using System; using System.Collections.Generic; using FightDebug.Impl; using Gameplay.Common; using UnityEngine; using UnityEditor; namespace FightDebug { public class FightDebugWindowV3 : EditorWindow { [MenuItem("Tools/*战斗信息Debug/FightDebugWindowV3 _F10")] public static void ShowWindow() { var window = GetWindow(); window._AddSubPanel(new Debug_ForceEnterLevel()); window._AddSubPanel(new Debug_AddEnemy()); window._AddSubPanel(new Debug_AddSelfCharacter()); window._AddSubPanel(new Debug_AddSelfVehicle()); window.titleContent = new GUIContent("战斗信息修改"); window.Show(); CodeDefine.Fight.DEBUG_MODE = true; } private List _subDebugWindows = new List(); private void _AddSubPanel(ISubDebugPanel subPanel) { _subDebugWindows.Add(subPanel); } private void OnDestroy() { CodeDefine.Fight.DEBUG_MODE = false; } private void OnGUI() { for (int i = 0; i < _subDebugWindows.Count; i++) { var subDebugWindow = _subDebugWindows[i]; subDebugWindow.isFold = EditorGUILayout.Foldout(subDebugWindow.isFold, subDebugWindow.title); if (subDebugWindow.isFold) { subDebugWindow.DrawUI(); } } } } }