【性能】getaround 统一从 areamanager获取
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@ -295,7 +295,7 @@ namespace Gameplay.Area
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moveCellList.Add(lastValue);
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// 把周围的格子加入到工作列表
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var aroundList = map.TerrainGridSystem.CellGetNeighboursWithinRange(lastValue, 0, 1, canCrossCheckType: TGS.CanCrossCheckType.IgnoreCanCrossCheckOnAllCells);
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var aroundList = AreaManager.instance.GetCellIndexsAround(lastValue, 1, false);
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for (int i = 0; i < aroundList.Count; i++)
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{
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var cellIndex = aroundList[i];
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@ -216,7 +216,7 @@ namespace Gameplay
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// 无法到达
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// 获得附近一圈的格子
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var nearByCells = map.TerrainGridSystem.CellGetNeighboursWithinRange(from, 1, 1);
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var nearByCells = AreaManager.instance.GetCellIndexsAround(from, 1, false);
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if (nearByCells == null || nearByCells.Count <= 0) return false;
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// 取最近的格子
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int closestCell = -1;
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@ -115,6 +115,7 @@ namespace Gameplay.Vehicle.State
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var searchResult = new List<int>();
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for (int i = 0; i < maxSearchRange; i++)
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{
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// TODO: 只有这里用到了这个方法
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var aroundList = map.TerrainGridSystem.CellGetNeighboursWithinRange(centerCellIndex, i, i + 1, includeInvisibleCells: false,
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canCrossCheckType: CanCrossCheckType.Default);
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for (int j = 0; j < aroundList.Count; j++)
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