// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) #ifndef GLSL_STEREO_EXTENSIONS_INCLUDED #define GLSL_STEREO_EXTENSIONS_INCLUDED #ifdef STEREO_MULTIVIEW_ON #extension GL_OVR_multiview2 : require #endif #ifdef STEREO_INSTANCING_ON #extension GL_NV_viewport_array2 : enable #extension GL_AMD_vertex_shader_layer : enable #extension GL_ARB_fragment_layer_viewport : enable #endif #endif // GLSL_STEREO_EXTENSIONS_INCLUDED