Huliang
|
dd556ee63d
|
【派遣】派遣3级界面和2级界面拆开
|
2026-01-19 14:00:28 +08:00 |
zhangaotian
|
0e7e404d79
|
【UI】优化播放动画逻辑
|
2026-01-16 15:50:28 +08:00 |
zhangaotian
|
b09f5c964b
|
【UI】修改相关界面动画类型
|
2026-01-16 14:07:37 +08:00 |
Yuntao Hu
|
8cdecacf02
|
添加体力购买界面
|
2026-01-16 11:15:22 +08:00 |
zhangaotian
|
92f75c7318
|
【UI】动画相关
|
2026-01-15 19:48:10 +08:00 |
zhangaotian
|
82f1a81036
|
【UI】动画优化
|
2026-01-15 19:27:24 +08:00 |
zhangaotian
|
da3649497e
|
重命名UI动画配置脚本
|
2026-01-15 14:58:40 +08:00 |
Huliang
|
9799e96fa5
|
【抽卡】天井新界面
|
2026-01-15 12:29:26 +08:00 |
zhangaotian
|
6d108def62
|
【UI】动画框架优化
# Conflicts:
# ProjectNLD/Assets/PhxhSDK
|
2026-01-14 19:48:15 +08:00 |
Yurui
|
11828af8b9
|
[战斗UI]修改战斗内血条和指挥官UI层级
|
2026-01-14 18:40:43 +08:00 |
Yuntao Hu
|
97b31e1646
|
添加高账说明窗口
|
2026-01-14 17:19:34 +08:00 |
zhangaotian
|
34627eed7e
|
【UI】动画框架修改
|
2026-01-14 16:48:12 +08:00 |
Huliang
|
75f88718e8
|
【抽卡】天井新界面
|
2026-01-14 16:07:28 +08:00 |
Yuntao Hu
|
8a5abbcf5e
|
【高账】说明界面预制体
|
2026-01-14 16:01:33 +08:00 |
liuchunguang
|
e56cc687a5
|
抽卡添加五星效果
|
2026-01-14 14:35:19 +08:00 |
Yurui
|
11aff7e1ca
|
[战斗UI]优化战斗开始UI
|
2026-01-13 19:21:52 +08:00 |
Yurui
|
8765e32e9e
|
[营地]移除老旧代码
|
2026-01-13 16:19:38 +08:00 |
Yurui
|
77097cafe1
|
[UI]UI相机和战斗UI层级调整
|
2026-01-13 13:51:32 +08:00 |
Yurui
|
a81122dea8
|
[战斗内UI]代码优化
|
2026-01-12 17:18:55 +08:00 |
Huliang
|
031e11b676
|
【抽卡】抽卡记录
|
2026-01-12 16:38:32 +08:00 |
马远征
|
ac37187135
|
【UI】一些组件移入SDK
# Conflicts:
# ProjectNLD/Assets/Code/Scripts/GamePlay_Dll/GamePlay.dll
|
2026-01-12 16:32:36 +08:00 |
马远征
|
12c8aa8c47
|
【UI】UI系统放入PHXHSDK
|
2026-01-12 15:21:30 +08:00 |
zhangaotian
|
66ff77018e
|
【bug】修改部分弹窗注册参数
|
2026-01-12 14:38:49 +08:00 |
zhangaotian
|
d90fec9221
|
【Bug】PVP部分界面bug
|
2026-01-12 14:21:05 +08:00 |
liuchunguang
|
38e2fb8428
|
添加载具展示界面资源
|
2026-01-12 13:46:09 +08:00 |
zhangaotian
|
2ee1a9bf7c
|
【UI】打开界面检查栈顶界面
|
2026-01-12 13:33:36 +08:00 |
Yurui
|
5b25e3df04
|
[战斗内UI]名称修改
|
2026-01-12 13:32:57 +08:00 |
zhangaotian
|
a5b66010c8
|
补提 合并冲突
|
2026-01-12 11:44:43 +08:00 |
zhangaotian
|
c9749757c2
|
UI框架控制相机显隐修改
# Conflicts:
# ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs
|
2026-01-12 11:43:09 +08:00 |
Yuntao Hu
|
ad7e65d326
|
【活动】新手七日活动功能测试
|
2026-01-11 14:56:10 +08:00 |
zhangaotian
|
6eb34f4116
|
【bug】更新dll
|
2026-01-09 19:56:29 +08:00 |
zhangaotian
|
ec0e0a6dcc
|
【bug】跳转至商店
|
2026-01-09 18:32:56 +08:00 |
马远征
|
9acc0fb3e7
|
【文件】重命名
|
2026-01-09 18:20:22 +08:00 |
马远征
|
63e84cae4b
|
【架构】一些工具类移入PhxhSDK,拆分 UIManager
|
2026-01-09 18:05:03 +08:00 |
Vinny
|
b02ba5fd00
|
图片设置修改
# Conflicts:
# ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00004/Texture/T_I00004_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_02.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00011/Texture/T_I00011_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00012/Texture/T_I00012_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00013/Texture/T_I00013_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00021/Texture/T_I00021_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00022/Textuer/T_I00022_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00023/Texture/T_I00023_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_d_01.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_slh.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_d_01.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_slh_01.tga.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00034/Texture/T_I00034_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00036/Texture/T_I00036_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00037/Texture/T_I00037_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00039/Texture/T_I00039_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00043/Texture/T_I00043_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_I00045_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_Y00137_TY_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00046/Texture/T_I00046_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00047/Texture/T_I00047_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00050/Texture/T_I00050_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00051/Texture/T_I00051_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00052/Texture/T_I00052_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00053/Texture/T_I00053_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00054/Texture/T_I00054_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00055/Texture/T_I00055_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00056/Texture/T_I00056_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00057/Texture/T_I00057_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00058/Texture/T_I00058_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00059/Texture/T_I00059_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00060/Texture/T_I00060_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00061/Texture/T_I00061_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00062/Texture/T_I00062_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00063/Texture/T_I00063_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00064/Texture/T_I00064_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00065/Texture/T_I00065_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00066/Texture/T_I00066_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00067/Texture/T_I00067_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00068/Texture/T_I00068_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00069/Texture/T_I00069_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00070/Texture/T_I00070_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00071/Texture/T_I00071_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00072/Texture/T_I00072 _d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00073/Texture/T_I00073_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00074/Texture/T_I00074_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075 _d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00084/Texture/T_I00084_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00085/Texture/T_I00085_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00091/Texture/T_I00091_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_01.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_02.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_03.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_04.png.meta
# ProjectNLD/Assets/Art/Character/Models/Summon/S00002/Texture/T_S00002_01_d.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_slh_01.jpg.meta
# ProjectNLD/Assets/Art/UI/Texture/ALLBG/FlareActivity/UI_Flare_MissionPannel_linshiBG_01.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_1.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_2.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_3.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_4.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_1.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_2.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_3.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_4.png.meta
|
2026-01-09 15:50:51 +08:00 |
Yurui
|
962ad32acb
|
[台词语音]主动放弃战斗语音播放错误修复
|
2026-01-09 13:45:37 +08:00 |
马远征
|
226d0c7b43
|
【UI】UIRoot放入PhxhSDK
|
2026-01-09 12:50:00 +08:00 |
马远征
|
099da5c347
|
【UI】screenshot 不再控制相机的开关
|
2026-01-09 12:49:58 +08:00 |
马远征
|
dc095149a7
|
【UI】层级和UIRoot整理
|
2026-01-09 12:49:55 +08:00 |
Yurui
|
5e12db17e3
|
扫荡界面不控制相机显隐
|
2026-01-09 12:35:57 +08:00 |
zhangaotian
|
2425c686b9
|
指挥官选择界面
|
2026-01-08 19:38:04 +08:00 |
Yurui
|
edcda49f6e
|
修复结算界面相机被隐藏
|
2026-01-08 13:52:03 +08:00 |
Yurui
|
eafe373cb1
|
修复bug
|
2026-01-06 17:03:27 +08:00 |
马远征
|
62baa1808b
|
【UI】代码整理
|
2026-01-06 16:52:35 +08:00 |
马远征
|
0580441849
|
【UI】新增Pause和Resume状态
|
2026-01-06 16:47:43 +08:00 |
刘涛
|
a1eb3ef3a4
|
修复bug
|
2026-01-06 16:06:08 +08:00 |
Yurui
|
b3fd659542
|
靶场UI bug修复
|
2026-01-06 13:06:34 +08:00 |
Huliang
|
2f32088f04
|
【商店】语音字幕
|
2025-12-31 19:51:53 +08:00 |
zhangaotian
|
ad90a5aeb9
|
修复部分界面bug
|
2025-12-31 18:44:41 +08:00 |
zhangaotian
|
415c24c124
|
部分界面显示bug
|
2025-12-31 18:14:09 +08:00 |