导出配表
parent
7c7e1378d5
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fb70ea8822
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@ -49,8 +49,6 @@ public sealed partial class DataLevel : Luban.BeanBase
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{ if(!_buf["ShadowDistance"].IsNumber) { throw new SerializationException(); } ShadowDistance = _buf["ShadowDistance"]; }
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{ if(!_buf["FightStoryNameId"].IsString) { throw new SerializationException(); } FightStoryNameId = _buf["FightStoryNameId"]; }
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{ if(!_buf["StoryID"].IsString) { throw new SerializationException(); } StoryID = _buf["StoryID"]; }
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{ if(!_buf["PreStoryID"].IsString) { throw new SerializationException(); } PreStoryID = _buf["PreStoryID"]; }
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{ if(!_buf["PostStoryID"].IsString) { throw new SerializationException(); } PostStoryID = _buf["PostStoryID"]; }
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{ var __json0 = _buf["ListLevelTaskId"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; ListLevelTaskId = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ListLevelTaskId[__index0++] = __v0; } }
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{ if(!_buf["SuccessTaskId"].IsNumber) { throw new SerializationException(); } SuccessTaskId = _buf["SuccessTaskId"]; }
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{ if(!_buf["FailTaskId"].IsNumber) { throw new SerializationException(); } FailTaskId = _buf["FailTaskId"]; }
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@ -69,7 +67,7 @@ public sealed partial class DataLevel : Luban.BeanBase
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{ if(!_buf["AllDefenceScale"].IsNumber) { throw new SerializationException(); } AllDefenceScale = _buf["AllDefenceScale"]; }
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}
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public DataLevel(int Id, string levelBGM, int levelGroupID, int ParentLevelId, LevelCfg.E_LevelGamePlay LevelGameplay, System.Collections.Generic.List<int> LevelBuff_Self, System.Collections.Generic.List<int> LevelBuff_Enemy, bool KeepEscape, int MaxSweepingNumbert, bool IsShow, int RecommendLevel, string Unlocks, System.Collections.Generic.List<item.ItemCounts> CostItems, int SettleExp, int SettleLikability, int[] NormalRewardID, int[] FristRewardID, int[] StarRewardID_1, int[] StarRewardID_2, int[] StarRewardID_3, int[] PremiumRewardID, int[] RandomRewardID, int[] RoleTestRewardID, LevelCfg.DayNightType LevelTime, LevelCfg.WeatherType LevelWeather, int TimeAfterActivity, float ShadowDistance, string FightStoryNameId, string StoryID, string PreStoryID, string PostStoryID, int[] ListLevelTaskId, int SuccessTaskId, int FailTaskId, float LevelDuration, int[] StarTaskId, int[] StarTaskReward, string LevelData, string MapData, string LevelScene, string BannerPath, string BgIconPath, int RoleTestTeamID, float HpScale, float ShieldScale, float AttackPowerScale, float AllDefenceScale )
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public DataLevel(int Id, string levelBGM, int levelGroupID, int ParentLevelId, LevelCfg.E_LevelGamePlay LevelGameplay, System.Collections.Generic.List<int> LevelBuff_Self, System.Collections.Generic.List<int> LevelBuff_Enemy, bool KeepEscape, int MaxSweepingNumbert, bool IsShow, int RecommendLevel, string Unlocks, System.Collections.Generic.List<item.ItemCounts> CostItems, int SettleExp, int SettleLikability, int[] NormalRewardID, int[] FristRewardID, int[] StarRewardID_1, int[] StarRewardID_2, int[] StarRewardID_3, int[] PremiumRewardID, int[] RandomRewardID, int[] RoleTestRewardID, LevelCfg.DayNightType LevelTime, LevelCfg.WeatherType LevelWeather, int TimeAfterActivity, float ShadowDistance, string FightStoryNameId, string StoryID, int[] ListLevelTaskId, int SuccessTaskId, int FailTaskId, float LevelDuration, int[] StarTaskId, int[] StarTaskReward, string LevelData, string MapData, string LevelScene, string BannerPath, string BgIconPath, int RoleTestTeamID, float HpScale, float ShieldScale, float AttackPowerScale, float AllDefenceScale )
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{
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this.Id = Id;
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this.LevelBGM = levelBGM;
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@ -100,8 +98,6 @@ public sealed partial class DataLevel : Luban.BeanBase
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this.ShadowDistance = ShadowDistance;
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this.FightStoryNameId = FightStoryNameId;
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this.StoryID = StoryID;
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this.PreStoryID = PreStoryID;
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this.PostStoryID = PostStoryID;
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this.ListLevelTaskId = ListLevelTaskId;
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this.SuccessTaskId = SuccessTaskId;
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this.FailTaskId = FailTaskId;
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@ -243,14 +239,6 @@ public sealed partial class DataLevel : Luban.BeanBase
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/// </summary>
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public string StoryID { get; private set; }
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/// <summary>
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/// 前置剧情ID
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/// </summary>
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public string PreStoryID { get; private set; }
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/// <summary>
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/// 后置剧情ID
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/// </summary>
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public string PostStoryID { get; private set; }
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/// <summary>
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/// 关卡任务id列表
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/// </summary>
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public int[] ListLevelTaskId { get; private set; }
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@ -355,8 +343,6 @@ public sealed partial class DataLevel : Luban.BeanBase
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+ "ShadowDistance:" + ShadowDistance + ","
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+ "FightStoryNameId:" + FightStoryNameId + ","
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+ "StoryID:" + StoryID + ","
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+ "PreStoryID:" + PreStoryID + ","
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+ "PostStoryID:" + PostStoryID + ","
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+ "ListLevelTaskId:" + Luban.StringUtil.CollectionToString(ListLevelTaskId) + ","
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+ "SuccessTaskId:" + SuccessTaskId + ","
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+ "FailTaskId:" + FailTaskId + ","
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@ -454,129 +454,133 @@ namespace cfg.TaCfg
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/// </summary>
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CharacterTrialLevelSub = 109,
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/// <summary>
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/// 耀斑关
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/// </summary>
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SolarFlareLevel = 110,
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/// <summary>
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/// 对战
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/// </summary>
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PvPSystem = 110,
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PvPSystem = 111,
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/// <summary>
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/// 排名
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/// </summary>
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Ranking = 111,
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Ranking = 112,
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/// <summary>
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/// 七日签到活动
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/// </summary>
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SevenDaySignInEventSystem = 112,
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SevenDaySignInEventSystem = 113,
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/// <summary>
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/// 上任,团结城!活动
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/// </summary>
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TakeOfficeUnityCityEventSystem = 113,
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TakeOfficeUnityCityEventSystem = 114,
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/// <summary>
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/// 指挥链路赋能活动
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/// </summary>
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CommandLinkEmpowermentEventSystem = 114,
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CommandLinkEmpowermentEventSystem = 115,
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/// <summary>
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/// 设置
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/// </summary>
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SettingsSystem = 115,
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SettingsSystem = 116,
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/// <summary>
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/// 兑换码奖励
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/// </summary>
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GiftCodeReward = 116,
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GiftCodeReward = 117,
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/// <summary>
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/// 领取任务奖励
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/// </summary>
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ClaimTaskReward = 117,
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ClaimTaskReward = 118,
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/// <summary>
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/// 领取进度奖励
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/// </summary>
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ClaimProgressRewards = 118,
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ClaimProgressRewards = 119,
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/// <summary>
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/// 领取每日奖励
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/// </summary>
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ClaimDailyRewards = 119,
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ClaimDailyRewards = 120,
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/// <summary>
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/// 动员
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/// </summary>
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MobilizeSystem = 120,
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MobilizeSystem = 121,
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/// <summary>
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/// 普池
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/// </summary>
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MBasicGachaSub = 121,
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MBasicGachaSub = 122,
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/// <summary>
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/// UP池
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/// </summary>
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MUPGacha = 122,
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MUPGacha = 123,
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/// <summary>
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/// 职业池
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/// </summary>
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MJobGachaSub = 123,
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MJobGachaSub = 124,
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/// <summary>
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/// 势力池
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/// </summary>
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MFactionGachaSub = 124,
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MFactionGachaSub = 125,
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/// <summary>
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/// 付费池
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/// </summary>
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MPayGachaSub = 125,
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MPayGachaSub = 126,
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/// <summary>
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/// 进行抽卡
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/// </summary>
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DrawCards = 126,
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DrawCards = 127,
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/// <summary>
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/// 领取试用关首次通关奖励
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/// </summary>
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ClaimRewardFirstClearanceTrialLevel = 127,
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ClaimRewardFirstClearanceTrialLevel = 128,
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/// <summary>
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/// 天井商店购买商品
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/// </summary>
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PurchaseGoodsCourtyardStore = 128,
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PurchaseGoodsCourtyardStore = 129,
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/// <summary>
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/// 首充好礼
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/// </summary>
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FirstTimeRechargeActivity = 129,
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FirstTimeRechargeActivity = 130,
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/// <summary>
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/// 领取首充奖励
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/// </summary>
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ClaimFirstRechargeReward = 130,
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ClaimFirstRechargeReward = 131,
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/// <summary>
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/// 加速
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/// </summary>
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Accelerate = 131,
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Accelerate = 132,
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/// <summary>
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/// 购买等级
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/// </summary>
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BuyLevel = 132,
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BuyLevel = 133,
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/// <summary>
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/// 购买商品
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/// </summary>
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PurchaseGoods = 133,
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PurchaseGoods = 134,
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/// <summary>
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/// 编队
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/// </summary>
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TeamSystem = 134,
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TeamSystem = 135,
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/// <summary>
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/// 兑换定期发射计划
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/// </summary>
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ExchangeGachaTicket = 135,
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ExchangeGachaTicket = 136,
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/// <summary>
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/// 兑换小队徽章
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/// </summary>
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ExchangeTeamMark = 136,
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ExchangeTeamMark = 137,
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/// <summary>
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/// 通用
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/// </summary>
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NormalSystem = 137,
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NormalSystem = 138,
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/// <summary>
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/// 边境防卫支援系统
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/// </summary>
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BorderDefenseSystem = 138,
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BorderDefenseSystem = 139,
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/// <summary>
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/// 领取星级任务奖励
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/// </summary>
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StarTaskReward = 139,
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StarTaskReward = 140,
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/// <summary>
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/// 领取章节星级任务奖励
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/// </summary>
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ChapterStarTaskReward = 140,
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ChapterStarTaskReward = 141,
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}
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}
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