///
/// 行为
///
public enum EAIAction
{
None,
///
/// 攻击
///
Attack,
///
/// 巡逻
///
Patrol,
///
/// 驻守
///
Garrison,
///
/// 到达
///
Arrive
}
///
/// 行为目标
///
public enum EAIActionTarget
{
///
/// 角色
///
Character,
///
/// 建筑
///
Build,
///
/// 地格
///
Cell,
///
/// 区域
///
Region,
///
/// 指定路径
///
RoadID,
}
///
/// AI状态
///
/*public enum EAIState
{
///
/// 初始状态
///
None,
///
/// 行进
///
Move,
///
/// 攻击
///
Fight,
///
/// 闲置
///
Idle,
}*/
///
/// AI数据更改方式
///
public enum EAIParamType
{
///
/// 整体预设切换
///
ChangeAIType,
///
/// 组变量传递
///
ChangeAIParam,
}