导出配表

main
刘涛 2026-06-10 15:12:35 +08:00
parent 7c7e1378d5
commit fb70ea8822
2 changed files with 36 additions and 46 deletions

View File

@ -49,8 +49,6 @@ public sealed partial class DataLevel : Luban.BeanBase
{ if(!_buf["ShadowDistance"].IsNumber) { throw new SerializationException(); } ShadowDistance = _buf["ShadowDistance"]; }
{ if(!_buf["FightStoryNameId"].IsString) { throw new SerializationException(); } FightStoryNameId = _buf["FightStoryNameId"]; }
{ if(!_buf["StoryID"].IsString) { throw new SerializationException(); } StoryID = _buf["StoryID"]; }
{ if(!_buf["PreStoryID"].IsString) { throw new SerializationException(); } PreStoryID = _buf["PreStoryID"]; }
{ if(!_buf["PostStoryID"].IsString) { throw new SerializationException(); } PostStoryID = _buf["PostStoryID"]; }
{ var __json0 = _buf["ListLevelTaskId"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; ListLevelTaskId = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ListLevelTaskId[__index0++] = __v0; } }
{ if(!_buf["SuccessTaskId"].IsNumber) { throw new SerializationException(); } SuccessTaskId = _buf["SuccessTaskId"]; }
{ if(!_buf["FailTaskId"].IsNumber) { throw new SerializationException(); } FailTaskId = _buf["FailTaskId"]; }
@ -69,7 +67,7 @@ public sealed partial class DataLevel : Luban.BeanBase
{ if(!_buf["AllDefenceScale"].IsNumber) { throw new SerializationException(); } AllDefenceScale = _buf["AllDefenceScale"]; }
}
public DataLevel(int Id, string levelBGM, int levelGroupID, int ParentLevelId, LevelCfg.E_LevelGamePlay LevelGameplay, System.Collections.Generic.List<int> LevelBuff_Self, System.Collections.Generic.List<int> LevelBuff_Enemy, bool KeepEscape, int MaxSweepingNumbert, bool IsShow, int RecommendLevel, string Unlocks, System.Collections.Generic.List<item.ItemCounts> CostItems, int SettleExp, int SettleLikability, int[] NormalRewardID, int[] FristRewardID, int[] StarRewardID_1, int[] StarRewardID_2, int[] StarRewardID_3, int[] PremiumRewardID, int[] RandomRewardID, int[] RoleTestRewardID, LevelCfg.DayNightType LevelTime, LevelCfg.WeatherType LevelWeather, int TimeAfterActivity, float ShadowDistance, string FightStoryNameId, string StoryID, string PreStoryID, string PostStoryID, int[] ListLevelTaskId, int SuccessTaskId, int FailTaskId, float LevelDuration, int[] StarTaskId, int[] StarTaskReward, string LevelData, string MapData, string LevelScene, string BannerPath, string BgIconPath, int RoleTestTeamID, float HpScale, float ShieldScale, float AttackPowerScale, float AllDefenceScale )
public DataLevel(int Id, string levelBGM, int levelGroupID, int ParentLevelId, LevelCfg.E_LevelGamePlay LevelGameplay, System.Collections.Generic.List<int> LevelBuff_Self, System.Collections.Generic.List<int> LevelBuff_Enemy, bool KeepEscape, int MaxSweepingNumbert, bool IsShow, int RecommendLevel, string Unlocks, System.Collections.Generic.List<item.ItemCounts> CostItems, int SettleExp, int SettleLikability, int[] NormalRewardID, int[] FristRewardID, int[] StarRewardID_1, int[] StarRewardID_2, int[] StarRewardID_3, int[] PremiumRewardID, int[] RandomRewardID, int[] RoleTestRewardID, LevelCfg.DayNightType LevelTime, LevelCfg.WeatherType LevelWeather, int TimeAfterActivity, float ShadowDistance, string FightStoryNameId, string StoryID, int[] ListLevelTaskId, int SuccessTaskId, int FailTaskId, float LevelDuration, int[] StarTaskId, int[] StarTaskReward, string LevelData, string MapData, string LevelScene, string BannerPath, string BgIconPath, int RoleTestTeamID, float HpScale, float ShieldScale, float AttackPowerScale, float AllDefenceScale )
{
this.Id = Id;
this.LevelBGM = levelBGM;
@ -100,8 +98,6 @@ public sealed partial class DataLevel : Luban.BeanBase
this.ShadowDistance = ShadowDistance;
this.FightStoryNameId = FightStoryNameId;
this.StoryID = StoryID;
this.PreStoryID = PreStoryID;
this.PostStoryID = PostStoryID;
this.ListLevelTaskId = ListLevelTaskId;
this.SuccessTaskId = SuccessTaskId;
this.FailTaskId = FailTaskId;
@ -243,14 +239,6 @@ public sealed partial class DataLevel : Luban.BeanBase
/// </summary>
public string StoryID { get; private set; }
/// <summary>
/// 前置剧情ID
/// </summary>
public string PreStoryID { get; private set; }
/// <summary>
/// 后置剧情ID
/// </summary>
public string PostStoryID { get; private set; }
/// <summary>
/// 关卡任务id列表
/// </summary>
public int[] ListLevelTaskId { get; private set; }
@ -355,8 +343,6 @@ public sealed partial class DataLevel : Luban.BeanBase
+ "ShadowDistance:" + ShadowDistance + ","
+ "FightStoryNameId:" + FightStoryNameId + ","
+ "StoryID:" + StoryID + ","
+ "PreStoryID:" + PreStoryID + ","
+ "PostStoryID:" + PostStoryID + ","
+ "ListLevelTaskId:" + Luban.StringUtil.CollectionToString(ListLevelTaskId) + ","
+ "SuccessTaskId:" + SuccessTaskId + ","
+ "FailTaskId:" + FailTaskId + ","

View File

@ -454,129 +454,133 @@ namespace cfg.TaCfg
/// </summary>
CharacterTrialLevelSub = 109,
/// <summary>
/// 耀斑关
/// </summary>
SolarFlareLevel = 110,
/// <summary>
/// 对战
/// </summary>
PvPSystem = 110,
PvPSystem = 111,
/// <summary>
/// 排名
/// </summary>
Ranking = 111,
Ranking = 112,
/// <summary>
/// 七日签到活动
/// </summary>
SevenDaySignInEventSystem = 112,
SevenDaySignInEventSystem = 113,
/// <summary>
/// 上任,团结城!活动
/// </summary>
TakeOfficeUnityCityEventSystem = 113,
TakeOfficeUnityCityEventSystem = 114,
/// <summary>
/// 指挥链路赋能活动
/// </summary>
CommandLinkEmpowermentEventSystem = 114,
CommandLinkEmpowermentEventSystem = 115,
/// <summary>
/// 设置
/// </summary>
SettingsSystem = 115,
SettingsSystem = 116,
/// <summary>
/// 兑换码奖励
/// </summary>
GiftCodeReward = 116,
GiftCodeReward = 117,
/// <summary>
/// 领取任务奖励
/// </summary>
ClaimTaskReward = 117,
ClaimTaskReward = 118,
/// <summary>
/// 领取进度奖励
/// </summary>
ClaimProgressRewards = 118,
ClaimProgressRewards = 119,
/// <summary>
/// 领取每日奖励
/// </summary>
ClaimDailyRewards = 119,
ClaimDailyRewards = 120,
/// <summary>
/// 动员
/// </summary>
MobilizeSystem = 120,
MobilizeSystem = 121,
/// <summary>
/// 普池
/// </summary>
MBasicGachaSub = 121,
MBasicGachaSub = 122,
/// <summary>
/// UP池
/// </summary>
MUPGacha = 122,
MUPGacha = 123,
/// <summary>
/// 职业池
/// </summary>
MJobGachaSub = 123,
MJobGachaSub = 124,
/// <summary>
/// 势力池
/// </summary>
MFactionGachaSub = 124,
MFactionGachaSub = 125,
/// <summary>
/// 付费池
/// </summary>
MPayGachaSub = 125,
MPayGachaSub = 126,
/// <summary>
/// 进行抽卡
/// </summary>
DrawCards = 126,
DrawCards = 127,
/// <summary>
/// 领取试用关首次通关奖励
/// </summary>
ClaimRewardFirstClearanceTrialLevel = 127,
ClaimRewardFirstClearanceTrialLevel = 128,
/// <summary>
/// 天井商店购买商品
/// </summary>
PurchaseGoodsCourtyardStore = 128,
PurchaseGoodsCourtyardStore = 129,
/// <summary>
/// 首充好礼
/// </summary>
FirstTimeRechargeActivity = 129,
FirstTimeRechargeActivity = 130,
/// <summary>
/// 领取首充奖励
/// </summary>
ClaimFirstRechargeReward = 130,
ClaimFirstRechargeReward = 131,
/// <summary>
/// 加速
/// </summary>
Accelerate = 131,
Accelerate = 132,
/// <summary>
/// 购买等级
/// </summary>
BuyLevel = 132,
BuyLevel = 133,
/// <summary>
/// 购买商品
/// </summary>
PurchaseGoods = 133,
PurchaseGoods = 134,
/// <summary>
/// 编队
/// </summary>
TeamSystem = 134,
TeamSystem = 135,
/// <summary>
/// 兑换定期发射计划
/// </summary>
ExchangeGachaTicket = 135,
ExchangeGachaTicket = 136,
/// <summary>
/// 兑换小队徽章
/// </summary>
ExchangeTeamMark = 136,
ExchangeTeamMark = 137,
/// <summary>
/// 通用
/// </summary>
NormalSystem = 137,
NormalSystem = 138,
/// <summary>
/// 边境防卫支援系统
/// </summary>
BorderDefenseSystem = 138,
BorderDefenseSystem = 139,
/// <summary>
/// 领取星级任务奖励
/// </summary>
StarTaskReward = 139,
StarTaskReward = 140,
/// <summary>
/// 领取章节星级任务奖励
/// </summary>
ChapterStarTaskReward = 140,
ChapterStarTaskReward = 141,
}
}