加载军团战关卡数据
parent
cdc5686b5c
commit
f1468a1108
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@ -146,6 +146,14 @@ MonoBehaviour:
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FilterRuleName: CollectAll
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AssetTags:
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UserData:
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- CollectPath: Assets/Config/LegionLevels
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CollectorGUID: d2598e8d5fe0e4143939dc8141e21746
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackDirectory
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FilterRuleName: CollectAll
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AssetTags:
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UserData:
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- GroupName: UI
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GroupDesc:
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AssetTags:
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@ -157,6 +157,7 @@ namespace Framework
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public const string UI_CHARACTER_REGION_ICON_PATH = "Assets/Art/UI/Texture/Icon/CharacterRegion/{0}";
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public const string WEAPON_SETTLE_ANIM_PATH = "Assets/Art/Animations/animVictory/";
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public const string LEGION_BATTLE_LEVEL_DATA_PATH = "Assets/Config/LegionLevels/{0}.json";
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}
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}
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@ -1,8 +1,10 @@
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using cfg.LegionBattleCfg;
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using Cysharp.Threading.Tasks;
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using Framework;
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using Gameplay.Character;
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using Gameplay.LegionBattle.Unit;
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using Gameplay.Net;
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using Gameplay.SubSystems;
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using Google.Protobuf.Collections;
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using NLDPB;
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using PhxhSDK;
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@ -32,7 +34,7 @@ namespace Gameplay.LegionBattle
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/// <summary>
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/// 军团战关卡数据
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/// </summary>
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public LegionLevelData levelData;
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public LegionLevelData LevelData { get; private set; }
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/// <summary>
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/// 军团战地图配置数据
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/// </summary>
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@ -265,5 +267,22 @@ namespace Gameplay.LegionBattle
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}
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}
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}
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/// <summary>
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/// 加载关卡数据
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/// </summary>
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/// <returns></returns>
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private async UniTask LoadLevelData()
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{
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string levelDataPath = CommonUtils.GetLegionBattleLevelData(MapCfg.LevelData);
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TextAsset textAsset = await AssetManager.Instance.LoadAssetAsync<TextAsset>(levelDataPath);
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if (null== textAsset)
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{
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DebugUtil.LogError($"(军团战)关卡数据路径有误: {levelDataPath}");
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return;
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}
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LegionLevelData levelData = JsonUtility.FromJson<LegionLevelData>(textAsset.text);
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}
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}
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}
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@ -35,6 +35,7 @@ namespace Gameplay.LegionBattle
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public async UniTask Load()
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{
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await LoadMap(); // 加载地图
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await LoadLevelData(); // 加载关卡数据
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await LoadActor(); // 加载玩家
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}
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@ -243,6 +243,15 @@ namespace Gameplay
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}
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/// <summary>
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/// 获取军团战关卡数据
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/// </summary>
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/// <returns></returns>
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public static string GetLegionBattleLevelData(string dataPath)
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{
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return string.Format(Constants.LEGION_BATTLE_LEVEL_DATA_PATH, dataPath);
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}
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public static string GetVehicleHeadPath(string name)
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{
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return name + ".png";
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@ -20,14 +20,16 @@ public sealed partial class DataLegionBattleMap : Bright.Config.BeanBase
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["Path"].IsString) { throw new SerializationException(); } Path = _json["Path"]; }
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{ if(!_json["LevelData"].IsString) { throw new SerializationException(); } LevelData = _json["LevelData"]; }
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{ if(!_json["MapData"].IsString) { throw new SerializationException(); } MapData = _json["MapData"]; }
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PostInit();
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}
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public DataLegionBattleMap(int ID, string Path, string MapData )
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public DataLegionBattleMap(int ID, string Path, string LevelData, string MapData )
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{
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this.ID = ID;
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this.Path = Path;
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this.LevelData = LevelData;
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this.MapData = MapData;
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PostInit();
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}
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@ -46,6 +48,10 @@ public sealed partial class DataLegionBattleMap : Bright.Config.BeanBase
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/// </summary>
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public string Path { get; private set; }
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/// <summary>
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/// 军团战关卡数据
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/// </summary>
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public string LevelData { get; private set; }
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/// <summary>
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/// 地图数据路径
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/// </summary>
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public string MapData { get; private set; }
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@ -67,6 +73,7 @@ public sealed partial class DataLegionBattleMap : Bright.Config.BeanBase
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return "{ "
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+ "ID:" + ID + ","
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+ "Path:" + Path + ","
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+ "LevelData:" + LevelData + ","
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+ "MapData:" + MapData + ","
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+ "}";
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}
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@ -2,21 +2,25 @@
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{
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"ID": 1,
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"Path": "Assets/Scenes/Maps/LegionBattle/LegionBattle_1.unity",
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"LevelData": "LevelData_Legion_1",
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"MapData": "MapData_LegionBattle_1"
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},
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{
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"ID": 2,
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"Path": "Assets/Scenes/Maps/LegionBattle/LegionBattle_1.unity",
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"LevelData": "LevelData_Legion_1",
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"MapData": "MapData_LegionBattle_1"
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},
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{
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"ID": 3,
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"Path": "Assets/Scenes/Maps/LegionBattle/LegionBattle_1.unity",
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"LevelData": "LevelData_Legion_1",
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"MapData": "MapData_LegionBattle_1"
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},
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{
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"ID": 4,
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"Path": "Assets/Scenes/Maps/LegionBattle/LegionBattle_1.unity",
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"LevelData": "LevelData_Legion_1",
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"MapData": "MapData_LegionBattle_1"
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}
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]
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