修改播放语音的类型
parent
4801db3ac8
commit
fb8b8b9609
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@ -283,7 +283,7 @@ public class DialogueManager : Singlenton<DialogueManager>, IInitable, IUpdatabl
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string audioKey = GetAudioKey(roleId, playCfg.Id);
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DebugUtil.Log($"角色id:{roleId}, 播放台词id:{playCfg.Id}, 优先级{playCfg.Priority},音频key:{audioKey}"); // 测试Log
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//int audioId = await AudioManager.Instance.PlayAudio(GetAudioKey(roleId, playCfg.Id));
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int audioId = AudioManager.Instance.PlayAudio(GetAudioKey(roleId, playCfg.Id));
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int audioId = AudioManager.Instance.PlayAudio(GetAudioKey(roleId, playCfg.Id), AudioCriManager.EPlayType.Speak);
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callback?.Invoke(CommonUtils.GetLocalizeText(E_LocalizePrefix.Dialogue, realId));
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return AudioManager.Instance.GetAudioByID(AudioCriManager.EPlayType.Speak, audioId);
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@ -358,7 +358,7 @@ public class DialogueManager : Singlenton<DialogueManager>, IInitable, IUpdatabl
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DebugUtil.Log($"角色id:{roleId}, 播放台词id:{cfg.Id}, 优先级{cfg.Priority},实际音频key:{audioKey},概率:{cfg.TriggerProbability * 100}%"); // 测试Log
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//int audioId = await AudioManager.Instance.PlayAudio(audioKey);
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int audioId = AudioManager.Instance.PlayAudio(audioKey);
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int audioId = AudioManager.Instance.PlayAudio(audioKey, AudioCriManager.EPlayType.Speak);
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curFightDialoguePriority = cfg.Priority;
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curFightDialogueType = dialogueType;
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curFightAudio = AudioManager.Instance.GetAudioByID(AudioCriManager.EPlayType.Speak, audioId);
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