[Bug1000302]pv声音

main
yurui 2024-10-22 15:18:46 +08:00
parent d04fd72cc7
commit ef2e32f3ec
4 changed files with 16 additions and 5 deletions

Binary file not shown.

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@ -415,6 +415,7 @@ GameObject:
- component: {fileID: 1539001798671729197}
- component: {fileID: 1721757717761397659}
- component: {fileID: 6034868274831984604}
- component: {fileID: 1512498665937807192}
m_Layer: 5
m_Name: ImageBG
m_TagString: Untagged
@ -523,7 +524,7 @@ AudioSource:
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 1
m_PlayOnAwake: 0
m_Volume: 1
m_Pitch: 1
Loop: 0
@ -608,3 +609,11 @@ AudioSource:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!81 &1512498665937807192
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8415525795393985440}
m_Enabled: 1

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@ -390,7 +390,9 @@ namespace Gameplay.Guide
if (completeStepId >= guideConfig.DataList[^1].Id) // 大于等于最后一步的id
return 0; // 跳过引导
DataGuideCfg completeCfg = guideConfig.Get(completeStepId); // 已经完成的引导步骤配置
DataGuideCfg completeCfg = null;
if (0 != completeStepId)
completeCfg = guideConfig.Get(completeStepId); // 已经完成的引导步骤配置
if (null == completeCfg) // 没有获取到不是存在的配置id可能修改过id
{
foreach (DataGuideCfg guideCfg in TableManager.Instance.Tables.GuideConfig.DataList)

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@ -15,6 +15,6 @@ AudioManager:
m_EnableOutputSuspension: 1
m_SpatializerPlugin:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 1
m_DisableAudio: 0
m_VirtualizeEffects: 1
m_RequestedDSPBufferSize: 0