From f489f689753cc64720696ff73a3ab08b76e6df1b Mon Sep 17 00:00:00 2001 From: liutao <821580467@qq.com> Date: Mon, 4 Mar 2024 12:31:20 +0800 Subject: [PATCH] =?UTF-8?q?=E5=9C=B0=E5=9B=BE=E8=BE=B9=E7=95=8C=E6=A1=86?= =?UTF-8?q?=E7=B2=97=E7=BB=86=E6=94=B9=E6=88=90=200.1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ProjectNLD/Assets/Code/Scripts/Gameplay/Map/Map.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Map/Map.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Map/Map.cs index 679a4bc136c..8d08fce0956 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Map/Map.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Map/Map.cs @@ -249,6 +249,7 @@ namespace Gameplay _terrainGridSystem.transform.position = _mapData.position; _terrainGridSystem.columnCount = _mapData.Width; _terrainGridSystem.rowCount = _mapData.Height; + _terrainGridSystem.cellBorderThickness = 0.1f; _terrainGridSystem.TerritoryDestroyAll(); _terrainTypeIndexDic.Clear(); for (var i = 0; i < _mapData.BlocksData.Count; i++)