using Gameplay.Net; using System; using TMPro; using UnityEngine; using UnityEngine.UI; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Framework; using System.Collections; using Gameplay; public class UI_LogInController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_BG; public Button Button_Play; public TMP_Text Text_Play; public Button Button_PlayerCentre; public TMP_Text Text_PlayerCentre; public Button Button_Notice; public TMP_Text Text_Notice; public TMP_Text Text_ManagerInfo; public Image Image_logBG; public Button Button_Close; public Button Button_AccountLog; public TMP_Text Text_AccountLog; public TMP_InputField InputField_AL; public TMP_InputField InputField_Pass; public TMP_Text Text_Info; public Button Button_AL; public TMP_Text Text_AL; public Button Button_PhoneLog; public TMP_Text Text_PhoneLog; public TMP_InputField InputField_PL; public TMP_InputField InputField_Code; public Button Button_GetCode; public TMP_Text Text_GetCode; public Button Button_PL; public TMP_Text Text_PL; public Button Button_Log; public TMP_Text Text_Log; private TMPro.TMP_InputField _Input; private TMP_Dropdown dropdown; bool isAgree; private Toggle agreenToggle; Button TapTapBtn; public Material mBgMaterial; public float speed = 1f; GameObject TipsObj; private TMP_Text IdText; private TMP_Text versionText; ///Auto Gen End/// // Use this for initialization public override void OnAwake() { //bind UI GameObj UI_LogInBinder.GetComponents(this); TapTapBtn = GetComponent