diff --git a/ProjectNLD/Assets/Code/Scripts/GameWrapper/Level/LevelData.cs b/ProjectNLD/Assets/Code/Scripts/GameWrapper/Level/LevelData.cs index 406460fc2c0..b6b6112ab79 100644 --- a/ProjectNLD/Assets/Code/Scripts/GameWrapper/Level/LevelData.cs +++ b/ProjectNLD/Assets/Code/Scripts/GameWrapper/Level/LevelData.cs @@ -538,9 +538,7 @@ namespace Gameplay.Level /// 巡逻区域 /// [HideInInspector] public List patrolRegionData = new(); - - - + #region 关卡胜利失败星级条件 diff --git a/ProjectNLD/Assets/Editor/LevelEditor/LevelEditorWindow.MainLife.cs b/ProjectNLD/Assets/Editor/LevelEditor/LevelEditorWindow.MainLife.cs index a30e52556b5..05b4e54e299 100644 --- a/ProjectNLD/Assets/Editor/LevelEditor/LevelEditorWindow.MainLife.cs +++ b/ProjectNLD/Assets/Editor/LevelEditor/LevelEditorWindow.MainLife.cs @@ -680,7 +680,7 @@ public partial class LevelEditorWindow taskInfos = currentLevelData.taskInfos.Select(t => new TaskInfoEditor(t)).ToList(); // 加载胜利失败星级条件 - successTaskID = currentLevelData.successTaskID; + /*successTaskID = currentLevelData.successTaskID; failTaskID = currentLevelData.failTaskID; starTaskIDs[0] = currentLevelData.starTaskIDs[0]; starTaskIDs[1] = currentLevelData.starTaskIDs[1]; @@ -690,7 +690,7 @@ public partial class LevelEditorWindow failTask = GetTaskName(currentLevelData.failTaskID); oneStarTask = GetTaskName(currentLevelData.starTaskIDs[0]); twoStarTask = GetTaskName(currentLevelData.starTaskIDs[1]); - threeStarTask = GetTaskName(currentLevelData.starTaskIDs[2]); + threeStarTask = GetTaskName(currentLevelData.starTaskIDs[2]);*/ // 加载评分条件 scoreTasks = currentLevelData.scoreTaskID.Select(s => new ScoreTaskEditor(s)).ToList(); @@ -982,7 +982,7 @@ public partial class LevelEditorWindow } } - if (!IsTaskInvalid(successTaskID)) + /*if (!IsTaskInvalid(successTaskID)) { DebugUtil.LogError("胜利条件错误, 无法保存关卡"); CustomPopUpWindow.PopUp("胜利条件错误, 无法保存关卡"); @@ -996,7 +996,7 @@ public partial class LevelEditorWindow { if (!IsTaskInvalid(starTaskIDs[i])) DebugUtil.LogError($"{i + 1}星级条件错误"); - } + }*/ return true; } diff --git a/ProjectNLD/Assets/Editor/LevelEditor/LevelEditorWindow.cs b/ProjectNLD/Assets/Editor/LevelEditor/LevelEditorWindow.cs index 803eb8d8426..1cda647cec5 100644 --- a/ProjectNLD/Assets/Editor/LevelEditor/LevelEditorWindow.cs +++ b/ProjectNLD/Assets/Editor/LevelEditor/LevelEditorWindow.cs @@ -81,7 +81,7 @@ public partial class LevelEditorWindow : OdinEditorWindow #endregion - #region 胜利失败星级条件 + /*#region 胜利失败星级条件 private int successTaskID; @@ -149,7 +149,7 @@ public partial class LevelEditorWindow : OdinEditorWindow ShowTaskSelector("选择3星条件任务", taskName => threeStarTask = taskName, id => starTaskIDs[2] = id); } - #endregion + #endregion*/ #region 关卡数据 @@ -1191,13 +1191,13 @@ public partial class LevelEditorWindow : OdinEditorWindow // 条件 currentLevelData.taskInfos = taskInfos.Select(t => t.taskInfo).ToList(); - // 胜利失败星级条件 + /*// 胜利失败星级条件 currentLevelData.successTaskID = successTaskID; currentLevelData.failTaskID = failTaskID; for (var i = 0; i < starTaskIDs.Count; i++) { currentLevelData.starTaskIDs[i] = starTaskIDs[i]; - } + }*/ // 地区 currentLevelData.preparingRegionId = curRegionData.preparingRegionId;