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@ -184,6 +184,7 @@
|
|||
//PVP
|
||||
OnPVPFightStart,
|
||||
OnPVPFightFinish,
|
||||
OnGetPVPInformationFromServer,
|
||||
OnGetPVPInformation,
|
||||
OnPVPFightDataSettlement,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@ public partial class UIManager
|
|||
_WindowMeta(UINameConst.UI_Purchase, UIWindowLayer.Normal);
|
||||
_WindowMeta(UINameConst.UI_GetItemWindow, UIWindowLayer.Normal);
|
||||
_WindowMeta(UINameConst.UINoticeOne, UIWindowLayer.Max);
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||||
|
||||
_WindowMeta(UINameConst.UI_PVPMain,UIWindowLayer.Normal);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -155,5 +155,5 @@ public static class UINameConst
|
|||
public static readonly string UI_Shop = "Interface/Shop/UI_Shop";
|
||||
public static readonly string UI_Purchase = "Interface/Shop/UI_Purchase";
|
||||
public static readonly string UI_GetItemWindow= "Interface/Shop/UI_GetItemWindow";
|
||||
|
||||
public static readonly string UI_PVPMain = "PVP/UI_PVPMain";
|
||||
}
|
||||
|
|
@ -1 +1 @@
|
|||
using System.Collections.Generic;
using System.ComponentModel;
using Framework;
using Framework.Wrapper;
using Gameplay;
using Gameplay.Area;
using Gameplay.Character;
using Gameplay.Level;
using Gameplay.SubSystems;
using UnityEngine;
using CharacterInfo = Gameplay.Net.CharacterInfo;
public partial class SROptions
{
[Category("Level")]
public int LevelId
{
get { return _levelId; }
set { _levelId = value; }
}
private int _levelId = 101;
[Category("Level")]
public void EnterLevel()
{
LevelManager.Instance.TryEnterLevel(LevelId);
}
[Category("Level")]
public void EnterPVPLevel()
{
var pvpData = new PVPDefenderData();
List<PVPUnitInfo> unitInfos = new();
unitInfos.Add(new()
{
unitID = 100001,
cellIndex = 74,
});
// unitInfos.Add(new()
// {
var pvpData = new PVPDefenderData();
var pvpData = new PVPDefenderData();
var pvpData = new PVPDefenderData();
// });
// unitInfos.Add(new()
// {
var pvpData = new PVPDefenderData();
unitInfos.Add(new()
var pvpData = new PVPDefenderData();
{
// });
unitInfos.Add(new()
{
var pvpData = new PVPDefenderData();
unitID = 100001,
var pvpData = new PVPDefenderData();
cellIndex = 74,
type = Unit.UnitType.Vehicle,
});
var pvpData = new PVPDefenderData();
// unitInfos.Add(new()
var pvpData = new PVPDefenderData();
// {
{
List<PVPUnitInfo> unitInfos = new();
List<PVPUnitInfo> unitInfos = new();
var pvpData = new PVPDefenderData();
List<PVPUnitInfo> unitInfos = new();
List<PVPUnitInfo> unitInfos = new();
List<PVPUnitInfo> unitInfos = new();
unitInfos.Add(new()
UltraSkillLevel = 1,
});
List<PVPUnitInfo> unitInfos = new();
unitID = 100001,
{
List<PVPUnitInfo> unitInfos = new();
cellIndex = 74,
List<PVPUnitInfo> unitInfos = new();
});
List<PVPUnitInfo> unitInfos = new();
// unitInfos.Add(new()
pvpData.Init(unitInfos, characterInfos, vehicleInfo);
LevelManager.Instance.TryEnterLevel(TableManager.Instance.Tables.GlobalConfig.PVPLevelID, null, pvpData);
}
[Category("Level")]
public void EnterPVPDefenderPrepare()
{
PVPManager.Instance.EnterDefendPrepare();
}
[Category("Level")]
public bool ShowCharacterID
{
get { return _showCharacterID; }
set
{
_showCharacterID = value;
if (_showCharacterID)
{
UIManager.Instance.OpenWindow(UINameConst.UIDebugShowID);
}
else
{
UIManager.Instance.CloseWindow(UINameConst.UIDebugShowID);
}
}
}
private bool _showCharacterID = false;
[Category("Level")]
public bool ShowPrepareRegion
{
get { return _showPrepareRegion; }
set
{
_showPrepareRegion = value;
if (_showPrepareRegion)
{
AreaManager.instance.readyAreaManager.ShowReadyArea();
}
else
{
AreaManager.instance.readyAreaManager.HideReadyArea();
}
}
}
private bool _showPrepareRegion = false;
[Category("Level")]
public bool ShowMapDebugInfo
{
get { return _showMapDebugInfo; }
set
{
_showMapDebugInfo = value;
LevelManager.Instance?.CurrentLevel?.Map?.ShowInfo(_showMapDebugInfo ? -1 : 0);
}
}
private bool _showMapDebugInfo = false;
//
// [Category("Level")]
// public bool Pause {
// get { return _pause; }
// set
// {
// _pause = value;
// LevelManager.Instance.CurrentLevel.SetPause(_pause);
// }
// }
// private bool _pause = false;
//
// [Category("Level")]
// public float Speed {
// get { return _speed; }
// set
// {
// _speed = value;
// LevelManager.Instance.CurrentLevel.SetSpeed(_speed);
// }
// }
// private float _speed = ELevelSpeed.Normal;
[Category("Level")]
public void StageSuccess()
{
LevelManager.Instance.CurrentLevel?.EnterNextStage();
}
[Category("Level")]
public void LevelSuccess()
{
LevelManager.Instance.TryExitLevel(true);
}
[Category("Level")]
public void LevelFail()
{
LevelManager.Instance.TryExitLevel(false);
}
}
|
||||
using System.Collections.Generic;
using System.ComponentModel;
using Framework;
using Framework.Wrapper;
using Gameplay;
using Gameplay.Area;
using Gameplay.Character;
using Gameplay.Level;
using Gameplay.SubSystems;
using UnityEngine;
using CharacterInfo = Gameplay.Net.CharacterInfo;
public partial class SROptions
{
[Category("Level")]
public int LevelId
{
get { return _levelId; }
set { _levelId = value; }
}
private int _levelId = 101;
[Category("Level")]
public void EnterLevel()
{
LevelManager.Instance.TryEnterLevel(LevelId);
}
[Category("Level")]
public void EnterPVPLevel()
{
unitInfos.Add(new()
var pvpData = new PVPDefenderData();
unitInfos.Add(new()
List<PVPUnitInfo> unitInfos = new();
// unitInfos.Add(new()
// {
unitInfos.Add(new()
unitInfos.Add(new()
unitInfos.Add(new()
{
// });
unitInfos.Add(new()
unitID = 100001,
unitInfos.Add(new()
cellIndex = 74,
unitInfos.Add(new()
});
unitInfos.Add(new()
// unitInfos.Add(new()
unitInfos.Add(new()
// {
// // unitInfos.Add(new()
// // {
{
{
var pvpData = new PVPDefenderData();
// // });
// unitInfos.Add(new()
// {
// unitID = 300001,
{
unitInfos.Add(new()
{
{
// });
{
unitID = 100001,
{
cellIndex = 74,
// {
{
});
{
// unitInfos.Add(new()
{
// {
unitID = 100001,
unitID = 100001,
var pvpData = new PVPDefenderData();
var pvpData = new PVPDefenderData();
List<PVPUnitInfo> unitInfos = new();
unitID = 100001,
List<PVPUnitInfo> unitInfos = new();
// {
// nID = 300001,
unitID = 100001,
{
// };
unitID = 100001,
cellIndex = 74,
unitID = 100001,
});
unitID = 100001,
// unitInfos.Add(new()
);
}
[Category("Level")]
public void EnterPVPDefenderPrepare()
{
PVPManager.Instance.EnterDefendPrepare();
}
[Category("Level")]
public bool ShowCharacterID
{
get { return _showCharacterID; }
set
{
_showCharacterID = value;
if (_showCharacterID)
{
UIManager.Instance.OpenWindow(UINameConst.UIDebugShowID);
}
else
{
UIManager.Instance.CloseWindow(UINameConst.UIDebugShowID);
}
}
}
private bool _showCharacterID = false;
[Category("Level")]
public bool ShowPrepareRegion
{
get { return _showPrepareRegion; }
set
{
_showPrepareRegion = value;
if (_showPrepareRegion)
{
AreaManager.instance.readyAreaManager.ShowReadyArea();
}
else
{
AreaManager.instance.readyAreaManager.HideReadyArea();
}
}
}
private bool _showPrepareRegion = false;
[Category("Level")]
public bool ShowMapDebugInfo
{
get { return _showMapDebugInfo; }
set
{
_showMapDebugInfo = value;
LevelManager.Instance?.CurrentLevel?.Map?.ShowInfo(_showMapDebugInfo ? -1 : 0);
}
}
private bool _showMapDebugInfo = false;
//
// [Category("Level")]
// public bool Pause {
// get { return _pause; }
// set
// {
// _pause = value;
// LevelManager.Instance.CurrentLevel.SetPause(_pause);
// }
// }
// private bool _pause = false;
//
// [Category("Level")]
// public float Speed {
// get { return _speed; }
// set
// {
// _speed = value;
// LevelManager.Instance.CurrentLevel.SetSpeed(_speed);
// }
// }
// private float _speed = ELevelSpeed.Normal;
[Category("Level")]
public void StageSuccess()
{
LevelManager.Instance.CurrentLevel?.EnterNextStage();
}
[Category("Level")]
public void LevelSuccess()
{
LevelManager.Instance.TryExitLevel(true);
}
[Category("Level")]
public void LevelFail()
{
LevelManager.Instance.TryExitLevel(false);
}
}
|
||||
|
|
@ -190,7 +190,7 @@ namespace Gameplay.Level
|
|||
if (chapterInfo.CanGetReward(index))
|
||||
{
|
||||
DebugUtil.Log($"[Level] 发送领取章节奖励!章节ID{levelGroupID} index:{index}");
|
||||
NetHelper.ChapterReward((uint)levelGroupID, (uint)index);
|
||||
NetHelper.LevelGroupReward((uint)levelGroupID, (uint)index);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Gameplay.Net
|
|||
|
||||
public void OnPvpInformation(NLDPB.G_Clt_PvpInformation pb)
|
||||
{
|
||||
EventManager.Instance.Send(EventManager.EventName.OnGetPVPInformation, pb);
|
||||
EventManager.Instance.Send(EventManager.EventName.OnGetPVPInformationFromServer, pb);
|
||||
}
|
||||
|
||||
//结算之前的PVP数据
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@ namespace Gameplay.Net
|
|||
msg.mPB.LevelId = nLevelID;
|
||||
msg.mPB.TeamIndex = nTeamIndex;
|
||||
NetManager.Instance.mClient.SendMessage(msg);
|
||||
DebugUtil.Log($"C->S send message EnterLevel,levelID:{nLevelID} nTeamIndex:{nTeamIndex}");
|
||||
}
|
||||
|
||||
// 退出关卡,关卡结算
|
||||
|
|
@ -49,11 +50,11 @@ namespace Gameplay.Net
|
|||
}
|
||||
|
||||
// 领取章节宝箱
|
||||
public static void ChapterReward(uint nChapterID, uint nIndex)
|
||||
public static void LevelGroupReward(uint nGroupID, uint nIndex)
|
||||
{
|
||||
MSG_Clt_G_ChapterReward msg =
|
||||
NetManager.Instance.GetMessage(NLDMID.MSGID.CltGChapterReward) as MSG_Clt_G_ChapterReward;
|
||||
msg.mPB.Chapter = nChapterID;
|
||||
MSG_Clt_G_GroupReward msg =
|
||||
NetManager.Instance.GetMessage(NLDMID.MSGID.CltGGroupReward) as MSG_Clt_G_GroupReward;
|
||||
msg.mPB.GroupId = nGroupID;
|
||||
msg.mPB.Index = nIndex;
|
||||
NetManager.Instance.mClient.SendMessage(msg);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ namespace Gameplay.Net
|
|||
m_MessagePool[(int)NLDMID.MSGID.GCltActorRaffle] = new MSG_G_Clt_ActorRaffle();
|
||||
m_MessagePool[(int)NLDMID.MSGID.CltGRaffle] = new MSG_Clt_G_Raffle();
|
||||
m_MessagePool[(int)NLDMID.MSGID.GCltItemList] = new MSG_G_Clt_ItemList();
|
||||
m_MessagePool[(int)NLDMID.MSGID.CltGChapterReward] = new MSG_Clt_G_ChapterReward();
|
||||
m_MessagePool[(int)NLDMID.MSGID.CltGGroupReward] = new MSG_Clt_G_GroupReward();
|
||||
m_MessagePool[(int)NLDMID.MSGID.CltGVehicleUpgrade] = new MSG_Clt_G_VehicleUpgrade();
|
||||
m_MessagePool[(int)NLDMID.MSGID.GCltActorTeam] = new MSG_G_Clt_ActorTeam();
|
||||
m_MessagePool[(int)NLDMID.MSGID.CltGCreateTeam] = new MSG_Clt_G_CreateTeam();
|
||||
|
|
@ -140,6 +140,8 @@ namespace Gameplay.Net
|
|||
m_MessagePool[(int)NLDMID.MSGID.CltGPvpResult] = new MSG_Clt_G_PvpResult();
|
||||
m_MessagePool[(int)NLDMID.MSGID.GCltActorPvp] = new MSG_G_Clt_ActorPvp();
|
||||
m_MessagePool[(int)NLDMID.MSGID.GCltPvpDefenceData] = new MSG_G_Clt_PvpDefenceData();
|
||||
m_MessagePool[(int)NLDMID.MSGID.CltMgPvpOrderList] = new MSG_Clt_Mg_PvpOrderList();
|
||||
m_MessagePool[(int)NLDMID.MSGID.MgCltPvpOrderListData] = new MSG_Mg_Clt_PvpOrderListData();
|
||||
// MESSAGE_END
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 文件:/Code/Scripts/Gameplay/Net/Messages/MSG_Clt_G_ChapterReward.cs
|
||||
// 文件:/Code/Scripts/Gameplay/Net/Messages/MSG_Clt_G_GroupReward.cs
|
||||
// 作者:NLD Tools
|
||||
// 时间:9/4/2023
|
||||
// 时间:2024/1/8
|
||||
// 描述:client --> game 领取章节宝箱
|
||||
// 说明:
|
||||
//
|
||||
|
|
@ -14,17 +14,17 @@ using Framework;
|
|||
|
||||
namespace Gameplay.Net
|
||||
{
|
||||
public sealed class MSG_Clt_G_ChapterReward : IMessage
|
||||
public sealed class MSG_Clt_G_GroupReward : IMessage
|
||||
{
|
||||
public override MSGID ID { get { return MSGID.CltGChapterReward; } }
|
||||
public override MSGID ID { get { return MSGID.CltGGroupReward; } }
|
||||
|
||||
private Clt_G_ChapterReward m_PB;
|
||||
public Clt_G_ChapterReward mPB
|
||||
private Clt_G_GroupReward m_PB;
|
||||
public Clt_G_GroupReward mPB
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_PB == null)
|
||||
m_PB = new Clt_G_ChapterReward();
|
||||
m_PB = new Clt_G_GroupReward();
|
||||
|
||||
return m_PB;
|
||||
}
|
||||
|
|
@ -40,7 +40,7 @@ namespace Gameplay.Net
|
|||
|
||||
public override void Import(byte[] data, int offset, int length)
|
||||
{
|
||||
m_PB = Clt_G_ChapterReward.Parser.ParseFrom(data, offset, length);
|
||||
m_PB = Clt_G_GroupReward.Parser.ParseFrom(data, offset, length);
|
||||
}
|
||||
|
||||
// 消息处理接口
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1a7815c8961604d51815d831e27f070b
|
||||
guid: b527eeff74e9281438ebfd9d1c024b0f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 文件:/Code/Scripts/Gameplay/Net/Messages/MSG_Clt_Mg_PvpOrderList.cs
|
||||
// 作者:NLD Tools
|
||||
// 时间:2024/1/8
|
||||
// 描述:client --> manager 请求pvp排行榜
|
||||
// 说明:
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using NLDMID;
|
||||
using NLDPB;
|
||||
using Framework;
|
||||
|
||||
namespace Gameplay.Net
|
||||
{
|
||||
public sealed class MSG_Clt_Mg_PvpOrderList : IMessage
|
||||
{
|
||||
public override MSGID ID { get { return MSGID.CltMgPvpOrderList; } }
|
||||
|
||||
private Clt_Mg_PvpOrderList m_PB;
|
||||
public Clt_Mg_PvpOrderList mPB
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_PB == null)
|
||||
m_PB = new Clt_Mg_PvpOrderList();
|
||||
|
||||
return m_PB;
|
||||
}
|
||||
}
|
||||
|
||||
public override byte[] Export()
|
||||
{
|
||||
// 写入PB数据
|
||||
byte[] bytes = new byte[mPB.CalculateSize()];
|
||||
mPB.WriteTo(new Google.Protobuf.CodedOutputStream(bytes));
|
||||
return bytes;
|
||||
}
|
||||
|
||||
public override void Import(byte[] data, int offset, int length)
|
||||
{
|
||||
m_PB = Clt_Mg_PvpOrderList.Parser.ParseFrom(data, offset, length);
|
||||
}
|
||||
|
||||
// 消息处理接口
|
||||
public override void Execute(NetClient client)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c33b839e879b28049bd66a68aaf66f46
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -56,9 +56,9 @@ namespace Gameplay.Net
|
|||
Actor.Instance.Level.SetLevelInfo(m_PB.Infos[i].Id, m_PB.Infos[i].IsPassed, m_PB.Infos[i].Star);
|
||||
}
|
||||
|
||||
for(int i = 0; i < mPB.Chapters.Count; i ++)
|
||||
for(int i = 0; i < mPB.Groups.Count; i ++)
|
||||
{
|
||||
Actor.Instance.Level.SetChapterInfo(mPB.Chapters[i].Id, mPB.Chapters[i].RewardIndex);
|
||||
Actor.Instance.Level.SetChapterInfo(mPB.Groups[i].Id, mPB.Groups[i].RewardIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
using NLDMID;
|
||||
using NLDPB;
|
||||
using Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Gameplay.Net
|
||||
{
|
||||
|
|
@ -54,7 +55,7 @@ namespace Gameplay.Net
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
DebugUtil.Log($"Op Result:OK msgID:{((MSGID)m_PB.MsgId).ToString()} ");
|
||||
switch (m_PB.MsgId)
|
||||
{
|
||||
case (uint)MSGID.CltGCharacterUpgrade:
|
||||
|
|
@ -138,10 +139,10 @@ namespace Gameplay.Net
|
|||
break;
|
||||
}
|
||||
case (uint)MSGID.CltGPvpResult:
|
||||
{
|
||||
EventManager.Instance.Send(EventManager.EventName.OnPVPFightFinish);
|
||||
break;
|
||||
}
|
||||
{
|
||||
EventManager.Instance.Send(EventManager.EventName.OnPVPFightFinish);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,54 @@
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 文件:/Code/Scripts/Gameplay/Net/Messages/MSG_Mg_Clt_PvpOrderListData.cs
|
||||
// 作者:NLD Tools
|
||||
// 时间:2024/1/8
|
||||
// 描述:manager --> client pvp排行榜数据
|
||||
// 说明:
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using NLDMID;
|
||||
using NLDPB;
|
||||
using Framework;
|
||||
|
||||
namespace Gameplay.Net
|
||||
{
|
||||
public sealed class MSG_Mg_Clt_PvpOrderListData : IMessage
|
||||
{
|
||||
public override MSGID ID { get { return MSGID.MgCltPvpOrderListData; } }
|
||||
|
||||
private Mg_Clt_PvpOrderListData m_PB;
|
||||
public Mg_Clt_PvpOrderListData mPB
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_PB == null)
|
||||
m_PB = new Mg_Clt_PvpOrderListData();
|
||||
|
||||
return m_PB;
|
||||
}
|
||||
}
|
||||
|
||||
public override byte[] Export()
|
||||
{
|
||||
// 写入PB数据
|
||||
byte[] bytes = new byte[mPB.CalculateSize()];
|
||||
mPB.WriteTo(new Google.Protobuf.CodedOutputStream(bytes));
|
||||
return bytes;
|
||||
}
|
||||
|
||||
public override void Import(byte[] data, int offset, int length)
|
||||
{
|
||||
m_PB = Mg_Clt_PvpOrderListData.Parser.ParseFrom(data, offset, length);
|
||||
}
|
||||
|
||||
// 消息处理接口
|
||||
public override void Execute(NetClient client)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 18d5b00acb45df249a729b35a85d2a89
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -24,7 +24,7 @@ namespace NLDMID {
|
|||
static MessageIdReflection() {
|
||||
byte[] descriptorData = global::System.Convert.FromBase64String(
|
||||
string.Concat(
|
||||
"ChBtZXNzYWdlX2lkLnByb3RvEgdOTERfTUlEKqcJCgVNU0dJRBIICgROb25l",
|
||||
"ChBtZXNzYWdlX2lkLnByb3RvEgdOTERfTUlEKtsJCgVNU0dJRBIICgROb25l",
|
||||
"EAASFAoQQ2x0X0d0X0hhbmRzaGFrZRABEhQKEEd0X0NsdF9IYW5kc2hha2UQ",
|
||||
"AhIUChBDbHRfR3RfSGVhcnRiZWF0EAMSFAoQR3RfQ2x0X0hlYXJ0YmVhdBAE",
|
||||
"EhUKEUd0X0NsdF9EaXNjb25uZWN0EAUSDwoLQ2x0X0xfTG9naW4QBhIVChFM",
|
||||
|
|
@ -35,23 +35,24 @@ namespace NLDMID {
|
|||
"EwoPR19DbHRfQWN0b3JUYXNrEBASFQoRQ2x0X0dfU2V0Tmlja25hbWUQERIU",
|
||||
"ChBHX0NsdF9BY3RvckxldmVsEBISFAoQQ2x0X0dfRW50ZXJMZXZlbBATEhMK",
|
||||
"D0NsdF9HX0V4aXRMZXZlbBAUEhUKEUdfQ2x0X0FjdG9yUmFmZmxlEBUSEAoM",
|
||||
"Q2x0X0dfUmFmZmxlEBYSEgoOR19DbHRfSXRlbUxpc3QQFxIXChNDbHRfR19D",
|
||||
"aGFwdGVyUmV3YXJkEBgSGAoUQ2x0X0dfVmVoaWNsZVVwZ3JhZGUQGRITCg9H",
|
||||
"X0NsdF9BY3RvclRlYW0QGhIUChBDbHRfR19DcmVhdGVUZWFtEBsSEQoNQ2x0",
|
||||
"X0dfVXNlSXRlbRAcEhIKDkNsdF9HX1Rlc3RJbml0EB0SEgoOQ2x0X0dfR2lm",
|
||||
"dENvZGUQHhITCg9NbF9DbHRfTWFpbEluZm8QHxIWChJDbHRfTWxfTWFpbFJl",
|
||||
"cXVlc3QQIBITCg9NbF9DbHRfTWFpbERhdGEQIRITCg9DbHRfTWxfT3Blbk1h",
|
||||
"aWwQIhIYChRNbF9DbHRfTmV3R2xvYmFsTWFpbBAjEhIKDkdfQ2x0X0xvZ2lu",
|
||||
"S2V5ECQSEQoNQ2x0X0dfUmVsb2dpbhAlEhkKFUNsdF9NbF9DbGFpbU1haWxJ",
|
||||
"dGVtcxAmEhUKEUNsdF9NbF9EZWxldGVNYWlsECcSEwoPQ2x0X0dfVGFza0Ns",
|
||||
"YWltECgSGAoUQ2x0X0dfR2V0U2hvcENvbnRlbnQQKRITCg9HX0NsdF9TaG9w",
|
||||
"RGF0YXMQKhIWChJDbHRfR19TaG9wUHVyY2hhc2UQKxIaChZHX0NsdF9BY3Rv",
|
||||
"clBsYXllclNraWxsECwSHAoYQ2x0X0dfUGxheWVyU2tpbGxVcGdyYWRlEC0S",
|
||||
"HgoaQ2x0X0dfU2V0RGVmZW5jZVRlYW1Gb3JQdnAQLhIZChVDbHRfTWdfUHZw",
|
||||
"SW5mb3JtYXRpb24QLxIYChRHX0NsdF9QdnBJbmZvcm1hdGlvbhAwEhIKDkNs",
|
||||
"dF9HX1B2cFN0YXJ0EDESEwoPQ2x0X0dfUHZwUmVzdWx0EDISEgoOR19DbHRf",
|
||||
"QWN0b3JQdnAQMxIYChRHX0NsdF9QdnBEZWZlbmNlRGF0YRA0Eg0KCU1TR0lE",
|
||||
"X01heBBkQgtaCXBiL3hzZl9wYmIGcHJvdG8z"));
|
||||
"Q2x0X0dfUmFmZmxlEBYSEgoOR19DbHRfSXRlbUxpc3QQFxIVChFDbHRfR19H",
|
||||
"cm91cFJld2FyZBAYEhgKFENsdF9HX1ZlaGljbGVVcGdyYWRlEBkSEwoPR19D",
|
||||
"bHRfQWN0b3JUZWFtEBoSFAoQQ2x0X0dfQ3JlYXRlVGVhbRAbEhEKDUNsdF9H",
|
||||
"X1VzZUl0ZW0QHBISCg5DbHRfR19UZXN0SW5pdBAdEhIKDkNsdF9HX0dpZnRD",
|
||||
"b2RlEB4SEwoPTWxfQ2x0X01haWxJbmZvEB8SFgoSQ2x0X01sX01haWxSZXF1",
|
||||
"ZXN0ECASEwoPTWxfQ2x0X01haWxEYXRhECESEwoPQ2x0X01sX09wZW5NYWls",
|
||||
"ECISGAoUTWxfQ2x0X05ld0dsb2JhbE1haWwQIxISCg5HX0NsdF9Mb2dpbktl",
|
||||
"eRAkEhEKDUNsdF9HX1JlbG9naW4QJRIZChVDbHRfTWxfQ2xhaW1NYWlsSXRl",
|
||||
"bXMQJhIVChFDbHRfTWxfRGVsZXRlTWFpbBAnEhMKD0NsdF9HX1Rhc2tDbGFp",
|
||||
"bRAoEhgKFENsdF9HX0dldFNob3BDb250ZW50ECkSEwoPR19DbHRfU2hvcERh",
|
||||
"dGFzECoSFgoSQ2x0X0dfU2hvcFB1cmNoYXNlECsSGgoWR19DbHRfQWN0b3JQ",
|
||||
"bGF5ZXJTa2lsbBAsEhwKGENsdF9HX1BsYXllclNraWxsVXBncmFkZRAtEh4K",
|
||||
"GkNsdF9HX1NldERlZmVuY2VUZWFtRm9yUHZwEC4SGQoVQ2x0X01nX1B2cElu",
|
||||
"Zm9ybWF0aW9uEC8SGAoUR19DbHRfUHZwSW5mb3JtYXRpb24QMBISCg5DbHRf",
|
||||
"R19QdnBTdGFydBAxEhMKD0NsdF9HX1B2cFJlc3VsdBAyEhIKDkdfQ2x0X0Fj",
|
||||
"dG9yUHZwEDMSGAoUR19DbHRfUHZwRGVmZW5jZURhdGEQNBIXChNDbHRfTWdf",
|
||||
"UHZwT3JkZXJMaXN0EDUSGwoXTWdfQ2x0X1B2cE9yZGVyTGlzdERhdGEQNhIN",
|
||||
"CglNU0dJRF9NYXgQZEILWglwYi94c2ZfcGJiBnByb3RvMw=="));
|
||||
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
|
||||
new pbr::FileDescriptor[] { },
|
||||
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::NLDMID.MSGID), }, null, null));
|
||||
|
|
@ -153,7 +154,7 @@ namespace NLDMID {
|
|||
/// <summary>
|
||||
/// client --> game 领取章节宝箱
|
||||
/// </summary>
|
||||
[pbr::OriginalName("Clt_G_ChapterReward")] CltGChapterReward = 24,
|
||||
[pbr::OriginalName("Clt_G_GroupReward")] CltGGroupReward = 24,
|
||||
/// <summary>
|
||||
/// client --> game 载具升级
|
||||
/// </summary>
|
||||
|
|
@ -266,6 +267,14 @@ namespace NLDMID {
|
|||
/// game --> client 防守数据
|
||||
/// </summary>
|
||||
[pbr::OriginalName("G_Clt_PvpDefenceData")] GCltPvpDefenceData = 52,
|
||||
/// <summary>
|
||||
/// client --> manager 请求pvp排行榜
|
||||
/// </summary>
|
||||
[pbr::OriginalName("Clt_Mg_PvpOrderList")] CltMgPvpOrderList = 53,
|
||||
/// <summary>
|
||||
/// manager --> client pvp排行榜数据
|
||||
/// </summary>
|
||||
[pbr::OriginalName("Mg_Clt_PvpOrderListData")] MgCltPvpOrderListData = 54,
|
||||
[pbr::OriginalName("MSGID_Max")] Max = 100,
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -20,9 +20,8 @@ public class PVPDefenderData
|
|||
|
||||
public PVPDefenderData()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public PVPDefenderData(MSG_PvpDefenceData pvpDefenceData)
|
||||
{
|
||||
var unitInfos = PVPUnitInfo.DeSerialize(pvpDefenceData.TeamData.ToByteArray());
|
||||
|
|
@ -74,8 +73,15 @@ public class PVPDefenderData
|
|||
/// <summary>
|
||||
/// 单个战斗单元上阵数据,该数据会序列化后发送给服务器
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class PVPUnitInfo
|
||||
{
|
||||
[Serializable]
|
||||
private class PVPUnitInfoListData
|
||||
{
|
||||
public List<PVPUnitInfo> unitInfos;
|
||||
}
|
||||
|
||||
public uint unitID;
|
||||
|
||||
public Unit.UnitType type = Unit.UnitType.Charactor;
|
||||
|
|
@ -88,7 +94,11 @@ public class PVPUnitInfo
|
|||
|
||||
public static byte[] Serialize(List<PVPUnitInfo> unitInfos)
|
||||
{
|
||||
var jsonStr = JsonUtility.ToJson(unitInfos);
|
||||
var listData = new PVPUnitInfoListData()
|
||||
{
|
||||
unitInfos = unitInfos,
|
||||
};
|
||||
var jsonStr = JsonUtility.ToJson(listData);
|
||||
return System.Text.Encoding.UTF8.GetBytes(jsonStr);
|
||||
}
|
||||
|
||||
|
|
@ -97,7 +107,10 @@ public class PVPUnitInfo
|
|||
if (bytes == null)
|
||||
return new List<PVPUnitInfo>();
|
||||
var jsonStr = System.Text.Encoding.UTF8.GetString(bytes);
|
||||
return JsonUtility.FromJson<List<PVPUnitInfo>>(jsonStr);
|
||||
var listData = JsonUtility.FromJson<PVPUnitInfoListData>(jsonStr);
|
||||
if (listData == null)
|
||||
return new List<PVPUnitInfo>();
|
||||
return listData.unitInfos;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Framework;
|
||||
using Framework.Wrapper;
|
||||
using Gameplay;
|
||||
using Gameplay.Level;
|
||||
using Gameplay.Net;
|
||||
|
|
@ -40,12 +41,12 @@ public partial class PVPManager
|
|||
|
||||
public async void ExitDefendPrepare(List<PVPUnitInfo> unitInfosAfterEdit)
|
||||
{
|
||||
SetPVPDefenderPrepareData(unitInfosAfterEdit);
|
||||
PrepareTeamManager.Instance.Dispose();
|
||||
UIManager.Instance.CloseWindow(UINameConst.UI_PVPDefendPrepare, UIWindowCloseType.HideAndDestroy);
|
||||
UIManager.Instance.ShowAllUI();
|
||||
await GameSceneManager.Instance.UnLoadSceneAsync(_scenePath);
|
||||
CameraManager.Instance.SetMainCameraActive(true);
|
||||
SetPVPDefenderPrepareData(unitInfosAfterEdit);
|
||||
}
|
||||
|
||||
private async UniTask LoadScene()
|
||||
|
|
@ -87,17 +88,19 @@ public partial class PVPManager
|
|||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void SetPVPDefenderPrepareData(List<PVPUnitInfo> unitInfos)
|
||||
{
|
||||
unitInfos.Sort((a, b) => a.type.CompareTo(b.type));
|
||||
if(unitInfos.Count == 0)
|
||||
return;
|
||||
uint[] characterIDs = new uint[unitInfos.Count - 1];
|
||||
for (int i = 0; i < unitInfos.Count - 1; i++)
|
||||
{
|
||||
characterIDs[i] = unitInfos[i].unitID;
|
||||
}
|
||||
|
||||
uint vehicleID = unitInfos[^1].unitID;
|
||||
uint vehicleID = unitInfos[^1].type == Unit.UnitType.Vehicle ? unitInfos[^1].unitID : 0;
|
||||
byte[] teamData = PVPUnitInfo.Serialize(unitInfos);
|
||||
NetHelper.SetDefenceTeamForPvp(characterIDs, vehicleID, teamData);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ public partial class PVPManager : Singlenton<PVPManager>, IInitable
|
|||
|
||||
public void Init()
|
||||
{
|
||||
EventManager.Instance.Register<G_Clt_PvpInformation>(EventManager.EventName.OnGetPVPInformation,
|
||||
EventManager.Instance.Register<G_Clt_PvpInformation>(EventManager.EventName.OnGetPVPInformationFromServer,
|
||||
OnGetPVPInformation);
|
||||
EventManager.Instance.Register(EventManager.EventName.AllConfigLoad, OnAllConfigLoad);
|
||||
InitFight();
|
||||
|
|
@ -59,7 +59,7 @@ public partial class PVPManager : Singlenton<PVPManager>, IInitable
|
|||
|
||||
public void Release()
|
||||
{
|
||||
EventManager.Instance.Register<G_Clt_PvpInformation>(EventManager.EventName.OnGetPVPInformation,
|
||||
EventManager.Instance.Register<G_Clt_PvpInformation>(EventManager.EventName.OnGetPVPInformationFromServer,
|
||||
OnGetPVPInformation);
|
||||
EventManager.Instance.Unregister(EventManager.EventName.AllConfigLoad, OnAllConfigLoad);
|
||||
ReleaseFight();
|
||||
|
|
@ -95,5 +95,6 @@ public partial class PVPManager : Singlenton<PVPManager>, IInitable
|
|||
PVPEnemyInfo enemyInfo = new(actor);
|
||||
_enemies.Add(enemyInfo);
|
||||
}
|
||||
EventManager.Instance.Send(EventManager.EventName.OnGetPVPInformation);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
using Toggle = UnityEngine.UI.Toggle;
|
||||
using ScrollView = PhxhSDK.PhxhScrollView;
|
||||
|
||||
public class UI_PVPMainBinder
|
||||
{
|
||||
|
||||
public static void GetComponents(UI_PVPMainController window)
|
||||
{
|
||||
window.Button_EnemyInfo_0 = window.GetComponent<Button>("Button_EnemyInfo_0");
|
||||
window.Button_EnemyInfo_1 = window.GetComponent<Button>("Button_EnemyInfo_1");
|
||||
window.Button_EnemyInfo_2 = window.GetComponent<Button>("Button_EnemyInfo_2");
|
||||
window.Text_Score = window.GetComponent<TMP_Text>("Text_Score");
|
||||
window.Text_Order = window.GetComponent<TMP_Text>("Text_Order");
|
||||
|
||||
}
|
||||
|
||||
/****** 定义变量语句 ******
|
||||
public Button Button_EnemyInfo_0;
|
||||
public Button Button_EnemyInfo_1;
|
||||
public Button Button_EnemyInfo_2;
|
||||
public TMP_Text Text_Score;
|
||||
public TMP_Text Text_Order;
|
||||
|
||||
****** End ******/
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f296d4d39e39ea44fb92939f0e2cbe7f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -183,6 +183,8 @@ public class UI_PVPDefendPrepareController : UIWindow
|
|||
|
||||
private void OnAddModel(int cellIndex, string prefabPath)
|
||||
{
|
||||
if(_currSelectedIndex == -1)
|
||||
return;
|
||||
var unitInfo = new PVPUnitInfo();
|
||||
GetUnitDataByIndex(_currSelectedIndex, out var characterDataInfo, out var vehicleData);
|
||||
var type = characterDataInfo != null ? Unit.UnitType.Charactor : Unit.UnitType.Vehicle;
|
||||
|
|
@ -221,6 +223,7 @@ public class UI_PVPDefendPrepareController : UIWindow
|
|||
|
||||
private void RevertFromCurrentPrepareData()
|
||||
{
|
||||
RefreshData();
|
||||
var savedPrepareData = Actor.Instance.Pvp.TeamData;
|
||||
_pvpUnitInfos = PVPUnitInfo.DeSerialize(savedPrepareData);
|
||||
Dictionary<int, string> prepareTeamData = new();
|
||||
|
|
|
|||
|
|
@ -0,0 +1,98 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
using Toggle = UnityEngine.UI.Toggle;
|
||||
using ScrollView = PhxhSDK.PhxhScrollView;
|
||||
using Framework;
|
||||
|
||||
public class UI_PVPMainController : UIWindow
|
||||
{
|
||||
//UI GameObj
|
||||
///Auto Gen Start///
|
||||
public Button Button_EnemyInfo_0;
|
||||
|
||||
public Button Button_EnemyInfo_1;
|
||||
public Button Button_EnemyInfo_2;
|
||||
public TMP_Text Text_Score;
|
||||
public TMP_Text Text_Order;
|
||||
|
||||
///Auto Gen End///
|
||||
private List<PVPEnemyInfo> _enemies = new();
|
||||
|
||||
// Use this for initialization
|
||||
public override void OnAwake()
|
||||
{
|
||||
//bind UI GameObj
|
||||
UI_PVPMainBinder.GetComponents(this);
|
||||
PVPManager.Instance.GetPVPInformation();
|
||||
|
||||
BindButton("Button_Back/Button_back",OnClickBack);
|
||||
BindButton("Button_Back/Button_Home",OnClickBack);
|
||||
|
||||
RegisterEvent();
|
||||
}
|
||||
|
||||
private void RegisterEvent()
|
||||
{
|
||||
EventManager.Instance.Register(EventManager.EventName.OnGetPVPInformation, Refresh);
|
||||
}
|
||||
|
||||
private void UnRegisterEvent()
|
||||
{
|
||||
EventManager.Instance.Unregister(EventManager.EventName.OnGetPVPInformation, Refresh);
|
||||
}
|
||||
|
||||
private void OnClickBack()
|
||||
{
|
||||
CloseWindow(UIWindowCloseType.HideAndDestroy);
|
||||
}
|
||||
|
||||
private void Refresh()
|
||||
{
|
||||
Text_Score.text = PVPManager.Instance.score.ToString();
|
||||
Text_Order.text = PVPManager.Instance.order.ToString();
|
||||
_enemies = PVPManager.Instance.Enemies.ToList();
|
||||
|
||||
RenderButtonEnemyInfo(Button_EnemyInfo_0, _enemies[0]);
|
||||
RenderButtonEnemyInfo(Button_EnemyInfo_1, _enemies[1]);
|
||||
RenderButtonEnemyInfo(Button_EnemyInfo_2, _enemies[2]);
|
||||
}
|
||||
|
||||
private void RenderButtonEnemyInfo(Button btn, PVPEnemyInfo enemyInfo)
|
||||
{
|
||||
var score = btn.transform.Find("score").GetComponent<TMP_Text>();
|
||||
var order = btn.transform.Find("order").GetComponent<TMP_Text>();
|
||||
var nickName = btn.transform.Find("nickName").GetComponent<TMP_Text>();
|
||||
|
||||
score.text = enemyInfo.score.ToString();
|
||||
order.text = enemyInfo.order.ToString();
|
||||
nickName.text = enemyInfo.nickName;
|
||||
|
||||
btn.onClick.RemoveAllListeners();
|
||||
btn.onClick.AddListener(() => { PVPManager.Instance.StartPVPFight(enemyInfo.actorID); });
|
||||
}
|
||||
|
||||
//invoke when open window
|
||||
protected override void OnOpenWindow(object data = null)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
//invoke when reload window
|
||||
protected override void OnReloadWindow(object data = null)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
//invoke when close window
|
||||
protected override void OnCloseWindow()
|
||||
{
|
||||
UnRegisterEvent();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 98df2175d318dc9459d8f91eb0fec1a9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue