{ "ShaderTotalCount": 57, "VariantTotalCount": 114, "ShaderVariantInfos": [ { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Skybox/Cubemap", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Skybox/Procedural", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "_SUNDISK_SIMPLE" ] } ] }, { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Skybox/Panoramic", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Legacy Shaders/Particles/Additive", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Legacy Shaders/Particles/Alpha Blended", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Hidden/Internal-UIRAtlasBlitCopy", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Hidden/UIElements/EditorUIE", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Unlit/Transparent", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader", "ShaderName": "Hidden/Universal Render Pipeline/FallbackError", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader", "ShaderName": "Hidden/Universal/CoreBlit", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader", "ShaderName": "Universal Render Pipeline/Lit", "ShaderVariantCount": 11, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 8, "Keywords": [ "INSTANCING_ON" ] }, { "PassType": 8, "Keywords": [ "_ALPHATEST_ON" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_ALPHAPREMULTIPLY_ON", "_ALPHATEST_ON", "_EMISSION", "_MAIN_LIGHT_SHADOWS", "_RECEIVE_SHADOWS_OFF", "_SHADOWS_SOFT", "_SURFACE_TYPE_TRANSPARENT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_ALPHAPREMULTIPLY_ON", "_ALPHATEST_ON", "_MAIN_LIGHT_SHADOWS", "_RECEIVE_SHADOWS_OFF", "_SHADOWS_SOFT", "_SURFACE_TYPE_TRANSPARENT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_ALPHAPREMULTIPLY_ON", "_ALPHATEST_ON", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT", "_SURFACE_TYPE_TRANSPARENT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_ALPHAPREMULTIPLY_ON", "_EMISSION", "_MAIN_LIGHT_SHADOWS", "_RECEIVE_SHADOWS_OFF", "_SHADOWS_SOFT", "_SURFACE_TYPE_TRANSPARENT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_ALPHAPREMULTIPLY_ON", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT", "_SURFACE_TYPE_TRANSPARENT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_ALPHATEST_ON", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_EMISSION", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] }, { "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader", "ShaderName": "Universal Render Pipeline/Particles/Unlit", "ShaderVariantCount": 2, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "_ALPHATEST_ON", "_EMISSION", "_SURFACE_TYPE_TRANSPARENT" ] }, { "PassType": 0, "Keywords": [ "_SURFACE_TYPE_TRANSPARENT" ] } ] }, { "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader", "ShaderName": "Universal Render Pipeline/Simple Lit", "ShaderVariantCount": 7, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 8, "Keywords": [ "INSTANCING_ON" ] }, { "PassType": 8, "Keywords": [ "_ALPHATEST_ON" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_ALPHAPREMULTIPLY_ON", "_ALPHATEST_ON", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT", "_SURFACE_TYPE_TRANSPARENT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_ALPHATEST_ON", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_EMISSION", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Charactor.shader", "ShaderName": "NLD_URP/NLD_Charactor", "ShaderVariantCount": 3, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Others/shader_mix.shader", "ShaderName": "NLD/Particles/shader_mix", "ShaderVariantCount": 17, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] }, { "PassType": 0, "Keywords": [ "_CUSTOMDATA_OFF", "_DISSOLVE_OFF", "_DISTORTION_OFF", "_MASK_ON", "_POLAR_OFF", "_TEX2_ON" ] }, { "PassType": 0, "Keywords": [ "_CUSTOMDATA_ON", "_DISSOLVE_ON" ] }, { "PassType": 0, "Keywords": [ "_CUSTOMDATA_ON", "_DISSOLVE_ON", "_DISTORTION_OFF", "_MASK_OFF", "_POLAR_OFF", "_TEX2_ON" ] }, { "PassType": 0, "Keywords": [ "_CUSTOMDATA_ON", "_DISSOLVE_ON", "_DISTORTION_ON", "_MASK_ON", "_POLAR_OFF", "_TEX2_OFF" ] }, { "PassType": 0, "Keywords": [ "_CUSTOMDATA_ON", "_DISSOLVE_ON", "_MASK_ON" ] }, { "PassType": 0, "Keywords": [ "_CUSTOMDATA_ON", "_DISSOLVE_ON", "_MASK_ON", "_TEX2_ON" ] }, { "PassType": 0, "Keywords": [ "_CUSTOMDATA_ON", "_DISTORTION_ON", "_POLAR_ON" ] }, { "PassType": 0, "Keywords": [ "_CUSTOMDATA_ON", "_MASK_ON" ] }, { "PassType": 0, "Keywords": [ "_CUSTOMDATA_ON", "_MASK_ON", "_POLAR_ON" ] }, { "PassType": 0, "Keywords": [ "_DISSOLVE_ON" ] }, { "PassType": 0, "Keywords": [ "_DISSOLVE_ON", "_MASK_ON" ] }, { "PassType": 0, "Keywords": [ "_DISTORTION_ON" ] }, { "PassType": 0, "Keywords": [ "_DISTORTION_ON", "_MASK_ON" ] }, { "PassType": 0, "Keywords": [ "_DISTORTION_ON", "_TEX2_ON" ] }, { "PassType": 0, "Keywords": [ "_MASK_ON" ] }, { "PassType": 0, "Keywords": [ "_TEX2_ON" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Scene_Lambert_DoubleSide.shader", "ShaderName": "NLD_URP/NLD_Scene_Lambert_DoubleSide", "ShaderVariantCount": 3, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] }, { "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader", "ShaderName": "Universal Render Pipeline/Unlit", "ShaderVariantCount": 4, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] }, { "PassType": 0, "Keywords": [ "_ALPHATEST_ON" ] }, { "PassType": 0, "Keywords": [ "_ALPHATEST_ON", "_SURFACE_TYPE_TRANSPARENT" ] }, { "PassType": 0, "Keywords": [ "_SURFACE_TYPE_TRANSPARENT" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Scene_Lambert.shader", "ShaderName": "NLD_URP/NLD_Scene_Lambert", "ShaderVariantCount": 3, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Scene/NLD_Scene_Opaque.shader", "ShaderName": "NLD_URP/NLD_Scene_Opaque", "ShaderVariantCount": 4, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 8, "Keywords": [ "INSTANCING_ON" ] }, { "PassType": 13, "Keywords": [ "INSTANCING_ON", "_MAIN_LIGHT_SHADOWS" ] }, { "PassType": 13, "Keywords": [ "_MAIN_LIGHT_SHADOWS" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Others/HIDE_DrawTex.shader", "ShaderName": "Hide/HIDE_DrawTex", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Art/Gfx/Shader/Sk.shadergraph", "ShaderName": "Shader Graphs/Sk", "ShaderVariantCount": 2, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "_SURFACE_TYPE_TRANSPARENT" ] }, { "PassType": 8, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Charactor_Eyebows.shader", "ShaderName": "NLD_URP/NLD_Charactor_Eyebows", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/UI/NLD_UI_GaussianBlur.shader", "ShaderName": "NLD_URP/NLD_UI_GaussianBlur", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Scene/NLD_Scene_Transparent.shader", "ShaderName": "NLD_URP/NLD_Scene_Transparent", "ShaderVariantCount": 4, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 8, "Keywords": [ "INSTANCING_ON" ] }, { "PassType": 13, "Keywords": [ "INSTANCING_ON", "_MAIN_LIGHT_SHADOWS" ] }, { "PassType": 13, "Keywords": [ "_MAIN_LIGHT_SHADOWS" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Charactor_Face.shader", "ShaderName": "NLD_URP/NLD_Charactor_Face", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Charactor_Eye.shader", "ShaderName": "NLD_URP/NLD_Charactor_Eye", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/UI/NLD_UI_Blur.shader", "ShaderName": "NLD_URP/NLD_UI_Blur", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/UI/NLD_UI_GaussianBlur_Low.shader", "ShaderName": "NLD_URP/NLD_UI_GaussianBlur_Low", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Others/PostOutline_2.shader", "ShaderName": "URP_Test/PostOutline_2", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader", "ShaderName": "UI/Default-Gama", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "UNITY_UI_ALPHACLIP" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Others/PostOutline_1.shader", "ShaderName": "URP_Test/PostOutline_1", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 13, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Others/TalkBg.shader", "ShaderName": "Unlit/TalkBg", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/UI/NLD_UI_Gray.shader", "ShaderName": "NLD_URP/NLD_UI_Gray", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Charactor_Lambert.shader", "ShaderName": "NLD_URP/NLD_Charactor_Lambert", "ShaderVariantCount": 3, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] }, { "PassType": 14, "Keywords": [ "" ] } ] }, { "AssetPath": "Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph", "ShaderName": "Shader Graphs/PhysicalMaterial3DsMax", "ShaderVariantCount": 2, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Charactor_NoOutline.shader", "ShaderName": "NLD_URP/NLD_Charactor_NoOutline", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 13, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Others/PostOutline_3.shader", "ShaderName": "URP_Test/PostOutline_3", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Others/ColorFade.shader", "ShaderName": "Hide/ColorFade", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Charactor_Transparent.shader", "ShaderName": "NLD_URP/NLD_Charactor_Transparent", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 13, "Keywords": [ "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUIRoundedRect.shader", "ShaderName": "Hidden/Internal-GUIRoundedRect", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITextureClip.shader", "ShaderName": "Hidden/Internal-GUITextureClip", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITextureBlit.shader", "ShaderName": "Hidden/Internal-GUITextureBlit", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUIRoundedRectWithColorPerBorder.shader", "ShaderName": "Hidden/Internal-GUIRoundedRectWithColorPerBorder", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITexture.shader", "ShaderName": "Hidden/Internal-GUITexture", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITextureClipText.shader", "ShaderName": "Hidden/Internal-GUITextureClipText", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default.shader", "ShaderName": "UI/Default", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-BlitCopy.shader", "ShaderName": "Hidden/BlitCopy", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Unlit/Unlit-Alpha.shader", "ShaderName": "Unlit/Transparent", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/FallbackShader.shader", "ShaderName": "Hidden/Core/FallbackError", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Others/ColorLine.shader", "ShaderName": "NLD_URP/ColorLine", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 13, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Others/BlackAreaBlit2.shader", "ShaderName": "Unlit/BlackAreaBlit2", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Scene/NLD_Scene_Grass.shader", "ShaderName": "NLD_URP/NLD_Scene_Grass", "ShaderVariantCount": 2, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "INSTANCING_ON" ] }, { "PassType": 13, "Keywords": [ "INSTANCING_ON", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Scene/NLD_Scene_Water.shader", "ShaderName": "NLD_URP/NLD_Scene_Water", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 14, "Keywords": [ "" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Scene/NLD_Scene_Unit_Inst_Transparent.shader", "ShaderName": "NLD_URP/NLD_Scene_Unit_Inst_Transparent", "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 14, "Keywords": [ "INSTANCING_ON" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Scene_Lightmap.shader", "ShaderName": "NLD_URP/NLD_Scene_Lightmap", "ShaderVariantCount": 3, "ShaderVariantElements": [ { "PassType": 8, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Scene/NLD_Scene_Unit_Inst_MoveArea.shader", "ShaderName": "NLD_URP/NLD_Scene_Unit_Inst_MoveArea", "ShaderVariantCount": 2, "ShaderVariantElements": [ { "PassType": 14, "Keywords": [ "" ] }, { "PassType": 14, "Keywords": [ "INSTANCING_ON" ] } ] }, { "AssetPath": "Assets/Code/Shaders/Character/NLD_Scene_Lightmap_Ground.shader", "ShaderName": "NLD_URP/NLD_Scene_Lightmap_Ground", "ShaderVariantCount": 2, "ShaderVariantElements": [ { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_ALPHATEST_ON", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] }, { "PassType": 13, "Keywords": [ "EVALUATE_SH_VERTEX", "_MAIN_LIGHT_SHADOWS", "_SHADOWS_SOFT" ] } ] } ] }