using LTGame; namespace Gameplay.Camp.Fsm { /// /// 基础营地状态 /// public class BaseCampState : NBaseState { protected Camp camp; public BaseCampState(int id, Camp camp) : base(id) { this.camp = camp; } protected override void _OnEnter(NBaseState exitState, object param) { } protected override void _OnExit(NBaseState exitState, object param) { } protected override void _OnRunning() { } } }