using PhxhSDK;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TalkingDataInitTool
{
public static TalkingDataInitSettings settings;
///
/// 初始化TalkingData的AppId和渠道
///
public static void Init()
{
if (settings == null)
{
settings = Resources.Load("TalkingDataSettings");
if (settings == null) Debug.LogError("TalkingData config is null");
}
if (settings != null)
{
if (settings.appId == null || settings.appId == "")
{
Debug.LogError("TalkingData appId is null,check settings file in path: Resources/TalkingDataSettings");
return;
}
SDKManager.Instance.ApplicationParam = new List { settings.appId, settings.channel };
}
}
}