using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gameplay.Camp
{
///
/// 格子状态
///
public enum E_CampCellState
{
///
/// 空格子
///
Empty,
///
/// 占用
///
Occupancy,
///
/// 可用
///
Valid,
///
/// 无效
///
Invalid,
}
}