Commit Graph

1732 Commits (c914d77de57ffdad7c94de2c6459121fd3c3a36e)

Author SHA1 Message Date
zhangaotian ea2a006b71 【bug】【5067】点击兑换打口磁带兑换按钮,打开兑换提升窗口时,会闪一下主页面场景 2026-02-11 15:41:18 +08:00
zhangaotian ce871bee94 【BI】 【4629】事件名 2026-02-10 16:59:52 +08:00
刘涛 83095c78c9 【战斗】增加事件 2026-02-10 16:03:35 +08:00
Yurui aadbe3ecc7 [4916][条件系统]优化条件系统执行指定id条件 2026-02-10 13:29:06 +08:00
zhangaotian 01067217ed 【BI】【4632】 支付打点相关 2026-02-09 19:56:06 +08:00
zhangaotian 77ac438c33 【BI】 【bug】【4552】启动阶段保底冲刷缓存事件 2026-02-09 15:35:40 +08:00
zhangaotian 5e9a624ab1 【BI】发送启动缓存事件 2026-02-06 19:14:10 +08:00
Yurui 6f370adb2c [4801][任务完成UI]不控制相机 2026-02-06 15:31:05 +08:00
Yurui 190d1efec5 [4809][重连UI]重连UI不控制相机 2026-02-06 15:26:37 +08:00
Yurui d96e17a75c [4897][主界面]任务完成事件修改为任务状态变化事件 2026-02-06 13:00:39 +08:00
zhangaotian 841b250474 【BI】增加PHXHBI开关 2026-02-05 19:27:23 +08:00
Yurui 261a575a73 [4829][选关UI]关卡信息UI不暂停选关UI,防止逻辑停止 2026-02-05 16:48:46 +08:00
刘涛 e84670c582 【日志】优化日志描述 2026-02-05 13:30:34 +08:00
zhangaotian 81bae1d812 【编队】羁绊图标路径 2026-02-05 12:24:31 +08:00
Yurui 73ca5d34d1 [战斗内UI]血条UI和队伍头像UI合并 2026-02-04 19:06:53 +08:00
Huliang 86e2221dd9 【Bug】【3818】【个人信息】勋章编辑界面,手机长按勋章,偶现无法触发拖动 2026-02-04 16:20:05 +08:00
zhangaotian f90028f98f 【BI】 冲刷AOT阶段缓存的事件 2026-02-04 13:58:36 +08:00
zhangaotian 0e64d3d670 【BI】删除无用关卡数据结构 2026-02-03 15:14:21 +08:00
Yurui fc9587f8b9 [引导]显示引导后关卡显示引导提示按钮 2026-01-30 16:28:15 +08:00
Yurui 358f03d020 [引导]新增新的引导提示界面 2026-01-30 14:04:46 +08:00
Yurui c0ec7f3bd6 [引导]代码优化 2026-01-30 11:19:34 +08:00
zhangaotian 5bca1d1f7c 【UI动画】暂停界面 2026-01-29 19:15:18 +08:00
zhangaotian 2b3c08f078 【BI】增加BI事件 2026-01-29 12:23:53 +08:00
Yurui 0bdae214b0 [战斗内UI]防守关倒计时 2026-01-28 14:58:10 +08:00
liuchunguang 45d1fe1f99 Merge remote-tracking branch 'remotes/origin/dev' into feature/dev_pictorial_lcg 2026-01-28 14:28:57 +08:00
liuchunguang 00b334b09b 更新画报编辑功能代码 2026-01-28 14:23:29 +08:00
Yurui fad66c583a [PVP结算]不隐藏相机 2026-01-28 13:41:57 +08:00
Huliang ff23eee2ad 【Bug】【4474】派遣编队页面,长按角色弹出提示后,有一个多余的单击操作 2026-01-27 17:09:25 +08:00
liuchunguang 01da8c0e0d Merge remote-tracking branch 'remotes/origin/dev' into feature/dev_pictorial_lcg 2026-01-27 14:36:01 +08:00
liuchunguang 3b24065464 技能解释界面添加 2026-01-27 14:06:45 +08:00
Yurui ef9c5dbe91 [战斗结算UI]不控制相机显隐 2026-01-27 13:53:37 +08:00
Yurui f8c6fa818e [角色试用]修改关卡角色试用UI层级 2026-01-27 12:28:17 +08:00
Brucz 5452915c83 Merge branch 'dev' into feature/dev_pictorial_lcg
# Conflicts:
#	ProjectNLD/Assets/Art_Out/UI/Prefab/DrawPanel/UI_DrawMainPanelNew_1.prefab
#	ProjectNLD/Assets/Art_Out/UI/Texture/Icon/Vehicle/NewHeadPic/Icon_Vehicle_C00080.png
2026-01-26 18:37:24 +08:00
Huliang 17ff8fd7a8 【派遣】派遣主界面下方横条显示优化 2026-01-26 16:42:00 +08:00
Yurui 07c7a3abe5 [语音台词]区分普通攻击和火车关选中 2026-01-26 16:08:49 +08:00
zhangaotian fcfe58b17f 【BI】删除TODO 2026-01-26 14:50:27 +08:00
zhangaotian 6733a0955c 【BI】增加CPU和系统内存公共属性 2026-01-26 14:49:28 +08:00
Yurui effbd3c8f3 [角色试用]关卡流程 2026-01-26 14:45:28 +08:00
Yuntao Hu a16cbe15f8 【月卡】界面预制体调整 2026-01-26 13:41:02 +08:00
Yurui 75d2903ed0 [角色试用]战斗内UI 2026-01-26 13:01:49 +08:00
Yuntao Hu ad18233b0f 【月卡】领取界面预制体 2026-01-26 11:40:17 +08:00
zhangaotian ecfe6b49af 导出配置 2026-01-23 13:40:54 +08:00
Yurui 38b73edf47 [角色试用]战斗内UI 2026-01-22 16:31:24 +08:00
zhangaotian 59ba13593e 【UI】部分界面播放动画 2026-01-21 15:30:42 +08:00
zhangaotian ac424e3287 【UI】部分界面设置动画等级 2026-01-21 13:42:08 +08:00
Yurui dc7b4d32a3 [战斗UI]合并头像和技能cdUI 2026-01-20 19:42:58 +08:00
刘涛 76f3be63cd 【性能】优化GC 2026-01-20 19:25:09 +08:00
Yurui bec4a61ee3 更新dll 2026-01-20 18:25:12 +08:00
刘涛 c555c61006 【性能】优化GC 2026-01-20 16:58:26 +08:00
zhangaotian 908fb3e7de 【bug】充值商店、货币栏相关bug 2026-01-20 15:29:35 +08:00
Brucz d16c2048e8 Merge remote-tracking branch 'origin/dev' into feature/dev_pictorial_lcg 2026-01-20 13:49:13 +08:00
zhangaotian 269d61cf16 【UI动画】补充遗漏 2026-01-20 13:13:53 +08:00
zhangaotian 27081843da 【UI动画】补充遗漏 2026-01-20 13:10:57 +08:00
zhangaotian 33ba063ca4 【货币栏】 相关界面修改为通用组件 2026-01-20 12:05:19 +08:00
Huliang dd556ee63d 【派遣】派遣3级界面和2级界面拆开 2026-01-19 14:00:28 +08:00
zhangaotian 0e7e404d79 【UI】优化播放动画逻辑 2026-01-16 15:50:28 +08:00
zhangaotian b09f5c964b 【UI】修改相关界面动画类型 2026-01-16 14:07:37 +08:00
liuchunguang 0ce259ef27 添加画报相关功能 2026-01-16 11:55:56 +08:00
Yuntao Hu 8cdecacf02 添加体力购买界面 2026-01-16 11:15:22 +08:00
zhangaotian 92f75c7318 【UI】动画相关 2026-01-15 19:48:10 +08:00
zhangaotian 82f1a81036 【UI】动画优化 2026-01-15 19:27:24 +08:00
zhangaotian da3649497e 重命名UI动画配置脚本 2026-01-15 14:58:40 +08:00
Huliang 9799e96fa5 【抽卡】天井新界面 2026-01-15 12:29:26 +08:00
zhangaotian 6d108def62 【UI】动画框架优化
# Conflicts:
#	ProjectNLD/Assets/PhxhSDK
2026-01-14 19:48:15 +08:00
Yurui 11828af8b9 [战斗UI]修改战斗内血条和指挥官UI层级 2026-01-14 18:40:43 +08:00
Yuntao Hu 97b31e1646 添加高账说明窗口 2026-01-14 17:19:34 +08:00
zhangaotian 34627eed7e 【UI】动画框架修改 2026-01-14 16:48:12 +08:00
Huliang 66198405a7 【抽卡】天井事件 2026-01-14 16:07:29 +08:00
Huliang 75f88718e8 【抽卡】天井新界面 2026-01-14 16:07:28 +08:00
Yuntao Hu 8a5abbcf5e 【高账】说明界面预制体 2026-01-14 16:01:33 +08:00
马远征 18f045d68c 【Input】输入系统解耦 2026-01-14 14:47:51 +08:00
liuchunguang e56cc687a5 抽卡添加五星效果 2026-01-14 14:35:19 +08:00
刘涛 e094a30d15 【特效】特效拆分首次创建和二次创建事件 2026-01-14 11:21:17 +08:00
Yurui 11aff7e1ca [战斗UI]优化战斗开始UI 2026-01-13 19:21:52 +08:00
马远征 e2173658b6 【Input】输入系统放入PHXHSDK 2026-01-13 18:31:40 +08:00
马远征 dfe4346eb2 【工具类】移入PhxhSDK 2026-01-13 18:00:32 +08:00
Yurui 8765e32e9e [营地]移除老旧代码 2026-01-13 16:19:38 +08:00
Yurui 1ce63c1a13 [红点]抽卡红点 2026-01-13 15:58:31 +08:00
Yurui 08889425e7 [红点]关卡红点 2026-01-13 15:32:12 +08:00
Yurui 77097cafe1 [UI]UI相机和战斗UI层级调整 2026-01-13 13:51:32 +08:00
zhangaotian b75b28d20b 【战斗】添加地格阻挡攻击改变事件 2026-01-12 18:42:26 +08:00
Yurui a81122dea8 [战斗内UI]代码优化 2026-01-12 17:18:55 +08:00
Huliang 031e11b676 【抽卡】抽卡记录 2026-01-12 16:38:32 +08:00
马远征 ac37187135 【UI】一些组件移入SDK
# Conflicts:
#	ProjectNLD/Assets/Code/Scripts/GamePlay_Dll/GamePlay.dll
2026-01-12 16:32:36 +08:00
马远征 12c8aa8c47 【UI】UI系统放入PHXHSDK 2026-01-12 15:21:30 +08:00
zhangaotian 66ff77018e 【bug】修改部分弹窗注册参数 2026-01-12 14:38:49 +08:00
zhangaotian d90fec9221 【Bug】PVP部分界面bug 2026-01-12 14:21:05 +08:00
liuchunguang 38e2fb8428 添加载具展示界面资源 2026-01-12 13:46:09 +08:00
zhangaotian 2ee1a9bf7c 【UI】打开界面检查栈顶界面 2026-01-12 13:33:36 +08:00
Yurui 5b25e3df04 [战斗内UI]名称修改 2026-01-12 13:32:57 +08:00
zhangaotian a5b66010c8 补提 合并冲突 2026-01-12 11:44:43 +08:00
zhangaotian c9749757c2 UI框架控制相机显隐修改
# Conflicts:
#	ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs
2026-01-12 11:43:09 +08:00
Yuntao Hu ad7e65d326 【活动】新手七日活动功能测试 2026-01-11 14:56:10 +08:00
zhangaotian 6eb34f4116 【bug】更新dll 2026-01-09 19:56:29 +08:00
zhangaotian ec0e0a6dcc 【bug】跳转至商店 2026-01-09 18:32:56 +08:00
马远征 9acc0fb3e7 【文件】重命名 2026-01-09 18:20:22 +08:00
马远征 63e84cae4b 【架构】一些工具类移入PhxhSDK,拆分 UIManager 2026-01-09 18:05:03 +08:00
Vinny b02ba5fd00 图片设置修改
# Conflicts:
#	ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00004/Texture/T_I00004_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_02.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00011/Texture/T_I00011_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00012/Texture/T_I00012_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00013/Texture/T_I00013_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00021/Texture/T_I00021_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00022/Textuer/T_I00022_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00023/Texture/T_I00023_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_d_01.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_d_01.jpg.meta
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#	ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_d_01.jpg.meta
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#	ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_d_01.jpg.meta
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#	ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_d_01.jpg.meta
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#	ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_d_01.jpg.meta
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#	ProjectNLD/Assets/Art/Character/Models/Item/I00036/Texture/T_I00036_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00037/Texture/T_I00037_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00039/Texture/T_I00039_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00043/Texture/T_I00043_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_d_01.jpg.meta
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#	ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_I00045_d_01.jpg.meta
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#	ProjectNLD/Assets/Art/Character/Models/Item/I00047/Texture/T_I00047_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_d_01.jpg.meta
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#	ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_slh_01.jpg.meta
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2026-01-09 15:50:51 +08:00
Yurui 962ad32acb [台词语音]主动放弃战斗语音播放错误修复 2026-01-09 13:45:37 +08:00
马远征 226d0c7b43 【UI】UIRoot放入PhxhSDK 2026-01-09 12:50:00 +08:00
马远征 099da5c347 【UI】screenshot 不再控制相机的开关 2026-01-09 12:49:58 +08:00
马远征 dc095149a7 【UI】层级和UIRoot整理 2026-01-09 12:49:55 +08:00
Yurui 5e12db17e3 扫荡界面不控制相机显隐 2026-01-09 12:35:57 +08:00
zhangaotian 2425c686b9 指挥官选择界面 2026-01-08 19:38:04 +08:00
Yurui d2eae5a7dd 靶场单位替换事件改名 2026-01-08 16:43:13 +08:00
Yurui edcda49f6e 修复结算界面相机被隐藏 2026-01-08 13:52:03 +08:00
Yurui 33acdeb5af 条件支持多事件 2026-01-08 13:35:18 +08:00
Yuntao Hu 3d1efff771 【打点】新增打点事件 2026-01-07 21:03:24 +08:00
Yuntao Hu 09cccf78d8 【打点】新增打点事件 2026-01-07 19:57:49 +08:00
Yuntao Hu 2854a3208f 【打点】新增打点事件 2026-01-07 16:40:54 +08:00
Yurui 9e05c4e931 靶场角色重置事件 2026-01-07 16:16:30 +08:00
zhangaotian 639d7d9a4e 通行证升级事件 2026-01-07 16:13:01 +08:00
Yuntao Hu f228f44aee 【打点】新增打点事件 2026-01-07 15:48:07 +08:00
Yuntao Hu 3aa91262a5 【打点】新增打点事件 2026-01-07 15:08:44 +08:00
Yuntao Hu d8224f3ec5 【打点】部分事件整理 2026-01-07 12:13:47 +08:00
刘涛 b904816d9b 【战斗】增加火车开始移动事件 2026-01-06 18:55:07 +08:00
Yurui eafe373cb1 修复bug 2026-01-06 17:03:27 +08:00
马远征 62baa1808b 【UI】代码整理 2026-01-06 16:52:35 +08:00
马远征 0580441849 【UI】新增Pause和Resume状态 2026-01-06 16:47:43 +08:00
刘涛 a1eb3ef3a4 修复bug 2026-01-06 16:06:08 +08:00
Yurui b3fd659542 靶场UI bug修复 2026-01-06 13:06:34 +08:00
Huliang 908aced421 【商店】语音字幕补充 2026-01-04 13:04:44 +08:00
Huliang 2f32088f04 【商店】语音字幕 2025-12-31 19:51:53 +08:00
zhangaotian ad90a5aeb9 修复部分界面bug 2025-12-31 18:44:41 +08:00
zhangaotian 415c24c124 部分界面显示bug 2025-12-31 18:14:09 +08:00
zhangaotian c9ee5dfedf 导出配置 通行证相关 2025-12-31 17:31:06 +08:00
马远征 378ba409e6 【UI】删除冗余代码 2025-12-30 16:28:32 +08:00
马远征 08cc3658ae 【UI】只有打开的界面才Update 2025-12-30 15:54:20 +08:00
Yurui 3147fe90f2 战斗UI优化 2025-12-30 15:17:34 +08:00
马远征 62224fc761 【UI】清除外部对 界面 Init 的调用 2025-12-30 14:42:28 +08:00
马远征 51366d1fd8 【组队】修复组队提示界面响应back的问题 2025-12-30 13:44:11 +08:00
Yurui 69045bcc74 提示UI不设置相机 2025-12-30 12:55:00 +08:00
马远征 ea5a21a4c8 【UI】修复一些界面开关相机的问题 2025-12-30 12:25:10 +08:00
马远征 465a90f384 【商店】修复商店购买物品界面关闭时,商店界面的camera关闭的bug 2025-12-30 11:35:04 +08:00
马远征 388081917d 【战斗】修复战斗内关闭主相机的bug 2025-12-29 20:18:23 +08:00
马远征 b428a10cc8 【UI】修改一些界面的配置 2025-12-29 20:18:21 +08:00
马远征 4b70b0b237 【UI】删除无用代码 2025-12-29 20:18:19 +08:00
Huliang 372bdcdb86 【音效】批量音效接入 2025-12-29 19:53:04 +08:00
马远征 215d1295e8 【UI】独立的开关相机模块 2025-12-29 19:18:37 +08:00
马远征 5de58efef6 【UI】修复UIbug 2025-12-29 18:42:39 +08:00
马远征 f3ccabc36a 【UI】代码整理 2025-12-29 15:22:53 +08:00
马远征 9a2ced00cc 【UI】独立出 home处理和close处理 2025-12-29 15:22:53 +08:00
Huliang 5f15bba838 【好感度】使用道具不足界面修改 2025-12-29 13:57:56 +08:00
马远征 eeaf318dba 【UI】一些定义移入PhxhSDK 2025-12-29 11:46:09 +08:00
马远征 594267fa4b 【Audio】AudioManager移入PhxhSDK 2025-12-28 16:20:09 +08:00
马远征 b115e138cb 【UI】整理UI的默认关闭、回主界面、后退函数 2025-12-28 16:18:29 +08:00
马远征 e2415153d6 【UI】整理后退操作 2025-12-28 16:18:29 +08:00
马远征 e02f727293 【UI】修复一些战斗界面错误响应 后退的bug 2025-12-26 18:34:36 +08:00
马远征 df668e6016 【UI】修复几个界面返回的bug 2025-12-26 17:49:49 +08:00
Huliang a9025fdd55 【图鉴】NPC 2025-12-26 12:47:29 +08:00