Yuntao Hu
|
00502c4d35
|
更新dll
|
2026-01-20 15:47:58 +08:00 |
zhangaotian
|
5ae58d1e49
|
更新dll
|
2026-01-20 15:31:36 +08:00 |
zhangaotian
|
908fb3e7de
|
【bug】充值商店、货币栏相关bug
|
2026-01-20 15:29:35 +08:00 |
Yurui
|
790e94485c
|
更新dll
|
2026-01-20 14:32:20 +08:00 |
zhangaotian
|
ca2f97ed79
|
导出配置
|
2026-01-20 14:17:34 +08:00 |
Yurui
|
bb91fa4564
|
更新dll
|
2026-01-20 14:04:05 +08:00 |
Yurui
|
febeff8bca
|
更新dll
|
2026-01-20 13:41:19 +08:00 |
Huliang
|
ef3aeca98a
|
【影视中心】影视中心追加优化
|
2026-01-20 13:39:16 +08:00 |
zhangaotian
|
b9f95388e3
|
更新dll
|
2026-01-20 13:15:51 +08:00 |
zhangaotian
|
269d61cf16
|
【UI动画】补充遗漏
|
2026-01-20 13:13:53 +08:00 |
zhangaotian
|
27081843da
|
【UI动画】补充遗漏
|
2026-01-20 13:10:57 +08:00 |
Yurui
|
261647ac00
|
更新dll
|
2026-01-20 13:10:47 +08:00 |
Yurui
|
78ee8fd3d6
|
更新dll
|
2026-01-20 12:58:56 +08:00 |
liuchunguang
|
980c6af49f
|
更新DLL
|
2026-01-20 12:57:10 +08:00 |
liuchunguang
|
def0997ad9
|
调整转场timeline的代码位置
|
2026-01-20 12:53:59 +08:00 |
zhangaotian
|
d1387c3a26
|
【货币栏】添加使用默认规则参数
|
2026-01-20 12:48:05 +08:00 |
Yurui
|
5324af279e
|
更新dll
|
2026-01-20 12:34:44 +08:00 |
zhangaotian
|
3157c6c8e8
|
【货币栏】修复错误引用
|
2026-01-20 12:33:17 +08:00 |
zhangaotian
|
7f55110193
|
更新dll
|
2026-01-20 12:09:03 +08:00 |
zhangaotian
|
33ba063ca4
|
【货币栏】 相关界面修改为通用组件
|
2026-01-20 12:05:19 +08:00 |
liuchunguang
|
16b450d892
|
更新DLL
|
2026-01-20 11:21:55 +08:00 |
liuchunguang
|
f71e8ed727
|
抽卡满星效果timeline添加支持黑白屏控制
|
2026-01-20 11:05:44 +08:00 |
Yurui
|
ea4a96279f
|
更新dll
|
2026-01-19 19:17:46 +08:00 |
Yurui
|
fadde7de07
|
更新dll
|
2026-01-19 17:47:58 +08:00 |
Yurui
|
47ef694ffb
|
更新dll
|
2026-01-19 17:34:36 +08:00 |
Yurui
|
e42407e6ce
|
更新dll
|
2026-01-19 17:13:52 +08:00 |
Yurui
|
d8d17aed71
|
更新dll
|
2026-01-19 17:04:59 +08:00 |
Yurui
|
2b19ff6e53
|
更新dll
|
2026-01-19 16:43:38 +08:00 |
Yurui
|
9b0dd7f3dc
|
更新dll
|
2026-01-19 16:27:23 +08:00 |
zhengziyue
|
c746fc827e
|
【策划】配置更新
|
2026-01-19 14:42:43 +08:00 |
zhangaotian
|
e62a8220dd
|
更新配置
|
2026-01-19 14:08:37 +08:00 |
Huliang
|
dd556ee63d
|
【派遣】派遣3级界面和2级界面拆开
|
2026-01-19 14:00:28 +08:00 |
zhangaotian
|
1342572824
|
更新dll
|
2026-01-19 13:10:54 +08:00 |
Yurui
|
8813487982
|
更新dll
|
2026-01-19 12:56:42 +08:00 |
Yuntao Hu
|
959f56fb21
|
更新dll
|
2026-01-19 11:58:16 +08:00 |
Yuntao Hu
|
1b23d419a0
|
更新dll
|
2026-01-19 11:33:34 +08:00 |
Yuntao Hu
|
02927ad4d5
|
更新dll
|
2026-01-16 19:36:50 +08:00 |
Yuntao Hu
|
e03d3dac22
|
高账时间刷新逻辑调整
|
2026-01-16 19:36:01 +08:00 |
Yurui
|
3941633f2a
|
更新dll
|
2026-01-16 18:39:46 +08:00 |
Yuntao Hu
|
3d0015c33e
|
更新dll
|
2026-01-16 18:34:20 +08:00 |
zhangaotian
|
57fbfb7b49
|
更新dll
|
2026-01-16 17:22:24 +08:00 |
Yuntao Hu
|
cfec8e642a
|
更新dll
|
2026-01-16 17:15:07 +08:00 |
Yuntao Hu
|
bd75594e2e
|
角色被动技能表配置修改
|
2026-01-16 17:15:05 +08:00 |
刘涛
|
d00aa8ae9e
|
导出配表
|
2026-01-16 16:57:11 +08:00 |
刘涛
|
f440d2eef1
|
导出配置
|
2026-01-16 16:28:25 +08:00 |
zhangaotian
|
6bdf682f36
|
更新dll
|
2026-01-16 16:22:33 +08:00 |
zhangaotian
|
0e7e404d79
|
【UI】优化播放动画逻辑
|
2026-01-16 15:50:28 +08:00 |
Yurui
|
930db7c0cc
|
[角色试用]角色试用活动
|
2026-01-16 15:10:44 +08:00 |
zhangaotian
|
9f33e254c4
|
更新dll
|
2026-01-16 14:47:04 +08:00 |
Yuntao Hu
|
eb28324db9
|
更新dll
|
2026-01-16 14:46:32 +08:00 |
Huliang
|
34797b8272
|
【派遣】相机相机相关
|
2026-01-16 14:18:06 +08:00 |
liuchunguang
|
0cb1808703
|
更新DLL
|
2026-01-16 14:14:54 +08:00 |
刘涛
|
4de1c1859d
|
更新DLL
|
2026-01-16 14:08:41 +08:00 |
zhangaotian
|
b09f5c964b
|
【UI】修改相关界面动画类型
|
2026-01-16 14:07:37 +08:00 |
刘涛
|
8ada9b6e48
|
导出配表
|
2026-01-16 14:07:16 +08:00 |
刘涛
|
f93d910e61
|
导出配表
|
2026-01-16 14:05:27 +08:00 |
Yuntao Hu
|
e2f76cfdaf
|
更新dll
|
2026-01-16 13:12:09 +08:00 |
zhangaotian
|
6a9da7ea41
|
更新dll
|
2026-01-16 12:56:46 +08:00 |
Yurui
|
6c80823ab1
|
更新dll
|
2026-01-16 12:54:05 +08:00 |
刘涛
|
a3e71b4d1f
|
更新DLL
|
2026-01-16 11:52:03 +08:00 |
Yuntao Hu
|
469dc2feda
|
【bug】高账PVP保护计数逻辑修改
|
2026-01-16 11:43:16 +08:00 |
Yuntao Hu
|
8cdecacf02
|
添加体力购买界面
|
2026-01-16 11:15:22 +08:00 |
zhengziyue
|
120b303d29
|
【策划】配置更新
|
2026-01-15 19:55:59 +08:00 |
刘涛
|
9bda5af726
|
更新DLL
|
2026-01-15 19:53:21 +08:00 |
zhangaotian
|
92f75c7318
|
【UI】动画相关
|
2026-01-15 19:48:10 +08:00 |
zhangaotian
|
82f1a81036
|
【UI】动画优化
|
2026-01-15 19:27:24 +08:00 |
Yurui
|
a0a5355df5
|
更新dll
|
2026-01-15 18:33:41 +08:00 |
Yurui
|
c40d827436
|
更新dll
|
2026-01-15 18:11:56 +08:00 |
Yurui
|
d283fae87d
|
[导表]移除旧关卡类型,添加试用角色活动枚举
|
2026-01-15 18:11:25 +08:00 |
Yurui
|
8696f4f88a
|
更新dll
|
2026-01-15 17:25:16 +08:00 |
Yurui
|
eff5070ac3
|
[相机点位]添加Fov属性
|
2026-01-15 17:25:03 +08:00 |
zhengziyue
|
592c916760
|
【策划】配置更新
|
2026-01-15 17:10:39 +08:00 |
zhangaotian
|
23a75a4d8c
|
更新dll
|
2026-01-15 17:08:10 +08:00 |
Yurui
|
c70b61e5af
|
更新dll
|
2026-01-15 16:57:03 +08:00 |
Yurui
|
64fd80e96d
|
更新dll
|
2026-01-15 16:09:00 +08:00 |
zhangaotian
|
05706201d5
|
更新dll
|
2026-01-15 15:53:28 +08:00 |
刘涛
|
2035f85901
|
更新DLL
|
2026-01-15 15:25:01 +08:00 |
zhangaotian
|
da3649497e
|
重命名UI动画配置脚本
|
2026-01-15 14:58:40 +08:00 |
zhangaotian
|
3a26999f14
|
更新dll
|
2026-01-15 14:47:02 +08:00 |
zhangaotian
|
a6c81ce0bf
|
更新dll
|
2026-01-15 14:37:35 +08:00 |
Yurui
|
b47caadfbd
|
更新dll
|
2026-01-15 14:31:14 +08:00 |
Yurui
|
9b72e97f84
|
更新dll
|
2026-01-15 14:23:20 +08:00 |
zhengziyue
|
e2686ff4d9
|
【策划】配置更新
|
2026-01-15 14:02:02 +08:00 |
zhangaotian
|
3c46d4bdd7
|
更新dll
|
2026-01-15 13:52:13 +08:00 |
zhangaotian
|
695d77e179
|
【UI】头像添加虚拟角色参数
|
2026-01-15 13:49:11 +08:00 |
Yurui
|
43c0475d58
|
更新dll
|
2026-01-15 12:53:02 +08:00 |
zhangaotian
|
c9ddfcdda9
|
更新dll
|
2026-01-15 12:45:14 +08:00 |
Yurui
|
ac7046b6ee
|
更新dll
|
2026-01-15 12:35:51 +08:00 |
Yurui
|
268e88067b
|
[关卡]协议修改
|
2026-01-15 12:35:32 +08:00 |
Huliang
|
9799e96fa5
|
【抽卡】天井新界面
|
2026-01-15 12:29:26 +08:00 |
刘涛
|
f19e3369ec
|
导出配表
|
2026-01-15 11:09:47 +08:00 |
Yurui
|
b1258c6e69
|
更新dll
|
2026-01-15 11:02:51 +08:00 |
Yurui
|
bb178bd85c
|
更新dll
|
2026-01-15 10:52:39 +08:00 |
Yurui
|
fdad872542
|
更新dll
|
2026-01-14 19:51:45 +08:00 |
zhangaotian
|
6d108def62
|
【UI】动画框架优化
# Conflicts:
# ProjectNLD/Assets/PhxhSDK
|
2026-01-14 19:48:15 +08:00 |
Yurui
|
d6c36a0038
|
更新dll
|
2026-01-14 19:43:30 +08:00 |
刘涛
|
53ad13b8e5
|
导出配表
|
2026-01-14 19:30:48 +08:00 |
Yurui
|
11828af8b9
|
[战斗UI]修改战斗内血条和指挥官UI层级
|
2026-01-14 18:40:43 +08:00 |
Yuntao Hu
|
df96f72433
|
【高账】显示倒计时调整
|
2026-01-14 18:37:49 +08:00 |
Yurui
|
e5f88d500c
|
更新dll
|
2026-01-14 18:33:28 +08:00 |
Yurui
|
0da3297b4a
|
更新dll
|
2026-01-14 18:03:37 +08:00 |
Yurui
|
c45afb1b69
|
更新dll
|
2026-01-14 17:22:07 +08:00 |
Yuntao Hu
|
97b31e1646
|
添加高账说明窗口
|
2026-01-14 17:19:34 +08:00 |
zhangaotian
|
fbd89fe231
|
更新dll
|
2026-01-14 16:59:27 +08:00 |
zhangaotian
|
89be794ccf
|
更新dll
|
2026-01-14 16:49:06 +08:00 |
zhangaotian
|
34627eed7e
|
【UI】动画框架修改
|
2026-01-14 16:48:12 +08:00 |
Brucz
|
40749435dc
|
“更新dll”
|
2026-01-14 16:28:46 +08:00 |
Huliang
|
66198405a7
|
【抽卡】天井事件
|
2026-01-14 16:07:29 +08:00 |
Huliang
|
75f88718e8
|
【抽卡】天井新界面
|
2026-01-14 16:07:28 +08:00 |
Yuntao Hu
|
506611986d
|
更新dll
|
2026-01-14 16:04:07 +08:00 |
Yuntao Hu
|
8a5abbcf5e
|
【高账】说明界面预制体
|
2026-01-14 16:01:33 +08:00 |
Yuntao Hu
|
c27a0c87f0
|
更新dll
|
2026-01-14 15:52:06 +08:00 |
zhengziyue
|
63a4520d09
|
【策划】文本更新
|
2026-01-14 15:43:45 +08:00 |
liuchunguang
|
8536980768
|
更新DLL
|
2026-01-14 15:16:07 +08:00 |
马远征
|
18f045d68c
|
【Input】输入系统解耦
|
2026-01-14 14:47:51 +08:00 |
liuchunguang
|
09866658e6
|
更新DLL
|
2026-01-14 14:42:28 +08:00 |
liuchunguang
|
e56cc687a5
|
抽卡添加五星效果
|
2026-01-14 14:35:19 +08:00 |
Yurui
|
f214bb0976
|
[导表]关卡新增图标配置
|
2026-01-14 14:30:39 +08:00 |
Yurui
|
342ecf14e9
|
更新dll
|
2026-01-14 13:55:53 +08:00 |
刘涛
|
68b96a7391
|
导出配置
|
2026-01-14 13:55:48 +08:00 |
Yurui
|
99a125d558
|
更新dll
|
2026-01-14 13:50:43 +08:00 |
Yuntao Hu
|
1f9d6977fd
|
更新dll
|
2026-01-14 12:18:24 +08:00 |
Yuntao Hu
|
3b2a5a1117
|
【高账】界面逻辑调整
|
2026-01-14 12:18:08 +08:00 |
刘涛
|
b69c02c018
|
更新DLL
|
2026-01-14 11:21:54 +08:00 |
刘涛
|
e094a30d15
|
【特效】特效拆分首次创建和二次创建事件
|
2026-01-14 11:21:17 +08:00 |
Yurui
|
4dca55898c
|
更新dll
|
2026-01-13 19:31:49 +08:00 |
刘涛
|
d066a11f3b
|
更新DLL
|
2026-01-13 19:30:22 +08:00 |
刘涛
|
02de53e157
|
导出配置
|
2026-01-13 19:27:41 +08:00 |
Yurui
|
11aff7e1ca
|
[战斗UI]优化战斗开始UI
|
2026-01-13 19:21:52 +08:00 |
马远征
|
e2173658b6
|
【Input】输入系统放入PHXHSDK
|
2026-01-13 18:31:40 +08:00 |
马远征
|
dfe4346eb2
|
【工具类】移入PhxhSDK
|
2026-01-13 18:00:32 +08:00 |
zhangaotian
|
880c6fef08
|
更新dll
|
2026-01-13 16:23:37 +08:00 |
Yurui
|
6cb66f21f4
|
更新dll
|
2026-01-13 16:20:15 +08:00 |
Yurui
|
8765e32e9e
|
[营地]移除老旧代码
|
2026-01-13 16:19:38 +08:00 |
刘涛
|
72164789b2
|
导出配表
|
2026-01-13 16:18:15 +08:00 |
刘涛
|
b6a8725485
|
更新DLL
|
2026-01-13 16:11:27 +08:00 |
Yurui
|
62840057d3
|
更新dll
|
2026-01-13 15:58:46 +08:00 |
Yurui
|
1ce63c1a13
|
[红点]抽卡红点
|
2026-01-13 15:58:31 +08:00 |
Yurui
|
7f0afae183
|
更新dll
|
2026-01-13 15:32:53 +08:00 |
Yurui
|
08889425e7
|
[红点]关卡红点
|
2026-01-13 15:32:12 +08:00 |
zhengziyue
|
f88d95bb1b
|
【策划】配置更新
|
2026-01-13 15:17:13 +08:00 |
刘涛
|
1294d920bc
|
更新DLL
|
2026-01-13 14:58:37 +08:00 |
刘涛
|
c5ba2d3fec
|
导出配置
|
2026-01-13 14:56:26 +08:00 |
Yurui
|
cb977a29a9
|
更新dll
|
2026-01-13 14:52:48 +08:00 |
Yurui
|
923069e29d
|
[相机]切换场景设置相机位置时激活相机
|
2026-01-13 14:25:45 +08:00 |
Yuntao Hu
|
0c6d9b49e8
|
更新dll
|
2026-01-13 14:18:33 +08:00 |
Yuntao Hu
|
9a098dde03
|
导出配置 新增载具建筑AimTime属性
|
2026-01-13 14:16:58 +08:00 |
Yurui
|
97a1edd787
|
更新dll
|
2026-01-13 14:12:49 +08:00 |
zhangaotian
|
0c4e0feaa4
|
更新dll
|
2026-01-13 14:11:21 +08:00 |
zhangaotian
|
28675738b0
|
导出配置
|
2026-01-13 14:08:11 +08:00 |
Yurui
|
cb10907c8a
|
更新dll
|
2026-01-13 14:05:07 +08:00 |
Yurui
|
77097cafe1
|
[UI]UI相机和战斗UI层级调整
|
2026-01-13 13:51:32 +08:00 |
马远征
|
431fe87e83
|
【dll】更新
|
2026-01-13 13:32:50 +08:00 |
zhangaotian
|
395e9e52cc
|
更新dll
|
2026-01-13 13:19:13 +08:00 |
zhangaotian
|
c74821a972
|
导出配置
|
2026-01-13 13:08:10 +08:00 |
刘涛
|
9c606b9fdc
|
导出配表
|
2026-01-13 13:05:16 +08:00 |
刘涛
|
545c0681dd
|
导出配置
|
2026-01-13 12:28:32 +08:00 |
刘涛
|
bf40e9a4e2
|
导出配表
|
2026-01-13 12:23:26 +08:00 |
zhengziyue
|
512d9824e8
|
【策划】活动配置更新
|
2026-01-13 12:04:17 +08:00 |
Yurui
|
e9f26b0126
|
更新dll
|
2026-01-13 11:19:51 +08:00 |
Yurui
|
8c9f4f5cca
|
导表
|
2026-01-13 11:07:45 +08:00 |
Yurui
|
ea986f6fb1
|
更新dll
|
2026-01-13 10:53:11 +08:00 |
Yuntao Hu
|
70f7173b96
|
更新dll
|
2026-01-12 20:52:44 +08:00 |
zhengziyue
|
d20c8d8c42
|
【策划】配置更新
|
2026-01-12 20:47:46 +08:00 |
Yuntao Hu
|
42213f5697
|
更新dll
|
2026-01-12 20:02:31 +08:00 |
Yurui
|
d5c9646560
|
更新dll
|
2026-01-12 19:57:39 +08:00 |
刘涛
|
242cf15457
|
更新DLL
|
2026-01-12 19:26:20 +08:00 |
liuchunguang
|
9cfce20cdc
|
playable的timeline asset支持clip重叠混合
|
2026-01-12 19:18:45 +08:00 |
刘涛
|
e9590a6c50
|
更新DLL
|
2026-01-12 18:49:47 +08:00 |
Yurui
|
f9bfc11fe7
|
更新dll
|
2026-01-12 18:47:06 +08:00 |
刘涛
|
a9ef98e55f
|
导出配置
|
2026-01-12 18:47:10 +08:00 |
马远征
|
aa266e2999
|
【工具类】移入SDK
|
2026-01-12 18:44:44 +08:00 |
zhangaotian
|
039741eb00
|
更新dll
|
2026-01-12 18:42:27 +08:00 |
zhangaotian
|
b75b28d20b
|
【战斗】添加地格阻挡攻击改变事件
|
2026-01-12 18:42:26 +08:00 |
Yurui
|
e88920493b
|
更新dll
|
2026-01-12 18:26:40 +08:00 |
ChenZiang
|
3064bfa9fd
|
配置导出
|
2026-01-12 17:23:24 +08:00 |
Yurui
|
8a952a6305
|
更新dll
|
2026-01-12 17:19:08 +08:00 |
Yurui
|
a81122dea8
|
[战斗内UI]代码优化
|
2026-01-12 17:18:55 +08:00 |
zhangaotian
|
e29ab2a4b1
|
更新dll
|
2026-01-12 17:05:12 +08:00 |
刘涛
|
c8ba04c582
|
导出配表
|
2026-01-12 16:55:56 +08:00 |
liuchunguang
|
7cca6a5632
|
添加支持在timeline中播放动画状态机的功能
|
2026-01-12 16:42:11 +08:00 |
Huliang
|
031e11b676
|
【抽卡】抽卡记录
|
2026-01-12 16:38:32 +08:00 |
zhengziyue
|
a5fb3fb05b
|
【策划】配置更新
|
2026-01-12 16:35:57 +08:00 |
Yuntao Hu
|
1920e4cb80
|
配置导出 Monster配置表移除未使用的字段
|
2026-01-12 16:34:20 +08:00 |
马远征
|
ac37187135
|
【UI】一些组件移入SDK
# Conflicts:
# ProjectNLD/Assets/Code/Scripts/GamePlay_Dll/GamePlay.dll
|
2026-01-12 16:32:36 +08:00 |
Yurui
|
7a82302141
|
更新dll
|
2026-01-12 16:29:47 +08:00 |
Yurui
|
80575a65a5
|
[派遣]优化代码
|
2026-01-12 16:28:49 +08:00 |
Yuntao Hu
|
be916147a8
|
导出配置表 移除无用的怪物配置字段
|
2026-01-12 16:28:46 +08:00 |
刘涛
|
c81f245bbb
|
更新DLL
|
2026-01-12 16:27:07 +08:00 |
刘涛
|
10f0a8af70
|
导出配表
|
2026-01-12 16:25:37 +08:00 |
zhangaotian
|
087a2fd187
|
更新dll
|
2026-01-12 16:23:52 +08:00 |
chenyu
|
39038dce95
|
【策划】monsterclass新增追踪距离配置
|
2026-01-12 16:18:37 +08:00 |
zhangaotian
|
1b2d700c6f
|
更新dll
|
2026-01-12 16:05:59 +08:00 |
Yuntao Hu
|
9434e7818f
|
更新dll
|
2026-01-12 15:49:49 +08:00 |
zhangaotian
|
4d2dff9817
|
更新dll
|
2026-01-12 15:43:13 +08:00 |
刘涛
|
f8f8e8e0b2
|
更新DLL
|
2026-01-12 15:34:12 +08:00 |
马远征
|
6c2ac96663
|
【dll】
|
2026-01-12 15:24:56 +08:00 |
马远征
|
12c8aa8c47
|
【UI】UI系统放入PHXHSDK
|
2026-01-12 15:21:30 +08:00 |
zhangaotian
|
66ff77018e
|
【bug】修改部分弹窗注册参数
|
2026-01-12 14:38:49 +08:00 |
Yuntao Hu
|
4b4b8f9b38
|
更新dll
|
2026-01-12 14:31:27 +08:00 |
刘涛
|
ed80bd4087
|
更新DLL
|
2026-01-12 14:22:42 +08:00 |
zhangaotian
|
d90fec9221
|
【Bug】PVP部分界面bug
|
2026-01-12 14:21:05 +08:00 |
刘涛
|
e27cbccc33
|
导出配置
|
2026-01-12 14:21:00 +08:00 |
刘涛
|
2c01435689
|
导出配表
|
2026-01-12 14:19:32 +08:00 |
刘涛
|
2a2a4a699b
|
更新DLL
|
2026-01-12 13:58:44 +08:00 |
刘涛
|
7da18af5f0
|
导出配表
|
2026-01-12 13:55:27 +08:00 |
Yurui
|
df790e991b
|
更新dll
|
2026-01-12 13:47:44 +08:00 |
liuchunguang
|
38e2fb8428
|
添加载具展示界面资源
|
2026-01-12 13:46:09 +08:00 |
liuchunguang
|
a36a906839
|
添加新载具动画及界面
|
2026-01-12 13:40:17 +08:00 |
刘涛
|
60a8799c7e
|
导出配表
|
2026-01-12 13:35:36 +08:00 |
Yurui
|
5f0e863dd5
|
更新dll
|
2026-01-12 13:34:00 +08:00 |
zhangaotian
|
2ee1a9bf7c
|
【UI】打开界面检查栈顶界面
|
2026-01-12 13:33:36 +08:00 |
Yurui
|
5b25e3df04
|
[战斗内UI]名称修改
|
2026-01-12 13:32:57 +08:00 |
刘涛
|
7ff398f0ab
|
更新DLL
|
2026-01-12 13:30:43 +08:00 |
Yurui
|
e4e5fe6ca9
|
更新dll
|
2026-01-12 13:12:19 +08:00 |
zhengziyue
|
c71e55486e
|
【策划】高账配置更新
|
2026-01-12 13:06:19 +08:00 |
zhengziyue
|
cae2e9bb5b
|
【策划】高账配置更新
|
2026-01-12 13:00:45 +08:00 |
刘涛
|
a3b8c8d029
|
导出配表
|
2026-01-12 12:02:48 +08:00 |
zhangaotian
|
a5b66010c8
|
补提 合并冲突
|
2026-01-12 11:44:43 +08:00 |
zhangaotian
|
c9749757c2
|
UI框架控制相机显隐修改
# Conflicts:
# ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs
|
2026-01-12 11:43:09 +08:00 |
Yurui
|
3242d20811
|
更新dll
|
2026-01-12 11:15:57 +08:00 |
Yuntao Hu
|
436a52aa60
|
更新dll
|
2026-01-11 14:58:03 +08:00 |
Yuntao Hu
|
ad7e65d326
|
【活动】新手七日活动功能测试
|
2026-01-11 14:56:10 +08:00 |
zhangaotian
|
6eb34f4116
|
【bug】更新dll
|
2026-01-09 19:56:29 +08:00 |
zhengziyue
|
39d41ea131
|
【策划】配置更新
|
2026-01-09 19:37:07 +08:00 |
zhangaotian
|
ec0e0a6dcc
|
【bug】跳转至商店
|
2026-01-09 18:32:56 +08:00 |
马远征
|
9acc0fb3e7
|
【文件】重命名
|
2026-01-09 18:20:22 +08:00 |
Yuntao Hu
|
07a41d2152
|
更新dll
|
2026-01-09 18:09:57 +08:00 |
Yuntao Hu
|
ba023166b4
|
【打点】修改物品溯源枚举
|
2026-01-09 18:08:13 +08:00 |
马远征
|
63e84cae4b
|
【架构】一些工具类移入PhxhSDK,拆分 UIManager
|
2026-01-09 18:05:03 +08:00 |
zhangaotian
|
c407728236
|
【红点】公告红点
|
2026-01-09 17:46:27 +08:00 |
Yurui
|
91ecaebb56
|
更新dll
|
2026-01-09 17:09:36 +08:00 |
zhangaotian
|
87af95a50f
|
更新dll
|
2026-01-09 17:08:03 +08:00 |
刘涛
|
2695a89141
|
更新DLL
|
2026-01-09 16:57:16 +08:00 |
zhangaotian
|
bbfcc23657
|
更新dll
|
2026-01-09 16:43:56 +08:00 |
zhengziyue
|
46d1a358f3
|
【策划】通行证配置更新
|
2026-01-09 16:34:22 +08:00 |
刘涛
|
4b6f4c677a
|
更新DLL
|
2026-01-09 16:29:25 +08:00 |
Yurui
|
bc7e474aa3
|
更新dll
|
2026-01-09 16:15:55 +08:00 |
zhangaotian
|
1a604286e5
|
更新dll
|
2026-01-09 16:00:23 +08:00 |
Vinny
|
b02ba5fd00
|
图片设置修改
# Conflicts:
# ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00001/Texture/T_I00001_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00002/Texture/T_I00002_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00003/Texture/T_I00003_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00004/Texture/T_I00004_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00005/Texture/T_I00005_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_d_02.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00006/Texture/T_I00006_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00007/Texture/T_I00007_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00008/Texture/T_I00008_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00009/Texture/T_I00009_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00010/Texture/T_I00010_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00011/Texture/T_I00011_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00012/Texture/T_I00012_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00013/Texture/T_I00013_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00014/Texture/T_I00014_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00015/Texture/T_I00015_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00016/Texture/T_I00016_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00017/Texture/T_I00017_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00018/Texture/T_I00018_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00019/Teture/T_I00019_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00020/Texture/T_I00020_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00021/Texture/T_I00021_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00022/Textuer/T_I00022_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00023/Texture/T_I00023_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00024/Texture/T_I00024_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_d_01.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00025/Texture/T_I00025_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00026/Texture/T_I00026_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00027/Texture/T_I00027_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00028/Texture/T_I00028_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00029/Texture/T_I00029_slh.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00030/Texture/T_I00030_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00031/Texture/T_I00031_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_d_01.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00032/Texture/T_I00032_slh_01.tga.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00033/Texture/T_I00033_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00034/Texture/T_I00034_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00035/Texture/T_I00035_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00036/Texture/T_I00036_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00037/Texture/T_I00037_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00038/Texture/T_I00038_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00039/Texture/T_I00039_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00040/Texture/T_I00040_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00041/Texture/T_I00041_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00042/Texture/T_I00042_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00043/Texture/T_I00043_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00044/Texture/T_I00044_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_I00045_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00045/Texture/T_Y00137_TY_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00046/Texture/T_I00046_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00047/Texture/T_I00047_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00048/Texture/T_I00048_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00049/Texture/T_I00049_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00050/Texture/T_I00050_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00051/Texture/T_I00051_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00052/Texture/T_I00052_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00053/Texture/T_I00053_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00054/Texture/T_I00054_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00055/Texture/T_I00055_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00056/Texture/T_I00056_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00057/Texture/T_I00057_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00058/Texture/T_I00058_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00059/Texture/T_I00059_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00060/Texture/T_I00060_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00061/Texture/T_I00061_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00062/Texture/T_I00062_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00063/Texture/T_I00063_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00064/Texture/T_I00064_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00065/Texture/T_I00065_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00066/Texture/T_I00066_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00067/Texture/T_I00067_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00068/Texture/T_I00068_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00069/Texture/T_I00069_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00070/Texture/T_I00070_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00071/Texture/T_I00071_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00072/Texture/T_I00072 _d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00073/Texture/T_I00073_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00074/Texture/T_I00074_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075 _d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00075/Texture/T_I00075_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00076/Texture/T_I00076_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00077/Texture/T_I00077_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00078/Texture/T_I00078_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00079/Texture/T_I00079_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00080/Texture/T_I00080_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00081/Texture/T_I00081_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00082/Texture/T_I00082_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00083/Texture/T_I00083_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00084/Texture/T_I00084_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00085/Texture/T_I00085_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00086/Texture/T_I00086_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00087/Texture/T_I00087_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00088/Texture/T_I00088_slh_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00091/Texture/T_I00091_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_01.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_02.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_03.png.meta
# ProjectNLD/Assets/Art/Character/Models/Item/I00092/Texture/T_I00092_d_04.png.meta
# ProjectNLD/Assets/Art/Character/Models/Summon/S00002/Texture/T_S00002_01_d.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_d_01.jpg.meta
# ProjectNLD/Assets/Art/Character/Models/Summon/S00003/Texture/T_I00005_slh_01.jpg.meta
# ProjectNLD/Assets/Art/UI/Texture/ALLBG/FlareActivity/UI_Flare_MissionPannel_linshiBG_01.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_1.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_2.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_3.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMain_MainScene_0_4.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_0.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_1.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_2.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_3.png.meta
# ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/MainScene/CombinedMask_MainScene_0_4.png.meta
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2026-01-09 15:50:51 +08:00 |
zhangaotian
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7f5bc41a8c
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更新dll
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2026-01-09 15:44:36 +08:00 |
刘涛
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8930ba520e
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更新DLL
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2026-01-09 15:41:16 +08:00 |
刘涛
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610355bcae
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导出配置
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2026-01-09 15:39:36 +08:00 |
Yurui
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67019d8c88
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更新dll
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2026-01-09 15:32:28 +08:00 |
刘涛
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45ae29a803
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更新DLL
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2026-01-09 15:22:41 +08:00 |
Yurui
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33c2eef83d
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更新dll
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2026-01-09 15:20:48 +08:00 |
zhangaotian
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65b62fb1c4
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更新dll
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2026-01-09 14:09:02 +08:00 |
刘涛
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f762effdf7
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导出配置
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2026-01-09 14:08:14 +08:00 |
Yurui
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656abab779
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更新dll
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2026-01-09 13:46:20 +08:00 |
Yurui
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962ad32acb
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[台词语音]主动放弃战斗语音播放错误修复
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2026-01-09 13:45:37 +08:00 |
zhengziyue
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0668fbb2df
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【策划】图鉴配置更新
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2026-01-09 13:38:20 +08:00 |
刘涛
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a3808d72f7
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更新DLL
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2026-01-09 13:13:06 +08:00 |
Yurui
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745376cdb9
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更新dll
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2026-01-09 13:07:53 +08:00 |
zhangaotian
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6b749e46f6
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【编辑器】关卡、地图编辑器修改
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2026-01-09 13:06:44 +08:00 |
zhengziyue
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ed3e8e7f3a
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【策划】图鉴配置更新
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2026-01-09 13:04:34 +08:00 |
Yuntao Hu
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f4e28e75e4
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更新dll
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2026-01-09 12:58:32 +08:00 |
马远征
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226d0c7b43
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【UI】UIRoot放入PhxhSDK
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2026-01-09 12:50:00 +08:00 |
马远征
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099da5c347
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【UI】screenshot 不再控制相机的开关
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2026-01-09 12:49:58 +08:00 |
马远征
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dc095149a7
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【UI】层级和UIRoot整理
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2026-01-09 12:49:55 +08:00 |
刘涛
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5b328022a7
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更新DLL
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2026-01-09 12:48:04 +08:00 |
刘涛
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e0aa5b01de
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【关卡】修改延迟出现时间为小数
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2026-01-09 12:36:59 +08:00 |
Yurui
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8a62778705
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更新dll
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2026-01-09 12:36:27 +08:00 |
Yurui
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5e12db17e3
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扫荡界面不控制相机显隐
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2026-01-09 12:35:57 +08:00 |
Yuntao Hu
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e8eb3e55eb
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更新dll
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2026-01-09 12:35:04 +08:00 |
Yurui
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c0f67a0c59
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更新dll
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2026-01-09 12:16:17 +08:00 |
Yurui
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9d3a23a43f
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更新dll
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2026-01-09 12:04:41 +08:00 |
Yurui
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5639958120
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更新dll
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2026-01-09 11:20:01 +08:00 |
Yurui
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c969154e1e
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更新dll
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2026-01-09 11:02:49 +08:00 |
Yurui
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12adcd5925
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更新dll
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2026-01-09 10:52:56 +08:00 |
zhengziyue
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78540ea49b
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【策划】配置更新
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2026-01-08 20:10:07 +08:00 |
Yurui
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af3eb02d23
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更新dll
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2026-01-08 19:57:29 +08:00 |
zhangaotian
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2425c686b9
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指挥官选择界面
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2026-01-08 19:38:04 +08:00 |
刘涛
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397b5e884a
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导出配表
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2026-01-08 19:30:18 +08:00 |
刘涛
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3fb1b96067
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导出配表
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2026-01-08 19:26:39 +08:00 |
Yurui
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038c412280
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更新dll
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2026-01-08 18:58:19 +08:00 |
zhangaotian
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a3f8a638db
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更新dll
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2026-01-08 18:53:55 +08:00 |
Yurui
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b9d9e27d9c
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更新dll
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2026-01-08 18:49:47 +08:00 |
zhangaotian
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661b559383
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更新dll
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2026-01-08 18:37:38 +08:00 |
zhangaotian
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383e807b6c
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关卡中相机边距从配置表读取
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2026-01-08 18:37:09 +08:00 |
zhangaotian
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88504ee399
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更新dll
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2026-01-08 17:57:20 +08:00 |
Yurui
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c0997e0c8d
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更新dll
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2026-01-08 17:48:12 +08:00 |
zhangaotian
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a986922aa2
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更新dll
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2026-01-08 17:18:04 +08:00 |
zhengziyue
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a752ebd9d2
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【策划】角色试用配置补充
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2026-01-08 17:09:17 +08:00 |
liuchunguang
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63e70d320c
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更新场景(载具展示)+DLL
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2026-01-08 16:55:43 +08:00 |
zhengziyue
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43afd6b1fe
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【策划】角色试用配置更新
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2026-01-08 16:54:45 +08:00 |
Yurui
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595c67c528
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更新dll
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2026-01-08 16:43:51 +08:00 |
Yurui
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d2eae5a7dd
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靶场单位替换事件改名
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2026-01-08 16:43:13 +08:00 |
刘涛
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e85f1df956
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更新DLL
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2026-01-08 16:23:40 +08:00 |
刘涛
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cffd057956
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【地图】修改字段名字
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2026-01-08 16:22:53 +08:00 |
zhengziyue
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7841ba610e
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【策划】配置更新
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2026-01-08 16:13:14 +08:00 |
Yuntao Hu
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c1decc33c2
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导出配表 商店类型打点
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2026-01-08 15:24:12 +08:00 |
zhangaotian
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33f57f0721
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更新dll
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2026-01-08 15:05:08 +08:00 |
zhangaotian
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ed18c5b578
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修改配置名称
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2026-01-08 15:03:41 +08:00 |
Yurui
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e3ca3bb3e2
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更新dll
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2026-01-08 15:02:54 +08:00 |
zhangaotian
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ef47d08351
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训练编队模型加载方式修改
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2026-01-08 14:40:06 +08:00 |
刘涛
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5c59bf6809
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更新DLL
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2026-01-08 14:04:42 +08:00 |
Yurui
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690a679ec2
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更新dll
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2026-01-08 14:03:24 +08:00 |
Yurui
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edcda49f6e
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修复结算界面相机被隐藏
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2026-01-08 13:52:03 +08:00 |
Yurui
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58dd43754a
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更新dll
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2026-01-08 13:37:44 +08:00 |
Yurui
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bb3df90cd8
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更新dll
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2026-01-08 13:35:32 +08:00 |