using UnityEngine; namespace TGS { [AddComponentMenu ("Kronnect/Terrain Grid System/TGS Detect Movement")] public class TGSDetectMovement : TGSSnippetBase { Vector3 oldPosition; protected override void Configure() { instructions = "Awakes other snippets when this gameobject moves."; hideOptions = true; oldPosition = transform.position; } void LateUpdate() { execute = ExecutionEvent.Immediate; if (transform.position != oldPosition) { oldPosition = transform.position; PingSnippets (); } } } }