using UnityEngine; using System.Collections.Generic; namespace BehaviorDesigner.Runtime.Tasks { public class UnknownTask : Task { [HideInInspector] public string JSONSerialization; [HideInInspector] public List fieldNameHash = new List(); [HideInInspector] public List startIndex = new List(); [HideInInspector] public List dataPosition = new List(); [HideInInspector] public List unityObjects = new List(); [HideInInspector] public List byteData = new List(); } }