【UI】修改UI显示的堆栈管理

main
chenyuqi 2023-11-21 15:30:03 +08:00
parent cfec6934ba
commit f7499f75cd
5 changed files with 33 additions and 10 deletions

View File

@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
@ -41,7 +42,7 @@
_uiWindowStack.Clear();
}
public static async UniTask<UIWindow> AnimSwitchWindow(UIWindow hideWindow, UIWindowCloseType closeType, string showWindowName, object data)
public static async UniTask<UIWindow> AnimSwitchWindow(UIWindow hideWindow, UIWindowCloseType closeType, string showWindowName, object data = null)
{
if (hideWindow != null)
{
@ -74,4 +75,27 @@
return showWindow;
}
//常规的关闭一个最后打开的界面
public static async UniTask NormalCloseWindow(UIWindow hideWindow, String showWindowStr, Object data = null)
{
var window = Instance.PopWindow();
if (!window)
{
hideWindow.OnBack();
return;
}
await AnimSwitchWindow(hideWindow, UIWindowCloseType.OnlyHide, showWindowStr, data);
}
public static async UniTask NormalCloseWindow(UIWindow hideWindow, Object data = null)
{
var showWindow = Instance.PopWindow();
if (!showWindow)
{
hideWindow.OnBack();
return;
}
await AnimSwitchWindow(hideWindow, UIWindowCloseType.OnlyHide, showWindow, data);
}
}

View File

@ -43,7 +43,7 @@ public partial class UIManager
_WindowMeta(UINameConst.UIStoryMain, UIWindowLayer.Normal);
_WindowMeta(UINameConst.UINewLogin, UIWindowLayer.Normal);
_WindowMeta(UINameConst.UIGiftCode, UIWindowLayer.Normal);
_WindowMeta(UINameConst.UI_MainPanel, UIWindowLayer.Normal);
_WindowMeta(UINameConst.UI_MainPanel, UIWindowLayer.BackGround);
_WindowMeta(UINameConst.UI_LevelSelect,UIWindowLayer.Normal);
_WindowMeta(UINameConst.UI_BeforeFight,UIWindowLayer.Normal);
_WindowMeta(UINameConst.UI_Setting,UIWindowLayer.Normal);

View File

@ -387,11 +387,7 @@ public partial class UIManager : Singlenton<UIManager>, IInitable
while (node != null)
{
var window = node.Value;
if (window.WindowName != path)
{
toBeRemoved.Add(window);
}
toBeRemoved.Add(window);
if (node == windowsL.Last)
{
@ -402,6 +398,7 @@ public partial class UIManager : Singlenton<UIManager>, IInitable
}
}
ClearHideStack();
for (int i = toBeRemoved.Count - 1; i >= 0; i--)
{
CloseWindow(toBeRemoved[i].WindowName, UIWindowCloseType.HideAndDestroy);

View File

@ -723,7 +723,8 @@ public class UISelectCharacterController : UIWindow
CultivateStruct cultivateStruct = new CultivateStruct();
cultivateStruct.showList = mShowList;
cultivateStruct.info = info;
await UIManager.Instance.OpenWindow(UINameConst.UI_Cultivate, cultivateStruct);
await UIManager.AnimSwitchWindow(this, UIWindowCloseType.HideAndPush, UINameConst.UI_Cultivate);
//await UIManager.Instance.OpenWindow(UINameConst.UI_Cultivate, cultivateStruct);
}

View File

@ -340,11 +340,12 @@ public class UI_CultivateController : UIWindow
//{
// return fingerUpPosition.x - fingerDownPosition.x > 50f; // 调整阈值以适应您的需求
//}
private void OnButton_BackClick()
private async void OnButton_BackClick()
{
CloseCurOpenChildUI();
UIManager.Instance.CloseWindow(UINameConst.UI_Cultivate);
//UIManager.Instance.CloseWindow(UINameConst.UI_Cultivate);
await UIManager.NormalCloseWindow(this);
}
private void OnClickHome()