修改播放语音的类型

main
yurui 2024-09-02 16:14:03 +08:00
parent 4801db3ac8
commit fb8b8b9609
1 changed files with 2 additions and 2 deletions

View File

@ -283,7 +283,7 @@ public class DialogueManager : Singlenton<DialogueManager>, IInitable, IUpdatabl
string audioKey = GetAudioKey(roleId, playCfg.Id);
DebugUtil.Log($"角色id:{roleId}, 播放台词id:{playCfg.Id}, 优先级{playCfg.Priority}音频key:{audioKey}"); // 测试Log
//int audioId = await AudioManager.Instance.PlayAudio(GetAudioKey(roleId, playCfg.Id));
int audioId = AudioManager.Instance.PlayAudio(GetAudioKey(roleId, playCfg.Id));
int audioId = AudioManager.Instance.PlayAudio(GetAudioKey(roleId, playCfg.Id), AudioCriManager.EPlayType.Speak);
callback?.Invoke(CommonUtils.GetLocalizeText(E_LocalizePrefix.Dialogue, realId));
return AudioManager.Instance.GetAudioByID(AudioCriManager.EPlayType.Speak, audioId);
@ -358,7 +358,7 @@ public class DialogueManager : Singlenton<DialogueManager>, IInitable, IUpdatabl
DebugUtil.Log($"角色id:{roleId}, 播放台词id:{cfg.Id}, 优先级{cfg.Priority}实际音频key:{audioKey},概率:{cfg.TriggerProbability * 100}%"); // 测试Log
//int audioId = await AudioManager.Instance.PlayAudio(audioKey);
int audioId = AudioManager.Instance.PlayAudio(audioKey);
int audioId = AudioManager.Instance.PlayAudio(audioKey, AudioCriManager.EPlayType.Speak);
curFightDialoguePriority = cfg.Priority;
curFightDialogueType = dialogueType;
curFightAudio = AudioManager.Instance.GetAudioByID(AudioCriManager.EPlayType.Speak, audioId);