow : OdinEditorWindow
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#endregion
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#region 胜利失败星级条件
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/*#region 胜利失败星级条件
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private int successTaskID;
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@ -149,7 +149,7 @@ public partial class LevelEditorWindow : OdinEditorWindow
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ShowTaskSelector("选择3星条件任务", taskName => threeStarTask = taskName, id => starTaskIDs[2] = id);
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}
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#endregion
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#endregion*/
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#region 关卡数据
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@ -1191,13 +1191,13 @@ public partial class LevelEditorWindow : OdinEditorWindow
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// 条件
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currentLevelData.taskInfos = taskInfos.Select(t => t.taskInfo).ToList();
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// 胜利失败星级条件
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/*// 胜利失败星级条件
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currentLevelData.successTaskID = successTaskID;
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currentLevelData.failTaskID = failTaskID;
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for (var i = 0; i < starTaskIDs.Count; i++)
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{
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currentLevelData.starTaskIDs[i] = starTaskIDs[i];
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}
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}*/
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// 地区
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currentLevelData.preparingRegionId = curRegionData.preparingRegionId;
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