namespace Gameplay.Character { public static class EAnimFullState { public const string S_DEAD = "dead"; public const string S_READY = "ready"; public const string S_SKILL = "skill"; public const string S_RETREAT = "retreat"; public const string S_MOVE = "move"; public const string S_STUN = "dizz"; public const string S_C_MOVE_FORWARD = "c_move_forward"; public const string S_ATTACK = "attack"; public const string S_C_ATTACK = "c_attack"; public const string S_RELOAD = "reload"; public const string S_C_RELOAD = "c_reload"; public const string S_IDLE = "idle"; public const string S_C_IDLE = "c_idle"; public const string S_RAISE = "raise"; public const string S_C_RAISE = "c_raise"; public const string S_ATTACK_END = "interval"; public const string S_C_ATTACK_END = "c_interval"; } }