diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LegionBattle/UI_LegionBattleTeamOrganizeController.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LegionBattle/UI_LegionBattleTeamOrganizeController.cs index a113c34048e..b1c35b0a91d 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LegionBattle/UI_LegionBattleTeamOrganizeController.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LegionBattle/UI_LegionBattleTeamOrganizeController.cs @@ -227,11 +227,11 @@ public class UI_LegionBattleTeamOrganizeController : UIWindow private void _OnClickLegionTab() { - if (!LegionManager.Instance.IsPresident) - { - UITipsManager.ShowTips("只有团长才能进行布阵!"); - return; - } + // if (!LegionManager.Instance.IsPresident) + // { + // UITipsManager.ShowTips("只有团长才能进行布阵!"); + // return; + // } if (_curTabType == TabType.Legion) return; @@ -257,8 +257,10 @@ public class UI_LegionBattleTeamOrganizeController : UIWindow CloseWindow(); } - private void _OnClickLockTeam() + private async void _OnClickLockTeam() { + // await UI_ConfirmController.Open("确定锁定编队?", + // LegionBattleManager.Instance.ReqLegionBattleTeamLock, null, "确定", "取消"); LegionBattleManager.Instance.ReqLegionBattleTeamLock(); }