using PhxhSDK; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TalkingDataInitTool { public static TalkingDataInitSettings settings; /// /// 初始化TalkingData的AppId和渠道 /// public static void Init() { if (settings == null) { settings = Resources.Load("TalkingDataSettings"); if (settings == null) Debug.LogError("TalkingData config is null"); } if (settings != null) { if (settings.appId == null || settings.appId == "") { Debug.LogError("TalkingData appId is null,check settings file in path: Resources/TalkingDataSettings"); return; } SDKManager.Instance.ApplicationParam = new List { settings.appId, settings.channel }; } } }