using LTGame; namespace Gameplay.Bullet { public class BulletStateDestroy: BaseBulletState { public BulletStateDestroy(ViewBullet owner): base(owner, EBulletState.Destroy) { } protected override void _OnEnter(NBaseState exitState, object param) { base._OnEnter(exitState, param); owner.needRemove = true; owner.Destroy(); } } }