%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-3377176538203698394 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CustomBound_mat m_Shader: {fileID: 4800000, guid: e9e7dbcec53fe2747ab4cac1779fde6e, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - UNITY_UI_ALPHACLIP - USE_BORDER_FADE - USE_CUSTOM_BOUNDS_FADE m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AlphaMaskTex: m_Texture: {fileID: 2800000, guid: f1dd8533ffaf2d1438f9e7d222d6124e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AlphaClip: 0 - _AlphaGamma: 1 - _AlphaPower: 1 - _AlphaScale: 1 - _AlphaSoftness: 0 - _AlphaThreshold: 0 - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BorderFadeCurve: 0.61 - _BorderFadeDistance: 0.088 - _BorderFadeStrength: 33.7 - _BumpScale: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _ColorIntensity: 0.9 - _ColorMask: 15 - _Cull: 2 - _CustomFadeCurve: 1 - _CustomFadeSoftness: 50 - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 7 - _DstBlendAlpha: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _Metallic: 0 - _OcclusionStrength: 1 - _OverlayMode: 2 - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 - _RgbAlphaMode: 3 - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 3 - _SrcBlendAlpha: 1 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 - _StencilReadMask: 255 - _StencilWriteMask: 255 - _Surface: 0 - _UseAlphaMask: 0 - _UseBorderFade: 1 - _UseColorAdjust: 0 - _UseCustomBoundsFade: 1 - _UseRgbAlpha: 0 - _UseUIAlphaClip: 1 - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAdjust: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _CustomFadeRect: {r: -99999, g: -99999, b: 99999, a: 99999} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _OverlayColor: {r: 1, g: 1, b: 1, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TransparentColor: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: []