using System.Collections.Generic;
using Framework;
using Framework.Condition;
using Gameplay.Net;
///
/// 指挥官技能是否解锁
///
public class ConditionPlayerSkillUpgradeLevel : ICondition
{
public EventManager.EventName SignalName => EventManager.EventName.CultivatePlayerSkillUpgrade;
public bool Check(List args)
{
if (args.Count < 1)
throw new ConditionException($"{nameof(ConditionPlayerSkillUpgradeLevel)}条件(指挥官技能是否解锁),需要1个参数,当前只有{args.Count}个参数,参数1:需要的等级");
int lv = (int)args[0];
int sumlevel = Actor.Instance.PlayerSkill.GetSumLevel();
return sumlevel >= lv;
}
public string[] GetArgLocalizations(List args)
{
if (args.Count < 1)
throw new ConditionException($"{nameof(ConditionPlayerSkillUpgradeLevel)}条件(指挥官技能是否解锁),需要1个参数,当前只有{args.Count}个参数,参数1:需要的等级");
return new string[1] { ((int)args[0]).ToString() };
}
}