using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class PremiumPVPHandle : PremiumHandle { [SerializeField] private Image icon; [SerializeField] private TextMeshProUGUI text; [Header("激活")] [SerializeField] private Sprite normalSprite; [SerializeField] private Color normalColor; [Header("失效")] [SerializeField] private Sprite expiredSprite; [SerializeField] private Color expiredColor; protected override void OnPremiumStatusChanged(PremiumStatusChangedEvent eventData) { if(icon==null) icon = gameObject.transform.Find("Image").GetComponent(); if(text==null) text = gameObject.transform.Find("Text").GetComponent(); if (eventData.IsActivated) { if (eventData.PvpProtectionCount == 0) { gameObject.transform.localScale = Vector3.one; icon.sprite = normalSprite; text.color = normalColor; } else { //发生了PVP保护,隐藏图标 gameObject.transform.localScale = Vector3.one; icon.sprite = expiredSprite; text.color = expiredColor; } } else { gameObject.transform.localScale = Vector3.zero; } } }