Commit Graph

585 Commits (8a67030de2bb0e05195feb8e10f08cd828d7b7ce)

Author SHA1 Message Date
zhangaotian 66ff77018e 【bug】修改部分弹窗注册参数 2026-01-12 14:38:49 +08:00
zhangaotian d90fec9221 【Bug】PVP部分界面bug 2026-01-12 14:21:05 +08:00
liuchunguang 38e2fb8428 添加载具展示界面资源 2026-01-12 13:46:09 +08:00
zhangaotian 2ee1a9bf7c 【UI】打开界面检查栈顶界面 2026-01-12 13:33:36 +08:00
Yurui 5b25e3df04 [战斗内UI]名称修改 2026-01-12 13:32:57 +08:00
zhangaotian a5b66010c8 补提 合并冲突 2026-01-12 11:44:43 +08:00
zhangaotian c9749757c2 UI框架控制相机显隐修改
# Conflicts:
#	ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs
2026-01-12 11:43:09 +08:00
Yuntao Hu ad7e65d326 【活动】新手七日活动功能测试 2026-01-11 14:56:10 +08:00
zhangaotian 6eb34f4116 【bug】更新dll 2026-01-09 19:56:29 +08:00
zhangaotian ec0e0a6dcc 【bug】跳转至商店 2026-01-09 18:32:56 +08:00
马远征 9acc0fb3e7 【文件】重命名 2026-01-09 18:20:22 +08:00
马远征 63e84cae4b 【架构】一些工具类移入PhxhSDK,拆分 UIManager 2026-01-09 18:05:03 +08:00
Vinny b02ba5fd00 图片设置修改
# Conflicts:
#	ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00004/Texture/T_I00004_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_02.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00011/Texture/T_I00011_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00012/Texture/T_I00012_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00013/Texture/T_I00013_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00021/Texture/T_I00021_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00022/Textuer/T_I00022_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00023/Texture/T_I00023_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_d_01.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_slh.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_d_01.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_slh_01.tga.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00034/Texture/T_I00034_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00036/Texture/T_I00036_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00037/Texture/T_I00037_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00039/Texture/T_I00039_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00043/Texture/T_I00043_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_I00045_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_Y00137_TY_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00046/Texture/T_I00046_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00047/Texture/T_I00047_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00050/Texture/T_I00050_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00051/Texture/T_I00051_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00052/Texture/T_I00052_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00053/Texture/T_I00053_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00054/Texture/T_I00054_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00055/Texture/T_I00055_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00056/Texture/T_I00056_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00057/Texture/T_I00057_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00058/Texture/T_I00058_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00059/Texture/T_I00059_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00060/Texture/T_I00060_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00061/Texture/T_I00061_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00062/Texture/T_I00062_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00063/Texture/T_I00063_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00064/Texture/T_I00064_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00065/Texture/T_I00065_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00066/Texture/T_I00066_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00067/Texture/T_I00067_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00068/Texture/T_I00068_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00069/Texture/T_I00069_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00070/Texture/T_I00070_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00071/Texture/T_I00071_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00072/Texture/T_I00072 _d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00073/Texture/T_I00073_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00074/Texture/T_I00074_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075 _d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00084/Texture/T_I00084_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00085/Texture/T_I00085_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00091/Texture/T_I00091_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_01.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_02.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_03.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_04.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Summon/S00002/Texture/T_S00002_01_d.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/UI/Texture/ALLBG/FlareActivity/UI_Flare_MissionPannel_linshiBG_01.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_0.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_1.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_2.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_3.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_4.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_0.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_1.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_2.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_3.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_4.png.meta
2026-01-09 15:50:51 +08:00
Yurui 962ad32acb [台词语音]主动放弃战斗语音播放错误修复 2026-01-09 13:45:37 +08:00
马远征 226d0c7b43 【UI】UIRoot放入PhxhSDK 2026-01-09 12:50:00 +08:00
马远征 099da5c347 【UI】screenshot 不再控制相机的开关 2026-01-09 12:49:58 +08:00
马远征 dc095149a7 【UI】层级和UIRoot整理 2026-01-09 12:49:55 +08:00
Yurui 5e12db17e3 扫荡界面不控制相机显隐 2026-01-09 12:35:57 +08:00
zhangaotian 2425c686b9 指挥官选择界面 2026-01-08 19:38:04 +08:00
Yurui edcda49f6e 修复结算界面相机被隐藏 2026-01-08 13:52:03 +08:00
Yurui eafe373cb1 修复bug 2026-01-06 17:03:27 +08:00
马远征 62baa1808b 【UI】代码整理 2026-01-06 16:52:35 +08:00
马远征 0580441849 【UI】新增Pause和Resume状态 2026-01-06 16:47:43 +08:00
刘涛 a1eb3ef3a4 修复bug 2026-01-06 16:06:08 +08:00
Yurui b3fd659542 靶场UI bug修复 2026-01-06 13:06:34 +08:00
Huliang 2f32088f04 【商店】语音字幕 2025-12-31 19:51:53 +08:00
zhangaotian ad90a5aeb9 修复部分界面bug 2025-12-31 18:44:41 +08:00
zhangaotian 415c24c124 部分界面显示bug 2025-12-31 18:14:09 +08:00
zhangaotian c9ee5dfedf 导出配置 通行证相关 2025-12-31 17:31:06 +08:00
马远征 378ba409e6 【UI】删除冗余代码 2025-12-30 16:28:32 +08:00
马远征 08cc3658ae 【UI】只有打开的界面才Update 2025-12-30 15:54:20 +08:00
Yurui 3147fe90f2 战斗UI优化 2025-12-30 15:17:34 +08:00
马远征 62224fc761 【UI】清除外部对 界面 Init 的调用 2025-12-30 14:42:28 +08:00
马远征 51366d1fd8 【组队】修复组队提示界面响应back的问题 2025-12-30 13:44:11 +08:00
Yurui 69045bcc74 提示UI不设置相机 2025-12-30 12:55:00 +08:00
马远征 ea5a21a4c8 【UI】修复一些界面开关相机的问题 2025-12-30 12:25:10 +08:00
马远征 465a90f384 【商店】修复商店购买物品界面关闭时,商店界面的camera关闭的bug 2025-12-30 11:35:04 +08:00
马远征 388081917d 【战斗】修复战斗内关闭主相机的bug 2025-12-29 20:18:23 +08:00
马远征 b428a10cc8 【UI】修改一些界面的配置 2025-12-29 20:18:21 +08:00
马远征 4b70b0b237 【UI】删除无用代码 2025-12-29 20:18:19 +08:00
马远征 215d1295e8 【UI】独立的开关相机模块 2025-12-29 19:18:37 +08:00
马远征 5de58efef6 【UI】修复UIbug 2025-12-29 18:42:39 +08:00
马远征 f3ccabc36a 【UI】代码整理 2025-12-29 15:22:53 +08:00
马远征 9a2ced00cc 【UI】独立出 home处理和close处理 2025-12-29 15:22:53 +08:00
Huliang 5f15bba838 【好感度】使用道具不足界面修改 2025-12-29 13:57:56 +08:00
马远征 eeaf318dba 【UI】一些定义移入PhxhSDK 2025-12-29 11:46:09 +08:00
马远征 b115e138cb 【UI】整理UI的默认关闭、回主界面、后退函数 2025-12-28 16:18:29 +08:00
马远征 e2415153d6 【UI】整理后退操作 2025-12-28 16:18:29 +08:00
马远征 e02f727293 【UI】修复一些战斗界面错误响应 后退的bug 2025-12-26 18:34:36 +08:00
马远征 df668e6016 【UI】修复几个界面返回的bug 2025-12-26 17:49:49 +08:00