Commit Graph

9855 Commits (e49f7bf64b4bc36ed28b5be00a2286920ed8e29d)

Author SHA1 Message Date
Yuntao Hu 00502c4d35 更新dll 2026-01-20 15:47:58 +08:00
zhangaotian 5ae58d1e49 更新dll 2026-01-20 15:31:36 +08:00
zhangaotian 908fb3e7de 【bug】充值商店、货币栏相关bug 2026-01-20 15:29:35 +08:00
Yurui 790e94485c 更新dll 2026-01-20 14:32:20 +08:00
zhangaotian ca2f97ed79 导出配置 2026-01-20 14:17:34 +08:00
Yurui bb91fa4564 更新dll 2026-01-20 14:04:05 +08:00
Yurui febeff8bca 更新dll 2026-01-20 13:41:19 +08:00
Huliang ef3aeca98a 【影视中心】影视中心追加优化 2026-01-20 13:39:16 +08:00
zhangaotian b9f95388e3 更新dll 2026-01-20 13:15:51 +08:00
zhangaotian 269d61cf16 【UI动画】补充遗漏 2026-01-20 13:13:53 +08:00
zhangaotian 27081843da 【UI动画】补充遗漏 2026-01-20 13:10:57 +08:00
Yurui 261647ac00 更新dll 2026-01-20 13:10:47 +08:00
Yurui 78ee8fd3d6 更新dll 2026-01-20 12:58:56 +08:00
liuchunguang 980c6af49f 更新DLL 2026-01-20 12:57:10 +08:00
liuchunguang def0997ad9 调整转场timeline的代码位置 2026-01-20 12:53:59 +08:00
zhangaotian d1387c3a26 【货币栏】添加使用默认规则参数 2026-01-20 12:48:05 +08:00
Yurui 5324af279e 更新dll 2026-01-20 12:34:44 +08:00
zhangaotian 3157c6c8e8 【货币栏】修复错误引用 2026-01-20 12:33:17 +08:00
zhangaotian 7f55110193 更新dll 2026-01-20 12:09:03 +08:00
zhangaotian 33ba063ca4 【货币栏】 相关界面修改为通用组件 2026-01-20 12:05:19 +08:00
liuchunguang 16b450d892 更新DLL 2026-01-20 11:21:55 +08:00
liuchunguang f71e8ed727 抽卡满星效果timeline添加支持黑白屏控制 2026-01-20 11:05:44 +08:00
Yurui ea4a96279f 更新dll 2026-01-19 19:17:46 +08:00
Yurui fadde7de07 更新dll 2026-01-19 17:47:58 +08:00
Yurui 47ef694ffb 更新dll 2026-01-19 17:34:36 +08:00
Yurui e42407e6ce 更新dll 2026-01-19 17:13:52 +08:00
Yurui d8d17aed71 更新dll 2026-01-19 17:04:59 +08:00
Yurui 2b19ff6e53 更新dll 2026-01-19 16:43:38 +08:00
Yurui 9b0dd7f3dc 更新dll 2026-01-19 16:27:23 +08:00
zhengziyue c746fc827e 【策划】配置更新 2026-01-19 14:42:43 +08:00
zhangaotian e62a8220dd 更新配置 2026-01-19 14:08:37 +08:00
Huliang dd556ee63d 【派遣】派遣3级界面和2级界面拆开 2026-01-19 14:00:28 +08:00
zhangaotian 1342572824 更新dll 2026-01-19 13:10:54 +08:00
Yurui 8813487982 更新dll 2026-01-19 12:56:42 +08:00
Yuntao Hu 959f56fb21 更新dll 2026-01-19 11:58:16 +08:00
Yuntao Hu 1b23d419a0 更新dll 2026-01-19 11:33:34 +08:00
Yuntao Hu 02927ad4d5 更新dll 2026-01-16 19:36:50 +08:00
Yuntao Hu e03d3dac22 高账时间刷新逻辑调整 2026-01-16 19:36:01 +08:00
Yurui 3941633f2a 更新dll 2026-01-16 18:39:46 +08:00
Yuntao Hu 3d0015c33e 更新dll 2026-01-16 18:34:20 +08:00
zhangaotian 57fbfb7b49 更新dll 2026-01-16 17:22:24 +08:00
Yuntao Hu cfec8e642a 更新dll 2026-01-16 17:15:07 +08:00
Yuntao Hu bd75594e2e 角色被动技能表配置修改 2026-01-16 17:15:05 +08:00
刘涛 d00aa8ae9e 导出配表 2026-01-16 16:57:11 +08:00
刘涛 f440d2eef1 导出配置 2026-01-16 16:28:25 +08:00
zhangaotian 6bdf682f36 更新dll 2026-01-16 16:22:33 +08:00
zhangaotian 0e7e404d79 【UI】优化播放动画逻辑 2026-01-16 15:50:28 +08:00
Yurui 930db7c0cc [角色试用]角色试用活动 2026-01-16 15:10:44 +08:00
zhangaotian 9f33e254c4 更新dll 2026-01-16 14:47:04 +08:00
Yuntao Hu eb28324db9 更新dll 2026-01-16 14:46:32 +08:00
Huliang 34797b8272 【派遣】相机相机相关 2026-01-16 14:18:06 +08:00
liuchunguang 0cb1808703 更新DLL 2026-01-16 14:14:54 +08:00
刘涛 4de1c1859d 更新DLL 2026-01-16 14:08:41 +08:00
zhangaotian b09f5c964b 【UI】修改相关界面动画类型 2026-01-16 14:07:37 +08:00
刘涛 8ada9b6e48 导出配表 2026-01-16 14:07:16 +08:00
刘涛 f93d910e61 导出配表 2026-01-16 14:05:27 +08:00
Yuntao Hu e2f76cfdaf 更新dll 2026-01-16 13:12:09 +08:00
zhangaotian 6a9da7ea41 更新dll 2026-01-16 12:56:46 +08:00
Yurui 6c80823ab1 更新dll 2026-01-16 12:54:05 +08:00
刘涛 a3e71b4d1f 更新DLL 2026-01-16 11:52:03 +08:00
Yuntao Hu 469dc2feda 【bug】高账PVP保护计数逻辑修改 2026-01-16 11:43:16 +08:00
Yuntao Hu 8cdecacf02 添加体力购买界面 2026-01-16 11:15:22 +08:00
zhengziyue 120b303d29 【策划】配置更新 2026-01-15 19:55:59 +08:00
刘涛 9bda5af726 更新DLL 2026-01-15 19:53:21 +08:00
zhangaotian 92f75c7318 【UI】动画相关 2026-01-15 19:48:10 +08:00
zhangaotian 82f1a81036 【UI】动画优化 2026-01-15 19:27:24 +08:00
Yurui a0a5355df5 更新dll 2026-01-15 18:33:41 +08:00
Yurui c40d827436 更新dll 2026-01-15 18:11:56 +08:00
Yurui d283fae87d [导表]移除旧关卡类型,添加试用角色活动枚举 2026-01-15 18:11:25 +08:00
Yurui 8696f4f88a 更新dll 2026-01-15 17:25:16 +08:00
Yurui eff5070ac3 [相机点位]添加Fov属性 2026-01-15 17:25:03 +08:00
zhengziyue 592c916760 【策划】配置更新 2026-01-15 17:10:39 +08:00
zhangaotian 23a75a4d8c 更新dll 2026-01-15 17:08:10 +08:00
Yurui c70b61e5af 更新dll 2026-01-15 16:57:03 +08:00
Yurui 64fd80e96d 更新dll 2026-01-15 16:09:00 +08:00
zhangaotian 05706201d5 更新dll 2026-01-15 15:53:28 +08:00
刘涛 2035f85901 更新DLL 2026-01-15 15:25:01 +08:00
zhangaotian da3649497e 重命名UI动画配置脚本 2026-01-15 14:58:40 +08:00
zhangaotian 3a26999f14 更新dll 2026-01-15 14:47:02 +08:00
zhangaotian a6c81ce0bf 更新dll 2026-01-15 14:37:35 +08:00
Yurui b47caadfbd 更新dll 2026-01-15 14:31:14 +08:00
Yurui 9b72e97f84 更新dll 2026-01-15 14:23:20 +08:00
zhengziyue e2686ff4d9 【策划】配置更新 2026-01-15 14:02:02 +08:00
zhangaotian 3c46d4bdd7 更新dll 2026-01-15 13:52:13 +08:00
zhangaotian 695d77e179 【UI】头像添加虚拟角色参数 2026-01-15 13:49:11 +08:00
Yurui 43c0475d58 更新dll 2026-01-15 12:53:02 +08:00
zhangaotian c9ddfcdda9 更新dll 2026-01-15 12:45:14 +08:00
Yurui ac7046b6ee 更新dll 2026-01-15 12:35:51 +08:00
Yurui 268e88067b [关卡]协议修改 2026-01-15 12:35:32 +08:00
Huliang 9799e96fa5 【抽卡】天井新界面 2026-01-15 12:29:26 +08:00
刘涛 f19e3369ec 导出配表 2026-01-15 11:09:47 +08:00
Yurui b1258c6e69 更新dll 2026-01-15 11:02:51 +08:00
Yurui bb178bd85c 更新dll 2026-01-15 10:52:39 +08:00
Yurui fdad872542 更新dll 2026-01-14 19:51:45 +08:00
zhangaotian 6d108def62 【UI】动画框架优化
# Conflicts:
#	ProjectNLD/Assets/PhxhSDK
2026-01-14 19:48:15 +08:00
Yurui d6c36a0038 更新dll 2026-01-14 19:43:30 +08:00
刘涛 53ad13b8e5 导出配表 2026-01-14 19:30:48 +08:00
Yurui 11828af8b9 [战斗UI]修改战斗内血条和指挥官UI层级 2026-01-14 18:40:43 +08:00
Yuntao Hu df96f72433 【高账】显示倒计时调整 2026-01-14 18:37:49 +08:00
Yurui e5f88d500c 更新dll 2026-01-14 18:33:28 +08:00
Yurui 0da3297b4a 更新dll 2026-01-14 18:03:37 +08:00
Yurui c45afb1b69 更新dll 2026-01-14 17:22:07 +08:00
Yuntao Hu 97b31e1646 添加高账说明窗口 2026-01-14 17:19:34 +08:00
zhangaotian fbd89fe231 更新dll 2026-01-14 16:59:27 +08:00
zhangaotian 89be794ccf 更新dll 2026-01-14 16:49:06 +08:00
zhangaotian 34627eed7e 【UI】动画框架修改 2026-01-14 16:48:12 +08:00
Brucz 40749435dc “更新dll” 2026-01-14 16:28:46 +08:00
Huliang 66198405a7 【抽卡】天井事件 2026-01-14 16:07:29 +08:00
Huliang 75f88718e8 【抽卡】天井新界面 2026-01-14 16:07:28 +08:00
Yuntao Hu 506611986d 更新dll 2026-01-14 16:04:07 +08:00
Yuntao Hu 8a5abbcf5e 【高账】说明界面预制体 2026-01-14 16:01:33 +08:00
Yuntao Hu c27a0c87f0 更新dll 2026-01-14 15:52:06 +08:00
zhengziyue 63a4520d09 【策划】文本更新 2026-01-14 15:43:45 +08:00
liuchunguang 8536980768 更新DLL 2026-01-14 15:16:07 +08:00
马远征 18f045d68c 【Input】输入系统解耦 2026-01-14 14:47:51 +08:00
liuchunguang 09866658e6 更新DLL 2026-01-14 14:42:28 +08:00
liuchunguang e56cc687a5 抽卡添加五星效果 2026-01-14 14:35:19 +08:00
Yurui f214bb0976 [导表]关卡新增图标配置 2026-01-14 14:30:39 +08:00
Yurui 342ecf14e9 更新dll 2026-01-14 13:55:53 +08:00
刘涛 68b96a7391 导出配置 2026-01-14 13:55:48 +08:00
Yurui 99a125d558 更新dll 2026-01-14 13:50:43 +08:00
Yuntao Hu 1f9d6977fd 更新dll 2026-01-14 12:18:24 +08:00
Yuntao Hu 3b2a5a1117 【高账】界面逻辑调整 2026-01-14 12:18:08 +08:00
刘涛 b69c02c018 更新DLL 2026-01-14 11:21:54 +08:00
刘涛 e094a30d15 【特效】特效拆分首次创建和二次创建事件 2026-01-14 11:21:17 +08:00
Yurui 4dca55898c 更新dll 2026-01-13 19:31:49 +08:00
刘涛 d066a11f3b 更新DLL 2026-01-13 19:30:22 +08:00
刘涛 02de53e157 导出配置 2026-01-13 19:27:41 +08:00
Yurui 11aff7e1ca [战斗UI]优化战斗开始UI 2026-01-13 19:21:52 +08:00
马远征 e2173658b6 【Input】输入系统放入PHXHSDK 2026-01-13 18:31:40 +08:00
马远征 dfe4346eb2 【工具类】移入PhxhSDK 2026-01-13 18:00:32 +08:00
zhangaotian 880c6fef08 更新dll 2026-01-13 16:23:37 +08:00
Yurui 6cb66f21f4 更新dll 2026-01-13 16:20:15 +08:00
Yurui 8765e32e9e [营地]移除老旧代码 2026-01-13 16:19:38 +08:00
刘涛 72164789b2 导出配表 2026-01-13 16:18:15 +08:00
刘涛 b6a8725485 更新DLL 2026-01-13 16:11:27 +08:00
Yurui 62840057d3 更新dll 2026-01-13 15:58:46 +08:00
Yurui 1ce63c1a13 [红点]抽卡红点 2026-01-13 15:58:31 +08:00
Yurui 7f0afae183 更新dll 2026-01-13 15:32:53 +08:00
Yurui 08889425e7 [红点]关卡红点 2026-01-13 15:32:12 +08:00
zhengziyue f88d95bb1b 【策划】配置更新 2026-01-13 15:17:13 +08:00
刘涛 1294d920bc 更新DLL 2026-01-13 14:58:37 +08:00
刘涛 c5ba2d3fec 导出配置 2026-01-13 14:56:26 +08:00
Yurui cb977a29a9 更新dll 2026-01-13 14:52:48 +08:00
Yurui 923069e29d [相机]切换场景设置相机位置时激活相机 2026-01-13 14:25:45 +08:00
Yuntao Hu 0c6d9b49e8 更新dll 2026-01-13 14:18:33 +08:00
Yuntao Hu 9a098dde03 导出配置 新增载具建筑AimTime属性 2026-01-13 14:16:58 +08:00
Yurui 97a1edd787 更新dll 2026-01-13 14:12:49 +08:00
zhangaotian 0c4e0feaa4 更新dll 2026-01-13 14:11:21 +08:00
zhangaotian 28675738b0 导出配置 2026-01-13 14:08:11 +08:00
Yurui cb10907c8a 更新dll 2026-01-13 14:05:07 +08:00
Yurui 77097cafe1 [UI]UI相机和战斗UI层级调整 2026-01-13 13:51:32 +08:00
马远征 431fe87e83 【dll】更新 2026-01-13 13:32:50 +08:00
zhangaotian 395e9e52cc 更新dll 2026-01-13 13:19:13 +08:00
zhangaotian c74821a972 导出配置 2026-01-13 13:08:10 +08:00
刘涛 9c606b9fdc 导出配表 2026-01-13 13:05:16 +08:00
刘涛 545c0681dd 导出配置 2026-01-13 12:28:32 +08:00
刘涛 bf40e9a4e2 导出配表 2026-01-13 12:23:26 +08:00
zhengziyue 512d9824e8 【策划】活动配置更新 2026-01-13 12:04:17 +08:00
Yurui e9f26b0126 更新dll 2026-01-13 11:19:51 +08:00
Yurui 8c9f4f5cca 导表 2026-01-13 11:07:45 +08:00
Yurui ea986f6fb1 更新dll 2026-01-13 10:53:11 +08:00
Yuntao Hu 70f7173b96 更新dll 2026-01-12 20:52:44 +08:00
zhengziyue d20c8d8c42 【策划】配置更新 2026-01-12 20:47:46 +08:00
Yuntao Hu 42213f5697 更新dll 2026-01-12 20:02:31 +08:00
Yurui d5c9646560 更新dll 2026-01-12 19:57:39 +08:00
刘涛 242cf15457 更新DLL 2026-01-12 19:26:20 +08:00
liuchunguang 9cfce20cdc playable的timeline asset支持clip重叠混合 2026-01-12 19:18:45 +08:00
刘涛 e9590a6c50 更新DLL 2026-01-12 18:49:47 +08:00
Yurui f9bfc11fe7 更新dll 2026-01-12 18:47:06 +08:00
刘涛 a9ef98e55f 导出配置 2026-01-12 18:47:10 +08:00
马远征 aa266e2999 【工具类】移入SDK 2026-01-12 18:44:44 +08:00
zhangaotian 039741eb00 更新dll 2026-01-12 18:42:27 +08:00
zhangaotian b75b28d20b 【战斗】添加地格阻挡攻击改变事件 2026-01-12 18:42:26 +08:00
Yurui e88920493b 更新dll 2026-01-12 18:26:40 +08:00
ChenZiang 3064bfa9fd 配置导出 2026-01-12 17:23:24 +08:00
Yurui 8a952a6305 更新dll 2026-01-12 17:19:08 +08:00
Yurui a81122dea8 [战斗内UI]代码优化 2026-01-12 17:18:55 +08:00
zhangaotian e29ab2a4b1 更新dll 2026-01-12 17:05:12 +08:00
刘涛 c8ba04c582 导出配表 2026-01-12 16:55:56 +08:00
liuchunguang 7cca6a5632 添加支持在timeline中播放动画状态机的功能 2026-01-12 16:42:11 +08:00
Huliang 031e11b676 【抽卡】抽卡记录 2026-01-12 16:38:32 +08:00
zhengziyue a5fb3fb05b 【策划】配置更新 2026-01-12 16:35:57 +08:00
Yuntao Hu 1920e4cb80 配置导出 Monster配置表移除未使用的字段 2026-01-12 16:34:20 +08:00
马远征 ac37187135 【UI】一些组件移入SDK
# Conflicts:
#	ProjectNLD/Assets/Code/Scripts/GamePlay_Dll/GamePlay.dll
2026-01-12 16:32:36 +08:00
Yurui 7a82302141 更新dll 2026-01-12 16:29:47 +08:00
Yurui 80575a65a5 [派遣]优化代码 2026-01-12 16:28:49 +08:00
Yuntao Hu be916147a8 导出配置表 移除无用的怪物配置字段 2026-01-12 16:28:46 +08:00
刘涛 c81f245bbb 更新DLL 2026-01-12 16:27:07 +08:00
刘涛 10f0a8af70 导出配表 2026-01-12 16:25:37 +08:00
zhangaotian 087a2fd187 更新dll 2026-01-12 16:23:52 +08:00
chenyu 39038dce95 【策划】monsterclass新增追踪距离配置 2026-01-12 16:18:37 +08:00
zhangaotian 1b2d700c6f 更新dll 2026-01-12 16:05:59 +08:00
Yuntao Hu 9434e7818f 更新dll 2026-01-12 15:49:49 +08:00
zhangaotian 4d2dff9817 更新dll 2026-01-12 15:43:13 +08:00
刘涛 f8f8e8e0b2 更新DLL 2026-01-12 15:34:12 +08:00
马远征 6c2ac96663 【dll】 2026-01-12 15:24:56 +08:00
马远征 12c8aa8c47 【UI】UI系统放入PHXHSDK 2026-01-12 15:21:30 +08:00
zhangaotian 66ff77018e 【bug】修改部分弹窗注册参数 2026-01-12 14:38:49 +08:00
Yuntao Hu 4b4b8f9b38 更新dll 2026-01-12 14:31:27 +08:00
刘涛 ed80bd4087 更新DLL 2026-01-12 14:22:42 +08:00
zhangaotian d90fec9221 【Bug】PVP部分界面bug 2026-01-12 14:21:05 +08:00
刘涛 e27cbccc33 导出配置 2026-01-12 14:21:00 +08:00
刘涛 2c01435689 导出配表 2026-01-12 14:19:32 +08:00
刘涛 2a2a4a699b 更新DLL 2026-01-12 13:58:44 +08:00
刘涛 7da18af5f0 导出配表 2026-01-12 13:55:27 +08:00
Yurui df790e991b 更新dll 2026-01-12 13:47:44 +08:00
liuchunguang 38e2fb8428 添加载具展示界面资源 2026-01-12 13:46:09 +08:00
liuchunguang a36a906839 添加新载具动画及界面 2026-01-12 13:40:17 +08:00
刘涛 60a8799c7e 导出配表 2026-01-12 13:35:36 +08:00
Yurui 5f0e863dd5 更新dll 2026-01-12 13:34:00 +08:00
zhangaotian 2ee1a9bf7c 【UI】打开界面检查栈顶界面 2026-01-12 13:33:36 +08:00
Yurui 5b25e3df04 [战斗内UI]名称修改 2026-01-12 13:32:57 +08:00
刘涛 7ff398f0ab 更新DLL 2026-01-12 13:30:43 +08:00
Yurui e4e5fe6ca9 更新dll 2026-01-12 13:12:19 +08:00
zhengziyue c71e55486e 【策划】高账配置更新 2026-01-12 13:06:19 +08:00
zhengziyue cae2e9bb5b 【策划】高账配置更新 2026-01-12 13:00:45 +08:00
刘涛 a3b8c8d029 导出配表 2026-01-12 12:02:48 +08:00
zhangaotian a5b66010c8 补提 合并冲突 2026-01-12 11:44:43 +08:00
zhangaotian c9749757c2 UI框架控制相机显隐修改
# Conflicts:
#	ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs
2026-01-12 11:43:09 +08:00
Yurui 3242d20811 更新dll 2026-01-12 11:15:57 +08:00
Yuntao Hu 436a52aa60 更新dll 2026-01-11 14:58:03 +08:00
Yuntao Hu ad7e65d326 【活动】新手七日活动功能测试 2026-01-11 14:56:10 +08:00
zhangaotian 6eb34f4116 【bug】更新dll 2026-01-09 19:56:29 +08:00
zhengziyue 39d41ea131 【策划】配置更新 2026-01-09 19:37:07 +08:00
zhangaotian ec0e0a6dcc 【bug】跳转至商店 2026-01-09 18:32:56 +08:00
马远征 9acc0fb3e7 【文件】重命名 2026-01-09 18:20:22 +08:00
Yuntao Hu 07a41d2152 更新dll 2026-01-09 18:09:57 +08:00
Yuntao Hu ba023166b4 【打点】修改物品溯源枚举 2026-01-09 18:08:13 +08:00
马远征 63e84cae4b 【架构】一些工具类移入PhxhSDK,拆分 UIManager 2026-01-09 18:05:03 +08:00
zhangaotian c407728236 【红点】公告红点 2026-01-09 17:46:27 +08:00
Yurui 91ecaebb56 更新dll 2026-01-09 17:09:36 +08:00
zhangaotian 87af95a50f 更新dll 2026-01-09 17:08:03 +08:00
刘涛 2695a89141 更新DLL 2026-01-09 16:57:16 +08:00
zhangaotian bbfcc23657 更新dll 2026-01-09 16:43:56 +08:00
zhengziyue 46d1a358f3 【策划】通行证配置更新 2026-01-09 16:34:22 +08:00
刘涛 4b6f4c677a 更新DLL 2026-01-09 16:29:25 +08:00
Yurui bc7e474aa3 更新dll 2026-01-09 16:15:55 +08:00
zhangaotian 1a604286e5 更新dll 2026-01-09 16:00:23 +08:00
Vinny b02ba5fd00 图片设置修改
# Conflicts:
#	ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00004/Texture/T_I00004_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_02.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00011/Texture/T_I00011_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00012/Texture/T_I00012_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00013/Texture/T_I00013_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00021/Texture/T_I00021_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00022/Textuer/T_I00022_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00023/Texture/T_I00023_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_d_01.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_slh.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_d_01.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_slh_01.tga.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00034/Texture/T_I00034_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00036/Texture/T_I00036_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00037/Texture/T_I00037_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00039/Texture/T_I00039_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00043/Texture/T_I00043_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_I00045_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_Y00137_TY_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00046/Texture/T_I00046_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00047/Texture/T_I00047_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00050/Texture/T_I00050_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00051/Texture/T_I00051_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00052/Texture/T_I00052_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00053/Texture/T_I00053_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00054/Texture/T_I00054_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00055/Texture/T_I00055_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00056/Texture/T_I00056_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00057/Texture/T_I00057_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00058/Texture/T_I00058_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00059/Texture/T_I00059_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00060/Texture/T_I00060_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00061/Texture/T_I00061_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00062/Texture/T_I00062_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00063/Texture/T_I00063_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00064/Texture/T_I00064_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00065/Texture/T_I00065_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00066/Texture/T_I00066_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00067/Texture/T_I00067_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00068/Texture/T_I00068_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00069/Texture/T_I00069_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00070/Texture/T_I00070_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00071/Texture/T_I00071_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00072/Texture/T_I00072 _d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00073/Texture/T_I00073_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00074/Texture/T_I00074_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075 _d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00084/Texture/T_I00084_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00085/Texture/T_I00085_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00091/Texture/T_I00091_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_01.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_02.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_03.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_04.png.meta
#	ProjectNLD/Assets/Art/Character/Models/Summon/S00002/Texture/T_S00002_01_d.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_d_01.jpg.meta
#	ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_slh_01.jpg.meta
#	ProjectNLD/Assets/Art/UI/Texture/ALLBG/FlareActivity/UI_Flare_MissionPannel_linshiBG_01.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_0.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_1.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_2.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_3.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_4.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_0.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_1.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_2.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_3.png.meta
#	ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_4.png.meta
2026-01-09 15:50:51 +08:00
zhangaotian 7f5bc41a8c 更新dll 2026-01-09 15:44:36 +08:00
刘涛 8930ba520e 更新DLL 2026-01-09 15:41:16 +08:00
刘涛 610355bcae 导出配置 2026-01-09 15:39:36 +08:00
Yurui 67019d8c88 更新dll 2026-01-09 15:32:28 +08:00
刘涛 45ae29a803 更新DLL 2026-01-09 15:22:41 +08:00
Yurui 33c2eef83d 更新dll 2026-01-09 15:20:48 +08:00
zhangaotian 65b62fb1c4 更新dll 2026-01-09 14:09:02 +08:00
刘涛 f762effdf7 导出配置 2026-01-09 14:08:14 +08:00
Yurui 656abab779 更新dll 2026-01-09 13:46:20 +08:00
Yurui 962ad32acb [台词语音]主动放弃战斗语音播放错误修复 2026-01-09 13:45:37 +08:00
zhengziyue 0668fbb2df 【策划】图鉴配置更新 2026-01-09 13:38:20 +08:00
刘涛 a3808d72f7 更新DLL 2026-01-09 13:13:06 +08:00
Yurui 745376cdb9 更新dll 2026-01-09 13:07:53 +08:00
zhangaotian 6b749e46f6 【编辑器】关卡、地图编辑器修改 2026-01-09 13:06:44 +08:00
zhengziyue ed3e8e7f3a 【策划】图鉴配置更新 2026-01-09 13:04:34 +08:00
Yuntao Hu f4e28e75e4 更新dll 2026-01-09 12:58:32 +08:00
马远征 226d0c7b43 【UI】UIRoot放入PhxhSDK 2026-01-09 12:50:00 +08:00
马远征 099da5c347 【UI】screenshot 不再控制相机的开关 2026-01-09 12:49:58 +08:00
马远征 dc095149a7 【UI】层级和UIRoot整理 2026-01-09 12:49:55 +08:00
刘涛 5b328022a7 更新DLL 2026-01-09 12:48:04 +08:00
刘涛 e0aa5b01de 【关卡】修改延迟出现时间为小数 2026-01-09 12:36:59 +08:00
Yurui 8a62778705 更新dll 2026-01-09 12:36:27 +08:00
Yurui 5e12db17e3 扫荡界面不控制相机显隐 2026-01-09 12:35:57 +08:00
Yuntao Hu e8eb3e55eb 更新dll 2026-01-09 12:35:04 +08:00
Yurui c0f67a0c59 更新dll 2026-01-09 12:16:17 +08:00
Yurui 9d3a23a43f 更新dll 2026-01-09 12:04:41 +08:00
Yurui 5639958120 更新dll 2026-01-09 11:20:01 +08:00
Yurui c969154e1e 更新dll 2026-01-09 11:02:49 +08:00
Yurui 12adcd5925 更新dll 2026-01-09 10:52:56 +08:00
zhengziyue 78540ea49b 【策划】配置更新 2026-01-08 20:10:07 +08:00
Yurui af3eb02d23 更新dll 2026-01-08 19:57:29 +08:00
zhangaotian 2425c686b9 指挥官选择界面 2026-01-08 19:38:04 +08:00
刘涛 397b5e884a 导出配表 2026-01-08 19:30:18 +08:00
刘涛 3fb1b96067 导出配表 2026-01-08 19:26:39 +08:00
Yurui 038c412280 更新dll 2026-01-08 18:58:19 +08:00
zhangaotian a3f8a638db 更新dll 2026-01-08 18:53:55 +08:00
Yurui b9d9e27d9c 更新dll 2026-01-08 18:49:47 +08:00
zhangaotian 661b559383 更新dll 2026-01-08 18:37:38 +08:00
zhangaotian 383e807b6c 关卡中相机边距从配置表读取 2026-01-08 18:37:09 +08:00
zhangaotian 88504ee399 更新dll 2026-01-08 17:57:20 +08:00
Yurui c0997e0c8d 更新dll 2026-01-08 17:48:12 +08:00
zhangaotian a986922aa2 更新dll 2026-01-08 17:18:04 +08:00
zhengziyue a752ebd9d2 【策划】角色试用配置补充 2026-01-08 17:09:17 +08:00
liuchunguang 63e70d320c 更新场景(载具展示)+DLL 2026-01-08 16:55:43 +08:00
zhengziyue 43afd6b1fe 【策划】角色试用配置更新 2026-01-08 16:54:45 +08:00
Yurui 595c67c528 更新dll 2026-01-08 16:43:51 +08:00
Yurui d2eae5a7dd 靶场单位替换事件改名 2026-01-08 16:43:13 +08:00
刘涛 e85f1df956 更新DLL 2026-01-08 16:23:40 +08:00
刘涛 cffd057956 【地图】修改字段名字 2026-01-08 16:22:53 +08:00
zhengziyue 7841ba610e 【策划】配置更新 2026-01-08 16:13:14 +08:00
Yuntao Hu c1decc33c2 导出配表 商店类型打点 2026-01-08 15:24:12 +08:00
zhangaotian 33f57f0721 更新dll 2026-01-08 15:05:08 +08:00
zhangaotian ed18c5b578 修改配置名称 2026-01-08 15:03:41 +08:00
Yurui e3ca3bb3e2 更新dll 2026-01-08 15:02:54 +08:00
zhangaotian ef47d08351 训练编队模型加载方式修改 2026-01-08 14:40:06 +08:00
刘涛 5c59bf6809 更新DLL 2026-01-08 14:04:42 +08:00
Yurui 690a679ec2 更新dll 2026-01-08 14:03:24 +08:00
Yurui edcda49f6e 修复结算界面相机被隐藏 2026-01-08 13:52:03 +08:00
Yurui 58dd43754a 更新dll 2026-01-08 13:37:44 +08:00
Yurui bb3df90cd8 更新dll 2026-01-08 13:35:32 +08:00