using Framework; using Gameplay.Net; using System; using System.Collections; using TMPro; using UnityEngine; using Button = UnityEngine.UI.Button; using Gameplay; using PhxhSDK; public class UINewLoginController : UIWindow { private TMPro.TMP_InputField _Input; private TMP_Dropdown dropdown; Button TapTapBtn; Button NormalBtn; Button ExitBtn; GameObject TipsObj; Button SwitchBtn; public override void OnAwake() { //bind UI GameObj TapTapBtn = GetComponent