zhangaotian
|
ea2a006b71
|
【bug】【5067】点击兑换打口磁带兑换按钮,打开兑换提升窗口时,会闪一下主页面场景
|
2026-02-11 15:41:18 +08:00 |
zhangaotian
|
ce871bee94
|
【BI】 【4629】事件名
|
2026-02-10 16:59:52 +08:00 |
刘涛
|
83095c78c9
|
【战斗】增加事件
|
2026-02-10 16:03:35 +08:00 |
Yurui
|
aadbe3ecc7
|
[4916][条件系统]优化条件系统执行指定id条件
|
2026-02-10 13:29:06 +08:00 |
zhangaotian
|
01067217ed
|
【BI】【4632】 支付打点相关
|
2026-02-09 19:56:06 +08:00 |
zhangaotian
|
77ac438c33
|
【BI】 【bug】【4552】启动阶段保底冲刷缓存事件
|
2026-02-09 15:35:40 +08:00 |
zhangaotian
|
5e9a624ab1
|
【BI】发送启动缓存事件
|
2026-02-06 19:14:10 +08:00 |
Yurui
|
6f370adb2c
|
[4801][任务完成UI]不控制相机
|
2026-02-06 15:31:05 +08:00 |
Yurui
|
190d1efec5
|
[4809][重连UI]重连UI不控制相机
|
2026-02-06 15:26:37 +08:00 |
Yurui
|
d96e17a75c
|
[4897][主界面]任务完成事件修改为任务状态变化事件
|
2026-02-06 13:00:39 +08:00 |
zhangaotian
|
841b250474
|
【BI】增加PHXHBI开关
|
2026-02-05 19:27:23 +08:00 |
Yurui
|
261a575a73
|
[4829][选关UI]关卡信息UI不暂停选关UI,防止逻辑停止
|
2026-02-05 16:48:46 +08:00 |
刘涛
|
e84670c582
|
【日志】优化日志描述
|
2026-02-05 13:30:34 +08:00 |
zhangaotian
|
81bae1d812
|
【编队】羁绊图标路径
|
2026-02-05 12:24:31 +08:00 |
Yurui
|
73ca5d34d1
|
[战斗内UI]血条UI和队伍头像UI合并
|
2026-02-04 19:06:53 +08:00 |
Huliang
|
86e2221dd9
|
【Bug】【3818】【个人信息】勋章编辑界面,手机长按勋章,偶现无法触发拖动
|
2026-02-04 16:20:05 +08:00 |
zhangaotian
|
f90028f98f
|
【BI】 冲刷AOT阶段缓存的事件
|
2026-02-04 13:58:36 +08:00 |
zhangaotian
|
0e64d3d670
|
【BI】删除无用关卡数据结构
|
2026-02-03 15:14:21 +08:00 |
Yurui
|
fc9587f8b9
|
[引导]显示引导后关卡显示引导提示按钮
|
2026-01-30 16:28:15 +08:00 |
Yurui
|
358f03d020
|
[引导]新增新的引导提示界面
|
2026-01-30 14:04:46 +08:00 |
Yurui
|
c0ec7f3bd6
|
[引导]代码优化
|
2026-01-30 11:19:34 +08:00 |
zhangaotian
|
5bca1d1f7c
|
【UI动画】暂停界面
|
2026-01-29 19:15:18 +08:00 |
zhangaotian
|
2b3c08f078
|
【BI】增加BI事件
|
2026-01-29 12:23:53 +08:00 |
Yurui
|
0bdae214b0
|
[战斗内UI]防守关倒计时
|
2026-01-28 14:58:10 +08:00 |
liuchunguang
|
45d1fe1f99
|
Merge remote-tracking branch 'remotes/origin/dev' into feature/dev_pictorial_lcg
|
2026-01-28 14:28:57 +08:00 |
liuchunguang
|
00b334b09b
|
更新画报编辑功能代码
|
2026-01-28 14:23:29 +08:00 |
Yurui
|
fad66c583a
|
[PVP结算]不隐藏相机
|
2026-01-28 13:41:57 +08:00 |
Huliang
|
ff23eee2ad
|
【Bug】【4474】派遣编队页面,长按角色弹出提示后,有一个多余的单击操作
|
2026-01-27 17:09:25 +08:00 |
liuchunguang
|
01da8c0e0d
|
Merge remote-tracking branch 'remotes/origin/dev' into feature/dev_pictorial_lcg
|
2026-01-27 14:36:01 +08:00 |
liuchunguang
|
3b24065464
|
技能解释界面添加
|
2026-01-27 14:06:45 +08:00 |
Yurui
|
ef9c5dbe91
|
[战斗结算UI]不控制相机显隐
|
2026-01-27 13:53:37 +08:00 |
Yurui
|
f8c6fa818e
|
[角色试用]修改关卡角色试用UI层级
|
2026-01-27 12:28:17 +08:00 |
Brucz
|
5452915c83
|
Merge branch 'dev' into feature/dev_pictorial_lcg
# Conflicts:
# ProjectNLD/Assets/Art_Out/UI/Prefab/DrawPanel/UI_DrawMainPanelNew_1.prefab
# ProjectNLD/Assets/Art_Out/UI/Texture/Icon/Vehicle/NewHeadPic/Icon_Vehicle_C00080.png
|
2026-01-26 18:37:24 +08:00 |
Huliang
|
17ff8fd7a8
|
【派遣】派遣主界面下方横条显示优化
|
2026-01-26 16:42:00 +08:00 |
Yurui
|
07c7a3abe5
|
[语音台词]区分普通攻击和火车关选中
|
2026-01-26 16:08:49 +08:00 |
zhangaotian
|
fcfe58b17f
|
【BI】删除TODO
|
2026-01-26 14:50:27 +08:00 |
zhangaotian
|
6733a0955c
|
【BI】增加CPU和系统内存公共属性
|
2026-01-26 14:49:28 +08:00 |
Yurui
|
effbd3c8f3
|
[角色试用]关卡流程
|
2026-01-26 14:45:28 +08:00 |
Yuntao Hu
|
a16cbe15f8
|
【月卡】界面预制体调整
|
2026-01-26 13:41:02 +08:00 |
Yurui
|
75d2903ed0
|
[角色试用]战斗内UI
|
2026-01-26 13:01:49 +08:00 |
Yuntao Hu
|
ad18233b0f
|
【月卡】领取界面预制体
|
2026-01-26 11:40:17 +08:00 |
zhangaotian
|
ecfe6b49af
|
导出配置
|
2026-01-23 13:40:54 +08:00 |
Yurui
|
38b73edf47
|
[角色试用]战斗内UI
|
2026-01-22 16:31:24 +08:00 |
zhangaotian
|
59ba13593e
|
【UI】部分界面播放动画
|
2026-01-21 15:30:42 +08:00 |
zhangaotian
|
ac424e3287
|
【UI】部分界面设置动画等级
|
2026-01-21 13:42:08 +08:00 |
Yurui
|
dc7b4d32a3
|
[战斗UI]合并头像和技能cdUI
|
2026-01-20 19:42:58 +08:00 |
刘涛
|
76f3be63cd
|
【性能】优化GC
|
2026-01-20 19:25:09 +08:00 |
Yurui
|
bec4a61ee3
|
更新dll
|
2026-01-20 18:25:12 +08:00 |
刘涛
|
c555c61006
|
【性能】优化GC
|
2026-01-20 16:58:26 +08:00 |
zhangaotian
|
908fb3e7de
|
【bug】充值商店、货币栏相关bug
|
2026-01-20 15:29:35 +08:00 |
Brucz
|
d16c2048e8
|
Merge remote-tracking branch 'origin/dev' into feature/dev_pictorial_lcg
|
2026-01-20 13:49:13 +08:00 |
zhangaotian
|
269d61cf16
|
【UI动画】补充遗漏
|
2026-01-20 13:13:53 +08:00 |
zhangaotian
|
27081843da
|
【UI动画】补充遗漏
|
2026-01-20 13:10:57 +08:00 |
zhangaotian
|
33ba063ca4
|
【货币栏】 相关界面修改为通用组件
|
2026-01-20 12:05:19 +08:00 |
Huliang
|
dd556ee63d
|
【派遣】派遣3级界面和2级界面拆开
|
2026-01-19 14:00:28 +08:00 |
zhangaotian
|
0e7e404d79
|
【UI】优化播放动画逻辑
|
2026-01-16 15:50:28 +08:00 |
zhangaotian
|
b09f5c964b
|
【UI】修改相关界面动画类型
|
2026-01-16 14:07:37 +08:00 |
liuchunguang
|
0ce259ef27
|
添加画报相关功能
|
2026-01-16 11:55:56 +08:00 |
Yuntao Hu
|
8cdecacf02
|
添加体力购买界面
|
2026-01-16 11:15:22 +08:00 |
zhangaotian
|
92f75c7318
|
【UI】动画相关
|
2026-01-15 19:48:10 +08:00 |
zhangaotian
|
82f1a81036
|
【UI】动画优化
|
2026-01-15 19:27:24 +08:00 |
zhangaotian
|
da3649497e
|
重命名UI动画配置脚本
|
2026-01-15 14:58:40 +08:00 |
Huliang
|
9799e96fa5
|
【抽卡】天井新界面
|
2026-01-15 12:29:26 +08:00 |
zhangaotian
|
6d108def62
|
【UI】动画框架优化
# Conflicts:
# ProjectNLD/Assets/PhxhSDK
|
2026-01-14 19:48:15 +08:00 |
Yurui
|
11828af8b9
|
[战斗UI]修改战斗内血条和指挥官UI层级
|
2026-01-14 18:40:43 +08:00 |
Yuntao Hu
|
97b31e1646
|
添加高账说明窗口
|
2026-01-14 17:19:34 +08:00 |
zhangaotian
|
34627eed7e
|
【UI】动画框架修改
|
2026-01-14 16:48:12 +08:00 |
Huliang
|
66198405a7
|
【抽卡】天井事件
|
2026-01-14 16:07:29 +08:00 |
Huliang
|
75f88718e8
|
【抽卡】天井新界面
|
2026-01-14 16:07:28 +08:00 |
Yuntao Hu
|
8a5abbcf5e
|
【高账】说明界面预制体
|
2026-01-14 16:01:33 +08:00 |
马远征
|
18f045d68c
|
【Input】输入系统解耦
|
2026-01-14 14:47:51 +08:00 |
liuchunguang
|
e56cc687a5
|
抽卡添加五星效果
|
2026-01-14 14:35:19 +08:00 |
刘涛
|
e094a30d15
|
【特效】特效拆分首次创建和二次创建事件
|
2026-01-14 11:21:17 +08:00 |
Yurui
|
11aff7e1ca
|
[战斗UI]优化战斗开始UI
|
2026-01-13 19:21:52 +08:00 |
马远征
|
e2173658b6
|
【Input】输入系统放入PHXHSDK
|
2026-01-13 18:31:40 +08:00 |
马远征
|
dfe4346eb2
|
【工具类】移入PhxhSDK
|
2026-01-13 18:00:32 +08:00 |
Yurui
|
8765e32e9e
|
[营地]移除老旧代码
|
2026-01-13 16:19:38 +08:00 |
Yurui
|
1ce63c1a13
|
[红点]抽卡红点
|
2026-01-13 15:58:31 +08:00 |
Yurui
|
08889425e7
|
[红点]关卡红点
|
2026-01-13 15:32:12 +08:00 |
Yurui
|
77097cafe1
|
[UI]UI相机和战斗UI层级调整
|
2026-01-13 13:51:32 +08:00 |
zhangaotian
|
b75b28d20b
|
【战斗】添加地格阻挡攻击改变事件
|
2026-01-12 18:42:26 +08:00 |
Yurui
|
a81122dea8
|
[战斗内UI]代码优化
|
2026-01-12 17:18:55 +08:00 |
Huliang
|
031e11b676
|
【抽卡】抽卡记录
|
2026-01-12 16:38:32 +08:00 |
马远征
|
ac37187135
|
【UI】一些组件移入SDK
# Conflicts:
# ProjectNLD/Assets/Code/Scripts/GamePlay_Dll/GamePlay.dll
|
2026-01-12 16:32:36 +08:00 |
马远征
|
12c8aa8c47
|
【UI】UI系统放入PHXHSDK
|
2026-01-12 15:21:30 +08:00 |
zhangaotian
|
66ff77018e
|
【bug】修改部分弹窗注册参数
|
2026-01-12 14:38:49 +08:00 |
zhangaotian
|
d90fec9221
|
【Bug】PVP部分界面bug
|
2026-01-12 14:21:05 +08:00 |
liuchunguang
|
38e2fb8428
|
添加载具展示界面资源
|
2026-01-12 13:46:09 +08:00 |
zhangaotian
|
2ee1a9bf7c
|
【UI】打开界面检查栈顶界面
|
2026-01-12 13:33:36 +08:00 |
Yurui
|
5b25e3df04
|
[战斗内UI]名称修改
|
2026-01-12 13:32:57 +08:00 |
zhangaotian
|
a5b66010c8
|
补提 合并冲突
|
2026-01-12 11:44:43 +08:00 |
zhangaotian
|
c9749757c2
|
UI框架控制相机显隐修改
# Conflicts:
# ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs
|
2026-01-12 11:43:09 +08:00 |
Yuntao Hu
|
ad7e65d326
|
【活动】新手七日活动功能测试
|
2026-01-11 14:56:10 +08:00 |
zhangaotian
|
6eb34f4116
|
【bug】更新dll
|
2026-01-09 19:56:29 +08:00 |
zhangaotian
|
ec0e0a6dcc
|
【bug】跳转至商店
|
2026-01-09 18:32:56 +08:00 |
马远征
|
9acc0fb3e7
|
【文件】重命名
|
2026-01-09 18:20:22 +08:00 |
马远征
|
63e84cae4b
|
【架构】一些工具类移入PhxhSDK,拆分 UIManager
|
2026-01-09 18:05:03 +08:00 |
Vinny
|
b02ba5fd00
|
图片设置修改
# Conflicts:
# ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00004/Texture/T_I00004_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_02.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00011/Texture/T_I00011_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00012/Texture/T_I00012_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00013/Texture/T_I00013_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00021/Texture/T_I00021_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00022/Textuer/T_I00022_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00023/Texture/T_I00023_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_d_01.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_slh.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_d_01.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_slh_01.tga.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00034/Texture/T_I00034_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00036/Texture/T_I00036_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00037/Texture/T_I00037_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00039/Texture/T_I00039_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00043/Texture/T_I00043_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_I00045_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_Y00137_TY_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00046/Texture/T_I00046_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00047/Texture/T_I00047_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00050/Texture/T_I00050_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00051/Texture/T_I00051_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00052/Texture/T_I00052_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00053/Texture/T_I00053_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00054/Texture/T_I00054_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00055/Texture/T_I00055_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00056/Texture/T_I00056_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00057/Texture/T_I00057_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00058/Texture/T_I00058_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00059/Texture/T_I00059_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00060/Texture/T_I00060_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00061/Texture/T_I00061_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00062/Texture/T_I00062_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00063/Texture/T_I00063_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00064/Texture/T_I00064_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00065/Texture/T_I00065_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00066/Texture/T_I00066_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00067/Texture/T_I00067_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00068/Texture/T_I00068_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00069/Texture/T_I00069_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00070/Texture/T_I00070_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00071/Texture/T_I00071_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00072/Texture/T_I00072 _d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00073/Texture/T_I00073_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00074/Texture/T_I00074_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075 _d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00084/Texture/T_I00084_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00085/Texture/T_I00085_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00091/Texture/T_I00091_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_01.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_02.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_03.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_04.png.meta
# ProjectNLD/Assets/Art/Character/Models/Summon/S00002/Texture/T_S00002_01_d.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_slh_01.jpg.meta
# ProjectNLD/Assets/Art/UI/Texture/ALLBG/FlareActivity/UI_Flare_MissionPannel_linshiBG_01.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_1.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_2.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_3.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_4.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_1.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_2.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_3.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_4.png.meta
|
2026-01-09 15:50:51 +08:00 |
Yurui
|
962ad32acb
|
[台词语音]主动放弃战斗语音播放错误修复
|
2026-01-09 13:45:37 +08:00 |
马远征
|
226d0c7b43
|
【UI】UIRoot放入PhxhSDK
|
2026-01-09 12:50:00 +08:00 |
马远征
|
099da5c347
|
【UI】screenshot 不再控制相机的开关
|
2026-01-09 12:49:58 +08:00 |
马远征
|
dc095149a7
|
【UI】层级和UIRoot整理
|
2026-01-09 12:49:55 +08:00 |
Yurui
|
5e12db17e3
|
扫荡界面不控制相机显隐
|
2026-01-09 12:35:57 +08:00 |
zhangaotian
|
2425c686b9
|
指挥官选择界面
|
2026-01-08 19:38:04 +08:00 |
Yurui
|
d2eae5a7dd
|
靶场单位替换事件改名
|
2026-01-08 16:43:13 +08:00 |
Yurui
|
edcda49f6e
|
修复结算界面相机被隐藏
|
2026-01-08 13:52:03 +08:00 |
Yurui
|
33acdeb5af
|
条件支持多事件
|
2026-01-08 13:35:18 +08:00 |
Yuntao Hu
|
3d1efff771
|
【打点】新增打点事件
|
2026-01-07 21:03:24 +08:00 |
Yuntao Hu
|
09cccf78d8
|
【打点】新增打点事件
|
2026-01-07 19:57:49 +08:00 |
Yuntao Hu
|
2854a3208f
|
【打点】新增打点事件
|
2026-01-07 16:40:54 +08:00 |
Yurui
|
9e05c4e931
|
靶场角色重置事件
|
2026-01-07 16:16:30 +08:00 |
zhangaotian
|
639d7d9a4e
|
通行证升级事件
|
2026-01-07 16:13:01 +08:00 |
Yuntao Hu
|
f228f44aee
|
【打点】新增打点事件
|
2026-01-07 15:48:07 +08:00 |
Yuntao Hu
|
3aa91262a5
|
【打点】新增打点事件
|
2026-01-07 15:08:44 +08:00 |
Yuntao Hu
|
d8224f3ec5
|
【打点】部分事件整理
|
2026-01-07 12:13:47 +08:00 |
刘涛
|
b904816d9b
|
【战斗】增加火车开始移动事件
|
2026-01-06 18:55:07 +08:00 |
Yurui
|
eafe373cb1
|
修复bug
|
2026-01-06 17:03:27 +08:00 |
马远征
|
62baa1808b
|
【UI】代码整理
|
2026-01-06 16:52:35 +08:00 |
马远征
|
0580441849
|
【UI】新增Pause和Resume状态
|
2026-01-06 16:47:43 +08:00 |
刘涛
|
a1eb3ef3a4
|
修复bug
|
2026-01-06 16:06:08 +08:00 |
Yurui
|
b3fd659542
|
靶场UI bug修复
|
2026-01-06 13:06:34 +08:00 |
Huliang
|
908aced421
|
【商店】语音字幕补充
|
2026-01-04 13:04:44 +08:00 |
Huliang
|
2f32088f04
|
【商店】语音字幕
|
2025-12-31 19:51:53 +08:00 |
zhangaotian
|
ad90a5aeb9
|
修复部分界面bug
|
2025-12-31 18:44:41 +08:00 |
zhangaotian
|
415c24c124
|
部分界面显示bug
|
2025-12-31 18:14:09 +08:00 |
zhangaotian
|
c9ee5dfedf
|
导出配置 通行证相关
|
2025-12-31 17:31:06 +08:00 |
马远征
|
378ba409e6
|
【UI】删除冗余代码
|
2025-12-30 16:28:32 +08:00 |
马远征
|
08cc3658ae
|
【UI】只有打开的界面才Update
|
2025-12-30 15:54:20 +08:00 |
Yurui
|
3147fe90f2
|
战斗UI优化
|
2025-12-30 15:17:34 +08:00 |
马远征
|
62224fc761
|
【UI】清除外部对 界面 Init 的调用
|
2025-12-30 14:42:28 +08:00 |
马远征
|
51366d1fd8
|
【组队】修复组队提示界面响应back的问题
|
2025-12-30 13:44:11 +08:00 |
Yurui
|
69045bcc74
|
提示UI不设置相机
|
2025-12-30 12:55:00 +08:00 |
马远征
|
ea5a21a4c8
|
【UI】修复一些界面开关相机的问题
|
2025-12-30 12:25:10 +08:00 |
马远征
|
465a90f384
|
【商店】修复商店购买物品界面关闭时,商店界面的camera关闭的bug
|
2025-12-30 11:35:04 +08:00 |
马远征
|
388081917d
|
【战斗】修复战斗内关闭主相机的bug
|
2025-12-29 20:18:23 +08:00 |
马远征
|
b428a10cc8
|
【UI】修改一些界面的配置
|
2025-12-29 20:18:21 +08:00 |
马远征
|
4b70b0b237
|
【UI】删除无用代码
|
2025-12-29 20:18:19 +08:00 |
Huliang
|
372bdcdb86
|
【音效】批量音效接入
|
2025-12-29 19:53:04 +08:00 |
马远征
|
215d1295e8
|
【UI】独立的开关相机模块
|
2025-12-29 19:18:37 +08:00 |
马远征
|
5de58efef6
|
【UI】修复UIbug
|
2025-12-29 18:42:39 +08:00 |
马远征
|
f3ccabc36a
|
【UI】代码整理
|
2025-12-29 15:22:53 +08:00 |
马远征
|
9a2ced00cc
|
【UI】独立出 home处理和close处理
|
2025-12-29 15:22:53 +08:00 |
Huliang
|
5f15bba838
|
【好感度】使用道具不足界面修改
|
2025-12-29 13:57:56 +08:00 |
马远征
|
eeaf318dba
|
【UI】一些定义移入PhxhSDK
|
2025-12-29 11:46:09 +08:00 |
马远征
|
594267fa4b
|
【Audio】AudioManager移入PhxhSDK
|
2025-12-28 16:20:09 +08:00 |
马远征
|
b115e138cb
|
【UI】整理UI的默认关闭、回主界面、后退函数
|
2025-12-28 16:18:29 +08:00 |
马远征
|
e2415153d6
|
【UI】整理后退操作
|
2025-12-28 16:18:29 +08:00 |
马远征
|
e02f727293
|
【UI】修复一些战斗界面错误响应 后退的bug
|
2025-12-26 18:34:36 +08:00 |
马远征
|
df668e6016
|
【UI】修复几个界面返回的bug
|
2025-12-26 17:49:49 +08:00 |
Huliang
|
a9025fdd55
|
【图鉴】NPC
|
2025-12-26 12:47:29 +08:00 |