Merge branch 'feature/split_build' into dev

main
刘涛 2026-04-11 17:26:12 +08:00
commit f1aee39603
17 changed files with 722 additions and 158 deletions

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@ -1,5 +1,5 @@
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guid: a468c2be85133e945b9e4b61f9d575c1
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
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guid: 6eb3e4eefd7e0244db8a0dd821fcdc36
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
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guid: 2f5922e38c7791247b826711633f179d
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
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guid: 8b7966c5144ead044bb904b872939c42
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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@ -17,7 +17,7 @@ MonoBehaviour:
UniqueBundleName: 1
Packages:
- PackageName: DefaultPackage
PackageDesc:
PackageDesc: "\u9ED8\u8BA4\u8D44\u6E90"
EnableAddressable: 0
LocationToLower: 0
IncludeAssetGUID: 0
@ -45,19 +45,6 @@ MonoBehaviour:
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Config_Common
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/Config
CollectorGUID: d3e5101ac58a142ff98b2bad4a50f203
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackGroup
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: UI
GroupDesc:
AssetTags:
@ -119,27 +106,6 @@ MonoBehaviour:
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: HotUpdateDlls
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/HotUpdateDlls/HotUpdateDll
CollectorGUID: fc0a59196e2c827448097ec5198b2901
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackGroup
FilterRuleName: CollectAll
AssetTags:
UserData:
- CollectPath: Assets/HotUpdateDlls/MetaDataDll
CollectorGUID: 9379cb20c9c63464da9daa6fe5375f00
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackGroup
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Scenes
GroupDesc:
AssetTags:
@ -396,7 +362,7 @@ MonoBehaviour:
AssetTags:
UserData:
- PackageName: RawPackage
PackageDesc:
PackageDesc: "\u4EC5\u5F15\u7528\u8DEF\u5F84"
EnableAddressable: 0
LocationToLower: 0
IncludeAssetGUID: 0
@ -416,24 +382,45 @@ MonoBehaviour:
FilterRuleName: CollectAll
AssetTags:
UserData:
- PackageName: TestPackage
PackageDesc:
- PackageName: DllPackage
PackageDesc: "\u903B\u8F91\u8D44\u6E90"
EnableAddressable: 0
LocationToLower: 0
IncludeAssetGUID: 0
IgnoreDefaultType: 1
AutoCollectShaders: 1
Groups:
- GroupName: Test
- GroupName: Dll
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/_Test/Audio
CollectorGUID: 75b0d58bca322234fa3e6b6d82d8c93a
- CollectPath: Assets/HotUpdateDlls
CollectorGUID: 4625a9ccc1660174e8e6295de19639d7
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectScene
FilterRuleName: CollectAll
AssetTags:
UserData:
- PackageName: ConfigPackage
PackageDesc: "\u914D\u7F6E\u8D44\u6E90"
EnableAddressable: 0
LocationToLower: 0
IncludeAssetGUID: 0
IgnoreDefaultType: 1
AutoCollectShaders: 1
Groups:
- GroupName: Config
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/Config
CollectorGUID: d3e5101ac58a142ff98b2bad4a50f203
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:

View File

@ -48,7 +48,7 @@ namespace Framework
public static string GetLocalizeText(string key)
{
var getValue = instance.tables.StringConfig.Get(key);
var getValue = instance.tables.StringConfig.GetOrDefault(key);
if (getValue == null)
{
return key;

View File

@ -217,7 +217,9 @@ public class GameLauncher : MonoBehaviour
UpdateLocalInfo localInfo = PackDataInst.Inst.localInfo;
string acquiring = LocalizeMono.Instance.GetLocalizeText("Acquiring"); // 获取中...
versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, localInfo.localFullVersion, acquiring, acquiring);
string displayLocalVersion = VersionDisplayFormatter.Format(localInfo.localFullVersion, "[LTRes]GameLauncher");
Debug.Log("[LTRes]GameLauncher - ShowVersion关键日志 stage=LaunchInit, fullOldVersion=" + localInfo.localFullVersion + ", fullNewVersion=" + acquiring + ", displayOldVersion=" + displayLocalVersion + ", displayNewVersion=" + acquiring + ", serverName=" + acquiring);
versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, displayLocalVersion, acquiring, acquiring);
BIToolinAOT.Instance.Init();//TalkingData初始化
try
@ -250,7 +252,9 @@ public class GameLauncher : MonoBehaviour
downloadResult = await PreConfig.instance.DownloadConfig();
versionUpdateUI.UpdateProgressText(LocalizeMono.Instance.GetLocalizeText("RequestConfigurationComplete")); // 请求APPConfig结束
versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, localInfo.localFullVersion, acquiring, PreConfig.instance.ServerName);
string displayLocalVersionAfterConfig = VersionDisplayFormatter.Format(localInfo.localFullVersion, "[LTRes]GameLauncher");
Debug.Log("[LTRes]GameLauncher - ShowVersion关键日志 stage=ConfigReady, fullOldVersion=" + localInfo.localFullVersion + ", fullNewVersion=" + acquiring + ", displayOldVersion=" + displayLocalVersionAfterConfig + ", displayNewVersion=" + acquiring + ", serverName=" + PreConfig.instance.ServerName);
versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, displayLocalVersionAfterConfig, acquiring, PreConfig.instance.ServerName);
BIToolinAOT.Instance.TrackEventInAOT("app_config_response", new System.Collections.Generic.Dictionary<string, object>(){
{"result", downloadResult? 0 : 1 }
});
@ -299,7 +303,7 @@ public class GameLauncher : MonoBehaviour
Debug.Log("需要热更新,开始加载程序集");
_hybridCLRHelper = new HybridCLRHelper();
_hybridCLRHelper.SetDllList(AOTGenericReferences.PatchedAOTAssemblyList);
_hybridCLRHelper.RegistLoader(_simpleLoader);
_hybridCLRHelper.RegisterLoader(_simpleLoader);
await _hybridCLRHelper.LoadAssemblies();
Debug.Log("加载程序集结束!");
@ -424,4 +428,4 @@ public class GameLauncher : MonoBehaviour
}
#endregion
}
}

View File

@ -24,16 +24,6 @@ namespace HotUpdate.UI
return TempUpdateUI.Instance.isClickOk;
}
public void ShowVersion(string aotVersion, string curResVersion, string newResVersion)
{
TempUpdateUI.Instance.m_TextAotVersion.text = aotVersion;
TempUpdateUI.Instance.m_TextCurResVersion.text = curResVersion;
TempUpdateUI.Instance.m_TextNewResVersion.text = newResVersion;
TempUpdateUI.Instance.m_TextAotVersion.gameObject.SetActive(true);
TempUpdateUI.Instance.m_TextCurResVersion.gameObject.SetActive(true);
TempUpdateUI.Instance.m_TextNewResVersion.gameObject.SetActive(true);
}
public void ShowVersion(string curAotVersion, string workSpace, string curResVersion, string newResVersion, string serverName)
{
string aotVersion = string.Format(LocalizeMono.Instance.GetLocalizeText("AotVersionInfo"), curAotVersion, workSpace, serverName); // 游戏版本:{0},渠道:{1},服务器:{2}

View File

@ -31,6 +31,7 @@ Shader "NLD_URP/NLD_Charactor_Dead"
float3 normal : NORMAL;
float4 tangent : TANGENT;
float2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
@ -38,7 +39,9 @@ Shader "NLD_URP/NLD_Charactor_Dead"
float2 uv : TEXCOORD0;
float4 positionHCS : SV_POSITION;
float3 normalWS : TEXCOORD1;
float3 positionWS : TEXCOORD02;
float3 positionWS : TEXCOORD2;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
TEXTURE2D(_MainTex);
@ -81,7 +84,7 @@ Shader "NLD_URP/NLD_Charactor_Dead"
o.positionHCS = TransformObjectToHClip(v.positionOS.xyz);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
o.normalWS = TransformObjectToWorldNormal(v.normal);
o.positionWS = TransformObjectToWorld(v.positionOS);
o.positionWS = TransformObjectToWorld(v.positionOS.xyz);
return o;
}
@ -137,7 +140,7 @@ Shader "NLD_URP/NLD_Charactor_Dead"
v2f vert (appdata v)
{
v2f o;
v2f o = (v2f)0;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_TRANSFER_INSTANCE_ID(v, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);

View File

@ -83,6 +83,12 @@
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
inline float UnityGet2DClipping(float2 position, float4 clipRect)
{
float2 inside = step(clipRect.xy, position) * step(position, clipRect.zw);
return inside.x * inside.y;
}
struct appdata
{
float4 positionOS : POSITION;
@ -106,7 +112,7 @@
float4 worldPosition : TEXCOORD1;
#if _CUSTOMDATA_ON
float4 customData: TEXCOORD1;
float4 customData: TEXCOORD2;
#endif
UNITY_VERTEX_INPUT_INSTANCE_ID
@ -137,6 +143,10 @@
o.uv = v.uv;
o.vColor = v.color * _BaseColor * _BaseColorScale;
#if _CUSTOMDATA_ON
o.customData = v.customData;
#endif
// #### required for RectMask2D ####
o.worldPosition = v.positionOS;
return o;
@ -148,16 +158,6 @@
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN);
const float time = _TimeParameters.x;
// #### required for RectMask2D ####
#ifdef UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
// #### required for Mask ####
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// 主贴图UV流动
float2 uv = TRANSFORM_TEX(IN.uv, _BaseMap);
@ -173,6 +173,16 @@
float4 col = _BaseMap.Sample(sampler_BaseMap, uv);
col *= IN.vColor;
// #### required for RectMask2D ####
#ifdef UNITY_UI_CLIP_RECT
col.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
// #### required for Mask ####
#ifdef UNITY_UI_ALPHACLIP
clip (col.a - 0.001);
#endif
if (col.a < _AlphaClip)
{
discard;

View File

@ -87,6 +87,12 @@
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
inline float UnityGet2DClipping(float2 position, float4 clipRect)
{
float2 inside = step(clipRect.xy, position) * step(position, clipRect.zw);
return inside.x * inside.y;
}
struct appdata
{
float4 positionOS : POSITION;
@ -110,7 +116,7 @@
float4 worldPosition : TEXCOORD1;
#if _CUSTOMDATA_ON
float4 customData: TEXCOORD1;
float4 customData: TEXCOORD2;
#endif
UNITY_VERTEX_INPUT_INSTANCE_ID
@ -145,6 +151,10 @@
o.uv = v.uv;
o.vColor = v.color * _BaseColor * _BaseColorScale;
#if _CUSTOMDATA_ON
o.customData = v.customData;
#endif
// #### required for RectMask2D ####
o.worldPosition = v.positionOS;
return o;
@ -156,16 +166,6 @@
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN);
const float time = _TimeParameters.x;
// #### required for RectMask2D ####
#ifdef UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
// #### required for Mask ####
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// 主贴图UV流动
float2 uv = TRANSFORM_TEX(IN.uv, _BaseMap);
@ -196,6 +196,16 @@
float4 col = _BaseMap.Sample(sampler_BaseMap, uv);
col *= IN.vColor;
// #### required for RectMask2D ####
#ifdef UNITY_UI_CLIP_RECT
col.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
// #### required for Mask ####
#ifdef UNITY_UI_ALPHACLIP
clip (col.a - 0.001);
#endif
if (col.a < _AlphaClip)
{
discard;

View File

@ -94,6 +94,12 @@
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
inline float UnityGet2DClipping(float2 position, float4 clipRect)
{
float2 inside = step(clipRect.xy, position) * step(position, clipRect.zw);
return inside.x * inside.y;
}
struct appdata
{
float4 positionOS : POSITION;
@ -179,16 +185,6 @@
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN);
const float time = _TimeParameters.x;
// #### required for RectMask2D ####
#ifdef UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
// #### required for Mask ####
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// 主贴图UV流动
float2 uv = TRANSFORM_TEX(IN.uv, _BaseMap);
@ -231,6 +227,16 @@
#endif
// #### required for RectMask2D ####
#ifdef UNITY_UI_CLIP_RECT
col.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
// #### required for Mask ####
#ifdef UNITY_UI_ALPHACLIP
clip (col.a - 0.001);
#endif
if (col.a < _AlphaClip)
{
discard;

View File

@ -128,7 +128,6 @@ internal class BatchBuild
thinkingDataAppId = YooAssetBuildBase.thinkingDataAppId,
thinkingDataServerUrl = YooAssetBuildBase.thinkingDataServerUrl,
};
PackDataInst.CreateResourceJson(info);
BuildTargetGroup currentTargetGroup =
BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
@ -139,12 +138,30 @@ internal class BatchBuild
#if DEVELOPMENT_BUILD || DEBUG
isDebugBuild = true;
#endif
ExtBuildInfoHelper.CreateFirstExtBuildInfo(info.buildTicks, info.workSpace, info.version, info.buildCode,
isDebugBuild, defines);
var extBuildInfo = ExtBuildInfoHelper.PrepareFullBuildInfo(
info.buildTicks,
info.workSpace,
info.version,
info.buildCode,
isDebugBuild,
defines,
YooAssetBuildBase.ShouldPackDefaultRes(),
YooAssetBuildBase.ShouldPackDllRes(),
YooAssetBuildBase.ShouldPackConfigRes());
string serverComposeVersion = extBuildInfo.ComposeResVersion();
string clientLocalDeclaredVersion = extBuildInfo.ComposeClientLocalResVersion(
YooAssetBuildBase.ShouldPackDefaultRes(),
YooAssetBuildBase.ShouldPackDllRes(),
YooAssetBuildBase.ShouldPackConfigRes());
Debug.Log($"[Build]AOT本地资源版本声明 packDefaultRes={YooAssetBuildBase.ShouldPackDefaultRes()}, packDllRes={YooAssetBuildBase.ShouldPackDllRes()}, packConfigRes={YooAssetBuildBase.ShouldPackConfigRes()}, serverComposeVersion={serverComposeVersion}, clientLocalDeclaredVersion={clientLocalDeclaredVersion}");
info.localFullVersion = clientLocalDeclaredVersion;
PackDataInst.CreateResourceJson(info);
BuildLauncher.SetEnableHotUpdate(enableHotUpdate);
if (enableHotUpdate)
if (YooAssetBuildBase.ShouldBuildHotUpdateDll())
BuildLauncher.BuildHotUpdateDlls();
else if (enableHotUpdate)
Debug.Log("检测到 packDllRes=false已跳过热更新 DLL 重编步骤,将沿用上次已生成的 DLL 资源。");
YooAssetBuildBase.BuildContentAndPlayer();
@ -228,9 +245,25 @@ internal class BatchBuild
ExtBuildInfoHelper.VertifyExitBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion);
DebugUtil.Log($"验证ExBuildInfo完成{DateTime.Now}");
BuildTargetGroup currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTargetGroup);
ExtBuildInfoHelper.PrepareHotUpdateBuildInfo(
YooAssetBuildBase.workSpace,
YooAssetBuildBase.appVersion,
#if DEVELOPMENT_BUILD || DEBUG
true,
#else
false,
#endif
defines,
YooAssetBuildBase.ShouldPackDefaultRes(),
YooAssetBuildBase.ShouldPackDllRes(),
YooAssetBuildBase.ShouldPackConfigRes());
var skipCheck = true;
if (enableHotUpdate)
if (YooAssetBuildBase.ShouldBuildHotUpdateDll())
{
if (skipCheck)
{
@ -255,22 +288,15 @@ internal class BatchBuild
}
}
else if (enableHotUpdate)
{
Debug.Log("检测到 packDllRes=false已跳过热更新 DLL 重编步骤,将沿用上次已生成的 DLL 资源。");
}
else
{
Debug.Log("未开启热更");
}
BuildTargetGroup currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTargetGroup);
// 写入打包信息到Yoo_Build_Cache
#if DEVELOPMENT_BUILD || DEBUG
ExtBuildInfoHelper.UpdateExtBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion, true,
defines);
#else
ExtBuildInfoHelper.UpdateExtBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion, false, defines);
#endif
DebugUtil.Log($"开始打包热更资源:{DateTime.Now}");
bool result = YooAssetBuildBase.BuildOnlyResUpdate();
DebugUtil.Log($"打包热更资源完成:{DateTime.Now}");
@ -397,9 +423,9 @@ internal class BatchBuild
/// <summary>
/// 自动发布debug loginKey
/// </summary>
public static void PostDebugSendKey()
public static void PostDebugSendKey(string sendVersion = null)
{
string version = PackDataInst.Inst.localInfo.version;
string version = string.IsNullOrEmpty(sendVersion) ? PackDataInst.Inst.localInfo.version : sendVersion;
string tag = HashUtils.MD5(version);
// 服务端签名原文包含 platform="0",按字母升序排列
@ -423,53 +449,29 @@ internal class BatchBuild
HttpHelper.PostAsync(url, body, dicHeadData).Forget();
}
#if UNITY_EDITOR
[UnityEditor.MenuItem("Test/Build/测试 Version (version=1.0.0)")]
public static void TestPostDebugSendKey()
/// <summary>
/// batchmode 下等待 sendVersion 请求完成,并显式退出 Unity避免 Jenkins 长时间挂起。
/// </summary>
public static void PostDebugSendKeyBatch()
{
const string testVersion = "1.0.0";
string loginKey = HashUtils.MD5(testVersion);
string timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString();
// 服务端签名算法MD5(排序参数字符串) + httpKey 再做 SHA25664位
// 即 PostHeader.PostHeaderInfo 内部已实现的流程,参数需包含 platform=""
Dictionary<string, string> signParams = new Dictionary<string, string>
{
{ "plaintext", testVersion },
{ "platform", "" },
{ "tag", loginKey },
{ "timestamp", timestamp }
};
var sortedKeys = signParams.Keys.OrderBy(k => k).ToList();
string sortParamsStr = string.Join("&", sortedKeys.Select(k => $"{k}={signParams[k]}"));
Debug.Log($"[TestPostLoginKey] 签名原文: {sortParamsStr}");
// 使用 PostHeaderInfo 生成 64 位 signatureMD5 + httpKey + SHA256
Dictionary<string, string> headData = PostHeader.PostHeaderInfo(signParams);
Debug.Log($"[TestPostLoginKey] signature: {headData["signature"]}");
LoginKeyData loginKeyData = new()
{
plaintext = testVersion,
tag = loginKey,
};
string bodyJson = JsonUtility.ToJson(loginKeyData);
Debug.Log($"[TestPostLoginKey] 请求 Body: {bodyJson}");
string testUrl = $"{Dev_PostUrl}version";
try
{
Debug.Log($"[TestPostLoginKey] URL: {testUrl}");
HttpHelper.PostAsync(testUrl, loginKeyData, headData).Forget();
PostDebugSendKey();
}
catch (Exception e)
{
Debug.LogError($"[TestPostLoginKey Exception]:{e.Message} \r\n {e.StackTrace}");
throw;
Debug.LogError($"[PostDebugSendKeyBatch Exception]:{e.Message} \r\n {e.StackTrace}");
}
}
#if UNITY_EDITOR
[UnityEditor.MenuItem("Test/Build/手动发布LoginKey")]
public static void TestPostDebugSendKey()
{
const string testVersion = "0.9.0";
PostDebugSendKey(testVersion);
}
[UnityEditor.MenuItem("Test/Build/测试 SendVersion (version=1.0.0)")]
public static void TestPostSendVersion()
{

@ -1 +1 @@
Subproject commit a6b6cc998fb582d2bf4af0958c02d9ad8fcd2f73
Subproject commit efe2e69b0b56c70f633216ab0fca75ffed8a529e

View File

@ -906,7 +906,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 950, y: -531}
m_SizeDelta: {x: 1000, y: 35.3}
m_SizeDelta: {x: 1500, y: 35.3}
m_Pivot: {x: 1, y: 0}
--- !u!114 &1084087109
MonoBehaviour:
@ -972,7 +972,7 @@ MonoBehaviour:
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_enableWordWrapping: 0
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
@ -1269,7 +1269,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 950, y: -501.0017}
m_SizeDelta: {x: 1000, y: 35.3}
m_SizeDelta: {x: 1500, y: 35.3}
m_Pivot: {x: 1, y: 0}
--- !u!114 &1202956216
MonoBehaviour:
@ -1335,7 +1335,7 @@ MonoBehaviour:
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_enableWordWrapping: 0
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}

View File

@ -0,0 +1,552 @@
// 线
def PLATFORM_PARAM = "Android"
def PROFILE_PARAM = "Debug"
def APK_NAME = "NLDBuild.apk"
//
def CHANNEL_PARAM = params.Channel
def DEBUGBUILD_PARAM = params.DebugBuild
def HOTUPDATE_PARAM = true
def AAB_PARAM = params.AAB
def OBFUZ = params.Obfuz
def DEV_PARAM = true
def ANDROIDKEYSTORE = "/Users/mayuanzheng/key/phxh_android.keystore"
def ANDROIDKEYALIAS = "avery"
def UPLOAD_SYMBOL = params.UploadSymbol
def PACKAGE_HARDENING = params.PackageHardening
def PackDefaultRes = params.PackDefaultRes
def PackDllRes = params.PackDllRes
def PackConfigRes = params.PackConfigRes
// Jenkins
def ARTIFACT_URL = "http://${env.PHXH_BUILDER_IP_ADDRESS}:8080/job/${env.JOB_NAME}/"
def VERSION_PARAM = "尚未获取" //
def OSS_UPLOAD_PATH_PARAM //
def ASSETS_END_POINT_PARAM // Assets endPoint
//
def BUILD_PATH
//
def log_path
def GetRemote(){
if('Dev' == params.Channel)
return 'feature/split_build';
else
return params.Channel;
}
def CheckRemoteBranchExists(repoUrl, branchName) {
def result = sh(
script: "git ls-remote --heads ${repoUrl} refs/heads/${branchName}",
returnStdout: true
).trim()
if (result == '') {
echo "警告: 远程分支 ${branchName} 不存在于 ${repoUrl}, 可以在GetRemote函数中添加映射, 或者检查分支名称是否正确"
return false
}
echo "远程分支 ${branchName} 存在"
return true
}
def SendMessageToWechat(message){
if (!message) {
return }
def INNER_ROBOT="https://qyapi.weixin.qq.com/cgi-bin/webhook/send?key=3c92758c-1128-4931-ac8d-f19669d7befe"
sh "chmod +x $WORKSPACE/Tool/build_tools/send_wechat_message.sh"
sh "$WORKSPACE/Tool/build_tools/send_wechat_message.sh '${INNER_ROBOT}' '@all' '${message}'"
}
def ParseBuildLogError(logPath){
sh "chmod +x $WORKSPACE/Tool/build_tools/parse_unity_build_log.sh"
// "\[Build Exception\]:" 使
// def exceptionFlag = '\\[Build Exception\\]:'
def errorMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'error CS' true true", returnStdout: true).trim()
def exceptionMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Build Exception' false true", returnStdout: true).trim()
def sceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Problem detected while' true true", returnStdout: true).trim()
def multipleMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Multiple Unity' true false", returnStdout: true).trim()
def processSceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Failed to process scene' true false", returnStdout: true).trim()
SendMessageToWechat(errorMessage)
SendMessageToWechat(exceptionMessage)
SendMessageToWechat(sceneMessage)
SendMessageToWechat(multipleMessage)
SendMessageToWechat(processSceneMessage)
}
pipeline {
agent any
stages {
stage('拉最新工程') {
steps {
script {
try {
def currentPath = sh(script: 'pwd', returnStdout: true).trim()
echo "cd ${currentPath}"
// 1.
def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim()
def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh")
if (gitDirExists == 'true' && scriptPathExists) {
sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh"
sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE"
}
// 2.
def repoUrl = 'http://1.14.122.170:3000/PHXH/NLDClient.git'
def remote = GetRemote();
echo "获取到分支名字:${remote}"
//
if (!CheckRemoteBranchExists(repoUrl, remote)) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】NLDClient 远程分支 ${remote} 不存在"
SendMessageToWechat(message)
error("Failure of the '拉最新工程' stage")
}
echo "拉取分支:${remote}"
checkout scmGit(
branches: [[name: "*/${remote}"]],
extensions: [
checkoutOption(60),
lfs(),
cloneOption(noTags: false, reference: '', shallow: false, timeout: 120),
submodule(recursiveSubmodules: true, reference: '', timeout: 1200)
],
userRemoteConfigs: [[url: repoUrl]]
)
// 3. GamePlay_Dll
def gameplayDllPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay_Dll"
sh "if [ -d '${gameplayDllPath}' ]; then rm -rf '${gameplayDllPath}'; fi"
// 4. GamePlay
def gameplayTargetPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay"
def gameplayUrl = "http://1.14.122.170:3000/PHXH/GamePlay.git"
def branch = GetRemote();
//
if (!CheckRemoteBranchExists(gameplayUrl, branch)) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】GamePlay 远程分支 ${branch} 不存在"
SendMessageToWechat(message)
error("Failure of the '拉最新工程' stage")
}
sh "chmod +x ${WORKSPACE}/Tool/build_tools/git_pull_gameplay.sh"
sh "$WORKSPACE/Tool/build_tools/git_pull_gameplay.sh ${gameplayTargetPath} ${gameplayUrl} ${branch}"
} catch (err) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】拉最新工程失败"
SendMessageToWechat(message)
error("Failure of the '拉最新工程' stage")
}
}
}
}
stage('获取项目配置') {
steps {
script {
try {
//
sh "chmod +x $WORKSPACE/Tool/build_tools/copy_env.sh"
sh "$WORKSPACE/Tool/build_tools/copy_env.sh $WORKSPACE/Tool/build_env"
//
echo "copy local env file to $WORKSPACE"
sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/build_tools/"
} catch (err) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】获取项目配置失败"
SendMessageToWechat(message)
error("Failure of the '获取项目配置' stage")
}
}
}
}
stage('修改渠道文件夹') {
steps {
script {
try {
// pyyaml
sh "pip3 install pyyaml --user"
// python
echo "根据 [${params.Channel}] 渠道修改文件夹"
def channelPath = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}"
def sdkPath = "${WORKSPACE}/Tool/sdk_packages"
echo "Channel Path: ${channelPath}"
echo "SDK Path: ${sdkPath}"
// python: Tool/py_tools/PreHandle.py <sdk_path> <channel_path>
sh "chmod +x $WORKSPACE/Tool/py_tools/PreHandle.py"
// 使 returnStatus 退
def pythonResult = sh(script: "python3 $WORKSPACE/Tool/py_tools/PreHandle.py ${sdkPath} ${channelPath} ${OBFUZ}", returnStatus: true)
if (pythonResult != 0) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】修改渠道文件夹失败: pythonResult=${pythonResult}"
SendMessageToWechat(message)
error("Failure of the '修改渠道文件夹' stage")
}
} catch (err) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道修改工程失败"
SendMessageToWechat(message)
error("Failure of the '修改渠道文件夹' stage")
}
}
}
}
stage('根据渠道修改工程') {
steps {
script {
try {
echo "根据 [${params.Channel}] 渠道修改工程"
sh "chmod +x $WORKSPACE/Tool/build_tools/modify_project_by_channel.sh"
sh "$WORKSPACE/Tool/build_tools/modify_project_by_channel.sh $WORKSPACE ${CHANNEL_PARAM}"
} catch (err) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道修改工程失败"
SendMessageToWechat(message)
error("Failure of the '根据渠道修改工程' stage")
}
}
}
}
stage('根据渠道获取相关参数') {
steps {
script {
try {
echo "根据 [${params.Channel}] 渠道获取相关参数"
def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml"
// 1. YAML Groovy Map
def cfg = readYaml(file: playersettings)
// 2. YAML
VERSION_PARAM = (cfg?.Version ?: '').trim()
OSS_UPLOAD_PATH_PARAM = (cfg?.OssRemoteUploadPath ?: '').trim()
ASSETS_END_POINT_PARAM = (cfg?.AssetsEndPoint ?: '').trim()
// 3.
BUILD_PATH = "Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
log_path="$BUILD_PATH/build.log"
echo "获取到的版本是 ${VERSION_PARAM}, 获取到的上传地址是 ${OSS_UPLOAD_PATH_PARAM}获取到的assets-oss-endpoint是 ${ASSETS_END_POINT_PARAM}"
} catch (err) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道获取相关参数失败"
SendMessageToWechat(message)
error("Failure of the '根据渠道获取相关参数' stage")
}
}
}
}
stage('获取构建版本号') {
steps {
script {
try {
def channelYamlPath = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml"
def versionCodeScript = "${WORKSPACE}/Tool/py_tools/version_code_manager.py"
// 使 python3 export
def exportLines = sh(
script: "python3 '${versionCodeScript}' '${CHANNEL_PARAM}' '${channelYamlPath}'",
returnStdout: true
).trim()
echo "[BuildCode] 脚本输出: ${exportLines}"
// NLD_CURRENT_VERSION_CODE=xxx
def versionCodeLine = exportLines.split('\n').find { it.contains('NLD_CURRENT_VERSION_CODE') }
if (versionCodeLine) {
def versionCode = versionCodeLine.replaceAll('export NLD_CURRENT_VERSION_CODE=', '').trim()
echo "[BuildCode] 当前渠道=${CHANNEL_PARAM}versionCode=${versionCode}"
// stage shell 使
def safeChannel = CHANNEL_PARAM.replace('-', '_').replace(' ', '_')
env."NLD_CLIENT_${safeChannel}_VERSION_CODE" = versionCode
env.NLD_CURRENT_VERSION_CODE = versionCode
} else {
echo "[BuildCode] 警告: 未能解析 NLD_CURRENT_VERSION_CODE将使用 YAML 中的 BuildCode"
}
} catch (err) {
echo "[BuildCode] 警告: 获取构建版本号失败: ${err},将使用 YAML 中的 BuildCode"
// 使 YAML
}
}
}
}
stage('打包') {
steps {
sh "chmod +x $WORKSPACE/Tool/build_tools/build_unity.sh"
sh "chmod +x $WORKSPACE/Tool/build_tools/hot_update.sh"
script {
def build_result
if(params.Debug_AllLocal == true)
PROFILE_PARAM="AllLocal"
if(params.Build_InitApp == false){
build_result=sh(script: "$WORKSPACE/Tool/build_tools/hot_update.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} ${ANDROIDKEYSTORE} ${ANDROIDKEYALIAS} ${OBFUZ} ${PackDefaultRes} ${PackDllRes} ${PackConfigRes}", returnStatus: true, returnStdout: false)
log_path="$BUILD_PATH/UpdatePreviousBuild.log"
}
else
build_result=sh(script: "$WORKSPACE/Tool/build_tools/build_unity.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} ${AAB_PARAM} ${DEV_PARAM} ${ANDROIDKEYSTORE} ${ANDROIDKEYALIAS} ${OBFUZ} ${UPLOAD_SYMBOL} ${PackDefaultRes} ${PackDllRes} ${PackConfigRes}", returnStatus: true, returnStdout: false)
def parse_log = "../../$log_path"
//
if(build_result != 0)
{
//
archiveArtifacts artifacts: "$log_path" , followSymlinks: false
ParseBuildLogError(parse_log)
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】构建失败"
SendMessageToWechat(message)
error("Failure of the '打包' stage")
}
// Build Finished, Result: Failure.
else{
sh "chmod +x $WORKSPACE/Tool/build_tools/check_unity_build_result.sh"
def check_result = sh(script: "sh $WORKSPACE/Tool/build_tools/check_unity_build_result.sh ${parse_log}", returnStatus: true)
if (check_result != 0) {
//
archiveArtifacts artifacts: "$log_path" , followSymlinks: false
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】构建失败 日志捕捉到 Build Finished, Result: Failure."
SendMessageToWechat(message)
error("Failure of the '打包' stage")
}
}
}
}
}
stage('加密应用') {
steps {
script {
if (PACKAGE_HARDENING == true) {
//
echo "params.Build_InitApp: ${params.Build_InitApp}"
echo "WORKSPACE: ${WORKSPACE}"
if (params.Build_InitApp == true) {
try {
// CHANNEL_PARAM
def actualChannel = CHANNEL_PARAM ?: "Dev"
echo "Actual channel: ${actualChannel}"
// YAML
def playersettings = "${WORKSPACE}/Tool/Channels/${actualChannel}/ChannelSetting.yaml"
def fallbackPlayersettings = "d:/UnityProjects/NLDClient/Tool/Channels/${actualChannel}/ChannelSetting.yaml"
// YAML
def finalPlayersettings
if (fileExists(playersettings)) {
finalPlayersettings = playersettings
} else if (fileExists(fallbackPlayersettings)) {
finalPlayersettings = fallbackPlayersettings
} else {
echo "Warning: Both YAML paths not found. Using default: ${playersettings}"
finalPlayersettings = playersettings
}
//
echo "playersettings path: ${finalPlayersettings}"
echo "File exists: ${fileExists(finalPlayersettings)}"
// YAML
def cfg
try {
cfg = readYaml(file: finalPlayersettings)
echo "YAML content: ${cfg}"
} catch (yamlErr) {
echo "Error reading YAML: ${yamlErr.getMessage()}"
// 使YAML
def yamlContent = readFile(finalPlayersettings)
echo "Raw YAML content: ${yamlContent}"
error "Failed to parse YAML file"
}
//
def encryptConfig = cfg?.Encryption
echo "encryptConfig: ${encryptConfig}"
if (encryptConfig) {
def apiUrl = (encryptConfig?.ApiUrl ?: '').trim()
def strategyName = (encryptConfig?.StrategyName ?: '').trim()
def username = (encryptConfig?.Username ?: '').trim()
def password = (encryptConfig?.Password ?: '').trim()
def toolPath = (encryptConfig?.ToolPath ?: '').trim()
def needSign = (encryptConfig?.NeedSign ?: true)
def signName = (encryptConfig?.SignName ?: '').trim()
def signVersion = (encryptConfig?.SignVersion ?: 4)
def retryCount = (encryptConfig?.RetryCount ?: 3)
// APK
def apkPath = "$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$APK_NAME"
def outputDir = "$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
// WORKSPACE
toolPath = toolPath.replace('${WORKSPACE}', WORKSPACE)
//
def encryptCmd = "java -jar '${toolPath}' -t apk -u '${apiUrl}' -r '${username}' -w '${password}' -k '${apkPath}' -s '${strategyName}' -d '${outputDir}' -n '${APK_NAME}' -y ${retryCount}"
//
if (needSign) {
encryptCmd += " -i true -g '${signName}' -v ${signVersion}"
}
echo "开始加密应用..."
echo "APK路径: ${apkPath}"
echo "加密策略: ${strategyName}"
echo "执行命令: ${encryptCmd}"
//
def encryptResult = sh(script: encryptCmd, returnStatus: true, returnStdout: false)
if (encryptResult != 0) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】应用加密失败"
SendMessageToWechat(message)
error("Failure of the '加密应用' stage")
} else {
echo "应用加密成功加密后的APK已覆盖原APK。"
}
} else {
echo "警告:未在渠道配置中找到加密相关配置,跳过加密步骤。"
}
} catch (err) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】应用加密过程中发生异常: ${err.getMessage()}"
SendMessageToWechat(message)
error("Failure of the '加密应用' stage")
}
} else {
echo "增量更新模式,跳过加密步骤。"
}
} else {
echo "PackageHardening 未启用,跳过加密步骤。"
}
}
}
}
stage('上传资源') {
steps {
script {
def asset_path="$WORKSPACE/ProjectNLD/ServerData/${PLATFORM_PARAM}"
def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}"
if(params.Upload_Incremental == true)
{
def upload_incremental_result=0
def last_manifest_path="$WORKSPACE/ProjectNLD/ServerData/LastManifests/${CHANNEL_PARAM}"
sh "chmod +x $WORKSPACE/Tool/build_tools/upload_incremental_oss.sh"
upload_incremental_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_incremental_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM} ${last_manifest_path}", returnStatus: true, returnStdout: false)
if(upload_incremental_result != 0)
{
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传资源失败"
SendMessageToWechat(message)
error("Failure of the '上传资源' stage")
}
}
else
{
sh "chmod +x $WORKSPACE/Tool/build_tools/upload_oss.sh"
def upload_result=0
upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false)
if(upload_result != 0)
{
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传资源失败"
SendMessageToWechat(message)
error("Failure of the '上传资源' stage")
}
}
}
}
}
/*stage('上传apk') {
steps {
script {
//
if (params.Build_InitApp == true){
def apk_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$APK_NAME"
def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/"
def upload_path_with_version="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}/"
def upload_result=0
def upload_result_with_version=0
upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${apk_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false)
upload_result_with_version=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${apk_path} ${upload_path_with_version} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false)
if(upload_result != 0 || upload_result_with_version != 0)
{
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传APK失败"
SendMessageToWechat(message)
error("Failure of the '上传apk' stage")
}
}
}
}
}
stage('上传符号表') {
steps {
script {
if(UPLOAD_SYMBOL == true)
{
//
sh "chmod +x $WORKSPACE/Tool/build_tools/upload_symbol_file.sh"
sh "chmod +x $WORKSPACE/Tool/build_tools/upload_symbol_file_firebase.sh"
if (params.Build_InitApp == true){
def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml"
def cfg = readYaml(file: playersettings)
def symbol_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
def upload_result=0
if('GoogleDev' == params.Channel)
{
def FIREBASE_APP_ID = (cfg?.FIREBASE_APP_ID ?: '').trim()
echo "获取到的Firebase App ID ${FIREBASE_APP_ID}"
upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_symbol_file_firebase.sh ${VERSION_PARAM} ${symbol_path} ${FIREBASE_APP_ID}", returnStatus: true, returnStdout: false)
}
else
{
def crashsightConfig = cfg?."CrashSight_${PLATFORM_PARAM}"
def crashsightId = (crashsightConfig?.id ?: '').trim()
def crashsightKey = (crashsightConfig?.key ?: '').trim()
upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_symbol_file.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${symbol_path} ${crashsightId} ${crashsightKey}", returnStatus: true, returnStdout: false)
}
if(upload_result != 0)
{
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传符号表异常"
SendMessageToWechat(message)
}
}
}
}
}
}*/
stage('发布debug版本号') {
steps {
script {
if (params.Build_InitApp == true){
sh "chmod +x $WORKSPACE/Tool/build_tools/debug_send_version.sh"
def result=0
result = sh(script: "$WORKSPACE/Tool/build_tools/debug_send_version.sh")
}
}
}
}
stage('归档') {
steps {
script {
try{
archiveArtifacts artifacts: "$log_path" , followSymlinks: false
if (params.Build_InitApp == true)
archiveArtifacts artifacts: "$BUILD_PATH/*.apk" , followSymlinks: false
}
catch(Exception e){
SendMessageToWechat(e.message + "\r\n" + e.stackTrace)
currentBuild.result = 'FAILURE'
return
}
}
}
}
stage('通知') {
steps {
script {
if (params.Build_InitApp == true) {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】客户端打包上传成功!下载链接:${ARTIFACT_URL}"
SendMessageToWechat(message)
} else {
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】客户端增量更新上传成功!下载链接:${ARTIFACT_URL}"
SendMessageToWechat(message)
}
}
}
}
}
}

@ -1 +1 @@
Subproject commit dba595d9c6e380b32afb9b6032380616d6df7e87
Subproject commit 30d4c15d29e64de4184053eed464170ef75d292b