From eb89a4f2fa4f7dce40779013a678946ae93ca23b Mon Sep 17 00:00:00 2001 From: LiuTao <821580467@qq.com> Date: Fri, 27 Oct 2023 15:21:09 +0800 Subject: [PATCH] =?UTF-8?q?=E6=8F=90=E4=BA=A4=E7=9C=89=E6=AF=9B=E9=A2=9C?= =?UTF-8?q?=E8=89=B2=E8=AE=BE=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Code/Scripts/Gameplay/Emoji/UnitEmojiManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Emoji/UnitEmojiManager.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Emoji/UnitEmojiManager.cs index 6ed3f29ad1d..7c7302ab3f2 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Emoji/UnitEmojiManager.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Emoji/UnitEmojiManager.cs @@ -158,11 +158,13 @@ namespace Gameplay.Emoji // _MaskTex ("Mask", 2D) = "white" {} // _SkinColor ("Skin Color", color) = (1,1,1,1) // _EyeColor ("Eye Color", color) = (1,1,1,1) + // _EyeBrowColor ("EyeBrow Color", color) = (1,1,1,1) // _shadowScale("ShadowScale", range(0, 1.0)) = 0.5 newMat.SetTexture("_FaceTex", combieFaceTex); newMat.SetTexture("_MaskTex", combieMaskTex); newMat.SetColor("_SkinColor", faceColor); newMat.SetColor("_EyeColor", _eyeColor); + newMat.SetColor("_EyeBrowColor", _eyeBowColor); newMat.SetFloat("_shadowScale", shadowScale); skinMeshRender.material = newMat;