using System.IO; using UnityEditor; using UnityEngine; /// /// 用于把美术给的脸部mask的R和表情mask的R合并为一个图的RG /// public class LTTextureMeger { private const string _PlayerDir = "Assets/Art/Character/Models/Players"; public static void AutoMergeTex() { var playerDirPath = Application.dataPath + "/../" + _PlayerDir; playerDirPath = EditorUtil.GetRealPath(playerDirPath); var playerDirInfo = new DirectoryInfo(playerDirPath); var playerDirs = playerDirInfo.GetDirectories(); foreach (var iPlayerDirInfo in playerDirs) { Debug.Log(iPlayerDirInfo.FullName); } } private static void _MergeTex() { } }