diff --git a/ProjectNLD/Assets/Art_Out/UI/Texture/Icon/BuffIcon/Icon_Buff_Moraledamageincreased_01.png.meta b/ProjectNLD/Assets/Art_Out/UI/Texture/Icon/BuffIcon/Icon_Buff_Moraledamageincreased_01.png.meta index f58d366579b..bcc699c08f2 100644 --- a/ProjectNLD/Assets/Art_Out/UI/Texture/Icon/BuffIcon/Icon_Buff_Moraledamageincreased_01.png.meta +++ b/ProjectNLD/Assets/Art_Out/UI/Texture/Icon/BuffIcon/Icon_Buff_Moraledamageincreased_01.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d11a6cac5ec82a94e9ce4b93e4adf3f4 +guid: a468c2be85133e945b9e4b61f9d575c1 TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/ProjectNLD/Assets/Art_Out/UI/Texture/Icon/BuffIcon/Icon_Debuff_Moraledamageincreased_01.png.meta b/ProjectNLD/Assets/Art_Out/UI/Texture/Icon/BuffIcon/Icon_Debuff_Moraledamageincreased_01.png.meta index e921cbf37a2..0eafeda1aa5 100644 --- a/ProjectNLD/Assets/Art_Out/UI/Texture/Icon/BuffIcon/Icon_Debuff_Moraledamageincreased_01.png.meta +++ b/ProjectNLD/Assets/Art_Out/UI/Texture/Icon/BuffIcon/Icon_Debuff_Moraledamageincreased_01.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 07d3075d6c048394086852042ab9736b +guid: 6eb3e4eefd7e0244db8a0dd821fcdc36 TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/ProjectNLD/Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffIcon/Icon_Buff_Moraledamageincreased_01.png.meta b/ProjectNLD/Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffIcon/Icon_Buff_Moraledamageincreased_01.png.meta index f58d366579b..bcf64b5b27d 100644 --- a/ProjectNLD/Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffIcon/Icon_Buff_Moraledamageincreased_01.png.meta +++ b/ProjectNLD/Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffIcon/Icon_Buff_Moraledamageincreased_01.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d11a6cac5ec82a94e9ce4b93e4adf3f4 +guid: 2f5922e38c7791247b826711633f179d TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/ProjectNLD/Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffIcon/Icon_Debuff_Moraledamageincreased_01.png.meta b/ProjectNLD/Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffIcon/Icon_Debuff_Moraledamageincreased_01.png.meta index e921cbf37a2..973948c74e7 100644 --- a/ProjectNLD/Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffIcon/Icon_Debuff_Moraledamageincreased_01.png.meta +++ b/ProjectNLD/Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffIcon/Icon_Debuff_Moraledamageincreased_01.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 07d3075d6c048394086852042ab9736b +guid: 8b7966c5144ead044bb904b872939c42 TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/ProjectNLD/Assets/AssetBundleCollectorSetting.asset b/ProjectNLD/Assets/AssetBundleCollectorSetting.asset index de3249809fb..bba648689c4 100644 --- a/ProjectNLD/Assets/AssetBundleCollectorSetting.asset +++ b/ProjectNLD/Assets/AssetBundleCollectorSetting.asset @@ -17,7 +17,7 @@ MonoBehaviour: UniqueBundleName: 1 Packages: - PackageName: DefaultPackage - PackageDesc: + PackageDesc: "\u9ED8\u8BA4\u8D44\u6E90" EnableAddressable: 0 LocationToLower: 0 IncludeAssetGUID: 0 @@ -45,19 +45,6 @@ MonoBehaviour: FilterRuleName: CollectAll AssetTags: UserData: - - GroupName: Config_Common - GroupDesc: - AssetTags: - ActiveRuleName: EnableGroup - Collectors: - - CollectPath: Assets/Config - CollectorGUID: d3e5101ac58a142ff98b2bad4a50f203 - CollectorType: 0 - AddressRuleName: AddressByFileName - PackRuleName: PackGroup - FilterRuleName: CollectAll - AssetTags: - UserData: - GroupName: UI GroupDesc: AssetTags: @@ -119,27 +106,6 @@ MonoBehaviour: FilterRuleName: CollectAll AssetTags: UserData: - - GroupName: HotUpdateDlls - GroupDesc: - AssetTags: - ActiveRuleName: EnableGroup - Collectors: - - CollectPath: Assets/HotUpdateDlls/HotUpdateDll - CollectorGUID: fc0a59196e2c827448097ec5198b2901 - CollectorType: 0 - AddressRuleName: AddressByFileName - PackRuleName: PackGroup - FilterRuleName: CollectAll - AssetTags: - UserData: - - CollectPath: Assets/HotUpdateDlls/MetaDataDll - CollectorGUID: 9379cb20c9c63464da9daa6fe5375f00 - CollectorType: 0 - AddressRuleName: AddressByFileName - PackRuleName: PackGroup - FilterRuleName: CollectAll - AssetTags: - UserData: - GroupName: Scenes GroupDesc: AssetTags: @@ -396,7 +362,7 @@ MonoBehaviour: AssetTags: UserData: - PackageName: RawPackage - PackageDesc: + PackageDesc: "\u4EC5\u5F15\u7528\u8DEF\u5F84" EnableAddressable: 0 LocationToLower: 0 IncludeAssetGUID: 0 @@ -416,24 +382,45 @@ MonoBehaviour: FilterRuleName: CollectAll AssetTags: UserData: - - PackageName: TestPackage - PackageDesc: + - PackageName: DllPackage + PackageDesc: "\u903B\u8F91\u8D44\u6E90" EnableAddressable: 0 LocationToLower: 0 IncludeAssetGUID: 0 IgnoreDefaultType: 1 AutoCollectShaders: 1 Groups: - - GroupName: Test + - GroupName: Dll GroupDesc: AssetTags: ActiveRuleName: EnableGroup Collectors: - - CollectPath: Assets/_Test/Audio - CollectorGUID: 75b0d58bca322234fa3e6b6d82d8c93a + - CollectPath: Assets/HotUpdateDlls + CollectorGUID: 4625a9ccc1660174e8e6295de19639d7 CollectorType: 0 AddressRuleName: AddressByFileName PackRuleName: PackDirectory - FilterRuleName: CollectScene + FilterRuleName: CollectAll + AssetTags: + UserData: + - PackageName: ConfigPackage + PackageDesc: "\u914D\u7F6E\u8D44\u6E90" + EnableAddressable: 0 + LocationToLower: 0 + IncludeAssetGUID: 0 + IgnoreDefaultType: 1 + AutoCollectShaders: 1 + Groups: + - GroupName: Config + GroupDesc: + AssetTags: + ActiveRuleName: EnableGroup + Collectors: + - CollectPath: Assets/Config + CollectorGUID: d3e5101ac58a142ff98b2bad4a50f203 + CollectorType: 0 + AddressRuleName: AddressByFileName + PackRuleName: PackDirectory + FilterRuleName: CollectAll AssetTags: UserData: diff --git a/ProjectNLD/Assets/Code/Scripts/Framework/Data/EditorTableManager.cs b/ProjectNLD/Assets/Code/Scripts/Framework/Data/EditorTableManager.cs index b9f9150311d..313c0b1f518 100644 --- a/ProjectNLD/Assets/Code/Scripts/Framework/Data/EditorTableManager.cs +++ b/ProjectNLD/Assets/Code/Scripts/Framework/Data/EditorTableManager.cs @@ -48,7 +48,7 @@ namespace Framework public static string GetLocalizeText(string key) { - var getValue = instance.tables.StringConfig.Get(key); + var getValue = instance.tables.StringConfig.GetOrDefault(key); if (getValue == null) { return key; diff --git a/ProjectNLD/Assets/Code/Scripts/HotUpdate/GameLauncher.cs b/ProjectNLD/Assets/Code/Scripts/HotUpdate/GameLauncher.cs index 178504133b4..100d095acf6 100644 --- a/ProjectNLD/Assets/Code/Scripts/HotUpdate/GameLauncher.cs +++ b/ProjectNLD/Assets/Code/Scripts/HotUpdate/GameLauncher.cs @@ -217,7 +217,9 @@ public class GameLauncher : MonoBehaviour UpdateLocalInfo localInfo = PackDataInst.Inst.localInfo; string acquiring = LocalizeMono.Instance.GetLocalizeText("Acquiring"); // 获取中... - versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, localInfo.localFullVersion, acquiring, acquiring); + string displayLocalVersion = VersionDisplayFormatter.Format(localInfo.localFullVersion, "[LTRes]GameLauncher"); + Debug.Log("[LTRes]GameLauncher - ShowVersion关键日志 stage=LaunchInit, fullOldVersion=" + localInfo.localFullVersion + ", fullNewVersion=" + acquiring + ", displayOldVersion=" + displayLocalVersion + ", displayNewVersion=" + acquiring + ", serverName=" + acquiring); + versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, displayLocalVersion, acquiring, acquiring); BIToolinAOT.Instance.Init();//TalkingData初始化 try @@ -250,7 +252,9 @@ public class GameLauncher : MonoBehaviour downloadResult = await PreConfig.instance.DownloadConfig(); versionUpdateUI.UpdateProgressText(LocalizeMono.Instance.GetLocalizeText("RequestConfigurationComplete")); // 请求APPConfig结束 - versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, localInfo.localFullVersion, acquiring, PreConfig.instance.ServerName); + string displayLocalVersionAfterConfig = VersionDisplayFormatter.Format(localInfo.localFullVersion, "[LTRes]GameLauncher"); + Debug.Log("[LTRes]GameLauncher - ShowVersion关键日志 stage=ConfigReady, fullOldVersion=" + localInfo.localFullVersion + ", fullNewVersion=" + acquiring + ", displayOldVersion=" + displayLocalVersionAfterConfig + ", displayNewVersion=" + acquiring + ", serverName=" + PreConfig.instance.ServerName); + versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, displayLocalVersionAfterConfig, acquiring, PreConfig.instance.ServerName); BIToolinAOT.Instance.TrackEventInAOT("app_config_response", new System.Collections.Generic.Dictionary(){ {"result", downloadResult? 0 : 1 } }); @@ -299,7 +303,7 @@ public class GameLauncher : MonoBehaviour Debug.Log("需要热更新,开始加载程序集"); _hybridCLRHelper = new HybridCLRHelper(); _hybridCLRHelper.SetDllList(AOTGenericReferences.PatchedAOTAssemblyList); - _hybridCLRHelper.RegistLoader(_simpleLoader); + _hybridCLRHelper.RegisterLoader(_simpleLoader); await _hybridCLRHelper.LoadAssemblies(); Debug.Log("加载程序集结束!"); @@ -424,4 +428,4 @@ public class GameLauncher : MonoBehaviour } #endregion -} \ No newline at end of file +} diff --git a/ProjectNLD/Assets/Code/Scripts/HotUpdate/UI/TempUIHandle.cs b/ProjectNLD/Assets/Code/Scripts/HotUpdate/UI/TempUIHandle.cs index 3acb7e1dead..a81f588d3e5 100644 --- a/ProjectNLD/Assets/Code/Scripts/HotUpdate/UI/TempUIHandle.cs +++ b/ProjectNLD/Assets/Code/Scripts/HotUpdate/UI/TempUIHandle.cs @@ -24,16 +24,6 @@ namespace HotUpdate.UI return TempUpdateUI.Instance.isClickOk; } - public void ShowVersion(string aotVersion, string curResVersion, string newResVersion) - { - TempUpdateUI.Instance.m_TextAotVersion.text = aotVersion; - TempUpdateUI.Instance.m_TextCurResVersion.text = curResVersion; - TempUpdateUI.Instance.m_TextNewResVersion.text = newResVersion; - TempUpdateUI.Instance.m_TextAotVersion.gameObject.SetActive(true); - TempUpdateUI.Instance.m_TextCurResVersion.gameObject.SetActive(true); - TempUpdateUI.Instance.m_TextNewResVersion.gameObject.SetActive(true); - } - public void ShowVersion(string curAotVersion, string workSpace, string curResVersion, string newResVersion, string serverName) { string aotVersion = string.Format(LocalizeMono.Instance.GetLocalizeText("AotVersionInfo"), curAotVersion, workSpace, serverName); // 游戏版本:{0},渠道:{1},服务器:{2} diff --git a/ProjectNLD/Assets/Code/Shaders/Character/NLD_Charactor_Dead.shader b/ProjectNLD/Assets/Code/Shaders/Character/NLD_Charactor_Dead.shader index 84a5d3cda8e..2829d411717 100644 --- a/ProjectNLD/Assets/Code/Shaders/Character/NLD_Charactor_Dead.shader +++ b/ProjectNLD/Assets/Code/Shaders/Character/NLD_Charactor_Dead.shader @@ -31,6 +31,7 @@ Shader "NLD_URP/NLD_Charactor_Dead" float3 normal : NORMAL; float4 tangent : TANGENT; float2 uv : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f @@ -38,7 +39,9 @@ Shader "NLD_URP/NLD_Charactor_Dead" float2 uv : TEXCOORD0; float4 positionHCS : SV_POSITION; float3 normalWS : TEXCOORD1; - float3 positionWS : TEXCOORD02; + float3 positionWS : TEXCOORD2; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO }; TEXTURE2D(_MainTex); @@ -81,7 +84,7 @@ Shader "NLD_URP/NLD_Charactor_Dead" o.positionHCS = TransformObjectToHClip(v.positionOS.xyz); o.uv = TRANSFORM_TEX(v.uv, _MainTex); o.normalWS = TransformObjectToWorldNormal(v.normal); - o.positionWS = TransformObjectToWorld(v.positionOS); + o.positionWS = TransformObjectToWorld(v.positionOS.xyz); return o; } @@ -137,7 +140,7 @@ Shader "NLD_URP/NLD_Charactor_Dead" v2f vert (appdata v) { - v2f o; + v2f o = (v2f)0; UNITY_SETUP_INSTANCE_ID(v); UNITY_TRANSFER_INSTANCE_ID(v, o); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); diff --git a/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Base.shader b/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Base.shader index cf2de42d2b8..892eb77b235 100644 --- a/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Base.shader +++ b/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Base.shader @@ -83,6 +83,12 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + inline float UnityGet2DClipping(float2 position, float4 clipRect) + { + float2 inside = step(clipRect.xy, position) * step(position, clipRect.zw); + return inside.x * inside.y; + } + struct appdata { float4 positionOS : POSITION; @@ -106,7 +112,7 @@ float4 worldPosition : TEXCOORD1; #if _CUSTOMDATA_ON - float4 customData: TEXCOORD1; + float4 customData: TEXCOORD2; #endif UNITY_VERTEX_INPUT_INSTANCE_ID @@ -137,6 +143,10 @@ o.uv = v.uv; o.vColor = v.color * _BaseColor * _BaseColorScale; + #if _CUSTOMDATA_ON + o.customData = v.customData; + #endif + // #### required for RectMask2D #### o.worldPosition = v.positionOS; return o; @@ -148,16 +158,6 @@ UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); const float time = _TimeParameters.x; - // #### required for RectMask2D #### - #ifdef UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - #endif - - // #### required for Mask #### - #ifdef UNITY_UI_ALPHACLIP - clip (color.a - 0.001); - #endif - // 主贴图UV流动 float2 uv = TRANSFORM_TEX(IN.uv, _BaseMap); @@ -173,6 +173,16 @@ float4 col = _BaseMap.Sample(sampler_BaseMap, uv); col *= IN.vColor; + // #### required for RectMask2D #### + #ifdef UNITY_UI_CLIP_RECT + col.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + #endif + + // #### required for Mask #### + #ifdef UNITY_UI_ALPHACLIP + clip (col.a - 0.001); + #endif + if (col.a < _AlphaClip) { discard; diff --git a/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Polar.shader b/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Polar.shader index 60c577e1a80..083b22e8d74 100644 --- a/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Polar.shader +++ b/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Polar.shader @@ -87,6 +87,12 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + inline float UnityGet2DClipping(float2 position, float4 clipRect) + { + float2 inside = step(clipRect.xy, position) * step(position, clipRect.zw); + return inside.x * inside.y; + } + struct appdata { float4 positionOS : POSITION; @@ -110,7 +116,7 @@ float4 worldPosition : TEXCOORD1; #if _CUSTOMDATA_ON - float4 customData: TEXCOORD1; + float4 customData: TEXCOORD2; #endif UNITY_VERTEX_INPUT_INSTANCE_ID @@ -145,6 +151,10 @@ o.uv = v.uv; o.vColor = v.color * _BaseColor * _BaseColorScale; + #if _CUSTOMDATA_ON + o.customData = v.customData; + #endif + // #### required for RectMask2D #### o.worldPosition = v.positionOS; return o; @@ -156,16 +166,6 @@ UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); const float time = _TimeParameters.x; - // #### required for RectMask2D #### - #ifdef UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - #endif - - // #### required for Mask #### - #ifdef UNITY_UI_ALPHACLIP - clip (color.a - 0.001); - #endif - // 主贴图UV流动 float2 uv = TRANSFORM_TEX(IN.uv, _BaseMap); @@ -196,6 +196,16 @@ float4 col = _BaseMap.Sample(sampler_BaseMap, uv); col *= IN.vColor; + // #### required for RectMask2D #### + #ifdef UNITY_UI_CLIP_RECT + col.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + #endif + + // #### required for Mask #### + #ifdef UNITY_UI_ALPHACLIP + clip (col.a - 0.001); + #endif + if (col.a < _AlphaClip) { discard; diff --git a/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Polar_Mask.shader b/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Polar_Mask.shader index 3c73f492bfe..c4d5157dc43 100644 --- a/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Polar_Mask.shader +++ b/ProjectNLD/Assets/Code/Shaders/UI/Particle/UI_Particle_Polar_Mask.shader @@ -94,6 +94,12 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + inline float UnityGet2DClipping(float2 position, float4 clipRect) + { + float2 inside = step(clipRect.xy, position) * step(position, clipRect.zw); + return inside.x * inside.y; + } + struct appdata { float4 positionOS : POSITION; @@ -179,16 +185,6 @@ UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); const float time = _TimeParameters.x; - // #### required for RectMask2D #### - #ifdef UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - #endif - - // #### required for Mask #### - #ifdef UNITY_UI_ALPHACLIP - clip (color.a - 0.001); - #endif - // 主贴图UV流动 float2 uv = TRANSFORM_TEX(IN.uv, _BaseMap); @@ -231,6 +227,16 @@ #endif + // #### required for RectMask2D #### + #ifdef UNITY_UI_CLIP_RECT + col.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + #endif + + // #### required for Mask #### + #ifdef UNITY_UI_ALPHACLIP + clip (col.a - 0.001); + #endif + if (col.a < _AlphaClip) { discard; diff --git a/ProjectNLD/Assets/Editor/Common/BuildLauncher.cs b/ProjectNLD/Assets/Editor/Common/BuildLauncher.cs index fd6f731c000..ca6bc2df4c1 100644 --- a/ProjectNLD/Assets/Editor/Common/BuildLauncher.cs +++ b/ProjectNLD/Assets/Editor/Common/BuildLauncher.cs @@ -128,7 +128,6 @@ internal class BatchBuild thinkingDataAppId = YooAssetBuildBase.thinkingDataAppId, thinkingDataServerUrl = YooAssetBuildBase.thinkingDataServerUrl, }; - PackDataInst.CreateResourceJson(info); BuildTargetGroup currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget); @@ -139,12 +138,30 @@ internal class BatchBuild #if DEVELOPMENT_BUILD || DEBUG isDebugBuild = true; #endif - ExtBuildInfoHelper.CreateFirstExtBuildInfo(info.buildTicks, info.workSpace, info.version, info.buildCode, - isDebugBuild, defines); + var extBuildInfo = ExtBuildInfoHelper.PrepareFullBuildInfo( + info.buildTicks, + info.workSpace, + info.version, + info.buildCode, + isDebugBuild, + defines, + YooAssetBuildBase.ShouldPackDefaultRes(), + YooAssetBuildBase.ShouldPackDllRes(), + YooAssetBuildBase.ShouldPackConfigRes()); + string serverComposeVersion = extBuildInfo.ComposeResVersion(); + string clientLocalDeclaredVersion = extBuildInfo.ComposeClientLocalResVersion( + YooAssetBuildBase.ShouldPackDefaultRes(), + YooAssetBuildBase.ShouldPackDllRes(), + YooAssetBuildBase.ShouldPackConfigRes()); + Debug.Log($"[Build]AOT本地资源版本声明 packDefaultRes={YooAssetBuildBase.ShouldPackDefaultRes()}, packDllRes={YooAssetBuildBase.ShouldPackDllRes()}, packConfigRes={YooAssetBuildBase.ShouldPackConfigRes()}, serverComposeVersion={serverComposeVersion}, clientLocalDeclaredVersion={clientLocalDeclaredVersion}"); + info.localFullVersion = clientLocalDeclaredVersion; + PackDataInst.CreateResourceJson(info); BuildLauncher.SetEnableHotUpdate(enableHotUpdate); - if (enableHotUpdate) + if (YooAssetBuildBase.ShouldBuildHotUpdateDll()) BuildLauncher.BuildHotUpdateDlls(); + else if (enableHotUpdate) + Debug.Log("检测到 packDllRes=false,已跳过热更新 DLL 重编步骤,将沿用上次已生成的 DLL 资源。"); YooAssetBuildBase.BuildContentAndPlayer(); @@ -228,9 +245,25 @@ internal class BatchBuild ExtBuildInfoHelper.VertifyExitBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion); DebugUtil.Log($"验证ExBuildInfo完成:{DateTime.Now}"); + BuildTargetGroup currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget); + string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTargetGroup); + + ExtBuildInfoHelper.PrepareHotUpdateBuildInfo( + YooAssetBuildBase.workSpace, + YooAssetBuildBase.appVersion, +#if DEVELOPMENT_BUILD || DEBUG + true, +#else + false, +#endif + defines, + YooAssetBuildBase.ShouldPackDefaultRes(), + YooAssetBuildBase.ShouldPackDllRes(), + YooAssetBuildBase.ShouldPackConfigRes()); + var skipCheck = true; - if (enableHotUpdate) + if (YooAssetBuildBase.ShouldBuildHotUpdateDll()) { if (skipCheck) { @@ -255,22 +288,15 @@ internal class BatchBuild } } + else if (enableHotUpdate) + { + Debug.Log("检测到 packDllRes=false,已跳过热更新 DLL 重编步骤,将沿用上次已生成的 DLL 资源。"); + } else { Debug.Log("未开启热更"); } - BuildTargetGroup currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget); - string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTargetGroup); - - // 写入打包信息到Yoo_Build_Cache -#if DEVELOPMENT_BUILD || DEBUG - ExtBuildInfoHelper.UpdateExtBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion, true, - defines); -#else - ExtBuildInfoHelper.UpdateExtBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion, false, defines); -#endif - DebugUtil.Log($"开始打包热更资源:{DateTime.Now}"); bool result = YooAssetBuildBase.BuildOnlyResUpdate(); DebugUtil.Log($"打包热更资源完成:{DateTime.Now}"); @@ -397,9 +423,9 @@ internal class BatchBuild /// /// 自动发布debug loginKey /// - public static void PostDebugSendKey() + public static void PostDebugSendKey(string sendVersion = null) { - string version = PackDataInst.Inst.localInfo.version; + string version = string.IsNullOrEmpty(sendVersion) ? PackDataInst.Inst.localInfo.version : sendVersion; string tag = HashUtils.MD5(version); // 服务端签名原文包含 platform="0",按字母升序排列 @@ -423,53 +449,29 @@ internal class BatchBuild HttpHelper.PostAsync(url, body, dicHeadData).Forget(); } -#if UNITY_EDITOR - [UnityEditor.MenuItem("Test/Build/测试 Version (version=1.0.0)")] - public static void TestPostDebugSendKey() + /// + /// batchmode 下等待 sendVersion 请求完成,并显式退出 Unity,避免 Jenkins 长时间挂起。 + /// + public static void PostDebugSendKeyBatch() { - const string testVersion = "1.0.0"; - string loginKey = HashUtils.MD5(testVersion); - string timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString(); - - // 服务端签名算法:MD5(排序参数字符串) + httpKey 再做 SHA256(64位) - // 即 PostHeader.PostHeaderInfo 内部已实现的流程,参数需包含 platform="" - Dictionary signParams = new Dictionary - { - { "plaintext", testVersion }, - { "platform", "" }, - { "tag", loginKey }, - { "timestamp", timestamp } - }; - - var sortedKeys = signParams.Keys.OrderBy(k => k).ToList(); - string sortParamsStr = string.Join("&", sortedKeys.Select(k => $"{k}={signParams[k]}")); - Debug.Log($"[TestPostLoginKey] 签名原文: {sortParamsStr}"); - - // 使用 PostHeaderInfo 生成 64 位 signature(MD5 + httpKey + SHA256) - Dictionary headData = PostHeader.PostHeaderInfo(signParams); - Debug.Log($"[TestPostLoginKey] signature: {headData["signature"]}"); - - LoginKeyData loginKeyData = new() - { - plaintext = testVersion, - tag = loginKey, - }; - string bodyJson = JsonUtility.ToJson(loginKeyData); - Debug.Log($"[TestPostLoginKey] 请求 Body: {bodyJson}"); - - string testUrl = $"{Dev_PostUrl}version"; try { - Debug.Log($"[TestPostLoginKey] URL: {testUrl}"); - HttpHelper.PostAsync(testUrl, loginKeyData, headData).Forget(); + PostDebugSendKey(); } catch (Exception e) { - Debug.LogError($"[TestPostLoginKey Exception]:{e.Message} \r\n {e.StackTrace}"); - throw; + Debug.LogError($"[PostDebugSendKeyBatch Exception]:{e.Message} \r\n {e.StackTrace}"); } } +#if UNITY_EDITOR + [UnityEditor.MenuItem("Test/Build/手动发布LoginKey")] + public static void TestPostDebugSendKey() + { + const string testVersion = "0.9.0"; + PostDebugSendKey(testVersion); + } + [UnityEditor.MenuItem("Test/Build/测试 SendVersion (version=1.0.0)")] public static void TestPostSendVersion() { diff --git a/ProjectNLD/Assets/PhxhSDK b/ProjectNLD/Assets/PhxhSDK index a6b6cc998fb..efe2e69b0b5 160000 --- a/ProjectNLD/Assets/PhxhSDK +++ b/ProjectNLD/Assets/PhxhSDK @@ -1 +1 @@ -Subproject commit a6b6cc998fb582d2bf4af0958c02d9ad8fcd2f73 +Subproject commit efe2e69b0b56c70f633216ab0fca75ffed8a529e diff --git a/ProjectNLD/Assets/Scenes/GameLauncher.unity b/ProjectNLD/Assets/Scenes/GameLauncher.unity index 1d80d12b025..c415f5e2aea 100644 --- a/ProjectNLD/Assets/Scenes/GameLauncher.unity +++ b/ProjectNLD/Assets/Scenes/GameLauncher.unity @@ -906,7 +906,7 @@ RectTransform: m_AnchorMin: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0} m_AnchoredPosition: {x: 950, y: -531} - m_SizeDelta: {x: 1000, y: 35.3} + m_SizeDelta: {x: 1500, y: 35.3} m_Pivot: {x: 1, y: 0} --- !u!114 &1084087109 MonoBehaviour: @@ -972,7 +972,7 @@ MonoBehaviour: m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_enableWordWrapping: 0 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} @@ -1269,7 +1269,7 @@ RectTransform: m_AnchorMin: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0} m_AnchoredPosition: {x: 950, y: -501.0017} - m_SizeDelta: {x: 1000, y: 35.3} + m_SizeDelta: {x: 1500, y: 35.3} m_Pivot: {x: 1, y: 0} --- !u!114 &1202956216 MonoBehaviour: @@ -1335,7 +1335,7 @@ MonoBehaviour: m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_enableWordWrapping: 0 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} diff --git a/Tool/build_env/jenkins_build_android_dev.groovy b/Tool/build_env/jenkins_build_android_dev.groovy new file mode 100644 index 00000000000..fb48f1db51b --- /dev/null +++ b/Tool/build_env/jenkins_build_android_dev.groovy @@ -0,0 +1,552 @@ +// 对应管线任务参数 +def PLATFORM_PARAM = "Android" +def PROFILE_PARAM = "Debug" +def APK_NAME = "NLDBuild.apk" + +// 构建时候的参数 +def CHANNEL_PARAM = params.Channel +def DEBUGBUILD_PARAM = params.DebugBuild +def HOTUPDATE_PARAM = true +def AAB_PARAM = params.AAB +def OBFUZ = params.Obfuz +def DEV_PARAM = true +def ANDROIDKEYSTORE = "/Users/mayuanzheng/key/phxh_android.keystore" +def ANDROIDKEYALIAS = "avery" +def UPLOAD_SYMBOL = params.UploadSymbol +def PACKAGE_HARDENING = params.PackageHardening +def PackDefaultRes = params.PackDefaultRes +def PackDllRes = params.PackDllRes +def PackConfigRes = params.PackConfigRes + +// Jenkins 归档地址 +def ARTIFACT_URL = "http://${env.PHXH_BUILDER_IP_ADDRESS}:8080/job/${env.JOB_NAME}/" + +def VERSION_PARAM = "尚未获取" // 版本号 根据项目获取 +def OSS_UPLOAD_PATH_PARAM // 上传地址,根据项目获取 +def ASSETS_END_POINT_PARAM // Assets endPoint,根据项目获取 + +// 构建地址 +def BUILD_PATH +// 日志地址 +def log_path + +def GetRemote(){ + if('Dev' == params.Channel) + return 'feature/split_build'; + else + return params.Channel; +} + +def CheckRemoteBranchExists(repoUrl, branchName) { + def result = sh( + script: "git ls-remote --heads ${repoUrl} refs/heads/${branchName}", + returnStdout: true + ).trim() + + if (result == '') { + echo "警告: 远程分支 ${branchName} 不存在于 ${repoUrl}, 可以在GetRemote函数中添加映射, 或者检查分支名称是否正确" + return false + } + + echo "远程分支 ${branchName} 存在" + return true +} + +def SendMessageToWechat(message){ + if (!message) { + return } + def INNER_ROBOT="https://qyapi.weixin.qq.com/cgi-bin/webhook/send?key=3c92758c-1128-4931-ac8d-f19669d7befe" + sh "chmod +x $WORKSPACE/Tool/build_tools/send_wechat_message.sh" + sh "$WORKSPACE/Tool/build_tools/send_wechat_message.sh '${INNER_ROBOT}' '@all' '${message}'" +} + +def ParseBuildLogError(logPath){ + sh "chmod +x $WORKSPACE/Tool/build_tools/parse_unity_build_log.sh" + + // 转译 "\[Build Exception\]:" 取消使用 + // def exceptionFlag = '\\[Build Exception\\]:' + def errorMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'error CS' true true", returnStdout: true).trim() + def exceptionMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Build Exception' false true", returnStdout: true).trim() + def sceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Problem detected while' true true", returnStdout: true).trim() + def multipleMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Multiple Unity' true false", returnStdout: true).trim() + def processSceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Failed to process scene' true false", returnStdout: true).trim() + + SendMessageToWechat(errorMessage) + SendMessageToWechat(exceptionMessage) + SendMessageToWechat(sceneMessage) + SendMessageToWechat(multipleMessage) + SendMessageToWechat(processSceneMessage) +} + +pipeline { + agent any + stages { + stage('拉最新工程') { + steps { + script { + try { + def currentPath = sh(script: 'pwd', returnStdout: true).trim() + echo "cd ${currentPath}" + + // 1. 还原子模块修改 + def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim() + def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh") + if (gitDirExists == 'true' && scriptPathExists) { + sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh" + sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE" + } + + // 2. 拉取主项目代码 + def repoUrl = 'http://1.14.122.170:3000/PHXH/NLDClient.git' + def remote = GetRemote(); + echo "获取到分支名字:${remote}" + // 检查远程分支是否存在 + if (!CheckRemoteBranchExists(repoUrl, remote)) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】NLDClient 远程分支 ${remote} 不存在" + SendMessageToWechat(message) + error("Failure of the '拉最新工程' stage") + } + + echo "拉取分支:${remote}" + checkout scmGit( + branches: [[name: "*/${remote}"]], + extensions: [ + checkoutOption(60), + lfs(), + cloneOption(noTags: false, reference: '', shallow: false, timeout: 120), + submodule(recursiveSubmodules: true, reference: '', timeout: 1200) + ], + userRemoteConfigs: [[url: repoUrl]] + ) + + // 3. 删除旧 GamePlay_Dll 文件夹 + def gameplayDllPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay_Dll" + sh "if [ -d '${gameplayDllPath}' ]; then rm -rf '${gameplayDllPath}'; fi" + + // 4. 拉取 GamePlay 仓库 + def gameplayTargetPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay" + def gameplayUrl = "http://1.14.122.170:3000/PHXH/GamePlay.git" + def branch = GetRemote(); + // 检查远程分支是否存在 + if (!CheckRemoteBranchExists(gameplayUrl, branch)) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】GamePlay 远程分支 ${branch} 不存在" + SendMessageToWechat(message) + error("Failure of the '拉最新工程' stage") + } + + sh "chmod +x ${WORKSPACE}/Tool/build_tools/git_pull_gameplay.sh" + sh "$WORKSPACE/Tool/build_tools/git_pull_gameplay.sh ${gameplayTargetPath} ${gameplayUrl} ${branch}" + } catch (err) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】拉最新工程失败" + SendMessageToWechat(message) + error("Failure of the '拉最新工程' stage") + } + } + } + } + stage('获取项目配置') { + steps { + script { + try { + // 将项目相关配置复制到打包路径下 + sh "chmod +x $WORKSPACE/Tool/build_tools/copy_env.sh" + sh "$WORKSPACE/Tool/build_tools/copy_env.sh $WORKSPACE/Tool/build_env" + + // 将打包机器相关配置复制到打包路径下 + echo "copy local env file to $WORKSPACE" + sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/build_tools/" + } catch (err) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】获取项目配置失败" + SendMessageToWechat(message) + error("Failure of the '获取项目配置' stage") + } + } + } + } + stage('修改渠道文件夹') { + steps { + script { + try { + // 先安装pyyaml + sh "pip3 install pyyaml --user" + // 调用python脚本修改渠道文件夹 + echo "根据 [${params.Channel}] 渠道修改文件夹" + def channelPath = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}" + def sdkPath = "${WORKSPACE}/Tool/sdk_packages" + echo "Channel Path: ${channelPath}" + echo "SDK Path: ${sdkPath}" + // python脚本: Tool/py_tools/PreHandle.py + sh "chmod +x $WORKSPACE/Tool/py_tools/PreHandle.py" + // 使用 returnStatus 获取脚本的退出码 + def pythonResult = sh(script: "python3 $WORKSPACE/Tool/py_tools/PreHandle.py ${sdkPath} ${channelPath} ${OBFUZ}", returnStatus: true) + if (pythonResult != 0) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】修改渠道文件夹失败: pythonResult=${pythonResult}" + SendMessageToWechat(message) + error("Failure of the '修改渠道文件夹' stage") + } + } catch (err) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道修改工程失败" + SendMessageToWechat(message) + error("Failure of the '修改渠道文件夹' stage") + } + } + } + } + stage('根据渠道修改工程') { + steps { + script { + try { + echo "根据 [${params.Channel}] 渠道修改工程" + sh "chmod +x $WORKSPACE/Tool/build_tools/modify_project_by_channel.sh" + sh "$WORKSPACE/Tool/build_tools/modify_project_by_channel.sh $WORKSPACE ${CHANNEL_PARAM}" + } catch (err) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道修改工程失败" + SendMessageToWechat(message) + error("Failure of the '根据渠道修改工程' stage") + } + } + } + } + stage('根据渠道获取相关参数') { + steps { + script { + try { + echo "根据 [${params.Channel}] 渠道获取相关参数" + def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml" + // 1. 读取并解析 YAML,得到一个 Groovy Map + def cfg = readYaml(file: playersettings) + // 2. 提取字段 根据 YAML 键名取值 + VERSION_PARAM = (cfg?.Version ?: '').trim() + OSS_UPLOAD_PATH_PARAM = (cfg?.OssRemoteUploadPath ?: '').trim() + ASSETS_END_POINT_PARAM = (cfg?.AssetsEndPoint ?: '').trim() + // 3.其他数据 + BUILD_PATH = "Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM" + log_path="$BUILD_PATH/build.log" + echo "获取到的版本是 ${VERSION_PARAM}, 获取到的上传地址是 ${OSS_UPLOAD_PATH_PARAM},获取到的assets-oss-endpoint是 ${ASSETS_END_POINT_PARAM}" + } catch (err) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道获取相关参数失败" + SendMessageToWechat(message) + error("Failure of the '根据渠道获取相关参数' stage") + } + } + } + } + stage('获取构建版本号') { + steps { + script { + try { + def channelYamlPath = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml" + def versionCodeScript = "${WORKSPACE}/Tool/py_tools/version_code_manager.py" + + // 使用 python3 执行脚本,读取输出的 export 语句 + def exportLines = sh( + script: "python3 '${versionCodeScript}' '${CHANNEL_PARAM}' '${channelYamlPath}'", + returnStdout: true + ).trim() + echo "[BuildCode] 脚本输出: ${exportLines}" + + // 解析 NLD_CURRENT_VERSION_CODE=xxx 行 + def versionCodeLine = exportLines.split('\n').find { it.contains('NLD_CURRENT_VERSION_CODE') } + if (versionCodeLine) { + def versionCode = versionCodeLine.replaceAll('export NLD_CURRENT_VERSION_CODE=', '').trim() + echo "[BuildCode] 当前渠道=${CHANNEL_PARAM},versionCode=${versionCode}" + // 设置环境变量,供后续 stage 中的 shell 使用 + def safeChannel = CHANNEL_PARAM.replace('-', '_').replace(' ', '_') + env."NLD_CLIENT_${safeChannel}_VERSION_CODE" = versionCode + env.NLD_CURRENT_VERSION_CODE = versionCode + } else { + echo "[BuildCode] 警告: 未能解析 NLD_CURRENT_VERSION_CODE,将使用 YAML 中的 BuildCode" + } + } catch (err) { + echo "[BuildCode] 警告: 获取构建版本号失败: ${err},将使用 YAML 中的 BuildCode" + // 不中断流程,降级为使用 YAML 默认值 + } + } + } + } + stage('打包') { + steps { + sh "chmod +x $WORKSPACE/Tool/build_tools/build_unity.sh" + sh "chmod +x $WORKSPACE/Tool/build_tools/hot_update.sh" + script { + def build_result + if(params.Debug_AllLocal == true) + PROFILE_PARAM="AllLocal" + + if(params.Build_InitApp == false){ + build_result=sh(script: "$WORKSPACE/Tool/build_tools/hot_update.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} ${ANDROIDKEYSTORE} ${ANDROIDKEYALIAS} ${OBFUZ} ${PackDefaultRes} ${PackDllRes} ${PackConfigRes}", returnStatus: true, returnStdout: false) + log_path="$BUILD_PATH/UpdatePreviousBuild.log" + } + else + build_result=sh(script: "$WORKSPACE/Tool/build_tools/build_unity.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} ${AAB_PARAM} ${DEV_PARAM} ${ANDROIDKEYSTORE} ${ANDROIDKEYALIAS} ${OBFUZ} ${UPLOAD_SYMBOL} ${PackDefaultRes} ${PackDllRes} ${PackConfigRes}", returnStatus: true, returnStdout: false) + + def parse_log = "../../$log_path" + // 打包失败 + if(build_result != 0) + { + // 归档并分析日志 + archiveArtifacts artifacts: "$log_path" , followSymlinks: false + ParseBuildLogError(parse_log) + + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】构建失败" + SendMessageToWechat(message) + error("Failure of the '打包' stage") + } + // 保底捕捉一次 Build Finished, Result: Failure. + else{ + sh "chmod +x $WORKSPACE/Tool/build_tools/check_unity_build_result.sh" + def check_result = sh(script: "sh $WORKSPACE/Tool/build_tools/check_unity_build_result.sh ${parse_log}", returnStatus: true) + if (check_result != 0) { + // 归档日志 + archiveArtifacts artifacts: "$log_path" , followSymlinks: false + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】构建失败 日志捕捉到 Build Finished, Result: Failure." + SendMessageToWechat(message) + error("Failure of the '打包' stage") + } + } + } + } + } + stage('加密应用') { + steps { + script { + if (PACKAGE_HARDENING == true) { + // 只在构建完整应用时进行加密 + echo "params.Build_InitApp: ${params.Build_InitApp}" + echo "WORKSPACE: ${WORKSPACE}" + if (params.Build_InitApp == true) { + try { + // 确保CHANNEL_PARAM是正确的渠道名称 + def actualChannel = CHANNEL_PARAM ?: "Dev" + echo "Actual channel: ${actualChannel}" + + // 构建YAML文件路径,添加备选路径 + def playersettings = "${WORKSPACE}/Tool/Channels/${actualChannel}/ChannelSetting.yaml" + def fallbackPlayersettings = "d:/UnityProjects/NLDClient/Tool/Channels/${actualChannel}/ChannelSetting.yaml" + + // 选择存在的YAML文件路径 + def finalPlayersettings + if (fileExists(playersettings)) { + finalPlayersettings = playersettings + } else if (fileExists(fallbackPlayersettings)) { + finalPlayersettings = fallbackPlayersettings + } else { + echo "Warning: Both YAML paths not found. Using default: ${playersettings}" + finalPlayersettings = playersettings + } + + // 添加调试信息 + echo "playersettings path: ${finalPlayersettings}" + echo "File exists: ${fileExists(finalPlayersettings)}" + + // 读取YAML文件,添加错误处理 + def cfg + try { + cfg = readYaml(file: finalPlayersettings) + echo "YAML content: ${cfg}" + } catch (yamlErr) { + echo "Error reading YAML: ${yamlErr.getMessage()}" + // 尝试使用另一种方式读取YAML + def yamlContent = readFile(finalPlayersettings) + echo "Raw YAML content: ${yamlContent}" + error "Failed to parse YAML file" + } + + // 读取加密相关配置 + def encryptConfig = cfg?.Encryption + echo "encryptConfig: ${encryptConfig}" + if (encryptConfig) { + def apiUrl = (encryptConfig?.ApiUrl ?: '').trim() + def strategyName = (encryptConfig?.StrategyName ?: '').trim() + def username = (encryptConfig?.Username ?: '').trim() + def password = (encryptConfig?.Password ?: '').trim() + def toolPath = (encryptConfig?.ToolPath ?: '').trim() + def needSign = (encryptConfig?.NeedSign ?: true) + def signName = (encryptConfig?.SignName ?: '').trim() + def signVersion = (encryptConfig?.SignVersion ?: 4) + def retryCount = (encryptConfig?.RetryCount ?: 3) + + // 构建APK路径 + def apkPath = "$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$APK_NAME" + def outputDir = "$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM" + + // 替换WORKSPACE变量 + toolPath = toolPath.replace('${WORKSPACE}', WORKSPACE) + + // 构建加密命令 + def encryptCmd = "java -jar '${toolPath}' -t apk -u '${apiUrl}' -r '${username}' -w '${password}' -k '${apkPath}' -s '${strategyName}' -d '${outputDir}' -n '${APK_NAME}' -y ${retryCount}" + + // 添加签名参数 + if (needSign) { + encryptCmd += " -i true -g '${signName}' -v ${signVersion}" + } + + echo "开始加密应用..." + echo "APK路径: ${apkPath}" + echo "加密策略: ${strategyName}" + echo "执行命令: ${encryptCmd}" + + // 执行加密命令 + def encryptResult = sh(script: encryptCmd, returnStatus: true, returnStdout: false) + + if (encryptResult != 0) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】应用加密失败" + SendMessageToWechat(message) + error("Failure of the '加密应用' stage") + } else { + echo "应用加密成功!加密后的APK已覆盖原APK。" + } + } else { + echo "警告:未在渠道配置中找到加密相关配置,跳过加密步骤。" + } + } catch (err) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】应用加密过程中发生异常: ${err.getMessage()}" + SendMessageToWechat(message) + error("Failure of the '加密应用' stage") + } + } else { + echo "增量更新模式,跳过加密步骤。" + } + } else { + echo "PackageHardening 未启用,跳过加密步骤。" + } + } + } + } + stage('上传资源') { + steps { + script { + def asset_path="$WORKSPACE/ProjectNLD/ServerData/${PLATFORM_PARAM}" + def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}" + + if(params.Upload_Incremental == true) + { + def upload_incremental_result=0 + def last_manifest_path="$WORKSPACE/ProjectNLD/ServerData/LastManifests/${CHANNEL_PARAM}" + sh "chmod +x $WORKSPACE/Tool/build_tools/upload_incremental_oss.sh" + upload_incremental_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_incremental_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM} ${last_manifest_path}", returnStatus: true, returnStdout: false) + if(upload_incremental_result != 0) + { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传资源失败" + SendMessageToWechat(message) + error("Failure of the '上传资源' stage") + } + } + else + { + sh "chmod +x $WORKSPACE/Tool/build_tools/upload_oss.sh" + def upload_result=0 + upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false) + if(upload_result != 0) + { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传资源失败" + SendMessageToWechat(message) + error("Failure of the '上传资源' stage") + } + } + + } + } + } + /*stage('上传apk') { + steps { + script { + // 增量更新不需要上传包体 + if (params.Build_InitApp == true){ + def apk_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$APK_NAME" + def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/" + def upload_path_with_version="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}/" + def upload_result=0 + def upload_result_with_version=0 + + upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${apk_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false) + upload_result_with_version=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${apk_path} ${upload_path_with_version} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false) + + if(upload_result != 0 || upload_result_with_version != 0) + { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传APK失败" + SendMessageToWechat(message) + error("Failure of the '上传apk' stage") + } + } + } + } + } + stage('上传符号表') { + steps { + script { + if(UPLOAD_SYMBOL == true) + { + // 增量更新不需要上传符号表 + sh "chmod +x $WORKSPACE/Tool/build_tools/upload_symbol_file.sh" + sh "chmod +x $WORKSPACE/Tool/build_tools/upload_symbol_file_firebase.sh" + if (params.Build_InitApp == true){ + def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml" + def cfg = readYaml(file: playersettings) + def symbol_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM" + def upload_result=0 + if('GoogleDev' == params.Channel) + { + def FIREBASE_APP_ID = (cfg?.FIREBASE_APP_ID ?: '').trim() + echo "获取到的Firebase App ID ${FIREBASE_APP_ID}" + upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_symbol_file_firebase.sh ${VERSION_PARAM} ${symbol_path} ${FIREBASE_APP_ID}", returnStatus: true, returnStdout: false) + } + else + { + def crashsightConfig = cfg?."CrashSight_${PLATFORM_PARAM}" + def crashsightId = (crashsightConfig?.id ?: '').trim() + def crashsightKey = (crashsightConfig?.key ?: '').trim() + upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_symbol_file.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${symbol_path} ${crashsightId} ${crashsightKey}", returnStatus: true, returnStdout: false) + } + if(upload_result != 0) + { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传符号表异常" + SendMessageToWechat(message) + } + } + } + } + } + }*/ + stage('发布debug版本号') { + steps { + script { + if (params.Build_InitApp == true){ + sh "chmod +x $WORKSPACE/Tool/build_tools/debug_send_version.sh" + def result=0 + result = sh(script: "$WORKSPACE/Tool/build_tools/debug_send_version.sh") + } + } + } + } + stage('归档') { + steps { + script { + try{ + archiveArtifacts artifacts: "$log_path" , followSymlinks: false + if (params.Build_InitApp == true) + archiveArtifacts artifacts: "$BUILD_PATH/*.apk" , followSymlinks: false + } + catch(Exception e){ + SendMessageToWechat(e.message + "\r\n" + e.stackTrace) + currentBuild.result = 'FAILURE' + return + } + } + } + } + stage('通知') { + steps { + script { + if (params.Build_InitApp == true) { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】客户端打包上传成功!下载链接:${ARTIFACT_URL}" + SendMessageToWechat(message) + } else { + def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】客户端增量更新上传成功!下载链接:${ARTIFACT_URL}" + SendMessageToWechat(message) + } + } + } + } + } +} \ No newline at end of file diff --git a/Tool/build_tools b/Tool/build_tools index dba595d9c6e..30d4c15d29e 160000 --- a/Tool/build_tools +++ b/Tool/build_tools @@ -1 +1 @@ -Subproject commit dba595d9c6e380b32afb9b6032380616d6df7e87 +Subproject commit 30d4c15d29e64de4184053eed464170ef75d292b