using cfg.SkillCfg; namespace SkillEditor { public class EmitBulletToAttackAreaHandle : EmitBulletHandler { public EmitBulletToAttackAreaHandle(DataSkill skillConfig): base(skillConfig) { } public override void HandleAction(SkillActionClip clip) { if (clip == null) { ShowErrorMessage("无效的技能逻辑"); return; } DrawWarningLabel("如果没有想要的子弹,需要先去Bullet表中进行配置"); DrawWarningLabel("id改为提前预先配置,然后通过index进行索引"); DrawBulletInfo(clip, _skillConfig); } } }